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Hethgard

Aug 3rd, 2022
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  1. On 7252777.M41, Lord Militant Tiber Achilus began the
  2. Achilus Crusade, emerging from the Jericho-Maw Warp
  3. Gate and immediately pushing towards Spite, Calisi, Alphos,
  4. Hethgard, Pyrathas, and Karlack, six worlds identified by
  5. Achilus and his strategists before the Crusade’s outset as ideal
  6. footholds within the Jericho Reach.
  7. By 782.M41, the Crusade had established itself upon
  8. Hethgard and begun the long and arduous task of fortifying
  9. it against enemy assault, serving as the rimward flank of
  10. the Iron Collar. Over the next four years, forces based on
  11. Hethgard, under the command of Lord General Antevan
  12. Creaigne, pressed forwards in fitful expeditions along the
  13. Reach’s rimward edge.
  14. Without warning, nine years after the start of the Crusade,
  15. Lord Militant Achilus was declared dead, his flagship lost
  16. in the Immaterium while on a routine voyage returning to
  17. Karlack after inspecting the defences on Alphos.
  18. In the aftermath of Achilus’ death, General Solomon Tetrarchus
  19. was elevated to Lord Militant and supreme commander of
  20. the Achilus Crusade. His first act was to gather the Crusade’s
  21. command staff, several Astartes commanders, and other senior
  22. Imperial officials, to an assembly now known as the Council
  23. of Ashes. In a bold move, Tetrarchus sidelined many of
  24. Achilus’ favoured generals, tacticians and key staff, replacing
  25. them with those he preferred and who would support his
  26. ambitious new strategy.
  27. This strategy involved dividing the strength of the Crusade,
  28. which had thus far been directed against the Tau-held worlds
  29. in and around the Black Reef, into three distinct fronts, or
  30. Salients. The first of these, the Canis Salient, consolidated
  31. Imperial forces fighting to claim Tau-held worlds, while the
  32. second, the Acheros Salient, was intended to push through
  33. the heart of the Jericho Reach and claim the core worlds. The
  34. third, established almost a year after the Council of Ashes
  35. concluded, was the Orpheus Salient, which was to conquer
  36. the rimward flank of the Reach.
  37. By the time the Achilus Crusade reached Hethgard, seven
  38. weeks after the fleet passed through the warp gate, Hethgard’s
  39. population was divided into eleven distinct nations, eight of
  40. which capitulated without hesitation to the Imperial forces
  41. that appeared suddenly and menacingly in the skies above
  42. them. The remaining three chose to defy the Imperium,
  43. digging in and fortifying the mines beneath their cities to
  44. stave off annihilation by orbital bombardment.
  45. For four long years, the Imperium fought against the
  46. entrenched population, with millions of men delving
  47. deep into the mines from the already compliant cities to
  48. wage war with those who refused to accept the Emperor.
  49. With Hethgard claimed, its fortification could begin. After
  50. millennia of exploitation, Hethgard’s resources were all but
  51. depleted, as had been predicted so long ago, but mining
  52. was not the reason the Imperium had returned to Hethgard.
  53. The newly repatriated citizens of Hethgard were put to
  54. work almost immediately, charged with removing the last
  55. of their world’s mineral wealth even as the landscape was
  56. remade around them. Hethgard’s mountains and volcanoes
  57. were carved and shaped by the searing fire of orbital lances,
  58. clad in massive armour plates and fitted with batteries of
  59. macrocannon and surface-to-orbit missile silos.
  60. By the time the Orpheus Salient was established, the
  61. mountain fortress of Bastion Primaris was complete, and nine
  62. hundred kilometres of tunnels had been excavated, extending
  63. out from the fortress to reach the three nearest cities and their
  64. mines, turning caverns into storage vaults, munitions dumps
  65. and barracks. In addition, work had begun on both standalone
  66. firebases across the planet, and the process of turning
  67. the cities into secondary fortresses, an undertaking that would
  68. take decades to complete.
  69. Hethgard’s defences were first tested a few months later,
  70. when a flotilla of raiders from deeper in the Reach arrived
  71. to extort resources from the miners, as they likely had been
  72. doing intermittently since before the Achilus Crusade began.
  73. Unprepared to face the full might of Hethgard’s defences,
  74. the raiders were obliterated within minutes of arriving in
  75. orbit. Since that first assault, countless foes have attempted
  76. to strike at Hethgard and been found lacking, but only two
  77. instances in the decades-long history of the fortress world are
  78. particularly noteworthy.
  79. The Orks had emerged from the warp
  80. mere hours out from Hethgard itself, dangerously close, but
  81. avoiding the picket ships and sentry stations and granting
  82. them a measure of surprise over the forces stationed below
  83. ...
  84. Hethgard was regarded as a fortress second only to
  85. Karlack in its might, but even a world that well defended
  86. could not adequately prepare for what was to come next—
  87. Hive Fleet Dagon.
  88. No servant of the Emperor has ever set foot upon Hethgard
  89. and felt anything but awe at the scale of what man has created
  90. there. The fortresses of Hethgard are a monument to warfare,
  91. a testament to the toil and labour of millions and the blood
  92. that millions more will shed in defence of the Imperium.
  93. Hethgard exists for one purpose: to defend the rimward
  94. flank of the Crusade’s advance, to prevent the enemies of man
  95. from reaching the Well of Night and the Jericho-Maw Warp
  96. Gate within it. To that end, it has been remade as a world
  97. fortified, with every square kilometre of its surface and many
  98. hundreds of metres below ground devoted to the protection
  99. of its defenders and the repulsion of an invading force.
  100. Designed by a coterie of Divisio Tactica siege engineers
  101. and Adeptus Mechanicus artisans, Hethgard’s fortifications
  102. have been carefully arranged to allow for the swift and
  103. effective detection and destruction of invaders, its structure
  104. devised by ancient strategic lore, arcane formulae, and the
  105. results of intensive prognostication.
  106. Bastions and fireBases
  107. The defensive benefits of a fortress are something that
  108. will appear frequently during missions on Hethgard,
  109. given the ubiquitous nature of fortifications across
  110. the planet. As a result, it’s useful to know how
  111. strong those defences are.
  112. On the surface, the standard curtain walls
  113. found on each firebase and bastion are ceramiteclad
  114. ferrocrete, two metres thick.
  115. The external gates are triple-layered plasteel
  116. Composite…
  117. Enclosed bunkers are tougher still, comprised of
  118. three metres of plasteel-reinforced ferrocrete with
  119. armaplas internal cladding to minimise shrapnel
  120. from damage to the bunker.
  121. Within the tunnels, the fortifications are less
  122. substantial, but still noteworthy. The majority of
  123. tunnels are simple bare rock, but those in secure
  124. regions of the planet are faced in machine-fitted
  125. slabs of rockcrete.
  126. These secure sections are fitted with
  127. defensive alcoves sufficient to conceal an Imperial
  128. Guardsman and provide him with cover against an
  129. aggressor, and heavy armaplas bulkhead doors to
  130. seal off compromised sections
  131. Bastion Primaris
  132. The single largest and oldest of Hethgard’s fortresses,
  133. Bastion Primaris is built within the hollowed out shells of
  134. three of Hethgard’s tallest mountains, with the billions of
  135. tonnes of rock excavated from within turned into outlying
  136. firebases and picket-forts.
  137. The very peak of the Bastion, 13 kilometres high, is capped
  138. with a colossal defence laser battery, greater in magnitude
  139. than the weaponry found aboard ancient battleships and
  140. powered by a geothermal power plant many kilometres below
  141. the planet’s surface. The entire complex is wreathed in many
  142. layers of protective void shields and clad in sixty metre thick
  143. plasteel-ceramite composite armour plate, rendering the entire
  144. fortress nigh-impervious to assault by land or from orbit.
  145. Within the Bastion’s immense walls are thousands of
  146. barracks sufficient to house over a million men, armouries,
  147. manufactories and generatoria to keep them supplied
  148. with weapons, power and ammunition for generations,
  149. and immense storage depots and supply vaults containing
  150. potable water, preserved food and raw materials to supply
  151. not only Hethgard but the conquering armies of the
  152. Orpheus Salient as well.
  153. Deeper within are archive crypts, shrines, the chambers of
  154. the astropathic choir, and the strategium-maximus, designed
  155. to serve as the command centre for both Hethgard and the
  156. entire Orpheus Salient beyond it. The strategium-maximus
  157. in particular is a monumental chamber, fitted with unending
  158. rows of cogitators arranged in precise accordance with
  159. ancient numerological and technomantic rites, and equipped
  160. with some of the most sophisticated hololithic projectors
  161. and vox-simulacra available. It grants a commander intricate
  162. and precise simulations of any conceivable strategic scenario,
  163. rendered in light and sound a hundred metres across.
  164. Hethgard anchorage
  165. Ringing the nearest of Hethgard’s three moons, the Anchorage
  166. is a massive network of docks, hangars and cargo yards,
  167. originally constructed to ease export of unrefined ores and
  168. the import of necessary supplies. Shortly after the conquest
  169. of Hethgard, a massive effort was made to reconsecrate and
  170. expand upon the Anchorage to allow it to support the great
  171. battlegroups and flotillas of transport ships that would soon
  172. be a near-constant presence in the world’s orbital space.
  173. Since that time, the Anchorage has been a hive of activity,
  174. operating at all hours to keep hundreds of starships of all
  175. kinds active and well supplied. Since the Tyranid assault
  176. began, the Anchorage has been a battleground, fending off
  177. Tyranid bio-ships while attempting to repair and rearm the
  178. system defence ships. Heavily armed and armoured armsmen
  179. and Adeptus Mechanicus Skitarii troopers patrol the docks
  180. and hangers, fending off the Tyranids as best they can with
  181. flamer, shot-cannon and melta-cutter.
  182. The planet has no surface water, though many subterranean reservoirs exist.
  183. Much of the landscape is dominated by artificial structures in the form of abandoned mines and quarries, and extensive
  184. fortifications. Beneath the surface exist tens of thousands of kilometres of tunnels and caverns, most of which are of
  185. Imperial origin
  186. Population: Estimated 338 Million
  187. Military: As a fortress world, 85% of the Hethgard population is engaged in actions of a military nature or in support of
  188. military operations. Actual military forces (as opposed to support personnel) comprise 48% of the population, consisting
  189. primarily of Imperial Guard, with contingents of Adeptus Astartes and Adeptus Mechanicus Skitarii in support, both of
  190. which operate under their own, independent, chains of command.
  191. Since its conquest, Hethgard has been a world in a constant state of change. Billions of tonnes of rock have been
  192. excavated to form tunnels and caverns extending for kilometres beneath the surface, the rock shaped into massive
  193. interlocking blocks according to STC designs to create an extensive network of fortresses and firebases on the surface.
  194. The fortification of Hethgard has been ongoing since it was conquered, part of a decades-long plan devised by the finest
  195. siege engineers and strategists in the Crusade, to create a world entirely covered in overlapping fields of observation and
  196. fire, where no foe could make a landing without being obliterated by defensive fire from at least three fortified positions.
  197. As of late 811.M41 the fortresses of Hethgard were deemed 70% complete, though the world has repelled numerous
  198. assaults during the intervening years. The first and largest fortresses were established within vast mountain ranges,
  199. sheathed in interlocking plasteel plates a metre thick and a mile across and fitted with powerful surface-to-orbit weaponry
  200. and artillery batteries. Beneath these initial redoubts, the first tunnels and stasis-locked supply vaults were constructed,
  201. eventually forming a labyrinth that now spans almost the entire planet.
  202.  
  203.  
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