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Arfoire

Paladin Tristan

Oct 14th, 2015
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  1. Tristan
  2. Human
  3. Level 3 Paladin
  4. (Favored Class Sets: 1;HP, 2;HP 3;HP)
  5. -----------------------------------------------------
  6. Abilities:
  7. Str 20, Dex 13, Con 16, Int 9, Wis 16, Cha 17
  8.  
  9. HP: 40
  10. AC: 17 (+6 Armor, +1 Dex), CMD: 19
  11. Base Attack: +3 CMB: +6
  12. Fort: +8 Reflex: +6 Will: +8(+10 vs Fear)
  13. Init: +3; 20(30) Move; Detect Evil; Aura of Good;
  14. -----------------------------------------------------
  15.  
  16. Attack:
  17. MW PI Mighty Sword: +9 (2d8+7, 19-20/x2)
  18. Short Sword: +7 (1d6+7, 19-20/x2)
  19. Wooden Stake: +7 (1d4+7, x2)
  20. Light Crossbow: +3 (1d6, 19-20/x2, 80ft.)
  21.  
  22. Traits & Drawbacks:
  23. Naive, Reactionary, Courageous, Deft Dodger
  24.  
  25. Feats:
  26. Exotic Weapon Proficiency (Mighty Sword), Weapon Focus (Mighty Sword), Power Attack
  27.  
  28. Class Abilities:
  29. Smite Evil (1/day), Divine Grace, Lay On Hands, Aura of Courage, Divine Health, Mercy
  30.  
  31. Skills:
  32. Diplomacy: +7 (Points 1, +3 CS, +3 Cha), Perception: +3 (Points 1, +2 Wis), Knowledge [Religion]: +6 (Points 1, +3 CS, +2 Int)
  33. Ride: +5 (Points 1, +3 CS, +1 Dex)
  34.  
  35.  
  36.  
  37. Items:
  38. Masterwork Primal Iron Mighty Sword, Masterwork Chainmail, Explorer's Outfit, Short Sword, Wooden Stake (x2), Light Crossbow,
  39. 8 Bolts, Backpack, Bedroll, Self-Warming Blanket, 50ft Silk Rope, Sunrod (x5), Fishing Rod, 18pp, 516 gold
  40.  
  41.  
  42. Smite Evil (Su): As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
  43.  
  44. In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability
  45.  
  46. Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability. Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
  47.  
  48. Aura of Courage (Su): Tristan is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects. This ability functions only while Tristan is conscious, not if he is unconscious or dead.
  49.  
  50. Divine Health (Su): Tristan is immune to all diseases, including supernatural and magical diseases, including mummy rot.
  51.  
  52. Mercy (Su): Whenever Tristan uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by Tristan. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.
  53. -Fatigued
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