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- It was time to find out how many players were on the field. He drew the SC-20 from his back-holster, then rotated the selector to the ASE, or All-Seeing-Eye. He pointed the barrel skyward and pulled the trigger. With a muffled fwump the ASE arced upward and disappeared into the night sky.
- Fisher switched the OPSAT to the ASE's camera and was immediately rewarded with a bird's-eye view of the shipyard. The image swayed ever so slightly as the ASE's aero-gel parachute rode the air currents.
- He located the crane for a point of reference, then switched to infrared. The sniper, still prone atop the control cab, changed into a man-shaped blotch of red, yellow, and green. Fisher panned down the pier, looking for more figures at roof level or higher. He disregarded moving bodies, which were likely shipyard workers.
- It took twenty seconds to spot the second sniper. The man had chosen his spot well, on the roof of Fisher's ultimate destination--the shipyard's administration building. Between them, each sniper had all the approaches covered. But again, what wer
- e they guarding? What didn't they want uncovered about the Sogon and/or Trego?
- Fisher was about to shut down the ASE and transmit the self-destruct signal when the rooftop sniper shifted position. It took Fisher a moment to reorient himself; with a start, he realized the sniper's new field of fire was centered on him. He killed the camera, raised the binoculars, and focused on Sniper One.
- - Checkmate, Chapter 24
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