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Toru Higuruma - Profile Scroll

May 22nd, 2020
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  1. #==============================================================================
  2. # ■ Profile Scroll RGSS3 v2.0          MIT License; see git.io/tic
  3. #------------------------------------------------------------------------------
  4. # Supports profiles with more than 3 lines
  5. # (you can use \n for making next line)
  6. # and enables scrolling up and down.
  7. #==============================================================================
  8.  
  9. class Window_Description < Window_Selectable
  10.   #--------------------------------------------------------------------------
  11.   # ● Object initialization
  12.   #--------------------------------------------------------------------------
  13.   def initialize(x, y, width)
  14.     super(x, y, width, window_height)
  15.     self.opacity = 0
  16.   end
  17.   #--------------------------------------------------------------------------
  18.   # ● Window height
  19.   #--------------------------------------------------------------------------
  20.   def window_height
  21.     fitting_height(visible_line_number)
  22.   end
  23.   #--------------------------------------------------------------------------
  24.   # ● Number of rows displayed
  25.   #--------------------------------------------------------------------------
  26.   def visible_line_number
  27.     return 2
  28.   end
  29.   #--------------------------------------------------------------------------
  30.   # ● Actor settings
  31.   #--------------------------------------------------------------------------
  32.   def actor=(actor)
  33.     return if @actor == actor
  34.     @actor = actor
  35.     refresh
  36.   end
  37.   #--------------------------------------------------------------------------
  38.   # ● Maximum item
  39.   #--------------------------------------------------------------------------
  40.   def item_max
  41.     @actor ? @actor.description.gsub(/\\n/i, "\r\n").lines.count : 0
  42.   end
  43.   #--------------------------------------------------------------------------
  44.   # ● Refresh
  45.   #--------------------------------------------------------------------------
  46.   def refresh
  47.     create_contents
  48.     draw_description
  49.   end
  50.   #--------------------------------------------------------------------------
  51.   # ● Draw description
  52.   #--------------------------------------------------------------------------
  53.   def draw_description
  54.     draw_text_ex(4, 0, @actor.description.gsub(/\\n/i, "\r\n"))
  55.   end
  56.   #--------------------------------------------------------------------------
  57.   # ● Update
  58.   #--------------------------------------------------------------------------
  59.   def update
  60.     super
  61.     process_scroll
  62.   end
  63.   #--------------------------------------------------------------------------
  64.   # ● Process scroll
  65.   #--------------------------------------------------------------------------
  66.   def process_scroll
  67.     row = top_row
  68.     row -= 1 if Input.repeat?(:UP)   && row > 0
  69.     row += 1 if Input.repeat?(:DOWN) && row < item_max - visible_line_number
  70.     Sound.play_cursor if row != top_row
  71.     self.top_row = row
  72.   end
  73. end
  74. #------------------------------------------------------------------------------
  75. class Window_Status
  76.   #--------------------------------------------------------------------------
  77.   # ● Release [alias]
  78.   #--------------------------------------------------------------------------
  79.   alias toruic_dispose dispose
  80.   def dispose
  81.     @description_window.dispose unless disposed?
  82.     toruic_dispose
  83.   end
  84.   #--------------------------------------------------------------------------
  85.   # ● Frame update [alias]
  86.   #--------------------------------------------------------------------------
  87.   alias toruic_update update
  88.   def update
  89.     toruic_update
  90.     @description_window.update
  91.   end
  92.   #--------------------------------------------------------------------------
  93.   # ● Draw description [*redefined*]
  94.   #--------------------------------------------------------------------------
  95.   def draw_description(x, y)
  96.     @description_window ||= Window_Description.new(x - 4, y, width - (x - 4))
  97.     @description_window.actor = @actor
  98.   end
  99. end
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