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  1. # Changelog Legend
  2.  
  3. + Added
  4.  
  5. - Removed
  6.  
  7. @ Fixed
  8.  
  9. ^ Improved
  10.  
  11. # 0.4.6
  12.  
  13. ## ADDED IN 0.4.6
  14.  
  15. + Hard-edge tri-color woodland/desert for BTR-80
  16.  
  17. + Added scripts & FX to MSK-40P (WIP)
  18.  
  19. + Added ZiL-131 (WIP)
  20.  
  21. + Added T-72B3 (obr.2016)
  22.  
  23. + Added 126th Coastal Defense Brigade Platoon decals
  24.  
  25. + Added SM-320 Tripwire Flares
  26.  
  27. + Added 6P53 Pistol
  28.  
  29. + Added long-lost BMD-1 Tricolor camo
  30.  
  31. + Added new armor simulation to AFRF equipment
  32.  
  33. + Added optics hitpoints to T90A
  34.  
  35. + UXO for Russian submunitions. Also placeable in Eden and Zeus (inc. minefield modules)
  36.  
  37. + APU-68 launch rail for Kh-25 and S-24 air-to-surface munitions
  38.  
  39. + Added magazine proxies to all weapons
  40.  
  41. + Added 7N14 mag to SVD
  42.  
  43. + Added pylon hitpoints to Su-25
  44.  
  45. + Added ability to disable vanilla locking boxes - by default option is off and can be changed by checking "Targeting UI Off" checkbox in RHS Menu Options
  46.  
  47. + Added ability to disable part of vehicle UI in RHS Game Options
  48.  
  49. ## IMPROVED IN 0.4.6
  50.  
  51. ^ Tweaked Kh-29T & Kh-25MT sensors
  52.  
  53. ^ Added workaround for pylon settings adding magazines to wrong turret (NUKE FIX)
  54.  
  55. ^ Tweaks to autocannons configs
  56.  
  57. ^ Inverted Mi-24 AFM artrq pedal animation
  58.  
  59. ^ Tweaked troops NVG handler
  60.  
  61. ^ Improved lower lods in 6B23 6Sh116
  62.  
  63. ^ Improved unditching log proportions on BMP models
  64.  
  65. ^ Improved BTR-80 textures
  66.  
  67. ^ T-72B3 Turret detail corrections and decal placement is more realistic
  68.  
  69. ^ Subdued cream/yellow tone on 2S3 camo
  70.  
  71. ^ Changed tracer color of some Russian bullets (NSV, KPVT, 30mm HE)
  72.  
  73. ^ Tweaked RPG soundFly
  74.  
  75. ^ Tweaked T-72, T-80, T-90, Spurt-SD & BMP-3 tracks fire geometry
  76.  
  77. ^ Tweaked BMP-1/2 tracks fire geometry
  78.  
  79. ^ Tweaked BMD-1/2 & BMP-3 PhysX
  80.  
  81. ^ More AKM line smdi tweaks
  82.  
  83. ^ Added new icons for weapons
  84.  
  85. ^ Added new icons for headgear & vests
  86.  
  87. ^ Adjusted BMP-1 recoil animation
  88.  
  89. ^ Tweaked BMD 1/2/4 PhysX LOD
  90.  
  91. ^ Tweaks to suspension direction of all AFRF vehicles
  92.  
  93. ^ Tweaks to handling of BMD-1/2/4 & BMP-3
  94.  
  95. ^ Disabled LOAL flight profile on Russian bombs that weren't laser-guided
  96.  
  97. ^ Enabled LOAL fire mode on Russian LGB weapons
  98.  
  99. ^ Improved afterburner script
  100.  
  101. ^ Added new cam shake utilizing vanilla functionality to airplanes
  102.  
  103. ^ Removed fuel leak script since functionality is now in base game
  104.  
  105. ^ Improved UAZ & Ural Fire Geometry & hitpoints
  106.  
  107. ^ Experimental change to delayed door closing handler
  108.  
  109. ^ Tweaked tank cannon dispersion
  110.  
  111. ^ Added geometry occluders to Ka-52 & Su-25 interiors
  112.  
  113. ^ Increased get in/out time from tanks to 2.1 seconds (previously 0.8)
  114.  
  115. ^ Added script for leaving tank hatches open when AI bails out when either engine or hull is destroyed
  116.  
  117. ^ Tweaked T-90 damage textures
  118.  
  119. ^ Tweaked AFRF autocannons AI accuracy
  120.  
  121. ^ Updated Su-25 flight model
  122.  
  123. ^ Added icons for MSK-40P, SM-320, PFM-1 and PTM-1
  124.  
  125. ^ Tweaks in mines config and stingtable.xml
  126.  
  127. ^ Added editorpreview icons for MSK-40P, SM-320, PMN-2, TM-62M, PFM-1 and PTM-1
  128.  
  129. ^ Submunitions spin in flight, with random offset
  130.  
  131. ^ Reduced AI dispersion for 2A70
  132.  
  133. ^ Added view cargo geometry occluder
  134.  
  135. ^ Added UV missile detector to Mi-28
  136.  
  137. ^ Tweaked BM-21 launch effects & added current fire mode indicator
  138.  
  139. ^ Tweaked RPG-7 rvmat
  140.  
  141. ^ Tweaked RPG-7 reload animations
  142.  
  143. ^ Added additional AI firemodes to RPG-7
  144.  
  145. ^ Tweaked BTR-60 SMDI map
  146.  
  147. ^ Added Tank DLC current charge indicator to 2S3 & Podnos
  148.  
  149. ^ Tweaked 2S3 Nuke explosion effects
  150.  
  151. ^ Tweaked explosion effects of heavy bombs & cruise missile - close T2029
  152.  
  153. ^ Tweaked camera shake effect of few missiles & bombs
  154.  
  155. ^ Fixed as related mag shading error
  156.  
  157. ^ Added new inventory icons to magazines
  158.  
  159. ^ Added dispersion to RPG's
  160.  
  161. ^ Drum mag texture tweaks
  162.  
  163. ^ Tweaked width of visual tracks trails for T-72 & T-80
  164.  
  165. ^ Tweaked 7.62 & 5.45 cartridge textures & rvmat
  166.  
  167. ^ Added 9S475 hatches animations to Mi-24
  168.  
  169. ^ Improved Mi-24 9S475 script - kudos to Sa-Matra for selectWeapon idea
  170.  
  171. ^ Added empty ATGM shelf to Mi-24 possible loadouts - close T2312
  172.  
  173. ^ Adjusted driver visibility in fire geometry for few more tanks & ifvs (t-80, bmps)
  174.  
  175. ^ Tweaked MiG-29 & T-50 afterburner effects
  176.  
  177. ^ Added pedal animations to T-50
  178.  
  179. ^ Tweaked T-50 armor
  180.  
  181. ^ Added data link to Ka-52, Mi-28 & T-50
  182.  
  183. ^ Tweaked ejection script & changed simulation of canopies to thingX - should prevent possible crashes
  184.  
  185. ^ Tweaked AI engagement ranges for R27 & R77 missiles
  186.  
  187. ^ Added interior light to Su-25
  188.  
  189. ^ Added geometry occluder to MiG-29 & T-50
  190.  
  191. ^ Added interior light to Ka-52, Mi-24, Mi-28, MiG-29 & T-50
  192.  
  193. ^ Tweaked stall warning threshold values
  194.  
  195. ^ Tweaked PG15V & OG15V bounding boxes
  196.  
  197. ^ Added soundFly parameter to O/PG9/15
  198.  
  199. ^ Tweaked missile fire effects
  200.  
  201. ^ Tweaked muzzle flashes rvmat
  202.  
  203. ^ Tigr, Ural & Kamaz drivers may now freerly switch between seats (Tigr-M driver is still not able to do so due to turret setup)
  204.  
  205. ^ Added T-72B3 (2016)
  206.  
  207. ^ Added physX suspension to Mi-28 and removed rotors from PhysX LOD
  208.  
  209. ^ Added main rotor destruction anim to Mi-28
  210.  
  211. ^ Added suspension PhysX and main rotor destruction anim to Mi-8
  212.  
  213. ^ Improved Luna searchlight intensity & range
  214.  
  215. ^ Unified reflectors on IFVs & Tanks (FG-125 lamp)
  216.  
  217. ^ Tweaked dispersion of 2A72 mounted on BTR-80A
  218.  
  219. ^ Improved taxing behavior of fixed wing vehicles
  220.  
  221. ^ Tweaked MiG-29 HUD minimal & maximal ranges of currently selected weapon reporting
  222.  
  223. ^ Tweaked Mi-28 Fire Geometry & added RTD hitpoints (hydraulics & transmission)
  224.  
  225. ^ Added more resolution LODs to Mi-28
  226.  
  227. ^ Added parameter to hide PhysX suspension upon destruction for fixed wing aircracts
  228.  
  229. ^ Adjusted ATGM launchers AI rate of fire - AI operating SACLOS launchers should wait till impact
  230.  
  231. ^ Added turn out option to ZSU-23-4 driver
  232.  
  233. ^ Improved ZSU-23-4 fire geometry
  234.  
  235. ^ Refined wheel selections in geometry LOD so wheel replacing script can use new syntax with component detection
  236.  
  237. ## FIXED IN 0.4.6
  238.  
  239. @ Fixed Ural tail sign alpha sorting
  240.  
  241. @ Fixed BMP-2 Ghost LOD
  242.  
  243. @ Fixed some S-25 rockets config errors
  244.  
  245. @ Fixed MP-433 safet mode selector
  246.  
  247. @ S-24/S-25 semi-auto mode would fire automatically (set `autofire = 0;`)
  248.  
  249. @ Fixed HDR going little crazy when using TPD-K1 on T-72 or T-80
  250.  
  251. @ Fixed one missing unit in cfgPatches preventing of showing some VDV groups in Zeus
  252.  
  253. @ Fixed wrong LOD being used when looking through NSVT optics on tanks
  254.  
  255. @ Fixed Zenitco handlers
  256.  
  257. @ Fixed laser designators magazines prevented rearming at trucks
  258.  
  259. @ Fixed BMP-2D wrong selection on turret
  260.  
  261. @ Removed rear handle from Tigr-M
  262.  
  263. @ Fixed non closed shadow in Su-25 canopy model
  264.  
  265. @ Fixed random damage texture changing when some parts of vehicles were damaged
  266.  
  267. @ fixed AS Val & VSS Vintorez sounds in AI modes
  268.  
  269. @ Fixed BMP-3 turned out mirrors handling
  270.  
  271. @ Various fixes to updating base classes rpt errors
  272.  
  273. @ Fixed BMD muzzle flashes not being animated
  274.  
  275. @ Fixed BTR driver default view direction
  276.  
  277. @ Adjusted LODDriverTurnedOut to new syntax after Tank DLC release
  278.  
  279. @ Fixed Gaz-66 initial view angles
  280.  
  281. @ Fixed copilot Tu-95 animations
  282.  
  283. @ Fixed vis@ Fixed visiblity of hatch actions in BTRs when using remote units
  284.  
  285. @ Fixed Radio Protocol errors
  286.  
  287. @ Fixed MiG-29 ladder being visible after destruction
  288.  
  289. @ Fixed barrel launched ATGMs missing targets
  290.  
  291. @ Fixed lodTurnedOut values after syntax change introduced with Tanks DLC
  292.  
  293. @ Fixed errors with MSK-40P (white) and SM-320
  294.  
  295. @ Fixed missing some of BMP-3 groups in Zeus
  296.  
  297. @ PFM-1 and PTM-1 mines floating in the air when deactivated
  298.  
  299. @ Some more fixes to missile selection after Tanks DLC
  300.  
  301. @ Removed Ka-52 pilot camera
  302.  
  303. @ Fixed gap in Su-25 cockpit glass
  304.  
  305. @ Fixed Mi-28 ejection script triggered when cargo was jumping out from the cargo compartment
  306.  
  307. @ Fixed Mi-24 FFV seats view when looking down the sights
  308.  
  309. @ Fixed small missaligment in Ural/Gaz Zu-23 gunner view
  310.  
  311. @ Fixed SSh-68 LOD
  312.  
  313. @ Fixed T-5000 missing reload sound
  314.  
  315. @ Removed pilot camera from Mi-8 & 24
  316.  
  317. @ Mi-8 Changed control system to have slightly less artificial stability.
  318.  
  319. @ Mi-8 Tweaked some mixing values in the control system.
  320.  
  321. @ Mi-8 Changed suspension length so wheels don't sink as much in the AFM.
  322.  
  323. @ Mi-8 Changed suspension damping to reduce bobbing in the AFM.
  324.  
  325. @ AK-103-1 and AK-103-2 could sometimes change to full-auto AK-103s when folding stocks or adding NPZ rails
  326.  
  327. @ Fixed head initial angle for Su-25 & T-50
  328.  
  329. @ Fixed ejection over water
  330.  
  331. @ Test fix for MiG29 spawning without textures
  332.  
  333. @ Fixed typo in air weapons config (weaponLockType instead of weaponLockSystem - radar locking detections were not working because of that)
  334.  
  335. @ Fixed aileron animations on Tu95
  336.  
  337. @ Fixed missing land contact memory point for medic bag
  338.  
  339. @ Fixed S-25 & Kh-25 Klen-PS guidance - close T2392
  340.  
  341. @ Fixed Maljutka hidding on BMD/BMP when there is no ammo
  342.  
  343. @ Gaz-66 has a bit more engine torque now
  344.  
  345. @ Fixed Tigr-STS braking
  346.  
  347. @ Fixed some UAZ geometry components allowing clipping with front of the car
  348.  
  349. @ Added T-90 and T-90A names in stringtable.xml
  350.  
  351. @ Fixed Mi-24 landcontact points
  352.  
  353. @ Fixed PTS cargo loading
  354.  
  355. @ Removed some unnecessary config definitions from root config which could cause issues with other mods loaded
  356.  
  357. @ Exhaust suppressors did not fully hide on Mi-8MTV3
  358.  
  359. @ AFRF inventory items (vest/helmets/uniforms) were missing in Zeus
  360.  
  361. @ Removed autocenter=0 from Mi-28 (might affect positioning of helicopter in already created missions)
  362.  
  363. @ Some upgraded AK-74s inherited the wrong inventory icon
  364.  
  365. @ Mi-8AMTSh/Mi-171 gunners could not be shot inside the helicopter
  366.  
  367. ## REMOVED IN 0.4.6
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