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DrewTheLonelyCracker

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Aug 2nd, 2018
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  1. OS: Windows 8.1 (NT 6.3) Build 9600
  2.  
  3. M_LoadDefaults: Load system defaults.
  4. Using program directory for storage
  5. W_Init: Init WADfiles.
  6. adding C:/Users/Andrew/Downloads/gzdoom-bin-3-5-0-legacy/gzdoom.pk3, 629 lumps
  7. adding C:/Users/Andrew/Downloads/gzdoom-bin-3-5-0-legacy/zd_extra.pk3, 132 lumps
  8. adding ./DOOM2.WAD, 2919 lumps
  9. I_Init: Setting up machine state.
  10. CPU speed: 1596 MHz
  11. CPU Vendor ID: GenuineIntel
  12. Name: Intel(R) Core(TM) i5-2467M CPU @ 1.60GHz
  13. Family 6, Model 42, Stepping 7
  14. Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading
  15. I_InitSound: Initializing OpenAL
  16. Opened device OpenAL Soft on Speakers (High Definition Audio Device)
  17. EFX enabled
  18. V_Init: allocate screen.
  19. S_Init: Setting up sound.
  20. ST_Init: Init startup screen.
  21. Checking cmd-line parameters...
  22. S_InitData: Load sound definitions.
  23. G_ParseMapInfo: Load map definitions.
  24. Texman.Init: Init texture manager.
  25. ParseTeamInfo: Load team definitions.
  26. LoadActors: Load actor definitions.
  27. script parsing took 596.42 ms
  28. R_Init: Init Doom refresh subsystem.
  29. DecalLibrary: Load decals.
  30. M_Init: Init menus.
  31. P_Init: Init Playloop state.
  32. ParseSBarInfo: Loading custom status bar definition.
  33. D_CheckNetGame: Checking network game status.
  34. player 1 of 1 (1 nodes)
  35. I_InitInput
  36. I_StartupMouse
  37. I_StartupKeyboard
  38. I_StartupXInput
  39. I_StartupRawPS2
  40. I_StartupDirectInputJoystick
  41. GL_VENDOR: Intel
  42. GL_RENDERER: Intel(R) HD Graphics 3000
  43. GL_VERSION: 3.1.0 - Build 9.17.10.4229 (Compatibility profile)
  44. GL_SHADING_LANGUAGE_VERSION: 1.40 - Intel Build 9.17.10.4229
  45.  
  46. Max. texture size: 8192
  47. Max. texture units: 16
  48. Max. varying: 41
  49. Resolution: 640 x 480
  50.  
  51. ═════════════════════════════════
  52.  
  53. map01 - entryway
  54.  
  55. ]changemap map02
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