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- On 7252777.M41, Lord Militant Tiber Achilus began the
- Achilus Crusade, emerging from the Jericho-Maw Warp
- Gate and immediately pushing towards Spite, Calisi, Alphos,
- Hethgard, Pyrathas, and Karlack, six worlds identified by
- Achilus and his strategists before the Crusade’s outset as ideal
- footholds within the Jericho Reach.
- By 782.M41, the Crusade had established itself upon
- Hethgard and begun the long and arduous task of fortifying
- it against enemy assault, serving as the rimward flank of
- the Iron Collar. Over the next four years, forces based on
- Hethgard, under the command of Lord General Antevan
- Creaigne, pressed forwards in fitful expeditions along the
- Reach’s rimward edge.
- …
- Without warning, nine years after the start of the Crusade,
- Lord Militant Achilus was declared dead, his flagship lost
- in the Immaterium while on a routine voyage returning to
- Karlack after inspecting the defences on Alphos.
- …
- In the aftermath of Achilus’ death, General Solomon Tetrarchus
- was elevated to Lord Militant and supreme commander of
- the Achilus Crusade. His first act was to gather the Crusade’s
- command staff, several Astartes commanders, and other senior
- Imperial officials, to an assembly now known as the Council
- of Ashes. In a bold move, Tetrarchus sidelined many of
- Achilus’ favoured generals, tacticians and key staff, replacing
- them with those he preferred and who would support his
- ambitious new strategy.
- This strategy involved dividing the strength of the Crusade,
- which had thus far been directed against the Tau-held worlds
- in and around the Black Reef, into three distinct fronts, or
- Salients. The first of these, the Canis Salient, consolidated
- Imperial forces fighting to claim Tau-held worlds, while the
- second, the Acheros Salient, was intended to push through
- the heart of the Jericho Reach and claim the core worlds. The
- third, established almost a year after the Council of Ashes
- concluded, was the Orpheus Salient, which was to conquer
- the rimward flank of the Reach.
- …
- By the time the Achilus Crusade reached Hethgard, seven
- weeks after the fleet passed through the warp gate, Hethgard’s
- population was divided into eleven distinct nations, eight of
- which capitulated without hesitation to the Imperial forces
- that appeared suddenly and menacingly in the skies above
- them. The remaining three chose to defy the Imperium,
- digging in and fortifying the mines beneath their cities to
- stave off annihilation by orbital bombardment.
- For four long years, the Imperium fought against the
- entrenched population, with millions of men delving
- deep into the mines from the already compliant cities to
- wage war with those who refused to accept the Emperor.
- …
- With Hethgard claimed, its fortification could begin. After
- millennia of exploitation, Hethgard’s resources were all but
- depleted, as had been predicted so long ago, but mining
- was not the reason the Imperium had returned to Hethgard.
- The newly repatriated citizens of Hethgard were put to
- work almost immediately, charged with removing the last
- of their world’s mineral wealth even as the landscape was
- remade around them. Hethgard’s mountains and volcanoes
- were carved and shaped by the searing fire of orbital lances,
- clad in massive armour plates and fitted with batteries of
- macrocannon and surface-to-orbit missile silos.
- By the time the Orpheus Salient was established, the
- mountain fortress of Bastion Primaris was complete, and nine
- hundred kilometres of tunnels had been excavated, extending
- out from the fortress to reach the three nearest cities and their
- mines, turning caverns into storage vaults, munitions dumps
- and barracks. In addition, work had begun on both standalone
- firebases across the planet, and the process of turning
- the cities into secondary fortresses, an undertaking that would
- take decades to complete.
- Hethgard’s defences were first tested a few months later,
- when a flotilla of raiders from deeper in the Reach arrived
- to extort resources from the miners, as they likely had been
- doing intermittently since before the Achilus Crusade began.
- Unprepared to face the full might of Hethgard’s defences,
- the raiders were obliterated within minutes of arriving in
- orbit. Since that first assault, countless foes have attempted
- to strike at Hethgard and been found lacking, but only two
- instances in the decades-long history of the fortress world are
- particularly noteworthy.
- …
- The Orks had emerged from the warp
- mere hours out from Hethgard itself, dangerously close, but
- avoiding the picket ships and sentry stations and granting
- them a measure of surprise over the forces stationed below
- ...
- Hethgard was regarded as a fortress second only to
- Karlack in its might, but even a world that well defended
- could not adequately prepare for what was to come next—
- Hive Fleet Dagon.
- …
- No servant of the Emperor has ever set foot upon Hethgard
- and felt anything but awe at the scale of what man has created
- there. The fortresses of Hethgard are a monument to warfare,
- a testament to the toil and labour of millions and the blood
- that millions more will shed in defence of the Imperium.
- Hethgard exists for one purpose: to defend the rimward
- flank of the Crusade’s advance, to prevent the enemies of man
- from reaching the Well of Night and the Jericho-Maw Warp
- Gate within it. To that end, it has been remade as a world
- fortified, with every square kilometre of its surface and many
- hundreds of metres below ground devoted to the protection
- of its defenders and the repulsion of an invading force.
- Designed by a coterie of Divisio Tactica siege engineers
- and Adeptus Mechanicus artisans, Hethgard’s fortifications
- have been carefully arranged to allow for the swift and
- effective detection and destruction of invaders, its structure
- devised by ancient strategic lore, arcane formulae, and the
- results of intensive prognostication.
- …
- Bastions and fireBases
- The defensive benefits of a fortress are something that
- will appear frequently during missions on Hethgard,
- given the ubiquitous nature of fortifications across
- the planet. As a result, it’s useful to know how
- strong those defences are.
- …
- On the surface, the standard curtain walls
- found on each firebase and bastion are ceramiteclad
- ferrocrete, two metres thick.
- …
- The external gates are triple-layered plasteel
- Composite…
- …
- Enclosed bunkers are tougher still, comprised of
- three metres of plasteel-reinforced ferrocrete with
- armaplas internal cladding to minimise shrapnel
- from damage to the bunker.
- …
- Within the tunnels, the fortifications are less
- substantial, but still noteworthy. The majority of
- tunnels are simple bare rock, but those in secure
- regions of the planet are faced in machine-fitted
- slabs of rockcrete.
- …
- These secure sections are fitted with
- defensive alcoves sufficient to conceal an Imperial
- Guardsman and provide him with cover against an
- aggressor, and heavy armaplas bulkhead doors to
- seal off compromised sections
- …
- Bastion Primaris
- The single largest and oldest of Hethgard’s fortresses,
- Bastion Primaris is built within the hollowed out shells of
- three of Hethgard’s tallest mountains, with the billions of
- tonnes of rock excavated from within turned into outlying
- firebases and picket-forts.
- The very peak of the Bastion, 13 kilometres high, is capped
- with a colossal defence laser battery, greater in magnitude
- than the weaponry found aboard ancient battleships and
- powered by a geothermal power plant many kilometres below
- the planet’s surface. The entire complex is wreathed in many
- layers of protective void shields and clad in sixty metre thick
- plasteel-ceramite composite armour plate, rendering the entire
- fortress nigh-impervious to assault by land or from orbit.
- Within the Bastion’s immense walls are thousands of
- barracks sufficient to house over a million men, armouries,
- manufactories and generatoria to keep them supplied
- with weapons, power and ammunition for generations,
- and immense storage depots and supply vaults containing
- potable water, preserved food and raw materials to supply
- not only Hethgard but the conquering armies of the
- Orpheus Salient as well.
- Deeper within are archive crypts, shrines, the chambers of
- the astropathic choir, and the strategium-maximus, designed
- to serve as the command centre for both Hethgard and the
- entire Orpheus Salient beyond it. The strategium-maximus
- in particular is a monumental chamber, fitted with unending
- rows of cogitators arranged in precise accordance with
- ancient numerological and technomantic rites, and equipped
- with some of the most sophisticated hololithic projectors
- and vox-simulacra available. It grants a commander intricate
- and precise simulations of any conceivable strategic scenario,
- rendered in light and sound a hundred metres across.
- …
- Hethgard anchorage
- Ringing the nearest of Hethgard’s three moons, the Anchorage
- is a massive network of docks, hangars and cargo yards,
- originally constructed to ease export of unrefined ores and
- the import of necessary supplies. Shortly after the conquest
- of Hethgard, a massive effort was made to reconsecrate and
- expand upon the Anchorage to allow it to support the great
- battlegroups and flotillas of transport ships that would soon
- be a near-constant presence in the world’s orbital space.
- Since that time, the Anchorage has been a hive of activity,
- operating at all hours to keep hundreds of starships of all
- kinds active and well supplied. Since the Tyranid assault
- began, the Anchorage has been a battleground, fending off
- Tyranid bio-ships while attempting to repair and rearm the
- system defence ships. Heavily armed and armoured armsmen
- and Adeptus Mechanicus Skitarii troopers patrol the docks
- and hangers, fending off the Tyranids as best they can with
- flamer, shot-cannon and melta-cutter.
- …
- The planet has no surface water, though many subterranean reservoirs exist.
- Much of the landscape is dominated by artificial structures in the form of abandoned mines and quarries, and extensive
- fortifications. Beneath the surface exist tens of thousands of kilometres of tunnels and caverns, most of which are of
- Imperial origin
- …
- Population: Estimated 338 Million
- …
- Military: As a fortress world, 85% of the Hethgard population is engaged in actions of a military nature or in support of
- military operations. Actual military forces (as opposed to support personnel) comprise 48% of the population, consisting
- primarily of Imperial Guard, with contingents of Adeptus Astartes and Adeptus Mechanicus Skitarii in support, both of
- which operate under their own, independent, chains of command.
- …
- Since its conquest, Hethgard has been a world in a constant state of change. Billions of tonnes of rock have been
- excavated to form tunnels and caverns extending for kilometres beneath the surface, the rock shaped into massive
- interlocking blocks according to STC designs to create an extensive network of fortresses and firebases on the surface.
- The fortification of Hethgard has been ongoing since it was conquered, part of a decades-long plan devised by the finest
- siege engineers and strategists in the Crusade, to create a world entirely covered in overlapping fields of observation and
- fire, where no foe could make a landing without being obliterated by defensive fire from at least three fortified positions.
- As of late 811.M41 the fortresses of Hethgard were deemed 70% complete, though the world has repelled numerous
- assaults during the intervening years. The first and largest fortresses were established within vast mountain ranges,
- sheathed in interlocking plasteel plates a metre thick and a mile across and fitted with powerful surface-to-orbit weaponry
- and artillery batteries. Beneath these initial redoubts, the first tunnels and stasis-locked supply vaults were constructed,
- eventually forming a labyrinth that now spans almost the entire planet.
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