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- # Changelog Legend
- + Added
- - Removed
- @ Fixed
- ^ Improved
- # 0.4.6
- ## ADDED IN 0.4.6
- + Hard-edge tri-color woodland/desert for BTR-80
- + Added scripts & FX to MSK-40P (WIP)
- + Added ZiL-131 (WIP)
- + Added T-72B3 (obr.2016)
- + Added 126th Coastal Defense Brigade Platoon decals
- + Added SM-320 Tripwire Flares
- + Added 6P53 Pistol
- + Added long-lost BMD-1 Tricolor camo
- + Added new armor simulation to AFRF equipment
- + Added optics hitpoints to T90A
- + UXO for Russian submunitions. Also placeable in Eden and Zeus (inc. minefield modules)
- + APU-68 launch rail for Kh-25 and S-24 air-to-surface munitions
- + Added magazine proxies to all weapons
- + Added 7N14 mag to SVD
- + Added pylon hitpoints to Su-25
- + Added ability to disable vanilla locking boxes - by default option is off and can be changed by checking "Targeting UI Off" checkbox in RHS Menu Options
- + Added ability to disable part of vehicle UI in RHS Game Options
- ## IMPROVED IN 0.4.6
- ^ Tweaked Kh-29T & Kh-25MT sensors
- ^ Added workaround for pylon settings adding magazines to wrong turret (NUKE FIX)
- ^ Tweaks to autocannons configs
- ^ Inverted Mi-24 AFM artrq pedal animation
- ^ Tweaked troops NVG handler
- ^ Improved lower lods in 6B23 6Sh116
- ^ Improved unditching log proportions on BMP models
- ^ Improved BTR-80 textures
- ^ T-72B3 Turret detail corrections and decal placement is more realistic
- ^ Subdued cream/yellow tone on 2S3 camo
- ^ Changed tracer color of some Russian bullets (NSV, KPVT, 30mm HE)
- ^ Tweaked RPG soundFly
- ^ Tweaked T-72, T-80, T-90, Spurt-SD & BMP-3 tracks fire geometry
- ^ Tweaked BMP-1/2 tracks fire geometry
- ^ Tweaked BMD-1/2 & BMP-3 PhysX
- ^ More AKM line smdi tweaks
- ^ Added new icons for weapons
- ^ Added new icons for headgear & vests
- ^ Adjusted BMP-1 recoil animation
- ^ Tweaked BMD 1/2/4 PhysX LOD
- ^ Tweaks to suspension direction of all AFRF vehicles
- ^ Tweaks to handling of BMD-1/2/4 & BMP-3
- ^ Disabled LOAL flight profile on Russian bombs that weren't laser-guided
- ^ Enabled LOAL fire mode on Russian LGB weapons
- ^ Improved afterburner script
- ^ Added new cam shake utilizing vanilla functionality to airplanes
- ^ Removed fuel leak script since functionality is now in base game
- ^ Improved UAZ & Ural Fire Geometry & hitpoints
- ^ Experimental change to delayed door closing handler
- ^ Tweaked tank cannon dispersion
- ^ Added geometry occluders to Ka-52 & Su-25 interiors
- ^ Increased get in/out time from tanks to 2.1 seconds (previously 0.8)
- ^ Added script for leaving tank hatches open when AI bails out when either engine or hull is destroyed
- ^ Tweaked T-90 damage textures
- ^ Tweaked AFRF autocannons AI accuracy
- ^ Updated Su-25 flight model
- ^ Added icons for MSK-40P, SM-320, PFM-1 and PTM-1
- ^ Tweaks in mines config and stingtable.xml
- ^ Added editorpreview icons for MSK-40P, SM-320, PMN-2, TM-62M, PFM-1 and PTM-1
- ^ Submunitions spin in flight, with random offset
- ^ Reduced AI dispersion for 2A70
- ^ Added view cargo geometry occluder
- ^ Added UV missile detector to Mi-28
- ^ Tweaked BM-21 launch effects & added current fire mode indicator
- ^ Tweaked RPG-7 rvmat
- ^ Tweaked RPG-7 reload animations
- ^ Added additional AI firemodes to RPG-7
- ^ Tweaked BTR-60 SMDI map
- ^ Added Tank DLC current charge indicator to 2S3 & Podnos
- ^ Tweaked 2S3 Nuke explosion effects
- ^ Tweaked explosion effects of heavy bombs & cruise missile - close T2029
- ^ Tweaked camera shake effect of few missiles & bombs
- ^ Fixed as related mag shading error
- ^ Added new inventory icons to magazines
- ^ Added dispersion to RPG's
- ^ Drum mag texture tweaks
- ^ Tweaked width of visual tracks trails for T-72 & T-80
- ^ Tweaked 7.62 & 5.45 cartridge textures & rvmat
- ^ Added 9S475 hatches animations to Mi-24
- ^ Improved Mi-24 9S475 script - kudos to Sa-Matra for selectWeapon idea
- ^ Added empty ATGM shelf to Mi-24 possible loadouts - close T2312
- ^ Adjusted driver visibility in fire geometry for few more tanks & ifvs (t-80, bmps)
- ^ Tweaked MiG-29 & T-50 afterburner effects
- ^ Added pedal animations to T-50
- ^ Tweaked T-50 armor
- ^ Added data link to Ka-52, Mi-28 & T-50
- ^ Tweaked ejection script & changed simulation of canopies to thingX - should prevent possible crashes
- ^ Tweaked AI engagement ranges for R27 & R77 missiles
- ^ Added interior light to Su-25
- ^ Added geometry occluder to MiG-29 & T-50
- ^ Added interior light to Ka-52, Mi-24, Mi-28, MiG-29 & T-50
- ^ Tweaked stall warning threshold values
- ^ Tweaked PG15V & OG15V bounding boxes
- ^ Added soundFly parameter to O/PG9/15
- ^ Tweaked missile fire effects
- ^ Tweaked muzzle flashes rvmat
- ^ Tigr, Ural & Kamaz drivers may now freerly switch between seats (Tigr-M driver is still not able to do so due to turret setup)
- ^ Added T-72B3 (2016)
- ^ Added physX suspension to Mi-28 and removed rotors from PhysX LOD
- ^ Added main rotor destruction anim to Mi-28
- ^ Added suspension PhysX and main rotor destruction anim to Mi-8
- ^ Improved Luna searchlight intensity & range
- ^ Unified reflectors on IFVs & Tanks (FG-125 lamp)
- ^ Tweaked dispersion of 2A72 mounted on BTR-80A
- ^ Improved taxing behavior of fixed wing vehicles
- ^ Tweaked MiG-29 HUD minimal & maximal ranges of currently selected weapon reporting
- ^ Tweaked Mi-28 Fire Geometry & added RTD hitpoints (hydraulics & transmission)
- ^ Added more resolution LODs to Mi-28
- ^ Added parameter to hide PhysX suspension upon destruction for fixed wing aircracts
- ^ Adjusted ATGM launchers AI rate of fire - AI operating SACLOS launchers should wait till impact
- ^ Added turn out option to ZSU-23-4 driver
- ^ Improved ZSU-23-4 fire geometry
- ^ Refined wheel selections in geometry LOD so wheel replacing script can use new syntax with component detection
- ## FIXED IN 0.4.6
- @ Fixed Ural tail sign alpha sorting
- @ Fixed BMP-2 Ghost LOD
- @ Fixed some S-25 rockets config errors
- @ Fixed MP-433 safet mode selector
- @ S-24/S-25 semi-auto mode would fire automatically (set `autofire = 0;`)
- @ Fixed HDR going little crazy when using TPD-K1 on T-72 or T-80
- @ Fixed one missing unit in cfgPatches preventing of showing some VDV groups in Zeus
- @ Fixed wrong LOD being used when looking through NSVT optics on tanks
- @ Fixed Zenitco handlers
- @ Fixed laser designators magazines prevented rearming at trucks
- @ Fixed BMP-2D wrong selection on turret
- @ Removed rear handle from Tigr-M
- @ Fixed non closed shadow in Su-25 canopy model
- @ Fixed random damage texture changing when some parts of vehicles were damaged
- @ fixed AS Val & VSS Vintorez sounds in AI modes
- @ Fixed BMP-3 turned out mirrors handling
- @ Various fixes to updating base classes rpt errors
- @ Fixed BMD muzzle flashes not being animated
- @ Fixed BTR driver default view direction
- @ Adjusted LODDriverTurnedOut to new syntax after Tank DLC release
- @ Fixed Gaz-66 initial view angles
- @ Fixed copilot Tu-95 animations
- @ Fixed vis@ Fixed visiblity of hatch actions in BTRs when using remote units
- @ Fixed Radio Protocol errors
- @ Fixed MiG-29 ladder being visible after destruction
- @ Fixed barrel launched ATGMs missing targets
- @ Fixed lodTurnedOut values after syntax change introduced with Tanks DLC
- @ Fixed errors with MSK-40P (white) and SM-320
- @ Fixed missing some of BMP-3 groups in Zeus
- @ PFM-1 and PTM-1 mines floating in the air when deactivated
- @ Some more fixes to missile selection after Tanks DLC
- @ Removed Ka-52 pilot camera
- @ Fixed gap in Su-25 cockpit glass
- @ Fixed Mi-28 ejection script triggered when cargo was jumping out from the cargo compartment
- @ Fixed Mi-24 FFV seats view when looking down the sights
- @ Fixed small missaligment in Ural/Gaz Zu-23 gunner view
- @ Fixed SSh-68 LOD
- @ Fixed T-5000 missing reload sound
- @ Removed pilot camera from Mi-8 & 24
- @ Mi-8 Changed control system to have slightly less artificial stability.
- @ Mi-8 Tweaked some mixing values in the control system.
- @ Mi-8 Changed suspension length so wheels don't sink as much in the AFM.
- @ Mi-8 Changed suspension damping to reduce bobbing in the AFM.
- @ AK-103-1 and AK-103-2 could sometimes change to full-auto AK-103s when folding stocks or adding NPZ rails
- @ Fixed head initial angle for Su-25 & T-50
- @ Fixed ejection over water
- @ Test fix for MiG29 spawning without textures
- @ Fixed typo in air weapons config (weaponLockType instead of weaponLockSystem - radar locking detections were not working because of that)
- @ Fixed aileron animations on Tu95
- @ Fixed missing land contact memory point for medic bag
- @ Fixed S-25 & Kh-25 Klen-PS guidance - close T2392
- @ Fixed Maljutka hidding on BMD/BMP when there is no ammo
- @ Gaz-66 has a bit more engine torque now
- @ Fixed Tigr-STS braking
- @ Fixed some UAZ geometry components allowing clipping with front of the car
- @ Added T-90 and T-90A names in stringtable.xml
- @ Fixed Mi-24 landcontact points
- @ Fixed PTS cargo loading
- @ Removed some unnecessary config definitions from root config which could cause issues with other mods loaded
- @ Exhaust suppressors did not fully hide on Mi-8MTV3
- @ AFRF inventory items (vest/helmets/uniforms) were missing in Zeus
- @ Removed autocenter=0 from Mi-28 (might affect positioning of helicopter in already created missions)
- @ Some upgraded AK-74s inherited the wrong inventory icon
- @ Mi-8AMTSh/Mi-171 gunners could not be shot inside the helicopter
- ## REMOVED IN 0.4.6
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