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- OS: Windows 8.1 (NT 6.3) Build 9600
- M_LoadDefaults: Load system defaults.
- Using program directory for storage
- W_Init: Init WADfiles.
- adding C:/Users/Andrew/Downloads/gzdoom-bin-3-5-0-legacy/gzdoom.pk3, 629 lumps
- adding C:/Users/Andrew/Downloads/gzdoom-bin-3-5-0-legacy/zd_extra.pk3, 132 lumps
- adding ./DOOM2.WAD, 2919 lumps
- I_Init: Setting up machine state.
- CPU speed: 1596 MHz
- CPU Vendor ID: GenuineIntel
- Name: Intel(R) Core(TM) i5-2467M CPU @ 1.60GHz
- Family 6, Model 42, Stepping 7
- Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
- I_InitSound: Initializing OpenAL
- Opened device OpenAL Soft on Speakers (High Definition Audio Device)
- EFX enabled
- V_Init: allocate screen.
- S_Init: Setting up sound.
- ST_Init: Init startup screen.
- Checking cmd-line parameters...
- S_InitData: Load sound definitions.
- G_ParseMapInfo: Load map definitions.
- Texman.Init: Init texture manager.
- ParseTeamInfo: Load team definitions.
- LoadActors: Load actor definitions.
- script parsing took 596.42 ms
- R_Init: Init Doom refresh subsystem.
- DecalLibrary: Load decals.
- M_Init: Init menus.
- P_Init: Init Playloop state.
- ParseSBarInfo: Loading custom status bar definition.
- D_CheckNetGame: Checking network game status.
- player 1 of 1 (1 nodes)
- I_InitInput
- I_StartupMouse
- I_StartupKeyboard
- I_StartupXInput
- I_StartupRawPS2
- I_StartupDirectInputJoystick
- GL_VENDOR: Intel
- GL_RENDERER: Intel(R) HD Graphics 3000
- GL_VERSION: 3.1.0 - Build 9.17.10.4229 (Compatibility profile)
- GL_SHADING_LANGUAGE_VERSION: 1.40 - Intel Build 9.17.10.4229
- Max. texture size: 8192
- Max. texture units: 16
- Max. varying: 41
- Resolution: 640 x 480
- ═════════════════════════════════
- map01 - entryway
- ]changemap map02
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