Nightshine

Background Feats wip

Aug 8th, 2024 (edited)
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  1. Mundane Vocations and Circumstances
  2. Entertainer
  3. Skilled: You are proficient in two skills of your choice, and have expertise in one skill you're proficient in. Choose one Skill Action (like study, search, or influence), which you can take once per combat as a free action.
  4.  
  5. Folk Hero
  6. Inspiring Leader: As you finish a short or long rest, you may put on a performance, like a speech, song or dance. 3 friendly creatures that witness the performance (potentially including yourself) gain Inspiration.
  7.  
  8. Guild Artisan
  9. Cook: As you finish a short or long rest, your cooking and supplies help the party go beyond their normal capacity. 3 friendly creatures that eat your food (potentially including yourself) gain temporary hit points equal to your Proficiency Bonus + your level.
  10.  
  11. Specialist
  12. Alert: Add +5 to your initiative rolls. Immediately after rolling for initiative, you may swap place in the turn order with one willing player character who has lower initiative than you, provided neither of you is incapacitated.
  13.  
  14. Noble
  15. Lucky: Gain 3 luck points, refilling on a long rest. After you make an attack roll, ability check or saving throw, you may spend a luck point to reroll one die and keep the new result. Additionally, gain gold equal to your level x 10 when you finish a long rest.
  16.  
  17. Outlander
  18. Tough: Increase you maximum health by 2 for every level. Additionally, you ignore difficult terrain.
  19.  
  20. Sage
  21. Magic Initiate: Learn two cantrips and one first-level spell from the spell list of either Cleric, Druid or Wizard. You can cast the first level spell without expending a spell slot once per long rest. Your spellcasting ability modifier for these spells is Charisma, Intelligence or Wisdom.
  22.  
  23. Soldier
  24. Athlete: Your movement speed increases by 5, and isn't slowed by climbing or jumping. Getting up from prone only costs 5 feet of movement. You have advantage on saves and checks to avoid or end the Grappled condition.
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  26.  
  27. Exotic Backgrounds with Planar Influences
  28. These give a couple of resistances and cantrips each. Your spellcasting ability modifier for the spells is ANY ability score.
  29.  
  30. Astral Projectionist
  31. Soul Wanderer: You are resistant to Cold and Psychic damage, and know the Mage Hand and Mind Sliver cantrips.
  32.  
  33. Far Sailor
  34. Storm Guide: You are resistant to Lightning and Thunder damage, and know the Guidance and Ray of Frost cantrips.
  35.  
  36. Experiment Subject
  37. Guinea Pig: You are resistant to Acid and Force damage, and know the Prestidigitation and Eldritch Blast cantrips.
  38.  
  39. Tiefling
  40. Comforting Flame: You are resistant to Fire damage, and know the Thaumaturgy and Fire Bolt cantrips.
  41.  
  42. Fey Wanderer
  43. Deep Forest Exploration: You are resistant to Poison damage and have advantage on saving throws against the Poisoned condition. You know the Minor Illusion and Thorn Whip cantrips.
  44.  
  45. Exorcist
  46. Holy Constitution: You are resistant to Necrotic and Radiant damage, and know the Druidcraft and Chill Touch cantrips.
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