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4xsoft-easymode-halation-3D-480-vga.glslp

Nov 28th, 2018
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  1. alias0 = ""
  2. alias1 = ""
  3. alias2 = ""
  4. alias3 = ""
  5. alias4 = ""
  6. alias5 = ""
  7. alias6 = ""
  8. BRIGHTNESS = "1.000000"
  9. CONTRAST = "3.000000"
  10. DIFFUSION = "0.120000"
  11. filter_linear0 = "true"
  12. filter_linear2 = "false"
  13. filter_linear3 = "true"
  14. filter_linear4 = "true"
  15. filter_linear5 = "false"
  16. filter_linear6 = "true"
  17. float_framebuffer0 = "false"
  18. float_framebuffer1 = "false"
  19. float_framebuffer2 = "false"
  20. float_framebuffer3 = "false"
  21. float_framebuffer4 = "false"
  22. float_framebuffer5 = "false"
  23. float_framebuffer6 = "false"
  24. GAMMA_INPUT = "2.400000"
  25. GAMMA_OUTPUT = "2.200000"
  26. GEOM_CORNER_SIZE = "0.000000"
  27. GEOM_CORNER_SMOOTH = "150.000000"
  28. GEOM_CURVATURE = "0.000000"
  29. GEOM_WARP = "0.000000"
  30. HALATION = "0.120000"
  31. ia_B = "1.050000"
  32. ia_black_level = "0.000000"
  33. ia_BOTMASK = "0.000000"
  34. ia_bright_boost = "0.050000"
  35. ia_contrast = "1.100000"
  36. ia_FLIP_HORZ = "0.000000"
  37. ia_FLIP_VERT = "0.000000"
  38. ia_G = "0.950000"
  39. ia_GRAIN_STR = "0.000000"
  40. ia_LMASK = "0.000000"
  41. ia_luminance = "1.100000"
  42. ia_monitor_gamma = "2.200000"
  43. ia_overscan_percent_x = "0.000000"
  44. ia_overscan_percent_y = "0.000000"
  45. ia_R = "0.950000"
  46. ia_RMASK = "0.000000"
  47. ia_saturation = "1.200000"
  48. ia_SHARPEN = "0.000000"
  49. ia_target_gamma = "2.400000"
  50. ia_TOPMASK = "0.000000"
  51. ia_XPOS = "0.000000"
  52. ia_YPOS = "0.000000"
  53. ia_ZOOM = "1.000000"
  54. INTERLACING_TOGGLE = "0.000000"
  55. MASK_SIZE = "1.000000"
  56. MASK_STRENGTH_MAX = "0.500000"
  57. MASK_STRENGTH_MIN = "0.200000"
  58. MASK_TYPE = "6.000000"
  59. mipmap_input0 = "false"
  60. mipmap_input1 = "false"
  61. mipmap_input2 = "false"
  62. mipmap_input3 = "false"
  63. mipmap_input4 = "false"
  64. mipmap_input5 = "false"
  65. mipmap_input6 = "false"
  66. parameters = "RESOLUTION_X;RESOLUTION_Y;CONTRAST;ia_target_gamma;ia_monitor_gamma;ia_overscan_percent_x;ia_overscan_percent_y;ia_saturation;ia_contrast;ia_luminance;ia_black_level;ia_bright_boost;ia_R;ia_G;ia_B;ia_ZOOM;ia_XPOS;ia_YPOS;ia_TOPMASK;ia_BOTMASK;ia_LMASK;ia_RMASK;ia_GRAIN_STR;ia_SHARPEN;ia_FLIP_HORZ;ia_FLIP_VERT;GAMMA_INPUT;GAMMA_OUTPUT;SHARPNESS_H;SHARPNESS_V;MASK_TYPE;MASK_STRENGTH_MIN;MASK_STRENGTH_MAX;MASK_SIZE;SCANLINE_STRENGTH_MIN;SCANLINE_STRENGTH_MAX;SCANLINE_BEAM_MIN;SCANLINE_BEAM_MAX;GEOM_CURVATURE;GEOM_WARP;GEOM_CORNER_SIZE;GEOM_CORNER_SMOOTH;INTERLACING_TOGGLE;HALATION;DIFFUSION;BRIGHTNESS"
  67. RESOLUTION_X = "0.000000"
  68. RESOLUTION_Y = "0.000000"
  69. scale_type_x0 = "source"
  70. scale_type_x2 = "source"
  71. scale_type_x3 = "source"
  72. scale_type_x4 = "source"
  73. scale_type_x5 = "source"
  74. scale_type_y0 = "source"
  75. scale_type_y2 = "source"
  76. scale_type_y3 = "source"
  77. scale_type_y4 = "source"
  78. scale_type_y5 = "source"
  79. scale_x0 = "1.000000"
  80. scale_x2 = "1.000000"
  81. scale_x3 = "1.000000"
  82. scale_x4 = "1.000000"
  83. scale_x5 = "2.000000"
  84. scale_y0 = "1.000000"
  85. scale_y2 = "1.000000"
  86. scale_y3 = "1.000000"
  87. scale_y4 = "1.000000"
  88. scale_y5 = "2.000000"
  89. SCANLINE_BEAM_MAX = "1.000000"
  90. SCANLINE_BEAM_MIN = "1.000000"
  91. SCANLINE_STRENGTH_MAX = "0.000000"
  92. SCANLINE_STRENGTH_MIN = "0.000000"
  93. shader0 = "shaders_glsl\xsoft\shaders\4xsoft.glsl"
  94. shader1 = "shaders_glsl\misc\image-adjustment.glsl"
  95. shader2 = "shaders_glsl\crt\shaders\crt-easymode-halation\linearize.glsl"
  96. shader3 = "shaders_glsl\crt\shaders\crt-easymode-halation\blur_horiz.glsl"
  97. shader4 = "shaders_glsl\crt\shaders\crt-easymode-halation\blur_vert.glsl"
  98. shader5 = "shaders_glsl\crt\shaders\crt-easymode-halation\threshold.glsl"
  99. shader6 = "shaders_glsl\crt\shaders\crt-easymode-halation\crt-easymode-halation.glsl"
  100. shaders = "7"
  101. SHARPNESS_H = "0.600000"
  102. SHARPNESS_V = "0.600000"
  103. srgb_framebuffer0 = "false"
  104. srgb_framebuffer1 = "false"
  105. srgb_framebuffer2 = "true"
  106. srgb_framebuffer3 = "true"
  107. srgb_framebuffer4 = "true"
  108. srgb_framebuffer5 = "true"
  109. srgb_framebuffer6 = "false"
  110. wrap_mode0 = "clamp_to_border"
  111. wrap_mode1 = "clamp_to_border"
  112. wrap_mode2 = "clamp_to_border"
  113. wrap_mode3 = "clamp_to_border"
  114. wrap_mode4 = "clamp_to_border"
  115. wrap_mode5 = "clamp_to_border"
  116. wrap_mode6 = "clamp_to_border"
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