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  30. A GUEST MAR 4TH, 2017 18 NEVER
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  34. DataSource:
  35. # What type of database do you want to use?
  36. # Valid values: sqlite, mysql
  37. backend: 'SQLITE'
  38. # Enable database caching, should improve database performance
  39. caching: true
  40. # Database host address
  41. mySQLHost: '192.168.101.147'
  42. # Database port
  43. mySQLPort: '3306'
  44. # Username about Database Connection Infos
  45. mySQLUsername: 'gamerpro_root'
  46. # Password about Database Connection Infos
  47. mySQLPassword: 'root231'
  48. # Database Name, use with converters or as SQLITE database name
  49. mySQLDatabase: 'gamerpro_authme'
  50. # Table of the database
  51. mySQLTablename: 'authme'
  52. # Column of IDs to sort data
  53. mySQLColumnId: 'ID'
  54. # Column for storing or checking players nickname
  55. mySQLColumnName: 'username'
  56. # Column for storing or checking players RealName
  57. mySQLRealName: 'realname'
  58. # Column for storing players passwords
  59. mySQLColumnPassword: 'password'
  60. # Request mysql over SSL
  61. mySQLUseSSL: true
  62. # Column for storing players emails
  63. mySQLColumnEmail: 'email'
  64. # Column for storing if a player is logged in or not
  65. mySQLColumnLogged: 'isLogged'
  66. # Column for storing players ips
  67. mySQLColumnIp: 'ip'
  68. # Column for storing players lastlogins
  69. mySQLColumnLastLogin: 'lastlogin'
  70. # Column for storing player LastLocation - X
  71. mySQLlastlocX: 'x'
  72. # Column for storing player LastLocation - Y
  73. mySQLlastlocY: 'y'
  74. # Column for storing player LastLocation - Z
  75. mySQLlastlocZ: 'z'
  76. # Column for storing player LastLocation - World Name
  77. mySQLlastlocWorld: 'world'
  78. # Overrides the size of the DB Connection Pool, -1 = Auto
  79. poolSize: -1
  80. ExternalBoardOptions:
  81. # Column for storing players passwords salts
  82. mySQLColumnSalt: ''
  83. # Column for storing players groups
  84. mySQLColumnGroup: ''
  85. # -1 means disabled. If you want that only activated players
  86. # can log into your server, you can set here the group number
  87. # of unactivated users, needed for some forum/CMS support
  88. nonActivedUserGroup: -1
  89. # Other MySQL columns where we need to put the username (case-sensitive)
  90. mySQLOtherUsernameColumns: []
  91. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  92. bCryptLog2Round: 10
  93. # phpBB table prefix defined during the phpBB installation process
  94. phpbbTablePrefix: 'phpbb_'
  95. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  96. phpbbActivatedGroupId: 2
  97. # Wordpress prefix defined during WordPress installation
  98. wordpressTablePrefix: 'wp_'
  99. Converter:
  100. Rakamak:
  101. # Rakamak file name
  102. fileName: 'users.rak'
  103. # Rakamak use IP?
  104. useIP: false
  105. # Rakamak IP file name
  106. ipFileName: 'UsersIp.rak'
  107. CrazyLogin:
  108. # CrazyLogin database file name
  109. fileName: 'accounts.db'
  110. settings:
  111. sessions:
  112. # Do you want to enable the session feature?
  113. # If enabled, when a player authenticates successfully,
  114. # his IP and his nickname is saved.
  115. # The next time the player joins the server, if his IP
  116. # is the same as last time and the timeout hasn't
  117. # expired, he will not need to authenticate.
  118. enabled: false
  119. # After how many minutes should a session expire?
  120. # Remember that sessions will end only after the timeout, and
  121. # if the player's IP has changed but the timeout hasn't expired,
  122. # the player will be kicked from the server due to invalid session
  123. timeout: 10
  124. # Should the session expire if the player tries to log in with
  125. # another IP address?
  126. sessionExpireOnIpChange: true
  127. # Message language, available languages:
  128. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  129. messagesLanguage: 'en'
  130. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  131. # FINE for some additional detailed ones (like password failed),
  132. # and DEBUG for debugging
  133. logLevel: 'FINE'
  134. # By default we schedule async tasks when talking to the database. If you want
  135. # typical communication with the database to happen synchronously, set this to false
  136. useAsyncTasks: true
  137. restrictions:
  138. # Can not authenticated players chat?
  139. # Keep in mind that this feature also blocks all commands not
  140. # listed in the list below.
  141. allowChat: false
  142. # Hide the chat log from players who are not authenticated?
  143. hideChat: false
  144. # Allowed commands for unauthenticated players
  145. allowCommands:
  146. - '/login'
  147. - '/register'
  148. - '/l'
  149. - '/reg'
  150. - '/email'
  151. - '/captcha'
  152. # Max number of allowed registrations per IP
  153. # The value 0 means an unlimited number of registrations!
  154. maxRegPerIp: 0
  155. # Minimum allowed username length
  156. minNicknameLength: 3
  157. # Maximum allowed username length
  158. maxNicknameLength: 16
  159. # When this setting is enabled, online players can't be kicked out
  160. # due to "Logged in from another Location"
  161. # This setting will prevent potential security exploits.
  162. ForceSingleSession: true
  163. ForceSpawnLocOnJoin:
  164. # If enabled, every player that spawn in one of the world listed in
  165. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  166. # authentication. The quit location of the player will be overwritten.
  167. # This is different from "teleportUnAuthedToSpawn" that teleport player
  168. # to the spawnpoint on join.
  169. enabled: false
  170. # WorldNames where we need to force the spawn location
  171. # Case-sensitive!
  172. worlds:
  173. - 'world'
  174. - 'world_nether'
  175. - 'world_the_end'
  176. # This option will save the quit location of the players.
  177. SaveQuitLocation: false
  178. # To activate the restricted user feature you need
  179. # to enable this option and configure the AllowedRestrictedUser field.
  180. AllowRestrictedUser: false
  181. # The restricted user feature will kick players listed below
  182. # if they don't match the defined IP address. Names are case-insensitive.
  183. # Example:
  184. # AllowedRestrictedUser:
  185. # - playername;127.0.0.1
  186. AllowedRestrictedUser: []
  187. # Should unregistered players be kicked immediately?
  188. kickNonRegistered: false
  189. # Should players be kicked on wrong password?
  190. kickOnWrongPassword: true
  191. # Should not logged in players be teleported to the spawn?
  192. # After the authentication they will be teleported back to
  193. # their normal position.
  194. teleportUnAuthedToSpawn: false
  195. # Can unregistered players walk around?
  196. allowMovement: false
  197. # Should not authenticated players have speed = 0?
  198. # This will reset the fly/walk speed to default value after the login.
  199. removeSpeed: true
  200. # After how many seconds should players who fail to login or register
  201. # be kicked? Set to 0 to disable.
  202. timeout: 300
  203. # Regex syntax of allowed characters in the player name.
  204. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  205. # How far can unregistered players walk?
  206. # Set to 0 for unlimited radius
  207. allowedMovementRadius: 100
  208. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  209. ProtectInventoryBeforeLogIn: true
  210. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  211. DenyTabCompleteBeforeLogin: false
  212. # Should we display all other accounts from a player when he joins?
  213. # permission: /authme.admin.accounts
  214. displayOtherAccounts: true
  215. # Ban ip when the ip is not the ip registered in database
  216. banUnsafedIP: false
  217. # Spawn priority; values: authme, essentials, multiverse, default
  218. spawnPriority: 'authme,essentials,multiverse,default'
  219. # Maximum Login authorized by IP
  220. maxLoginPerIp: 0
  221. # Maximum Join authorized by IP
  222. maxJoinPerIp: 0
  223. # AuthMe will NEVER teleport players if set to true!
  224. noTeleport: false
  225. # Regex syntax for allowed chars in passwords
  226. allowedPasswordCharacters: '[\x21-\x7E]*'
  227. # Threshold of the other accounts command, a value less than 2 means disabled.
  228. otherAccountsCmdThreshold: 0
  229. # Command to run when a user has more accounts than the configured threshold.
  230. # Available variables: %playername%, %playerip%
  231. otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
  232. GameMode:
  233. # Force survival gamemode when player joins?
  234. ForceSurvivalMode: false
  235. unrestrictions:
  236. # Below you can list all account names that AuthMe will ignore
  237. # for registration or login. Configure it at your own risk!!
  238. # This option adds compatibility with BuildCraft and some other mods.
  239. # It is case-insensitive! Example:
  240. # UnrestrictedName:
  241. # - 'npcPlayer'
  242. # - 'npcPlayer2'
  243. UnrestrictedName: []
  244. security:
  245. # Minimum length of password
  246. minPasswordLength: 5
  247. # Maximum length of password
  248. passwordMaxLength: 30
  249. # This is a very important option: every time a player joins the server,
  250. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  251. # This should prevent all major exploits.
  252. # You can set up your permission plugin with this special group to have no permissions,
  253. # or only permission to chat (or permission to send private messages etc.).
  254. # The better way is to set up this group with few permissions, so if a player
  255. # tries to exploit an account they can do only what you've defined for the group.
  256. # After, a logged in player will be moved to his correct permissions group!
  257. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  258. # Otherwise your group will be wiped and the player will join in the default group []!
  259. # Example unLoggedinGroup: NotLogged
  260. unLoggedinGroup: 'unLoggedinGroup'
  261. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, WHIRLPOOL,
  262. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  263. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only). See full list at
  264. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  265. passwordHash: 'SHA256'
  266. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  267. doubleMD5SaltLength: 8
  268. # If a password check fails, AuthMe will also try to check with the following hash methods.
  269. # Use this setting when you change from one hash method to another.
  270. # AuthMe will update the password to the new hash. Example:
  271. # legacyHashes:
  272. # - 'SHA1'
  273. legacyHashes: []
  274. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  275. pbkdf2Rounds: 10000
  276. # Prevent unsafe passwords from being used; put them in lowercase!
  277. # You should always set 'help' as unsafePassword due to possible conflicts.
  278. # unsafePasswords:
  279. # - '123456'
  280. # - 'password'
  281. # - 'help'
  282. unsafePasswords:
  283. - '123456'
  284. - 'password'
  285. - 'qwerty'
  286. - '12345'
  287. - '54321'
  288. - '123456789'
  289. - 'help'
  290. registration:
  291. # Enable registration on the server?
  292. enabled: true
  293. # Send every X seconds a message to a player to
  294. # remind him that he has to login/register
  295. messageInterval: 5
  296. # Only registered and logged in players can play.
  297. # See restrictions for exceptions
  298. force: true
  299. # Type of registration: PASSWORD or EMAIL
  300. # PASSWORD = account is registered with a password supplied by the user;
  301. # EMAIL = password is generated and sent to the email provided by the user.
  302. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  303. type: 'PASSWORD'
  304. # Second argument the /register command should take: NONE = no 2nd argument
  305. # CONFIRMATION = must repeat first argument (pass or email)
  306. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  307. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  308. secondArg: 'CONFIRMATION'
  309. # Do we force kick a player after a successful registration?
  310. # Do not use with login feature below
  311. forceKickAfterRegister: false
  312. # Does AuthMe need to enforce a /login after a successful registration?
  313. forceLoginAfterRegister: false
  314. # Enable to display the welcome message (welcome.txt) after a login
  315. # You can use colors in this welcome.txt + some replaced strings:
  316. # {PLAYER}: player name, {ONLINE}: display number of online players,
  317. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  318. # {WORLD}: player current world, {SERVER}: server name
  319. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  320. useWelcomeMessage: true
  321. # Broadcast the welcome message to the server or only to the player?
  322. # set true for server or false for player
  323. broadcastWelcomeMessage: false
  324. # Should we delay the join message and display it once the player has logged in?
  325. delayJoinMessage: false
  326. # The custom join message that will be sent after a successful login,
  327. # keep empty to use the original one.
  328. # Available variables:
  329. # {PLAYERNAME}: the player name (no colors)
  330. # {DISPLAYNAME}: the player name (with colors)
  331. customJoinMessage: ''
  332. # Should we remove the leave messages of unlogged users?
  333. removeUnloggedLeaveMessage: false
  334. # Should we remove join messages altogether?
  335. removeJoinMessage: false
  336. # Should we remove leave messages altogether?
  337. removeLeaveMessage: false
  338. # Do we need to add potion effect Blinding before login/reigster?
  339. applyBlindEffect: false
  340. # Do we need to prevent people to login with another case?
  341. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  342. preventOtherCase: true
  343. permission:
  344. # Take care with this option; if you want
  345. # to use group switching of AuthMe
  346. # for unloggedIn players, set this setting to true.
  347. # Default is false.
  348. EnablePermissionCheck: false
  349. Email:
  350. # Email SMTP server host
  351. mailSMTP: 'smtp.gmail.com'
  352. # Email SMTP server port
  353. mailPort: 465
  354. # Email account which sends the mails
  355. mailAccount: ''
  356. # Email account password
  357. mailPassword: ''
  358. # Email address, fill when mailAccount is not the email address of the account
  359. mailAddress: ''
  360. # Custom sender name, replacing the mailAccount name in the email
  361. mailSenderName: ''
  362. # Recovery password length
  363. RecoveryPasswordLength: 8
  364. # Mail Subject
  365. mailSubject: 'Your new AuthMe password'
  366. # Like maxRegPerIP but with email
  367. maxRegPerEmail: 1
  368. # Recall players to add an email?
  369. recallPlayers: false
  370. # Delay in minute for the recall scheduler
  371. delayRecall: 5
  372. # Blacklist these domains for emails
  373. emailBlacklisted:
  374. - '10minutemail.com'
  375. # Whitelist ONLY these domains for emails
  376. emailWhitelisted: []
  377. # Send the new password drawn in an image?
  378. generateImage: false
  379. # The OAuth2 token
  380. emailOauth2Token: ''
  381. Hooks:
  382. # Do we need to hook with multiverse for spawn checking?
  383. multiverse: true
  384. # Do we need to hook with BungeeCord?
  385. bungeecord: false
  386. # Send player to this BungeeCord server after register/login
  387. sendPlayerTo: ''
  388. # Do we need to disable Essentials SocialSpy on join?
  389. disableSocialSpy: false
  390. # Do we need to force /motd Essentials command on join?
  391. useEssentialsMotd: false
  392. GroupOptions:
  393. # Unregistered permission group
  394. UnregisteredPlayerGroup: ''
  395. # Registered permission group
  396. RegisteredPlayerGroup: ''
  397. Protection:
  398. # Enable some servers protection (country based login, antibot)
  399. enableProtection: false
  400. # Apply the protection also to registered usernames
  401. enableProtectionRegistered: true
  402. # Countries allowed to join the server and register. For country codes, see
  403. # https://dev.bukkit.org/projects/authme-reloaded/pages/countries-codes
  404. # PLEASE USE QUOTES!
  405. countries:
  406. - 'US'
  407. - 'GB'
  408. # Countries not allowed to join the server and register
  409. # PLEASE USE QUOTES!
  410. countriesBlacklist:
  411. - 'A1'
  412. # Do we need to enable automatic antibot system?
  413. enableAntiBot: true
  414. # The interval in seconds
  415. antiBotInterval: 5
  416. # Max number of players allowed to login in the interval
  417. # before the AntiBot system is enabled automatically
  418. antiBotSensibility: 10
  419. # Duration in minutes of the antibot automatic system
  420. antiBotDuration: 10
  421. # Delay in seconds before the antibot activation
  422. antiBotDelay: 60
  423. Purge:
  424. # If enabled, AuthMe automatically purges old, unused accounts
  425. useAutoPurge: false
  426. # Number of days after which an account should be purged
  427. daysBeforeRemovePlayer: 60
  428. # Do we need to remove the player.dat file during purge process?
  429. removePlayerDat: false
  430. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  431. removeEssentialsFile: false
  432. # World where are players.dat stores
  433. defaultWorld: 'world'
  434. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  435. removeLimitedCreativesInventories: false
  436. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  437. removeAntiXRayFile: false
  438. # Do we need to remove permissions?
  439. removePermissions: false
  440. Security:
  441. SQLProblem:
  442. # Stop the server if we can't contact the sql database
  443. # Take care with this, if you set this to false,
  444. # AuthMe will automatically disable and the server won't be protected!
  445. stopServer: true
  446. console:
  447. # Remove passwords from console?
  448. removePassword: true
  449. # Copy AuthMe log output in a separate file as well?
  450. logConsole: true
  451. captcha:
  452. # Enable captcha when a player uses wrong password too many times
  453. useCaptcha: false
  454. # Max allowed tries before a captcha is required
  455. maxLoginTry: 5
  456. # Captcha length
  457. captchaLength: 5
  458. tempban:
  459. # Tempban a user's IP address if they enter the wrong password too many times
  460. enableTempban: false
  461. # How many times a user can attempt to login before their IP being tempbanned
  462. maxLoginTries: 10
  463. # The length of time a IP address will be tempbanned in minutes
  464. # Default: 480 minutes, or 8 hours
  465. tempbanLength: 480
  466. # How many minutes before resetting the count for failed logins by IP and username
  467. # Default: 480 minutes (8 hours)
  468. minutesBeforeCounterReset: 480
  469. recoveryCode:
  470. # Number of characters a recovery code should have (0 to disable)
  471. length: 8
  472. # How many hours is a recovery code valid for?
  473. validForHours: 4
  474. BackupSystem:
  475. # Enable or disable automatic backup
  476. ActivateBackup: false
  477. # Set backup at every start of server
  478. OnServerStart: false
  479. # Set backup at every stop of server
  480. OnServerStop: true
  481. # Windows only mysql installation Path
  482. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  483. RAW Paste Data
  484.  
  485. DataSource:
  486. # What type of database do you want to use?
  487. # Valid values: sqlite, mysql
  488. backend: 'SQLITE'
  489. # Enable database caching, should improve database performance
  490. caching: true
  491. # Database host address
  492. mySQLHost: '192.168.101.147'
  493. # Database port
  494. mySQLPort: '3306'
  495. # Username about Database Connection Infos
  496. mySQLUsername: ''
  497. # Password about Database Connection Infos
  498. mySQLPassword: '12345'
  499. # Database Name, use with converters or as SQLITE database name
  500. mySQLDatabase: 'authme'
  501. # Table of the database
  502. mySQLTablename: 'authme'
  503. # Column of IDs to sort data
  504. mySQLColumnId: 'id'
  505. # Column for storing or checking players nickname
  506. mySQLColumnName: 'username'
  507. # Column for storing or checking players RealName
  508. mySQLRealName: 'realname'
  509. # Column for storing players passwords
  510. mySQLColumnPassword: 'password'
  511. # Request mysql over SSL
  512. mySQLUseSSL: true
  513. # Column for storing players emails
  514. mySQLColumnEmail: 'email'
  515. # Column for storing if a player is logged in or not
  516. mySQLColumnLogged: 'isLogged'
  517. # Column for storing players ips
  518. mySQLColumnIp: 'ip'
  519. # Column for storing players lastlogins
  520. mySQLColumnLastLogin: 'lastlogin'
  521. # Column for storing player LastLocation - X
  522. mySQLlastlocX: 'x'
  523. # Column for storing player LastLocation - Y
  524. mySQLlastlocY: 'y'
  525. # Column for storing player LastLocation - Z
  526. mySQLlastlocZ: 'z'
  527. # Column for storing player LastLocation - World Name
  528. mySQLlastlocWorld: 'world'
  529. # Overrides the size of the DB Connection Pool, -1 = Auto
  530. poolSize: -1
  531. ExternalBoardOptions:
  532. # Column for storing players passwords salts
  533. mySQLColumnSalt: ''
  534. # Column for storing players groups
  535. mySQLColumnGroup: ''
  536. # -1 means disabled. If you want that only activated players
  537. # can log into your server, you can set here the group number
  538. # of unactivated users, needed for some forum/CMS support
  539. nonActivedUserGroup: -1
  540. # Other MySQL columns where we need to put the username (case-sensitive)
  541. mySQLOtherUsernameColumns: []
  542. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  543. bCryptLog2Round: 10
  544. # phpBB table prefix defined during the phpBB installation process
  545. phpbbTablePrefix: 'phpbb_'
  546. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  547. phpbbActivatedGroupId: 2
  548. # Wordpress prefix defined during WordPress installation
  549. wordpressTablePrefix: 'wp_'
  550. Converter:
  551. Rakamak:
  552. # Rakamak file name
  553. fileName: 'users.rak'
  554. # Rakamak use IP?
  555. useIP: false
  556. # Rakamak IP file name
  557. ipFileName: 'UsersIp.rak'
  558. CrazyLogin:
  559. # CrazyLogin database file name
  560. fileName: 'accounts.db'
  561. settings:
  562. sessions:
  563. # Do you want to enable the session feature?
  564. # If enabled, when a player authenticates successfully,
  565. # his IP and his nickname is saved.
  566. # The next time the player joins the server, if his IP
  567. # is the same as last time and the timeout hasn't
  568. # expired, he will not need to authenticate.
  569. enabled: false
  570. # After how many minutes should a session expire?
  571. # Remember that sessions will end only after the timeout, and
  572. # if the player's IP has changed but the timeout hasn't expired,
  573. # the player will be kicked from the server due to invalid session
  574. timeout: 10
  575. # Should the session expire if the player tries to log in with
  576. # another IP address?
  577. sessionExpireOnIpChange: true
  578. # Message language, available languages:
  579. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  580. messagesLanguage: 'en'
  581. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  582. # FINE for some additional detailed ones (like password failed),
  583. # and DEBUG for debugging
  584. logLevel: 'FINE'
  585. # By default we schedule async tasks when talking to the database. If you want
  586. # typical communication with the database to happen synchronously, set this to false
  587. useAsyncTasks: true
  588. restrictions:
  589. # Can not authenticated players chat?
  590. # Keep in mind that this feature also blocks all commands not
  591. # listed in the list below.
  592. allowChat: false
  593. # Hide the chat log from players who are not authenticated?
  594. hideChat: false
  595. # Allowed commands for unauthenticated players
  596. allowCommands:
  597. - '/login'
  598. - '/register'
  599. - '/l'
  600. - '/reg'
  601. - '/email'
  602. - '/captcha'
  603. # Max number of allowed registrations per IP
  604. # The value 0 means an unlimited number of registrations!
  605. maxRegPerIp: 0
  606. # Minimum allowed username length
  607. minNicknameLength: 3
  608. # Maximum allowed username length
  609. maxNicknameLength: 16
  610. # When this setting is enabled, online players can't be kicked out
  611. # due to "Logged in from another Location"
  612. # This setting will prevent potential security exploits.
  613. ForceSingleSession: true
  614. ForceSpawnLocOnJoin:
  615. # If enabled, every player that spawn in one of the world listed in
  616. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  617. # authentication. The quit location of the player will be overwritten.
  618. # This is different from "teleportUnAuthedToSpawn" that teleport player
  619. # to the spawnpoint on join.
  620. enabled: false
  621. # WorldNames where we need to force the spawn location
  622. # Case-sensitive!
  623. worlds:
  624. - 'world'
  625. - 'world_nether'
  626. - 'world_the_end'
  627. # This option will save the quit location of the players.
  628. SaveQuitLocation: false
  629. # To activate the restricted user feature you need
  630. # to enable this option and configure the AllowedRestrictedUser field.
  631. AllowRestrictedUser: false
  632. # The restricted user feature will kick players listed below
  633. # if they don't match the defined IP address. Names are case-insensitive.
  634. # Example:
  635. # AllowedRestrictedUser:
  636. # - playername;127.0.0.1
  637. AllowedRestrictedUser: []
  638. # Should unregistered players be kicked immediately?
  639. kickNonRegistered: false
  640. # Should players be kicked on wrong password?
  641. kickOnWrongPassword: true
  642. # Should not logged in players be teleported to the spawn?
  643. # After the authentication they will be teleported back to
  644. # their normal position.
  645. teleportUnAuthedToSpawn: false
  646. # Can unregistered players walk around?
  647. allowMovement: false
  648. # Should not authenticated players have speed = 0?
  649. # This will reset the fly/walk speed to default value after the login.
  650. removeSpeed: true
  651. # After how many seconds should players who fail to login or register
  652. # be kicked? Set to 0 to disable.
  653. timeout: 300
  654. # Regex syntax of allowed characters in the player name.
  655. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  656. # How far can unregistered players walk?
  657. # Set to 0 for unlimited radius
  658. allowedMovementRadius: 100
  659. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  660. ProtectInventoryBeforeLogIn: true
  661. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  662. DenyTabCompleteBeforeLogin: false
  663. # Should we display all other accounts from a player when he joins?
  664. # permission: /authme.admin.accounts
  665. displayOtherAccounts: true
  666. # Ban ip when the ip is not the ip registered in database
  667. banUnsafedIP: false
  668. # Spawn priority; values: authme, essentials, multiverse, default
  669. spawnPriority: 'authme,essentials,multiverse,default'
  670. # Maximum Login authorized by IP
  671. maxLoginPerIp: 0
  672. # Maximum Join authorized by IP
  673. maxJoinPerIp: 0
  674. # AuthMe will NEVER teleport players if set to true!
  675. noTeleport: false
  676. # Regex syntax for allowed chars in passwords
  677. allowedPasswordCharacters: '[\x21-\x7E]*'
  678. # Threshold of the other accounts command, a value less than 2 means disabled.
  679. otherAccountsCmdThreshold: 0
  680. # Command to run when a user has more accounts than the configured threshold.
  681. # Available variables: %playername%, %playerip%
  682. otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
  683. GameMode:
  684. # Force survival gamemode when player joins?
  685. ForceSurvivalMode: false
  686. unrestrictions:
  687. # Below you can list all account names that AuthMe will ignore
  688. # for registration or login. Configure it at your own risk!!
  689. # This option adds compatibility with BuildCraft and some other mods.
  690. # It is case-insensitive! Example:
  691. # UnrestrictedName:
  692. # - 'npcPlayer'
  693. # - 'npcPlayer2'
  694. UnrestrictedName: []
  695. security:
  696. # Minimum length of password
  697. minPasswordLength: 5
  698. # Maximum length of password
  699. passwordMaxLength: 30
  700. # This is a very important option: every time a player joins the server,
  701. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  702. # This should prevent all major exploits.
  703. # You can set up your permission plugin with this special group to have no permissions,
  704. # or only permission to chat (or permission to send private messages etc.).
  705. # The better way is to set up this group with few permissions, so if a player
  706. # tries to exploit an account they can do only what you've defined for the group.
  707. # After, a logged in player will be moved to his correct permissions group!
  708. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  709. # Otherwise your group will be wiped and the player will join in the default group []!
  710. # Example unLoggedinGroup: NotLogged
  711. unLoggedinGroup: 'unLoggedinGroup'
  712. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, WHIRLPOOL,
  713. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  714. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only). See full list at
  715. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  716. passwordHash: 'SHA256'
  717. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  718. doubleMD5SaltLength: 8
  719. # If a password check fails, AuthMe will also try to check with the following hash methods.
  720. # Use this setting when you change from one hash method to another.
  721. # AuthMe will update the password to the new hash. Example:
  722. # legacyHashes:
  723. # - 'SHA1'
  724. legacyHashes: []
  725. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  726. pbkdf2Rounds: 10000
  727. # Prevent unsafe passwords from being used; put them in lowercase!
  728. # You should always set 'help' as unsafePassword due to possible conflicts.
  729. # unsafePasswords:
  730. # - '123456'
  731. # - 'password'
  732. # - 'help'
  733. unsafePasswords:
  734. - '123456'
  735. - 'password'
  736. - 'qwerty'
  737. - '12345'
  738. - '54321'
  739. - '123456789'
  740. - 'help'
  741. registration:
  742. # Enable registration on the server?
  743. enabled: true
  744. # Send every X seconds a message to a player to
  745. # remind him that he has to login/register
  746. messageInterval: 5
  747. # Only registered and logged in players can play.
  748. # See restrictions for exceptions
  749. force: true
  750. # Type of registration: PASSWORD or EMAIL
  751. # PASSWORD = account is registered with a password supplied by the user;
  752. # EMAIL = password is generated and sent to the email provided by the user.
  753. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  754. type: 'PASSWORD'
  755. # Second argument the /register command should take: NONE = no 2nd argument
  756. # CONFIRMATION = must repeat first argument (pass or email)
  757. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  758. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  759. secondArg: 'CONFIRMATION'
  760. # Do we force kick a player after a successful registration?
  761. # Do not use with login feature below
  762. forceKickAfterRegister: false
  763. # Does AuthMe need to enforce a /login after a successful registration?
  764. forceLoginAfterRegister: false
  765. # Enable to display the welcome message (welcome.txt) after a login
  766. # You can use colors in this welcome.txt + some replaced strings:
  767. # {PLAYER}: player name, {ONLINE}: display number of online players,
  768. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  769. # {WORLD}: player current world, {SERVER}: server name
  770. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  771. useWelcomeMessage: true
  772. # Broadcast the welcome message to the server or only to the player?
  773. # set true for server or false for player
  774. broadcastWelcomeMessage: false
  775. # Should we delay the join message and display it once the player has logged in?
  776. delayJoinMessage: false
  777. # The custom join message that will be sent after a successful login,
  778. # keep empty to use the original one.
  779. # Available variables:
  780. # {PLAYERNAME}: the player name (no colors)
  781. # {DISPLAYNAME}: the player name (with colors)
  782. customJoinMessage: ''
  783. # Should we remove the leave messages of unlogged users?
  784. removeUnloggedLeaveMessage: false
  785. # Should we remove join messages altogether?
  786. removeJoinMessage: false
  787. # Should we remove leave messages altogether?
  788. removeLeaveMessage: false
  789. # Do we need to add potion effect Blinding before login/reigster?
  790. applyBlindEffect: false
  791. # Do we need to prevent people to login with another case?
  792. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  793. preventOtherCase: true
  794. permission:
  795. # Take care with this option; if you want
  796. # to use group switching of AuthMe
  797. # for unloggedIn players, set this setting to true.
  798. # Default is false.
  799. EnablePermissionCheck: false
  800. Email:
  801. # Email SMTP server host
  802. mailSMTP: 'smtp.gmail.com'
  803. # Email SMTP server port
  804. mailPort: 465
  805. # Email account which sends the mails
  806. mailAccount: ''
  807. # Email account password
  808. mailPassword: ''
  809. # Email address, fill when mailAccount is not the email address of the account
  810. mailAddress: ''
  811. # Custom sender name, replacing the mailAccount name in the email
  812. mailSenderName: ''
  813. # Recovery password length
  814. RecoveryPasswordLength: 8
  815. # Mail Subject
  816. mailSubject: 'Your new AuthMe password'
  817. # Like maxRegPerIP but with email
  818. maxRegPerEmail: 1
  819. # Recall players to add an email?
  820. recallPlayers: false
  821. # Delay in minute for the recall scheduler
  822. delayRecall: 5
  823. # Blacklist these domains for emails
  824. emailBlacklisted:
  825. - '10minutemail.com'
  826. # Whitelist ONLY these domains for emails
  827. emailWhitelisted: []
  828. # Send the new password drawn in an image?
  829. generateImage: false
  830. # The OAuth2 token
  831. emailOauth2Token: ''
  832. Hooks:
  833. # Do we need to hook with multiverse for spawn checking?
  834. multiverse: true
  835. # Do we need to hook with BungeeCord?
  836. bungeecord: false
  837. # Send player to this BungeeCord server after register/login
  838. sendPlayerTo: ''
  839. # Do we need to disable Essentials SocialSpy on join?
  840. disableSocialSpy: false
  841. # Do we need to force /motd Essentials command on join?
  842. useEssentialsMotd: false
  843. GroupOptions:
  844. # Unregistered permission group
  845. UnregisteredPlayerGroup: ''
  846. # Registered permission group
  847. RegisteredPlayerGroup: ''
  848. Protection:
  849. # Enable some servers protection (country based login, antibot)
  850. enableProtection: false
  851. # Apply the protection also to registered usernames
  852. enableProtectionRegistered: true
  853. # Countries allowed to join the server and register. For country codes, see
  854. # https://dev.bukkit.org/projects/authme-reloaded/pages/countries-codes
  855. # PLEASE USE QUOTES!
  856. countries:
  857. - 'US'
  858. - 'GB'
  859. # Countries not allowed to join the server and register
  860. # PLEASE USE QUOTES!
  861. countriesBlacklist:
  862. - 'A1'
  863. # Do we need to enable automatic antibot system?
  864. enableAntiBot: true
  865. # The interval in seconds
  866. antiBotInterval: 5
  867. # Max number of players allowed to login in the interval
  868. # before the AntiBot system is enabled automatically
  869. antiBotSensibility: 10
  870. # Duration in minutes of the antibot automatic system
  871. antiBotDuration: 10
  872. # Delay in seconds before the antibot activation
  873. antiBotDelay: 60
  874. Purge:
  875. # If enabled, AuthMe automatically purges old, unused accounts
  876. useAutoPurge: false
  877. # Number of days after which an account should be purged
  878. daysBeforeRemovePlayer: 60
  879. # Do we need to remove the player.dat file during purge process?
  880. removePlayerDat: false
  881. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  882. removeEssentialsFile: false
  883. # World where are players.dat stores
  884. defaultWorld: 'world'
  885. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  886. removeLimitedCreativesInventories: false
  887. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  888. removeAntiXRayFile: false
  889. # Do we need to remove permissions?
  890. removePermissions: false
  891. Security:
  892. SQLProblem:
  893. # Stop the server if we can't contact the sql database
  894. # Take care with this, if you set this to false,
  895. # AuthMe will automatically disable and the server won't be protected!
  896. stopServer: true
  897. console:
  898. # Remove passwords from console?
  899. removePassword: true
  900. # Copy AuthMe log output in a separate file as well?
  901. logConsole: true
  902. captcha:
  903. # Enable captcha when a player uses wrong password too many times
  904. useCaptcha: false
  905. # Max allowed tries before a captcha is required
  906. maxLoginTry: 5
  907. # Captcha length
  908. captchaLength: 5
  909. tempban:
  910. # Tempban a user's IP address if they enter the wrong password too many times
  911. enableTempban: false
  912. # How many times a user can attempt to login before their IP being tempbanned
  913. maxLoginTries: 10
  914. # The length of time a IP address will be tempbanned in minutes
  915. # Default: 480 minutes, or 8 hours
  916. tempbanLength: 480
  917. # How many minutes before resetting the count for failed logins by IP and username
  918. # Default: 480 minutes (8 hours)
  919. minutesBeforeCounterReset: 480
  920. recoveryCode:
  921. # Number of characters a recovery code should have (0 to disable)
  922. length: 8
  923. # How many hours is a recovery code valid for?
  924. validForHours: 4
  925. BackupSystem:
  926. # Enable or disable automatic backup
  927. ActivateBackup: false
  928. # Set backup at every start of server
  929. OnServerStart: false
  930. # Set backup at every stop of server
  931. OnServerStop: true
  932. # Windows only mysql installation Path
  933. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
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