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- Attendees: Chroma Zanders, Artaagh Vishkar, Chaaca Khan.
- High Chance of Injury
- Synopsis Ser Zander's leads a spiritual expedition into the realm of Terraheim in search of rare materials and soulsteel. With the aid of the experienced Spiritmancer Ohtli's advice they have managed to conduct a ritual that placed them in the correct realm. They're first task will be to conduct business with the locals, hardy spirits of frontiersmen throughout Eternia's history. Relying on either diplomacy to find a mineshaft or force to gain the information.
- This scene if done through diplomacy will be handled through roleplay alone. With Diplomacy as the mode in use they will need to utilize their understanding of the realm and charisma to convince the locals to aid them. If they are able to gain the local's aid through the RP they will gain the location of an abandoned mineshaft. At this point I'll as whomever convinced them to roll a d20. On a 15 or higher they will be warned that the mineshaft is abandoned due to a dangerous creature residing within it as well as a warning that Nethradin have been seen in the area.
- Should this scene turn out to be settled by violence the party will be attacked by a swarm of NPC's fluffed as the spirtual residents. If they defeat them they will have the chance to church the town, each will roll a d20 for a spotcheck on a roll of 15 they will find a map to the mines. If they all fail the spotcheck they will not be able to find the mines. This makes them lose out on the chance for the unique material of a spiritgem but proceeds them to route B. So long as they gain information about the location of the mine-shaft route A begins.
- Route A
- Rewards:
- Eye of the Terran-
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