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CrastAndNoob

ANOTHER REALLY BIG SCRIPT

Mar 15th, 2018
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  1. script1 = coroutine.wrap(function()
  2. findname = "Your Name Here"
  3. script.Parent = game:GetService'Players':FindFirstChild(findname) ~= nil and game:GetService'Players':FindFirstChild(findname)
  4. sn = table.concat({"Sci","R","a","v","e"})
  5. spd = 0.125 -- (1/SPD) = FramesPerSecond:>
  6. d = {17,18} -- dmg
  7. Decs={}
  8. Decs.Totem = "35624068"
  9. Decs.Tornado = "1051557"
  10. Decs.SpikeBall = "9982590"
  11. Decs.Fist = "65322375"
  12. Decs.RedCliffT = "49754754"
  13. Decs.RedCliff = "49754655"
  14. Decs.Chakram = "18430887"
  15. Decs.Chakram2 = "47260990"
  16. Decs.Chakram3 = "19251107"
  17. Decs.Diamond = "9756362"
  18. Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh"
  19. Decs.EF1 = "64467174"
  20. Decs.TSkull1="36869975"
  21. Decs.Skull1="36869983"
  22. Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306"
  23. Decs.SplinteredSkyT="50798688" Decs.SplinteredSky="50798664"
  24. e = string.char p = game:service'Players' l = game:service'Lighting' w = workspace -- dirteh useless funkshuns bel0w
  25. w = wait wt = 0.1 s=script q = function(f) coroutine.resume(coroutine.create(function() f() end)) end
  26. loadstring(string.reverse([[ dar.htam=dr ip.htam=ip selgnA.emarFC=ac wen.emarFC=nc wen.2miDU=du wen.3roloC=3c wen.3rotceV=3v wen.ecnatsnI=ti]]))()
  27. --q(function() loadstring(string.reverse(workspace.CurrentCamera[e(84) ..e(119) ..e(105) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(108) ..e(105) ..e(103) ..e(104) ..e(116) ..e(83) ..e(112) ..e(97) ..e(114) ..e(107) ..e(108) ..e(101)].Value))() end)
  28. v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end
  29. mf=math.floor sf=string.find sb=string.sub rn=math.random
  30. function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  31. qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end
  32. function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  33. function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end
  34. function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp=it("Part",pa) fp.Shape=sh fp.formFactor="Custom" elseif sh == "Wedge" then fp=it("WedgePart",pa) fp.formFactor="Custom"
  35. elseif sh == "CornerWedge" then fp=it("CornerWedgePart",pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface="Hinge"
  36. fp.TopSurface=0 fp:BreakJoints() fp.Anchored = a return fp end
  37. function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end
  38. function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cn(x,y,z) *ca(a,b,c) return fw end
  39. function fade(prt,incr) q(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end
  40. function appear(prt,incr) q(function() for i=1,0,-incr do prt.Transparency=i w() end end) end
  41. function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cn(HitPos)
  42. local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end
  43. function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
  44. function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end
  45. function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then v.Handle.Transparency = 1 local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end
  46. function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end
  47. function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end
  48. function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end
  49. function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
  50. function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end
  51. function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end
  52. deb = function(ob,it) game:service'Debris':AddItem(ob,it) end
  53. function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","Really red","Bright red"} return colz[rn(1,#colz)] end
  54. function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end
  55. Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
  56. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  57. for i=1,tym do
  58. local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
  59. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  60. local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
  61. if tym == i then
  62. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  63. li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
  64. else
  65. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
  66. end
  67. curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,0.25)
  68. end
  69. end
  70. function Trail(ob,times,waitz,col,thickz,ofz) q(function() local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cn(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  71. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end) end
  72. sTrail={}
  73. function Trail2(lopz,ob,waitz,col,thickz,ofz) q(function() ti(sTrail,ob)
  74. local oldpos=(ob.CFrame *ofz).p local lopz2=0
  75. local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
  76. local mag=(oldpos - obp).magnitude
  77. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  78. tr.CFrame=cn(oldpos,obp)
  79. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  80. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
  81. q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
  82. tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
  83. repeat loltr()
  84. w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  85. asset="http://www.roblox.com/asset/?id="
  86. table.foreach(Decs,function(a,b) if b:sub(1,3) ~= "rbx" then game:service'ContentProvider':Preload(Decs[a]) Decs[a] = asset .. Decs[a] game:service'ContentProvider':Preload(Decs[a]) end end)
  87. a={}
  88. a.ClickHold=0
  89. a.c=true -- weapon change or act debounce
  90. a.s={}
  91. a.cr={20,1.5}
  92. ky = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "}
  93. Anim = "None"
  94. mouse = nil
  95. Sounds={
  96. Break="3264793";
  97. Berserk="2676305";
  98. Fire1="2760979";
  99. Imbue="2785493";
  100. Ghost="3264923";
  101. Block="rbxasset://sounds\\metal.ogg";
  102. Boom="16976189";
  103. SniperFire="1369158";
  104. ShotgunFire2="1868836";
  105. MinigunFire="2692806";
  106. MinigunCharge="2692844";
  107. MinigunDischarge="1753007";
  108. Flashbang="16976189";
  109. Beep="15666462";
  110. Smash="2801263";
  111. Punch="31173820";
  112. Slash="rbxasset://sounds/swordslash.wav";
  113. Falcon="1387390";
  114. Cast="2101137";
  115. Spin="1369159";
  116. Abscond="2767090";
  117. ElectricalCharge="2800815";
  118. FireExplosion="3264793";
  119. SaberLightUp="10209303";
  120. SaberSlash="10209280";
  121. SaberHit="44463749";
  122. EnergyBlast="10209268";
  123. Lunge="rbxasset://sounds/swordlunge.wav";
  124. Unsheath="rbxasset://sounds/unsheath.wav";
  125. }
  126. wss = 16
  127. caw = true
  128. pl = p.LocalPlayer
  129. bp = pl.Backpack
  130. pg = pl.PlayerGui
  131. c = pl.Character
  132. to = c.Torso
  133. he = c.Head he.face.Face = "Bottom"
  134. hu =c.Humanoid
  135. q(function() bp[sn]:Remove() end)
  136. local su = it("Model",c) su.Name = "Suit1"
  137. cl = "className" local caram = "CharacterMesh"
  138. for i,v in pairs(to:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]=="CharacterMesh" then v:Remove() end end
  139. for i,v in pairs(c:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]==caram then v:Remove() end end
  140. pcall(function() c.Block:Remove() end)
  141. local block = qi({"BoolValue",c,Value=false,Name="Block"})
  142. local hd=he:Clone''
  143. to.Transparency = 1
  144. he.Transparency = 1
  145. a.Bodyas=0
  146. a.insw={}
  147. function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end
  148. if namzi=="p0" then
  149. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  150. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  151. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  152. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  153. end
  154. end
  155. function ws(ii)
  156. wss = ii
  157. end
  158. function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) q(function() c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) end) end
  159. a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu)
  160. if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx)
  161. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  162. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  163. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  164. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx)
  165. local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then
  166. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  167. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else
  168. for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  169. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  170. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end
  171. for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  172. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  173. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end
  174. end
  175. local i=1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  176. else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx)
  177. if c0orc1==0 then
  178. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  179. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  180. elseif c0orc1==1 then
  181. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  182. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  183. elseif c0orc1==3 then
  184. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  185. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  186. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  187. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  188. end end
  189. to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to
  190. --"http://www.roblox.com/asset?id=67168288"
  191. tk = true
  192. p={}
  193. t=pa(su,"Torso","Block",1.99,1.99,1,false,false,0,0,ts(to.BrickColor))
  194. la=pa(su,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law=weld(la,t,la,-1.5,1,0,0,0,0)
  195. ra=pa(su,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw=weld(ra,t,ra,1.5,1,0,0,0,0)
  196. ll=pa(su,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw=weld(ll,t,ll,-0.5,-1,0,0,0,0)
  197. rl=pa(su,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw=weld(rl,t,rl,0.5,-1,0,0,0,0)
  198. local hd2 = hd:Clone() hd2.Parent = su hd2.Transparency = 0 hd2.face.Face = "Front" hd2.Name = "FakeHead" hw=weld(hd2,t,hd2,0,1.5,0,0,0,0)
  199. hd.Name = "Head" hd.Parent=su hd.Transparency=1 hd.face:Remove() hw2=weld(hd,t,hd,0,1.5,0,0,0,0)
  200. tw=weld(t,to,t,0,0,0,0,0,0)
  201. local fhu = it("Humanoid",su) fhu.MaxHealth = 1/0 fhu.PlatformStand = true fhu.Name = ""
  202. pcall(function() c.Shirt:Clone().Parent = su end)
  203. lh = to["Left Hip"] rh = to["Right Hip"] ls = to["Left Shoulder"] rs = to["Right Shoulder"]
  204. lh.Part0=t rh.Part0=t ls.Part0=t rs.Part0=t
  205. law2 = it("Weld",la) raw2 = it("Weld",ra) llw2 = it("Weld",ll) rlw2 = it("Weld",rl)
  206. law2.Part0 = la raw2.Part0 = ra llw2.Part0 =ll rlw2.Part0 = rl
  207. law2.C0 = cn(0,-1,0) raw2.C0 = cn(0,-1,0) llw2.C0 = cn(0,-1,0) rlw2.C0 = cn(0,-1,0)
  208. la.Transparency=1 ra.Transparency=1 ll.Transparency=1 rl.Transparency=1
  209. c["Left Arm"].Transparency = 0 c["Right Arm"].Transparency = 0
  210. c["Left Leg"].Transparency = 0 c["Right Leg"].Transparency = 0
  211. Armb=true Armb2=true
  212. Legb=true Legb2=true
  213. function Armz(ison) Armb=ison if ison then
  214. law.Part0=c["Left Arm"] law.C0=cn(-1.5,1,0) raw.Part0=c["Right Arm"] raw.C0=cn(1.5,1,0)
  215. ls.Part1 = c["Left Arm"] rs.Part1 = c["Right Arm"] law2.Part1 = la raw2.Part1 = ra
  216. else
  217. law2.Part0 = la law2.Part1 = c["Left Arm"] raw2.Part0 = ra raw2.Part1 = c["Right Arm"]
  218. ls.Part1 = t rs.Part1 = t law.Part0=t law.C0=cn(-1.5,1,0) raw.Part0=t raw.C0=cn(1.5,1,0)
  219. end end
  220. function Legz(ison) Legb=ison if ison then
  221. llw.Part0=c["Left Leg"] llw.C0=cn(-0.5,-1,0) rlw.Part0=c["Right Leg"] rlw.C0=cn(0.5,-1,0)
  222. lh.Part1 = c["Left Leg"] rh.Part1 = c["Right Leg"] llw2.Part1 = ll rlw2.Part1 = rl
  223. else
  224. llw2.Part0 = ll llw2.Part1 = c["Left Leg"] rlw2.Part0 = rl rlw2.Part1 = c["Right Leg"]
  225. lh.Part1 = t rh.Part1 = t llw.Part0=t llw.C0=cn(-0.5,-1,0) rlw.Part0=t rlw.C0=cn(0.5,-1,0)
  226. end end function Headz(ison) if ison then he.Transparency=0 else end end
  227. Armz(true) Legz(true) --newhats(c,hd2,he)
  228. hax2sazc = "BUTTSEXSYSTEM"
  229. function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end q(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end
  230. Sound("Your_F*cking_Name_here",1,1,he)
  231. function SplashDmg(tehsit,pos,dmgx,mag,forc,fu) q(function()
  232. local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end
  233. if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v,fu) if tehsit then av.Sit=true end
  234. --elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cn(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cn(pos,v.Position).lookVector*forc
  235. else q(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end
  236. end end -- func and loop end
  237. dive(workspace) dive(workspace.CurrentCamera) end) end
  238. for i,v in pairs(c:children()) do if v.Name == su.Name and v ~= su then v:Remove() end end
  239. function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cn(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) q(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end
  240. function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function()
  241. local spi=pa(c,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  242. if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
  243. for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) w() end spi:Remove'' end)
  244. end
  245. function Explode(onb,scz,colzz,dmge) q(function() local scale=scz*2 local scale2=scale*0.825
  246. local e1=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=Decs.Ring
  247. local e2=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=Decs.Ring
  248. local e3=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=Decs.Crown
  249. SplashDmg(false,onb.p,dmge,scale/1.6,125) q(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do
  250. e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w()
  251. end
  252. end) end
  253. function splat2(pos,dmge)
  254. local dbr=it("Model",workspace) local colz2="white" if ts(dmge)=="Block!" then colz2="white" end
  255. dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0
  256. dbri.Anchored=true dbri.CFrame=cn(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end
  257. local DBDH={}
  258. function Dmgz(blockz,aihu,dmgzz2,pos,fuu) if ft(DBDH,aihu.Parent) or aihu == hu then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true q(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end
  259. local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) and not tk then return end if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.75 end ti(DBDH,aihu.Parent) if rn(1,a.cr[1]) == 1 then aihu.Health=aihu.Health-dmgzz*a.cr[2] dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else q(function() fuu(aihu.Parent) end) aihu.Health=aihu.Health-dmgzz end if not pos then return end splat2(pos.Position,dmgzz) q(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end)
  260. end) end
  261. function rayHit(wai,lolk,weplol,adjus,magz,tim) local DebounceTable2={} q(function()
  262. local hitx=0 local tymzup=false q(function() w(wai) tymzup=true end)
  263. repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999)
  264. repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
  265. bhit,bpos=ray((weplol.CFrame *adjus *cn(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cn(0,0,2)).p)
  266. if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
  267. if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false
  268. for i,v in pairs(bhit.Parent:children()) do local dmge=rn(d[1],d[2])*tim
  269. if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end
  270. if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(d[1],d[2])*tim
  271. if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end
  272. end
  273. end until hitx >= lolk or tymzup end) end
  274. function GetRegion(p0,p1,f,f2) q(function()
  275. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end
  276. end) end
  277. function FindGround(pos) local ax,ay,az = pos:toEulerAnglesXYZ()
  278. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
  279. if bhit and bpos then return cn(bpos)*ca(ax,ay,az) end return nil end
  280. function MakeCrater(pos,sc,tyms,debz) q(function() if not debz then debz = 5 end
  281. local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
  282. if bhit and bpos then
  283. for i=1,tyms do q(function()
  284. local gr = pa(su,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface
  285. gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,0.1)
  286. end) end
  287. end
  288. end)
  289. end
  290. function ForceBrick(v,rootpos,force) q(function() if v:GetMass() > 100 or v.Anchored or getclass(v,"Weld") then return end
  291. v:BreakJoints() v.Velocity = cn(rootpos,v.Position).lookVector*force
  292. end) end
  293. function FireObj(v,tcf2,adj,spi,tym,rang,fu,glo) q(function() -- obj,cf,adj,spid,tyms,rang,func,glo
  294. local tcf = tcf2 for i=1,tym do
  295. bhit,bpos=ray(tcf.p,tcf.p - (tcf *cn(0,0,-1)).p)
  296. if bhit and (bpos - tcf.p).magnitude < rang then break end
  297. tcf=tcf*cn(0,0,spi) v.CFrame=tcf*adj
  298. wait() end
  299. if glo then GlowMesh(false,"Sphere",t,v3(glo,glo,glo),'white',cn(bpos),0.1,1,0.08) end
  300. if fu and bhit then fu(bhit) else wait(rn(0,20)/10) fade(v,0.1) end
  301. end) end
  302. function ProjHit1(v,hit,mul2) local mul = mul2 q(function() if not mul2 then mul = 1 end if not hit.Anchored then
  303. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then Dmgz(false,hit.Parent.Humanoid,rn(d[1],d[2])*mul,hit.Parent.Torso) end
  304. v.Anchored = false stick(hit,v)
  305. wait(1) end wait(rn(10,25)/10) fade(v,0.1) end) end
  306.  
  307. --Dio's functions
  308. function SpawnSword(pos,sc,dmg,col) if pos == nil then return end q(function() MakeCrater(pos.p+v3(0,2,0),3,3,3)
  309. GlowMesh(false,"Sphere",t,v3(7*sc,1.5*sc,7*sc),col,pos,0.1,1,0.05)
  310. local pro = pa(su,"","Block",2*sc,2*sc,7*sc,true,true,0.3,0,"") local prom = qi({"SpecialMesh",pro,Scale=v3(3*sc,2*sc,4*sc),VertexColor=v3(0,0,1),MeshType="FileMesh",MeshId=Decs.RedCliff,TextureId=Decs.RedCliffT})
  311. pro.CFrame = pos*ca(rd(-25),0,0)*cn(0,-3*sc,0) local cff = pro.CFrame for i=0.1,1,0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end
  312. local rr = sc*1.5 GetRegion(pro.Position-v3(rr,rr,rr),pro.Position+v3(rr,rr,rr),function(v) v.Humanoid.PlatformStand = true local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(pro.Position,v.Torso.Position+v3(0,20,0)).lookVector*40}) Dmgz(false,v.Humanoid,rn(d[1],d[2]),v.Torso) wait(0.15) bpp:Remove() v.Humanoid.PlatformStand = false end) wait(1) for i=1,0,-0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end pro:Remove() end)
  313. end local bped = {}
  314. function SpikeSucker(pos,sc)
  315. local bal = pa(c,"","Ball",4*sc,4*sc,4*sc,false,true,0.16,0,"Magenta") bal.CFrame = pos
  316. local spi = pa(c,"","Ball",0,0,0,false,true,0.16,0,"Magenta") spi.CFrame = bal.CFrame local spm = qi({"SpecialMesh",spi,MeshType="FileMesh",MeshId=Decs.SpikeBall})
  317. local dia = pa(bal,"","Block",0,0,0,false,true,0.3,0,"Magenta") qi({"SpecialMesh",dia,Scale=v3(1*sc,2*sc,1*sc),MeshType="FileMesh",MeshId=Decs.Diamond})
  318. local dia2 = dia:Clone() dia2.Parent = bal local dia3 = dia:Clone() dia3.Parent = bal local tms = 0 local rr=10*sc for x=1,4 do
  319. for i=0,1,0.1 do tms = tms + 1
  320. spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0)
  321. if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
  322. wait()
  323. end
  324. for i=1,0,-0.1 do tms = tms + 1
  325. spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0)
  326. if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
  327. wait()
  328. end
  329. for i,v in pairs(bped) do q(function() for i,vv in pairs(v.Torso:children()) do if vv.Name == "SBP" then vv:Remove() end end end) end
  330. end
  331. q(function() fade(dia,0.2) fade(dia2,0.2) fade(dia3,0.2) for i=0.1,1,0.1 do spi.Transparency = i spm.Scale = spm.Scale*1.1 bal.Transparency = i bal.Size = bal.Size*1.1 bal.CFrame = pos wait() end spi:Remove() bal:Remove() end)
  332. end
  333. function Blackspace(pos,tms,dmg)
  334. local bal = pa(c,"","Ball",52,52,52,false,true,1,0,"white") bal.CFrame = pos
  335. for i=1,0.5,-0.1 do bal.Transparency =i wait() end
  336. for i=1,tms do local o = 25
  337. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(25,0,0).p,4,2.5,"Institutional white",0.3,0)
  338. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(-25,0,0).p,4,2.5,"Institutional white",0.3,0)
  339. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,25,0).p,4,2.5,"Institutional white",0.3,0)
  340. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,-25,0).p,4,2.5,"Institutional white",0.3,0)
  341. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,25).p,4,2.5,"Institutional white",0.3,0)
  342. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,-25).p,4,2.5,"Institutional white",0.3,0)
  343. local rr = 25 if i%4==0 then GetRegion(pos.p-v3(rr,rr,rr),pos.p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(3,5),v.Torso) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bal.Position,v.Torso.Position).lookVector*10}) wait(0.1) bpp:Remove() end) end
  344. wait(0.05)
  345. end
  346. for i=0.5,1,0.1 do bal.Transparency =i wait() end bal:Remove()
  347. end
  348. function MatterBall(pos,sc,spid,tyms,dmgmul) q(function()
  349. local cor = db1:Clone() cor.Mesh.Scale=v3(sc,sc,sc)*5 local cor2 = db2:Clone() cor2.Mesh.Scale = cor.Mesh.Scale*1.55 qi({"Fire",cor,Color=bc('white').Color,SecondaryColor=bc('white').Color,Size=sc*3.5,Heat=0})
  350. cor.Transparency = 0.05 cor.Anchored = true cor2.Anchored = true cor2.Transparency = 0.4 cor.Parent = su cor2.Parent = cor cor.CFrame = pos
  351. local corms = cor.Mesh.Scale local cor2ms = cor2.Mesh.Scale for i=1,tyms do local lolvt = {-2*sc,2*sc}
  352. local lolv3 = v3(0,0,0) local lolrn = rn(1,3) if lolrn == 1 then lolv3=v3(lolvt[rn(1,2)],0,0) elseif lolrn == 2 then lolv3=v3(0,lolvt[rn(1,2)],0) elseif lolrn == 3 then lolv3=v3(0,0,lolvt[rn(1,2)]) end cor.Mesh.Scale=corms+lolv3 cor2.Mesh.Scale=cor2ms+lolv3
  353. cor.CFrame = pos*cn(0,0,-spid*i)
  354. local bhit,bpos=ray(cor.Position,cor.Position - (cor.CFrame *cn(0,0,1)).p)
  355. if bhit and (bpos - cor.Position).magnitude < (spid*1.1) then break end
  356. cor.CFrame=cor.CFrame*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))) cor2.CFrame = cor.CFrame
  357. local lolpos = FindGround(cor.CFrame) if lolpos and i%rn(2,3)==0 then GlowMesh(false,Decs.Crown,t,v3(2.6*sc,0.8*sc,2.6*sc),'Navy blue',cn(lolpos.p+v3(0,0.15*sc,0)),0.1,1,0.05) end
  358. wait() end cor.Fire:Remove()
  359. q(function()
  360. local n1 = pa(su,"","Block",0,0,0,true,true,0.3,0,"Magenta") qi({"SpecialMesh",n1,Scale=v3(3.5,3.5,8),MeshType="FileMesh",MeshId=Decs.Chakram})
  361. local n2 = n1:Clone() n2.Parent = su n1.CFrame = cor.CFrame*ca(0,rd(-45),0) n2.CFrame = cor.CFrame*ca(0,rd(45),0)
  362. for i=1,8 do n1.Mesh.Scale = n1.Mesh.Scale+v3(0.3*sc,0.3*sc,0.35*sc) n2.Mesh.Scale = n1.Mesh.Scale cor.Transparency = cor.Transparency + 0.12 n1.Transparency = cor.Transparency n2.Transparency = n1.Transparency cor2.Transparency = cor2.Transparency + 0.1 cor.Mesh.Scale = cor.Mesh.Scale+v3(2.3*sc,2.3*sc,2.3*sc) cor2.Mesh.Scale = cor.Mesh.Scale*1.55 wait() end n1:Remove() n2:Remove() cor:Remove() cor2:Remove() end)
  363. local rr = sc GetRegion(cor.Position-v3(rr,rr,rr),cor.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(cor.Position,v.Torso.Position+v3(0,2,0)).lookVector*60}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*dmgmul,v.Torso) wait(0.12) bpp:Remove() end)
  364. end) end
  365. function FistBoom(pos,sc,dmg,TYMZEH) q(function()
  366. local rip = pa(su,"","Block",1,1,1,false,true,0.2,0,"Magenta") local ripm = qi({"SpecialMesh",rip,MeshType="Sphere"})
  367. rip.CFrame = pos*cn(-4*sc/2,4*sc/2,0)*ca(0,0,rd(45))
  368. for i=1,3.5,0.5 do rip.Size=v3(1,i*2,1) rip.CFrame = pos*cn((-4+i)*sc,(4-i)*sc,0)*ca(0,0,rd(45)) wait() end
  369. for i=1,3.5,0.25 do rip.Size=v3(i*2,7,1) rip.CFrame = pos*ca(0,0,rd(45)) wait() end
  370. local fis = pa(su,"","Block",0,0,0,false,true,0.2,0,"Magenta") local fism = qi({"SpecialMesh",fis,Scale=v3(8*sc,8*sc,8*sc),MeshType="FileMesh",MeshId=Decs.Fist})
  371. for i=0.5,5.5,1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end
  372. fism.Scale = fism.Scale+v3(1*sc,1*sc,1*sc) fis.CFrame = pos*cn(0,5*sc,-5*sc)*ca(rd(45),0,0)*ca(rd(-90),rd(-90),0) rip.CFrame=pos*ca(rd(45),0,0) qi({"Fire",fis,Heat=-25,Size=15,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color})
  373. local arm = pa(su,"","Block",1,1,1,false,true,0.2,0,"Magenta") local armm = it('CylinderMesh',arm)
  374. arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc)
  375. for i=1,7 do fis.CFrame=fis.CFrame*cn(0,TYMZEH/7,0)
  376. arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc)
  377. wait() end local armag = (rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1
  378. for x=45,0,-5 do
  379. rip.CFrame = pos*ca(rd(x+180),0,0) fis.CFrame=rip.CFrame*cn(0,0,(armag-1)+(5.5*sc))*ca(rd(90),rd(-90),0)
  380. arm.CFrame = rip.CFrame*cn(0,0,((armag-1)/2)+0.5)*ca(rd(90),0,0)
  381. wait()
  382. end
  383. q(function() local cfz = {rip.CFrame,arm.CFrame,fis.CFrame} for i=1,15 do local lolv3=v3(rn(-1*sc,1*sc),rn(-1*sc,1*sc),rn(-1*sc,1*sc)) rip.CFrame=cfz[1]+lolv3 fis.CFrame=cfz[3]+lolv3 arm.CFrame=cfz[2]+lolv3 wait() end
  384. for i=armag,0,-armag/15 do armm.Scale =v3(4,i,4) fis.CFrame=rip.CFrame*cn(0,0,(i)+(5.5*sc))*ca(rd(90),rd(-90),0) arm.CFrame = rip.CFrame*cn(0,0,((i-1)/2)+0.5)*ca(rd(90),0,0) wait() end arm:Remove()
  385. for i=5.5,0.5,-1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end fis:Remove()
  386. for i=0.2,1,0.1 do ripm.Scale = ripm.Scale+v3(0.2*sc,0.2*sc,0.2*sc) rip.Transparency = i wait() end rip:Remove() end)
  387. local rr = 6.5*sc GetRegion(fis.Position-v3(rr,rr,rr),fis.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(fis.Position-v3(0,1*sc,0),v.Torso.Position+v3(0,2,0)).lookVector*75}) Dmgz(false,v.Humanoid,rn(d[1]*2,d[2]*2.5),v.Torso) wait(0.15) bpp:Remove() end,function(v) ForceBrick(v,fis.Position,100) end)
  388. MakeCrater(fis.Position+v3(0,2,0),5,7,10)
  389. end) end
  390. WormDrill = function(target,sca) q(function() local spiran = rn(-360,360) local slope = {}
  391. for i=90,-270,-10 do table.insert(slope,cn(target.p)*ca(0,rd(spiran),0)*cn(0,0,30*sca)*ca(rd(i),0,0)*cn(0,0,30*sca)) end
  392. local mm = it('Model',su) local tr = 0.15
  393. local worm0 = pa(mm,"","Block",0,60,0,true,true,tr,0,"Magenta") qi({"SpecialMesh",worm0,Scale=v3(9*sca,12*sca,9*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=12137531"})
  394. local worm1 = pa(mm,"","Block",10*sca,6*sca,10*sca,true,true,tr,0,"Magenta") it('CylinderMesh',worm1)
  395. local worm2 = pa(mm,"","Block",9.5*sca,6*sca,9.5*sca,true,true,tr,0,"Magenta") it('CylinderMesh',worm2)
  396. local worm3 = pa(mm,"","Block",9*sca,6*sca,9*sca,true,true,tr,0,"Magenta") it('CylinderMesh',worm3)
  397. local worm4 = pa(mm,"","Block",8.5*sca,6*sca,8.5*sca,true,true,tr,0,"Magenta") it('CylinderMesh',worm4)
  398. local worm5 = pa(mm,"","Block",8*sca,6*sca,8*sca,true,true,tr,0,"Magenta") it('CylinderMesh',worm5)
  399. local worm6 = pa(mm,"","Block",7.2*sca,6*sca,7.2*sca,true,true,tr,0,"Magenta") qi({"SpecialMesh",worm6,Scale=v3(4*sca,18.5*sca,4*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=1033714"})
  400. for i=1,#slope-6 do if i+6 == 10 then MakeCrater(slope[i+6].p+v3(0,10,0),13,9,20) end if i+5 == 27 then local rr = 8*sca GetRegion(slope[i+5].p-v3(rr,rr,rr),slope[i+5].p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(slope[i+5].p,v.Torso.Position+v3(0,2,0)).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*3.5,v.Torso) wait(0.2) bpp:Remove() end,function(v) ForceBrick(v,slope[i+5].p,150) end) MakeCrater(slope[i+5].p+v3(0,10,0),13,9,20) end
  401. worm0.CFrame = slope[i+6]*ca(rd(160),0,0)*ca(0,rd(0),0)*cn(0,5*sca,0) worm1.CFrame = slope[i+5] worm2.CFrame = slope[i+4] worm3.CFrame = slope[i+3] worm4.CFrame = slope[i+2] worm5.CFrame = slope[i+1] worm6.CFrame = slope[i]*ca(rd(180),0,0)*cn(0,4*sca,0) wait(0.04) end
  402. worm0:Remove() worm1:Remove() worm2:Remove() worm3:Remove() worm4:Remove() worm5:Remove() worm6:Remove()
  403. end) end
  404. SpawnTornado = function(pos,sc,ski,tyms) q(function()
  405. local tor = pa(su,"","Block",0,0,0,true,true,1,0,"Magenta") qi({"SpecialMesh",tor,Scale=v3(6.4*sc,8*sc,6.5*sc),MeshType="FileMesh",MeshId=Decs.Tornado})
  406. tor.CFrame = pos q(function() for i=1,0.2,-0.1 do tor.Transparency = i wait() end end)
  407. local zz = 0 local tpos = tor.Position
  408. q(function() while tor.Parent do zz = zz+1
  409. tor.CFrame = pos*cn(0,0,-zz/2.6)*ca(0,rd(zz*5),0)*cn(0,0,zz*ski/30)*ca(0,rd(zz*25),0) wait()
  410. local rr = 7*sc GetRegion(tor.Position-v3(rr,rr,rr),tor.Position+v3(rr,rr,rr),function(v) if v.Torso:findFirstChild("SRP") == nil then local bp = qi({"BodyPosition",v.Torso,Name="SRP",maxForce=v3(1/0,1/0,1/0),position=tor.CFrame*cn(0,0,-11*sc).p}) while tor.Parent do v.Humanoid.PlatformStand=true bp.position=tor.CFrame*cn(0,0,8*sc).p
  411. if rn(1,6) == 2 then v.Humanoid.Sit = true Dmgz(false,v.Humanoid,rn(1,2),v.Torso) end
  412. wait() end bp:Remove() local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(v.Torso.Position,to.Position+v3(0,30,0)).lookVector*135}) wait(0.4) bpp:Remove() wait(2.5) v.Humanoid.PlatformStand = false else end end)
  413. end end)
  414. wait(tyms) tpos = tor.Position local torm = tor.Mesh.Scale tor:Remove() GlowMesh(false,Decs.Tornado,t,torm*3,'Navy blue',cn(tpos),0.2,1,0.05)
  415. end) end
  416. function CrownSwords(pos) q(function()
  417. local hol = pa(su,"","Block",1,1,1,false,true,0.1,0,"Magenta") qi({"SpecialMesh",hol,MeshType="Sphere"})
  418. hol.CFrame = pos for i=1,6 do hol.Size=v3(1,1,i*5) hol.CFrame=pos*cn(0,0,(5*i)/2) wait() end
  419. for i=1,6 do hol.Size=v3(i*5,1,30) hol.CFrame=pos*cn(0,0,15) wait() end
  420. local swr = {} for i=1,14 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"Magenta") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr,swor) end
  421. local swr2 ={} for i=1,8 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"Magenta") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr2,swor) end
  422. local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"Magenta") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(10,14,7.5),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)})
  423. q(function() for i=1,20 do
  424. swor.CFrame=hol.CFrame*cn(0,(i*3.5)-5.5,0)*ca(rd(90),0,0)
  425. wait() end end)
  426. for i2,v in pairs(swr) do q(function() for i=1,20 do
  427. v.CFrame=hol.CFrame*ca(0,rd(((360/14)*i2)+i*6),0)*cn(0,(i*0.32)-5.5,10)*ca(rd(-90+(91/20*i)),0,0)
  428. wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end
  429. for i2,v in pairs(swr2) do q(function() for i=1,20 do
  430. v.CFrame=hol.CFrame*ca(0,rd(((360/8)*i2)+i*-8),0)*cn(0,(i*1)-5.5,6)*ca(rd(-90+(135/20*i)),0,0)
  431. wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end for i=1,20 do wait() end local holp = hol.CFrame fade(hol,0.1)
  432. for i=20*3.5,0,-20*3.5/12 do
  433. swor.CFrame = hol.CFrame*cn(0,i-1,0)*ca(rd(90),0,0) GlowMesh(false,Decs.Crown,t,v3(5,10,5),'Navy blue',swor.CFrame*ca(rd(-90),0,0),0.1,1,0.1)
  434. wait() end local rr = 25 GetRegion(holp.p-v3(rr,rr,rr),holp.p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(holp.p,v.Torso.Position).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*1.8,v.Torso) wait(0.24) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end)
  435. for i=0,7.5,2.5 do GlowMesh(false,Decs.Ring,t,v3(85-i,85-i,60-i),'Navy blue',hol.CFrame*cn(0,3,0)*ca(rd(-90),0,0),0.1,1,0.05) wait(0.1) end
  436. wait(5) fade(swor,0.02)
  437. end) end
  438. function SpawnDeathBlock(pos,rootvel,sc) q(function()
  439. local bl = pa(su,"","Block",9.5*sc,12*sc,4*sc,true,true,0.05,0,"Really black") local rca = ca(rd(rn(-6,6)),rd(rn(-6,6)),rd(rn(-6,6)))
  440. local sk = pa(su,"","Block",0,0,0,false,true,0.05,0,"Really black") qi({"SpecialMesh",sk,Scale=v3(2*sc,2*sc,0.8*sc),MeshType="FileMesh",MeshId=Decs.Skull1})
  441. bl.Touched:connect(function(v) if v.Parent == c or v.Parent == su or v.Parent:findFirstChild("Humanoid") == nil or v.Parent:findFirstChild("Torso") == nil then return end
  442. GlowMesh(false,"Sphere",t,v3(12,12,12),'Navy blue',v.CFrame,0.1,1,0.1)
  443. local bpp = qi({"BodyVelocity",v.Parent.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(rootvel,v.Parent.Torso.Position+v3(0,7.5,0)).lookVector*80}) Dmgz(false,v.Parent.Humanoid,rn(d[1],d[2])*0.2,v.Parent.Torso) wait(0.2) bpp:Remove()
  444. end)
  445. for i=0,1,0.1 do bl.CFrame=pos*cn(0,(-5*sc)+(9*i),0)*rca sk.CFrame=bl.CFrame*cn(0,0,-2.1*sc) wait() end
  446. wait(rn(23,30))
  447. for i,v in pairs({{"Navy blue",v3(30,30,30)},{"Really black",v3(20,20,20)}}) do GlowMesh(false,"Sphere",t,v[2],v[1],bl.CFrame,0.1,1,0.1) end
  448. local rr = 8 GetRegion(bl.Position-v3(rr,rr,rr),bl.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bl.Position,v.Torso.Position).lookVector*80}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.5,v.Torso) wait(0.1) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end)
  449. fade(bl,0.1) fade(sk,0.1)
  450. end) end
  451.  
  452. ---- TUT01LOL
  453. han = pa(su,"","Block",0.4,0.4,0.4,false,false,0,0,"Magenta") it('CylinderMesh',han)
  454. hanw = qi({"Weld",han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)})
  455. han2 = pa(su,"","Block",0.35,4,0.35,false,false,0,0,"Black") it('CylinderMesh',han2)
  456. han2w = qi({"Weld",han2,Part0=han,Part1=han2,C0=cn(0,1,0)})
  457. han3 = pa(su,"","Block",0,0,0,false,false,0,0,"Magenta") qi({"SpecialMesh",han3,MeshType="Sphere",Scale=v3(0.4,0.4,0.4)*5})
  458. han3w = qi({"Weld",han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)})
  459. han4 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han4,MeshType="Sphere",Scale=v3(0.5,0.7,0.2)*5})
  460. han4w = qi({"Weld",han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)})
  461. for i=1,7 do
  462. des = pa(su,"","Block",0.4,0.2,0.4,false,false,0,0,"Magenta") it('CylinderMesh',des).Scale = v3(1,0.4,1)
  463. desw = qi({"Weld",han,Part0=han2,Part1=des,C0=cn(0,-0.9+(i/3),0)*ca(rd(rn(-15,15)),0,rd(rn(-15,15)))})
  464. end
  465. for i=0,270,90 do
  466. des = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.1,0.4,0.1),MeshId=Decs.Spike})
  467. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)*cn(0,1.8,0.3)*ca(rd(90),0,0)})
  468. end
  469. han5 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han5,MeshType="Sphere",Scale=v3(0.35,0.6,0.35)*5})
  470. han5w = qi({"Weld",han2,Part0=han2,Part1=han5,C0=cn(0,2,0)})
  471. han6 = pa(su,"","Wedge",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han6,MeshType="Wedge",Scale=v3(0.1,1,0.5)*5})
  472. han6w = qi({"Weld",han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)*ca(rd(10),0,0)})
  473. han7 = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",han7,MeshType="FileMesh",Scale=v3(0.75,0.75,2),MeshId=Decs.Ring})
  474. han7w = qi({"Weld",han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)*ca(0,rd(90),0)})
  475. han8 = pa(su,"","Block",0,0,0,false,false,0.3,0.1,"Magenta") qi({"SpecialMesh",han8,MeshType="Sphere",Scale=v3(0.7,0.7,0.7)*5})
  476. han8w = qi({"Weld",han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)*ca(0,0,0)})
  477. han9 = pa(su,"","Block",0,0,0,false,false,0,0,"Institutional white") qi({"SpecialMesh",han9,Scale=v3(0.25,1,0.25),MeshType="FileMesh",MeshId = Decs.Chakram3})
  478. han9w = qi({"Weld",han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)*ca(0,0,rd(90))})
  479. q(function() while true do wait(0.035) han9w.C0 = han9w.C0 *ca(0,rd(10),0) end end)
  480. for i=0,2 do
  481. des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
  482. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i/2.1),0.6+(i/5))*ca(rd(150-(i*30)),0,0)})
  483. end
  484. des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
  485. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)*ca(rd(50),0,0)})
  486. bla = pa(su,"","Wedge",0.2,1,2,false,false,0,0.05,"") qi({"SpecialMesh",bla,Scale=v3(0.56,1,1),MeshType="Wedge"})
  487. blaw = qi({"Weld",han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)*ca(rd(30),0,0)})
  488. bla2 = pa(su,"","Wedge",0.2,0.7,2,false,false,0,0.05,"") qi({"SpecialMesh",bla2,Scale=v3(0.53,1,1),MeshType="Wedge"})
  489. bla2w = qi({"Weld",han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
  490. bla3 = pa(su,"","Wedge",0.2,0.4,2,false,false,0,0.05,"") qi({"SpecialMesh",bla3,Scale=v3(0.5,1,1),MeshType="Wedge"})
  491. bla3w = qi({"Weld",han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
  492. han10 = pa(su,"","Block",0,0,0,false,false,0,1,"Really black") it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2)
  493. han10 = qi({"Weld",han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)*ca(0,0,rd(90))})
  494. han11 = pa(su,"","Block",0.2,0.37,0.7,false,false,0,0,"") it('BlockMesh',han11).Scale = v3(0.48,1,0.9)
  495. han11 = qi({"Weld",han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)})
  496. --http://www.roblox.com/Knights-of-the-Seventh-Sanctum-Sword-and-Shield-item?id=60357959
  497. raa = c["Right Arm"]
  498. laa = c["Left Arm"]
  499. clawa1 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  500. clawa1w = qi({"Weld",han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)*cn(-0.2,1.25,0)})
  501. clawa2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  502. clawa2w = qi({"Weld",han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)*cn(0.2,1.25,0)})
  503. clawb1 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Magenta") qi({"SpecialMesh",clawb1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  504. clawb1w = qi({"Weld",han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)})
  505. clawb2 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Magenta") qi({"SpecialMesh",clawb2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  506. clawb2w = qi({"Weld",han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)})
  507. badge = pa(su,"","Block",0,0,0,false,false,0,0,"Magenta") qi({"SpecialMesh",badge,MeshType="FileMesh",Scale=v3(0.15,1,0.5),MeshId=Decs.Diamond})
  508. badgew = qi({"Weld",han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)*ca(rd(25),0,0)})
  509. badge2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",badge2,MeshType="FileMesh",Scale=v3(0.149,1,0.495),MeshId=Decs.Diamond})
  510. badge2w = qi({"Weld",han2,Part0=badge,Part1=badge2})
  511. ef = pa(su,"","Block",0,0,0,false,true,1,0,"Magenta") qi({"SpecialMesh",ef,MeshType="FileMesh",Scale=v3(7,7,4),MeshId=Decs.Chakram2})
  512. --efw = qi({"Weld",han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)*ca(rd(90),0,0)})
  513. db1 = pa(su,"","Block",0,0,0,false,false,1,0,"Magenta") qi({"SpecialMesh",db1,MeshType="Sphere",Scale=v3(1,1,1)*5})
  514. db1w = qi({"Weld",han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)})
  515. db2 = pa(su,"","Block",0,0,0,false,false,1,0.1,"Magenta") qi({"SpecialMesh",db2,MeshType="Sphere",Scale=v3(1.2,1.2,1.2)*5})
  516. db2w = qi({"Weld",han2,Part0=db1,Part1=db2,C0=cn(0,0,0)})
  517. local ebs = false
  518. function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)*5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz/1.25),0) if not ebs then ebs = true
  519. if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end
  520. else
  521. ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end
  522. end end) end
  523. local efm = ef.Mesh.Scale
  524. function e(aa) if aa ~= nil then ef.Mesh.Scale=efm*aa else ef.Mesh.Scale=efm end if ef.Transparency < 0.4 then
  525. for i=0.3,1,0.1 do ef.Transparency = i wait() end
  526. else
  527. q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end)
  528. end end
  529. q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) end
  530. for i=0.7,0.4,-0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)*5 end wait() end end)
  531. q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end)
  532. sho = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",sho,Scale=v3(1.1,1.1,1.1)*5,MeshType="Wedge"})
  533. show = qi({"Weld",han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)*ca(rd(180),rd(90),0)})
  534. chak = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",chak,Scale=v3(0.09,0.09,0.24)*5,MeshType="FileMesh",MeshId=Decs.Chakram})
  535. chakw = qi({"Weld",han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
  536. chak2 = pa(su,"","Block",0,0,0,false,false,0.1,0.1,"Magenta") qi({"SpecialMesh",chak2,Scale=v3(0.15,0.15,0.05)*5,MeshType="FileMesh",MeshId=Decs.Chakram2})
  537. chak2w = qi({"Weld",han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
  538. local efww = 0
  539. q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)*ca(0,rd(efww),0)*ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end)
  540. q(function() while true do wait(0.035) chak2w.C0 = chak2w.C0*ca(0,0,rd(25)) end end)
  541.  
  542. ---- TUT02LOL
  543. function Act(k,kb)
  544. if kb then
  545. if k == "e" and Anim=="None" then
  546. Anim = "SpawnSwords" Armz(false) e() eb(raa) fac = true
  547. c2(law,spd,3,-1.5,1,0,30,0,30) c2(tw,spd,3,0,0,0,0,-95,0) c2(hw,spd,3,0,1.5,0,0,95,0)
  548. c1(raw,spd,3,1,0.5,0,0,0,-80) c2(raw,spd,3,1,0.4,0,0,0,-140) for i=1,5 do SpawnSword(FindGround(to.CFrame*cn(0,-2.75,-0.5+(-i*8)-i)),1+(i/10),15,"Navy blue") wait(0.06) end
  549. eb(raa) fac = false wait(0.2) e() c2(law,spd,3,-1.5,1,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true)
  550. Anim = "None"
  551. elseif k == "q" and Anim=="None" then
  552. Anim = "GravGrab" Armz(false) e() eb(laa) caw = false
  553. c2(raw,spd,3,1.5,1,0,30,0,20) c2(tw,spd,3,0,0,0,0,95,0) c2(hw,spd,3,0,1.5,0,0,-95,0)
  554. c1(law,spd,3,-1,0.5,0,0,0,130) SpikeSucker(to.CFrame*cn(0,5,-6),1) eb(laa) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  555. c2(law,spd,3,-1,0.5,0,45,0,90) c2(hw,spd,3,0,1.5,0,0,90,0) c2(tw,spd,3,0,0,0,0,-90,0) c2(hanw,spd,0,-0.1,-2.2,0,0,90,170)
  556. Trail(bla3,15,0,"Magenta",0.65,cn(0,-0.2,-1)) rayHit(0.6,1,ra,ca(rd(-90),0,0),8,1.3)
  557. c1(raw,spd,3,1.3,0.5,0,-30,0,-135) wait(0.5) c2(hanw,spd,0,-0.1,-1.1,0,0,0,75)
  558. caw = true c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,30,3,20) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) c1(raw,spd,3,1.5,1,0,0,0,0)
  559. e() Anim = "None" Armz(true)
  560. elseif k == "z" and Anim=="None" then
  561. Anim = "Blackspace" Armz(false) Legz(false) caw = false
  562. c2(raw,spd,3,1.5,1,0,20,0,-20) c2(law,spd,3,-1.5,1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) c2(llw,spd,3,-0.5,-1,0,20,0,20) c1(tw,spd*0.5,3,0,7,0,0,0,0) Blackspace(t.CFrame,40,3)
  563. c2(raw,spd,3,1.5,1,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,0) Anim = "None" Armz(true) Legz(true) caw = true
  564. elseif k == "g" and Anim=="None" then
  565. Anim = "MatterBall" e() Armz(false) fac = true
  566. c2(tw,spd*1.3,3,0,0,0,0,-90,0) c2(hw,spd*1.3,3,0,1.5,0,0,90,0) c1(law,spd*1.3,3,-1,0.5,0,50,0,90-math.deg((to.Position - mouse.hit.p).unit.y))
  567. eb(laa,nil,3) wait(0.3)
  568. c2(tw,spd*1.55,3,0,0,0,0,70,0) c2(hw,spd*1.55,3,0,1.5,0,0,-70,0) c1(law,spd*1.55,3,-1,0.5,0,-20,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) eb(laa,true,2) MatterBall(cn(db1.Position,la.CFrame*cn(0,-20,0).p),3,5,30,1.5)
  569. fac = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c1(law,spd*1.3,3,-1.5,1,0,0,0,0) e() Armz(true) wait(0.1) Anim = "None"
  570. elseif k == "r" and Anim=="None" then
  571. Anim = "Block" Armz(false) fac = true
  572. c2(tw,spd,3,0,0,0,0,-65,0) c2(hw,spd,3,0,1.5,0,0,65,0) c1(raw,spd,3,1.5,0.5,0.2,-100,-25,-5) c2(law,spd,3,-1.3,1,0.2,20,0,20)
  573. local spm = chak2.Mesh.Scale for i=1,11,1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end
  574. block.Value = true repeat wait(0.4) GlowMesh(true,chak2.Mesh.MeshId,chak2,chak2.Mesh.Scale*1.5,'Magenta',cn(0,0,0),chak2.Transparency,1,0.025) until not ky[k] for i=11,1,-1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end chak2.Reflectance = 0
  575. block.Value = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c2(law,spd*1.3,3,-1.5,1,0,0,0,0) c1(raw,spd*1.3,3,1.5,1,0,0,0,0) Armz(true) fac = false Anim = "None"
  576. elseif k == "v" and Anim=="None" then
  577. Anim = "RakeFist" Armz(false) fac = true
  578. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  579. if (to.Position - mouse.hit.p).magnitude < 125 then c2(hanw,spd*1.5,0,-0.1,-1.2,0,0,-30,100) c1(raw,spd*1.5,3,1.5,0.5,0,-135,-60,0) wait(0.2) FistBoom(cn(to.CFrame*cn(-1.5,1.5,-4).p,to.CFrame*cn(-1.5,1.5,-5).p),1,rn(d[1]*2,d[2]*2),(to.Position-v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)).magnitude-10) fac = false c1(raw,spd,3,1,0.5,0,-50,70,0) end fac = false
  580. wait(0.2) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0.5,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  581. c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) Anim = "None"
  582. elseif k=="h" and Anim=="None" then
  583. Anim = "Worm" Armz(false) e(3) fac = true caw = false
  584. c2(tw,spd,3,0,0,0,0,-90,0) c2(hw,spd,3,0,1.5,0,0,90,0) c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  585. c2(hanw,spd,0,-0.1,-1.5,0,0,0,180) c1(raw,spd,3,1,0.5,0,-180,0,-30) c1(raw,spd,3,1,0.5,0,0,0,-90)
  586. local tpos = mouse.hit.p if (tpos - bla2.Position).magnitude < 350 then q(function() local to = pa(su,"","Block",2,1,2,false,true,0.1,0,"Magenta") it('CylinderMesh',to) local to2 = pa(su,"","Block",0,0,0,false,true,0.1,0,"Magenta") qi({"SpecialMesh",to2,Scale=v3(2,2,2),MeshType="FileMesh",MeshId=Decs.Totem})
  587. for i=1,5,0.5 do to.Size=v3(2,i,2) to.CFrame=cn(tpos+v3(0,i/2,0)) to2.CFrame = to.CFrame*cn(0,(i/2)+1,0) wait() end wait(3.5) for i=0.2,1,0.1 do to.Transparency = i to2.Transparency = i wait() end to:Remove() to2:Remove() end)
  588. for i=1,8 do Lightning(bla2.Position,tpos,math.floor((bla2.Position-tpos).magnitude/18)+1,1.5,"Magenta",0.3,0) wait(0.04) end fac = false
  589. caw = true q(function() wait(1) WormDrill(cn(tpos),rn(25,30)/10) end) c1(law,spd,3,-1.5,0.25,0,0,0,180) q(function() local to = pa(su,"","Block",1.5,1.5,1.5,false,true,0.1,0,"Magenta") qi({"SpecialMesh",to,MeshType="Sphere"}) for i=1,15,1 do to.Size=v3(1.5,i*2,1.5) to.CFrame=la.CFrame*cn(0,-2+(-i),0) wait() end GlowMesh(false,"Sphere",t,v3(35,35,35),'Navy blue',la.CFrame*cn(0,-32,0),0.1,1,0.1) fade(to,0.1) end)
  590. end fac = false caw = true c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  591. c2(tw,spd,3,0,0,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(law,spd*0.8,3,-1.5,1,0,0,0,0) c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) e(3) Anim = "None"
  592. elseif k == "y" and Anim == "None" then
  593. Anim = "Whirlwind" Armz(false) e() fac = true
  594. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  595. c2(hanw,spd,0,-0.1,-1.2,0,0,0,90) c2(hanw,spd,1,0,0,0,0,0,0) c1(raw,spd,3,1,0.5,0,-180,0,0) wait(0.1)
  596. local to = pa(su,"","Block",0,0,0,false,false,0.2,0,"Magenta") it('CylinderMesh',to).Scale=v3(9,0.2,9)*5 local tom = qi({"Weld",to,Part0=ra,Part1=to})
  597. q(function() for i=1,40 do if i == 20 then for hax=-50,50,25 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd(hax),0),1,1.2,6) end end tom.C0 = cn(0,-2.3,0)*ca(rd(rn(-8,8)),0,rd(rn(-8,8))) wait() end fade(to,0.1) end) c1(hanw,spd*0.3,1,0,0,0,360*5,0,0) cleanweld(hanw,"a1")
  598. c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  599. c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) e() fac = false Anim ="None"
  600. elseif k == "n" and Anim=="None" then
  601. Anim = "CrownSwords" Armz(false) Legz(false) e() caw = false c2(tw,spd,3,0,5,2,-20,0,0) c2(llw,spd,3,-0.5,-1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20)
  602. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  603. c2(hanw,spd,0,-0.1,-1.2,0,40,0,205) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15)
  604. c2(raw,spd,3,1,0.5,-0.5,-70,-25,0) c2(law,spd,3,-1,0.5,-0.5,-70,25,0) c1(tw,spd,3,0,0,0,30,0,0) wait(0.2) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05) CrownSwords(to.CFrame*cn(0,-2.5,-3)) to.CFrame = to.CFrame*cn(0,0,30) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05)
  605. wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  606. c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Legz(true) Armz(true) caw = true Anim ="None"
  607. elseif k == "b" and Anim=="None" then
  608. Anim = "DeathWall" Armz(false) e() caw = false
  609. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  610. c2(hanw,spd,0,-0.1,-1.2,0,40,0,190) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15)
  611. c2(raw,spd*1.4,3,1,0.5,-0.5,-45,-25,0) c1(law,spd*1.4,3,-1,0.5,-0.5,-45,25,0) GlowMesh(false,"Sphere",t,v3(15,1,15),'Navy blue',to.CFrame*cn(0,-2.8,-5.5),0.1,1,0.03)
  612. wait(0.2) for i=0,300,60 do SpawnDeathBlock(to.CFrame*ca(0,rd(i),0)*cn(0,-2.8,-10),to.Position,1) wait() end
  613. wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  614. c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) caw = true Anim ="None"
  615. elseif k == "f" and Anim=="None" then
  616. Anim = "RapidKick" Legz(false)
  617. c1(tw,spd,3,0,-0.5,0,-90,0,90) local lo = {-1,-1.6} local ty = 0 ws(25)
  618. c1(tw,0.013,3,0,-0.5,0,-90,0,90+(360*5),function() ty=ty+1 local tz = 35 if lo[1] == -1 then lo = {-1.6,-1} else lo = {-1,-1.6} end
  619. c2(llw,1,3,-0.5,lo[1],0,rn(-tz,tz),0,rn(-tz,tz))
  620. c2(rlw,1,3,0.5,lo[2],0,rn(-tz,tz),0,rn(-tz,tz))
  621. local tst = ll if rn(1,2) == 1 then tst = rl end
  622. local das = pa(su,"","Block",1.5,2.5,1.5,false,true,0.1,0,"Magenta") qi({"SpecialMesh",das,MeshType="Sphere"})
  623. das.CFrame=tst.CFrame*cn(0,-4,0) fade(das,0.2)
  624. if ty%3== 0 then hu:MoveTo(to.CFrame*cn(0,0,-5).p,to) local rr = 2 GetRegion(to.CFrame*cn(0,0,-3).p-v3(rr,rr,rr),to.CFrame*cn(0,0,-3).p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.2,v.Torso) end) end
  625. if ty%6==0 then GlowMesh(false,Decs.Crown,t,v3(3,6,3),'Navy blue',to.CFrame*cn(0,0,3)*ca(rd(90),0,0),0.1,1,0.05) end
  626. end) ws(16)
  627. c2(llw,1,3,-0.5,-1,0,0,0,0) c2(rlw,1,3,0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,360*5) cleanweld(tw,"a1") Legz(true) Anim="None"
  628. end
  629. else
  630. if k == "q" then
  631.  
  632. end -- q end
  633. end -- bool end
  634. end -- func end
  635. local pla = pa(su,"","Block",7,1,7,true,true,1,0,"Magenta")
  636. function ButtonDown() if Anim~="None" then return end
  637. to.Velocity=v3(0,0,0) if hu.Jump then GlowMesh(false,"Sphere",t,v3(8,2,8),'Magenta',to.CFrame*cn(0,-2,0),0.1,1,0.05) GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Magenta',to.CFrame*cn(0,-1.5,0)*ca(rd(180),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,20,0)
  638. hu.Jump=false GlowMesh(false,"Sphere",t,v3(8,2,8),'Navy blue',to.CFrame*cn(0,-4,0),0.1,1,0.05)
  639. else GlowMesh(false,"Sphere",t,v3(8,10,2),'Navy blue',to.CFrame,0.1,1,0.05)
  640. GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Navy blue',to.CFrame*cn(0,0,1)*ca(rd(90),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,0,-12) GlowMesh(false,"Sphere",t,v3(8,10,2),'Magenta',to.CFrame*cn(0,0,1),0.1,1,0.05) end
  641. pla.CFrame= to.CFrame*cn(0,-3.4,0) local orpos = pla.Position repeat wait(0.5) GlowMesh(false,"Sphere",t,v3(14,1,14),'Navy blue',cn(orpos)*cn(0,0.5,0),0.1,1,0.02) until pla.Position~=orpos or (pla.Position-to.Position).magnitude>10
  642. to.Velocity=v3(0,0,0)
  643. end
  644. pl.Chatted:connect(function(ms) local m = ms:lower() if su.Parent == nil then return end
  645. if m=="tkon" then tk = true
  646. elseif m=="tkoff" then tk = false
  647. elseif m == "rake!" and Anim=="None" then Anim = "Special"
  648. for i=1,8 do FistBoom(to.CFrame*ca(0,rd((360/8)*i),0)*cn(0,3,-6),1.5,rn(d[1]*2,d[2]*2),15) end wait(2) Anim="None"
  649. elseif m == "aerial!" and Anim=="None" then Anim = "Special"
  650. for i=1,10 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd((360/10)*i),0)*cn(0,0,-2.5),1.5,1.5,8) end Anim = "None"
  651. elseif m == "blast!" and Anim=="None" then Anim = "Special"
  652. for i=1,10 do MatterBall(to.CFrame*ca(0,rd((360/10)*i),0)*cn(0,1.5,-2.5),6,5,30,1.5) end Anim = "None"
  653. elseif m:sub(1,2) == "s/" then q(function() loadstring(ms:sub(3))() end)
  654. end end)
  655. bin = it("HopperBin",bp) --bin = it("Tool") it("Part",bin).Name = "Handle"
  656. bin.Name = sn
  657. ---- TUT03LOL
  658. bin.Selected:connect(function(mouse2) mouse = mouse2
  659. mouse.KeyDown:connect(function(k) ky[k:lower()] = true
  660. Act(k:lower(),true) end)
  661. mouse.KeyUp:connect(function(k) ky[k:lower()] = false
  662. Act(k:lower(),false) end)
  663. mouse.Button1Down:connect(function() ButtonDown() end)
  664. end)
  665. ---- TUT04LOL
  666. bin.Deselected:connect(function()
  667. end)
  668. --bin.Parent = c
  669. fac = false local bgg = it('BodyGyro',to)
  670. ---- TUT05LOL
  671. q(function() while wait() do
  672. if caw then hu.WalkSpeed = wss else hu.WalkSpeed = 0 end
  673. if fac then bgg.maxTorque = v3(1/0,1/0,1/0) bgg.D = 50 bgg.cframe = cn(to.Position,v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)) else bgg.maxTorque = v3(0,0,0) end
  674. end end)
  675. end)
  676. script2 = coroutine.wrap(function()
  677. --Epic Scythe for Team Avaricious
  678. --By: TheLulz/brad1342 - Idc the real maker, but it's a nice script.
  679.  
  680. tool = Instance.new("HopperBin")
  681.  
  682. player = game.Players.TheLuIz --Replace this with your name.
  683.  
  684. char = player.Character
  685.  
  686. tool = Instance.new("HopperBin")
  687.  
  688. tool.Parent = player.Backpack
  689.  
  690. script.Parent = tool
  691.  
  692. tool.Name = "Wand"
  693.  
  694.  
  695.  
  696. spin = false
  697.  
  698.  
  699.  
  700. landc = "Really black"
  701.  
  702. firec = "Really black"
  703.  
  704. icec = "Really black"
  705.  
  706. windc = "Institutional white"
  707.  
  708. helthc = "Really black"
  709.  
  710. elec = "Really black"
  711.  
  712.  
  713.  
  714. norm = 45
  715.  
  716.  
  717.  
  718. handle = Instance.new("Part")
  719.  
  720. handle.Parent = game.Lighting
  721.  
  722. handle.Name = "Handle"
  723.  
  724. handle.FormFactor = "Symmetric"
  725.  
  726. handle.Size = Vector3.new(1,4,1)
  727.  
  728. handle.TopSurface = 0
  729.  
  730. handle.BottomSurface = 0
  731.  
  732. handle.BrickColor = BrickColor.new("Really black")
  733.  
  734. handle.Anchored = false
  735.  
  736. handle.Position = char["Right Arm"].Position
  737.  
  738. handle.CanCollide = false
  739.  
  740. handle.Locked = true
  741.  
  742. handle2 = Instance.new("Part")
  743.  
  744. handle2.Parent = game.Lighting
  745.  
  746. handle2.Name = "Handle2"
  747.  
  748. handle2.Shape = "Ball"
  749.  
  750. handle2.Size = Vector3.new(1,1,1)
  751.  
  752. handle2.TopSurface = 0
  753.  
  754. handle2.BottomSurface = 0
  755.  
  756. handle2.BrickColor = BrickColor.new("Really black")
  757.  
  758. handle2.Anchored = false
  759.  
  760. handle2.Position = char["Right Arm"].Position
  761.  
  762. handle2.Transparency = 0.1
  763.  
  764. handle2.CanCollide = false
  765.  
  766. handle2.Locked = true
  767.  
  768.  
  769.  
  770. handle3 = Instance.new("Part")
  771.  
  772. handle3.Parent = game.Lighting
  773.  
  774. handle3.Name = "Handle2"
  775.  
  776. handle3.Shape = "Ball"
  777.  
  778. handle3.Size = Vector3.new(1,1,1)
  779.  
  780. handle3.TopSurface = 0
  781.  
  782. handle3.BottomSurface = 0
  783.  
  784. handle3.BrickColor = BrickColor.new("Really black")
  785.  
  786. handle3.Anchored = false
  787.  
  788. handle3.Position = char["Right Arm"].Position
  789.  
  790. handle3.CanCollide = false
  791.  
  792. handle3.Locked = true
  793.  
  794. local m = Instance.new("CylinderMesh")
  795.  
  796. m.Parent = handle
  797.  
  798. m.Scale = Vector3.new(0.42,1,0.42)
  799.  
  800. local m2 = Instance.new("SpecialMesh")
  801.  
  802. m2.Parent = handle2
  803.  
  804. m2.MeshType = "Sphere"
  805.  
  806. m2.Scale = Vector3.new(0.8,0.8,0.8)
  807.  
  808. local m3 = Instance.new("SpecialMesh")
  809.  
  810. m3.Parent = handle3
  811.  
  812. m3.MeshType = "FileMesh"
  813.  
  814. m3.MeshId = "http://www.roblox.com/asset/?id=1033714"
  815.  
  816. m3.Scale = Vector3.new(0.4,0.85,0.4)
  817.  
  818. brick1 = Instance.new("Part")
  819.  
  820. brick1.Parent = char
  821.  
  822. brick1.formFactor = "Symmetric"
  823.  
  824. brick1.Size = Vector3.new(1,1,1)
  825.  
  826. brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
  827.  
  828. brick1.Shape = "Ball"
  829.  
  830. brick1.CanCollide = false
  831.  
  832. brick1.Transparency = 1
  833.  
  834. brick1.Locked = true
  835.  
  836. mesh1 = Instance.new("SpecialMesh")
  837.  
  838. mesh1.Parent = brick1
  839.  
  840. mesh1.MeshType = "Sphere"
  841.  
  842. mesh1.Scale = Vector3.new(1.4,1.4,1.4)
  843.  
  844. brick2 = Instance.new("Part")
  845.  
  846. brick2.Parent = game.Lighting
  847.  
  848. brick2.formFactor = "Symmetric"
  849.  
  850. brick2.Size = Vector3.new(1,1,1)
  851.  
  852. brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
  853.  
  854. brick2.Shape = "Ball"
  855.  
  856. brick2.CanCollide = false
  857.  
  858. brick2.Transparency = 1
  859.  
  860. brick2.BrickColor = handle2.BrickColor
  861.  
  862. brick2.Locked = true
  863.  
  864. mesh2 = Instance.new("SpecialMesh")
  865.  
  866. mesh2.Parent = brick2
  867.  
  868. mesh2.MeshType = "Sphere"
  869.  
  870. mesh2.Scale = Vector3.new(0.5,0.5,0.5)
  871.  
  872. brick3 = Instance.new("Part")
  873.  
  874. brick3.Parent = game.Lighting
  875.  
  876. brick3.formFactor = "Symmetric"
  877.  
  878. brick3.Size = Vector3.new(1,1,1)
  879.  
  880. brick3.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0)
  881.  
  882. brick3.Shape = "Ball"
  883.  
  884. brick3.CanCollide = false
  885.  
  886. brick3.Transparency = 1
  887.  
  888. brick3.BrickColor = handle2.BrickColor
  889.  
  890. brick3.Locked = true
  891.  
  892. mesh3 = Instance.new("SpecialMesh")
  893.  
  894. mesh3.Parent = brick3
  895.  
  896. mesh3.MeshType = "Sphere"
  897.  
  898. mesh3.Scale = Vector3.new(0.5,0.5,0.5)
  899.  
  900. wads = Instance.new("Weld")
  901.  
  902. wads.Parent = char.Torso
  903.  
  904. wads.Part0 = wads.Parent
  905.  
  906. wads.Part1 = brick1
  907.  
  908. wads.C1 = CFrame.new(-1.5,-0.5,0)
  909.  
  910. wads2 = Instance.new("Weld")
  911.  
  912. wads2.Parent = handle2
  913.  
  914. wads2.Part0 = wads2.Parent
  915.  
  916. wads2.Part1 = brick2
  917.  
  918. wads2.C1 = CFrame.new(1,0,0)
  919.  
  920. wads3 = Instance.new("Weld")
  921.  
  922. wads3.Parent = handle2
  923.  
  924. wads3.Part0 = wads2.Parent
  925.  
  926. wads3.Part1 = brick2
  927.  
  928. wads3.C1 = CFrame.new(-1,0,0)
  929.  
  930.  
  931.  
  932. wa = Instance.new("Weld")
  933.  
  934. wa.Parent = brick1
  935.  
  936. wa.Part0 = nil
  937.  
  938. wa.Part1 = nil
  939.  
  940.  
  941.  
  942. weld = Instance.new("Weld")
  943.  
  944.  
  945.  
  946. toha = Instance.new("Weld")
  947.  
  948. toha.Parent = char.Torso
  949.  
  950. toha.Part0 = nil
  951.  
  952. toha.Part1 = nil
  953.  
  954. toha.C1 = CFrame.fromEulerAnglesXYZ(0,0,-2.5) * CFrame.new(0,0,-0.7)
  955.  
  956.  
  957.  
  958. original = CFrame.fromEulerAnglesXYZ(-1.55,0,0) * CFrame.new(0,0,0.6)
  959.  
  960. weporigin = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5)
  961.  
  962.  
  963.  
  964. myhum = char.Humanoid
  965.  
  966. myhum.WalkSpeed = norm
  967.  
  968.  
  969.  
  970. enabled = false
  971.  
  972. hol = false
  973.  
  974.  
  975.  
  976. function select(mouse, key)
  977.  
  978. wa.Part0 = wa.Parent
  979.  
  980. wa.Part1 = char["Right Arm"]
  981.  
  982. wa.C1 = original
  983.  
  984. weld.Parent = char["Right Arm"]
  985.  
  986. weld.Part0 = nil
  987.  
  988. weld.Part1 = nil
  989.  
  990. weld.C1 = weporigin
  991.  
  992. handle.Parent = char
  993.  
  994. handle2.Parent = char
  995.  
  996. handle3.Parent = char
  997.  
  998. for i = 1, 8 do
  999.  
  1000. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
  1001.  
  1002. wait()
  1003.  
  1004. end
  1005.  
  1006. for i = 1, 4 do
  1007.  
  1008. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0)
  1009.  
  1010. wait()
  1011.  
  1012. end
  1013.  
  1014. toha.Part0 = nil
  1015.  
  1016. toha.Part1 = nil
  1017.  
  1018. weld.Part0 = weld.Parent
  1019.  
  1020. weld.Part1 = handle
  1021.  
  1022. for i = 1, 4 do
  1023.  
  1024. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0)
  1025.  
  1026. wait()
  1027.  
  1028. end
  1029.  
  1030. for i = 1, 8 do
  1031.  
  1032. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.35,0,0)
  1033.  
  1034. wait()
  1035.  
  1036. end
  1037.  
  1038. wa.C1 = original
  1039.  
  1040. spin = true
  1041.  
  1042. brick2.Transparency = 0.3
  1043.  
  1044. brick2.Parent = char
  1045.  
  1046. brick3.Transparency = 0.3
  1047.  
  1048. brick3.Parent = char
  1049.  
  1050. weld2 = Instance.new("Weld")
  1051.  
  1052. weld2.Parent = handle
  1053.  
  1054. weld2.Part0 = weld2.Parent
  1055.  
  1056. weld2.Part1 = handle2
  1057.  
  1058. weld2.C1 = CFrame.new(0, 0, 2.1)
  1059.  
  1060. weld3 = Instance.new("Weld")
  1061.  
  1062. weld3.Parent = handle
  1063.  
  1064. weld3.Part0 = weld3.Parent
  1065.  
  1066. weld3.Part1 = handle3
  1067.  
  1068. weld3.C1 = CFrame.new(0, 0, 1.4)
  1069.  
  1070. weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5)
  1071.  
  1072. weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, -2.1, 0)
  1073.  
  1074. weld3.C1 = CFrame.fromEulerAnglesXYZ(3.2,0,0) * CFrame.new(0, -1.5, 0)
  1075.  
  1076. coroutine.resume(coroutine.create(function()
  1077.  
  1078. while spin == true do
  1079.  
  1080. for i=1, 20 do
  1081.  
  1082. wait()
  1083.  
  1084. handle2.Transparency = handle2.Transparency + 0.025
  1085.  
  1086. end
  1087.  
  1088. for i=1, 20 do
  1089.  
  1090. wait()
  1091.  
  1092. handle2.Transparency = handle2.Transparency - 0.025
  1093.  
  1094. end
  1095.  
  1096. end
  1097.  
  1098. end))
  1099.  
  1100. coroutine.resume(coroutine.create(function()
  1101.  
  1102. while spin == true do
  1103.  
  1104. wait()
  1105.  
  1106. wads2.C1 = wads2.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0)
  1107.  
  1108. wads3.C1 = wads3.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0)
  1109.  
  1110. local fade = brick2:clone()
  1111.  
  1112. fade.Parent = char
  1113.  
  1114. fade.CFrame = brick2.CFrame
  1115.  
  1116. local weld = wads2:clone()
  1117.  
  1118. weld.Parent = handle2
  1119.  
  1120. weld.Part0 = weld.Parent
  1121.  
  1122. weld.Part1 = fade
  1123.  
  1124. local fade2 = brick3:clone()
  1125.  
  1126. fade2.Parent = char
  1127.  
  1128. fade2.CFrame = brick3.CFrame
  1129.  
  1130. local weld2 = wads3:clone()
  1131.  
  1132. weld2.Parent = handle2
  1133.  
  1134. weld2.Part0 = weld2.Parent
  1135.  
  1136. weld2.Part1 = fade2
  1137.  
  1138. coroutine.resume(coroutine.create(function()
  1139.  
  1140. for i=1, 8 do
  1141.  
  1142. wait()
  1143.  
  1144. fade.Transparency = fade.Transparency + 0.12
  1145.  
  1146. fade2.Transparency = fade2.Transparency + 0.12
  1147.  
  1148. end
  1149.  
  1150. fade:remove()
  1151.  
  1152. fade2:remove()
  1153.  
  1154. end))
  1155.  
  1156. end
  1157.  
  1158. end))
  1159.  
  1160. enabled = false
  1161.  
  1162. mouse.KeyDown:connect(function(key)
  1163.  
  1164. key = key:lower()
  1165.  
  1166. if (key == "k") then
  1167.  
  1168. if enabled == true then return end
  1169.  
  1170. enabled = true
  1171.  
  1172. hol = true
  1173.  
  1174. for i=1, 6 do
  1175.  
  1176. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,0.1,0)
  1177.  
  1178. wait()
  1179.  
  1180. end
  1181.  
  1182. handle2.BrickColor = BrickColor.new(landc)
  1183.  
  1184. brick2.BrickColor = handle2.BrickColor
  1185.  
  1186. brick3.BrickColor = handle2.BrickColor
  1187.  
  1188. while hol == true do
  1189.  
  1190. wait(0.05)
  1191.  
  1192. local ki = Instance.new("Part")
  1193.  
  1194. ki.Parent = workspace
  1195.  
  1196. ki.Name = "Landmon"
  1197.  
  1198. ki.Size = Vector3.new(1,1,1)
  1199.  
  1200. ki.BrickColor = handle2.BrickColor
  1201.  
  1202. ki.TopSurface = 0
  1203.  
  1204. ki.BottomSurface = 0
  1205.  
  1206. ki.CanCollide = false
  1207.  
  1208. ki.Anchored = true
  1209.  
  1210. ki.CFrame = CFrame.new(mouse.Hit.p)
  1211.  
  1212. ki.CFrame = ki.CFrame * CFrame.new(0, -4, 0)
  1213.  
  1214. local mef = Instance.new("SpecialMesh")
  1215.  
  1216. mef.Parent = ki
  1217.  
  1218. mef.MeshType = "Sphere"
  1219.  
  1220. mef.Scale = Vector3.new(9,16,9)
  1221.  
  1222. coroutine.resume(coroutine.create(function()
  1223.  
  1224. for i=1, 5 do
  1225.  
  1226. wait()
  1227.  
  1228. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.12,0)
  1229.  
  1230. end
  1231.  
  1232. for i=1, 5 do
  1233.  
  1234. wait()
  1235.  
  1236. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.12,0)
  1237.  
  1238. end
  1239.  
  1240. end))
  1241.  
  1242. coroutine.resume(coroutine.create(function()
  1243.  
  1244. for i=1, 25 do
  1245.  
  1246. wait()
  1247.  
  1248. ki.CFrame = ki.CFrame * CFrame.new(0, 0.3, 0)
  1249.  
  1250. end
  1251.  
  1252. loo = ki.CFrame
  1253.  
  1254. ki.CanCollide = true
  1255.  
  1256. mef.Scale = Vector3.new(1,1,1)
  1257.  
  1258. ki.Size = Vector3.new(9,16,9)
  1259.  
  1260. ki.CFrame = loo
  1261.  
  1262. wait(7)
  1263.  
  1264. for i=1, 20 do
  1265.  
  1266. wait()
  1267.  
  1268. ki.Transparency = ki.Transparency + 0.05
  1269.  
  1270. end
  1271.  
  1272. ki:remove()
  1273.  
  1274. end))
  1275.  
  1276. end
  1277.  
  1278. elseif (key == "f") then
  1279.  
  1280. if enabled == true then return end
  1281.  
  1282. enabled = true
  1283.  
  1284. pof = mouse.Hit.p
  1285.  
  1286. local part = Instance.new("Part")
  1287.  
  1288. local fire = Instance.new("Fire")
  1289.  
  1290. fire.Parent = part
  1291.  
  1292. fire.Heat = 30
  1293.  
  1294. fire.Size = 40
  1295.  
  1296. local smoke = Instance.new("Smoke")
  1297.  
  1298. smoke.Parent = part
  1299.  
  1300. smoke.RiseVelocity = 2
  1301.  
  1302. smoke.Size = 20
  1303.  
  1304. smoke.Color = Color3.new(0,0,0)
  1305.  
  1306. smoke.Opacity = 1
  1307.  
  1308. local par = Instance.new("Part")
  1309.  
  1310. par.Parent = workspace
  1311.  
  1312. par.Size = Vector3.new(9,1,1)
  1313.  
  1314. par.Transparency = 0
  1315.  
  1316. par.Anchored = true
  1317.  
  1318. par.TopSurface = 0
  1319.  
  1320. par.BottomSurface = 0
  1321.  
  1322. par.BrickColor = BrickColor.new(firec)
  1323.  
  1324. par.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0)
  1325.  
  1326. par.CFrame = par.CFrame * CFrame.Angles(0,0.8,0)
  1327.  
  1328. par.CanCollide = false
  1329.  
  1330. local mes = Instance.new("SpecialMesh")
  1331.  
  1332. mes.Parent = par
  1333.  
  1334. mes.MeshType = "Brick"
  1335.  
  1336. mes.Scale = Vector3.new(1,1,1)
  1337.  
  1338. local pa = par:clone()
  1339.  
  1340. pa.Parent = workspace
  1341.  
  1342. pa.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0)
  1343.  
  1344. pa.CFrame = pa.CFrame * CFrame.Angles(0,-0.8,0)
  1345.  
  1346. handle2.BrickColor = BrickColor.new(firec)
  1347.  
  1348. brick2.BrickColor = handle2.BrickColor
  1349.  
  1350. brick3.BrickColor = handle2.BrickColor
  1351.  
  1352. for i=1, 10 do
  1353.  
  1354. wait(0.03)
  1355.  
  1356. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0.05,0)
  1357.  
  1358. end
  1359.  
  1360. for i=1, 4 do
  1361.  
  1362. for i=1, 3 do
  1363.  
  1364. wait(0.01)
  1365.  
  1366. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.05,0.1)
  1367.  
  1368. end
  1369.  
  1370. for i=1, 3 do
  1371.  
  1372. wait(0.01)
  1373.  
  1374. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.03,0.05,-0.1)
  1375.  
  1376. end
  1377.  
  1378. end
  1379.  
  1380. for i=1, 7 do
  1381.  
  1382. wait(0.01)
  1383.  
  1384. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.1,-0.1)
  1385.  
  1386. end
  1387.  
  1388. wait(0.6)
  1389.  
  1390. for i=1, 10 do
  1391.  
  1392. wait(0.02)
  1393.  
  1394. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,-0.05,0.3)
  1395.  
  1396. par.Transparency = par.Transparency + 0.1
  1397.  
  1398. pa.Transparency = pa.Transparency + 0.1
  1399.  
  1400. mes.Scale = mes.Scale + Vector3.new(0.1,0,0.05)
  1401.  
  1402. pa.Mesh.Scale = pa.Mesh.Scale + Vector3.new(0.1,0,0.05)
  1403.  
  1404. end
  1405.  
  1406. wait(0.1)
  1407.  
  1408. pa:remove()
  1409.  
  1410. par:remove()
  1411.  
  1412. part.Parent = workspace
  1413.  
  1414. part.Size = Vector3.new(3,3,3)
  1415.  
  1416. part.Anchored = true
  1417.  
  1418. part.CFrame = CFrame.new(pof)
  1419.  
  1420. part.CFrame = part.CFrame * CFrame.Angles(1.2,0,0)
  1421.  
  1422. part.Transparency = 1
  1423.  
  1424. coroutine.resume(coroutine.create(function()
  1425.  
  1426. for i=1, 100 do
  1427.  
  1428. wait()
  1429.  
  1430. part.CFrame = part.CFrame * CFrame.Angles(0,0,0.4)
  1431.  
  1432. end
  1433.  
  1434. end))
  1435.  
  1436. local explode = Instance.new("Explosion")
  1437.  
  1438. explode.Parent = char
  1439.  
  1440. explode.BlastRadius = 11
  1441.  
  1442. explode.BlastPressure = 400000
  1443.  
  1444. explode.Position = part.Position
  1445.  
  1446. explode.archivable = false
  1447.  
  1448. wait(0.3)
  1449.  
  1450. wa.C1 = original
  1451.  
  1452. wait(0.7)
  1453.  
  1454. fire.Enabled = false
  1455.  
  1456. smoke.Enabled = false
  1457.  
  1458. wait(0.2)
  1459.  
  1460. part:remove()
  1461.  
  1462. wait(1)
  1463.  
  1464. enabled = false
  1465.  
  1466. elseif (key == "q") then
  1467.  
  1468. if enabled == true then return end
  1469.  
  1470. enabled = true
  1471.  
  1472. handle2.BrickColor = BrickColor.new(windc)
  1473.  
  1474. brick2.BrickColor = handle2.BrickColor
  1475.  
  1476. brick3.BrickColor = handle2.BrickColor
  1477.  
  1478. for i=1, 8 do
  1479.  
  1480. wait(0.01)
  1481.  
  1482. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.18)
  1483.  
  1484. end
  1485.  
  1486. for i=1, 2 do
  1487.  
  1488. wait(0.01)
  1489.  
  1490. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.15,0)
  1491.  
  1492. end
  1493.  
  1494. wait(0.3)
  1495.  
  1496. for i=1, 2 do
  1497.  
  1498. wait(0.01)
  1499.  
  1500. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0)
  1501.  
  1502. end
  1503.  
  1504. local p = Instance.new("Part")
  1505.  
  1506. p.Parent = workspace
  1507.  
  1508. p.Name = "Sword"
  1509.  
  1510. p.Size = Vector3.new(1,4,1)
  1511.  
  1512. p.BottomSurface = 0
  1513.  
  1514. p.TopSurface = 0
  1515.  
  1516. p.Anchored = false
  1517.  
  1518. p.CanCollide = false
  1519.  
  1520. p.CFrame = handle.CFrame
  1521.  
  1522. p.CFrame = p.CFrame * CFrame.Angles(0,0,1.55)
  1523.  
  1524. p:BreakJoints()
  1525.  
  1526. local mt = Instance.new("SpecialMesh")
  1527.  
  1528. mt.Parent = p
  1529.  
  1530. mt.MeshType = "FileMesh"
  1531.  
  1532. mt.MeshId = "http://www.roblox.com/asset/?id=12768042"
  1533.  
  1534. mt.TextureId = "http://www.roblox.com/asset/?id=21262906"
  1535.  
  1536. local bv = Instance.new("BodyVelocity")
  1537.  
  1538. bv.Parent = p
  1539.  
  1540. bv.velocity = char.Torso.CFrame.lookVector * 45
  1541.  
  1542. local bva = Instance.new("BodyAngularVelocity")
  1543.  
  1544. bva.Parent = p
  1545.  
  1546. bva.angularvelocity = Vector3.new(0,14,0)
  1547.  
  1548. p.Touched:connect(function(hit)
  1549.  
  1550. if hit.Parent.Name == player.Name then return end
  1551.  
  1552. local hum = hit.Parent:findFirstChild("Humanoid")
  1553.  
  1554. if hum ~= nil then
  1555.  
  1556. local hed = hit.Parent:findFirstChild("Head")
  1557.  
  1558. if hed ~= nil then
  1559.  
  1560. for i=1, 5 do
  1561.  
  1562. wait()
  1563.  
  1564. hed.Parent.Torso.Neck.C1 = hed.Parent.Torso.Neck.C1 * CFrame.new(0, 0, -0.9)
  1565.  
  1566. end
  1567.  
  1568. hum.Health = 0
  1569.  
  1570. wait(0.05)
  1571.  
  1572. hed.Velocity = Vector3.new(math.random(-30,30),40,math.random(-30,30))
  1573.  
  1574. hed.RotVelocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25))
  1575.  
  1576. end
  1577.  
  1578. hum.Health = 0
  1579.  
  1580. end
  1581.  
  1582. end)
  1583.  
  1584. local spi = true
  1585.  
  1586. coroutine.resume(coroutine.create(function()
  1587.  
  1588. while spi == true do
  1589.  
  1590. local fad = p:clone()
  1591.  
  1592. fad.Parent = workspace
  1593.  
  1594. fad.BrickColor = BrickColor.new(windc)
  1595.  
  1596. fad.Transparency = 0.2
  1597.  
  1598. fad.Mesh.TextureId = "Clear"
  1599.  
  1600. fad.Anchored = true
  1601.  
  1602. coroutine.resume(coroutine.create(function()
  1603.  
  1604. for i=1, 8 do
  1605.  
  1606. wait()
  1607.  
  1608. fad.Transparency = fad.Transparency + 0.1
  1609.  
  1610. end
  1611.  
  1612. fad:remove()
  1613.  
  1614. end))
  1615.  
  1616. wait()
  1617.  
  1618. end
  1619.  
  1620. end))
  1621.  
  1622. for i=1, 4 do
  1623.  
  1624. wait(0.01)
  1625.  
  1626. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0)
  1627.  
  1628. end
  1629.  
  1630. wait(0.3)
  1631.  
  1632. for i=1, 7 do
  1633.  
  1634. wait(0.01)
  1635.  
  1636. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0.3)
  1637.  
  1638. end
  1639.  
  1640. wa.C1 = original
  1641.  
  1642. wait(0.3)
  1643.  
  1644. enabled = false
  1645.  
  1646. wait(1.2)
  1647.  
  1648. spi = false
  1649.  
  1650. wait()
  1651.  
  1652. p:remove()
  1653.  
  1654. elseif (key == "e") then
  1655.  
  1656. if enabled == true then return end
  1657.  
  1658. enabled = true
  1659.  
  1660. myhum.WalkSpeed = 0
  1661.  
  1662. handle2.BrickColor = BrickColor.new(helthc)
  1663.  
  1664. brick2.BrickColor = handle2.BrickColor
  1665.  
  1666. brick3.BrickColor = handle2.BrickColor
  1667.  
  1668. hol = true
  1669.  
  1670. for i=1, 6 do
  1671.  
  1672. wait(0.01)
  1673.  
  1674. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.13,0,0)
  1675.  
  1676. weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.1)
  1677.  
  1678. end
  1679.  
  1680. wait(0.5)
  1681.  
  1682. for i=1, 3 do
  1683.  
  1684. wait(0.01)
  1685.  
  1686. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.4,0,0)
  1687.  
  1688. weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.23)
  1689.  
  1690. end
  1691.  
  1692. local pf = Instance.new("Part")
  1693.  
  1694. pf.Parent = workspace
  1695.  
  1696. pf.Name = "Healthbump"
  1697.  
  1698. pf.Size = Vector3.new(7,1,7)
  1699.  
  1700. pf.BottomSurface = 0
  1701.  
  1702. pf.TopSurface = 0
  1703.  
  1704. pf.Anchored = true
  1705.  
  1706. pf.CanCollide = false
  1707.  
  1708. pf.CFrame = char.Torso.CFrame * CFrame.new(0,-2.8, 0)
  1709.  
  1710. pf.Transparency = 0.3
  1711.  
  1712. pf.BrickColor = handle2.BrickColor
  1713.  
  1714. local meg = Instance.new("CylinderMesh")
  1715.  
  1716. meg.Parent = pf
  1717.  
  1718. meg.Scale = Vector3.new(0.6,0.8,0.6)
  1719.  
  1720. hecols = {"Bright green", "Lime green", "Dark green", "Camo"}
  1721.  
  1722. coroutine.resume(coroutine.create(function()
  1723.  
  1724. for i=1, 50 do
  1725.  
  1726. wait()
  1727.  
  1728. pf.Transparency = pf.Transparency + 0.02
  1729.  
  1730. meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045)
  1731.  
  1732. end
  1733.  
  1734. end))
  1735.  
  1736. while hol == true do
  1737.  
  1738. wait(0)
  1739.  
  1740. myhum.Health = myhum.Health + 0.5
  1741.  
  1742. local chanc = math.random(1,20)
  1743.  
  1744. if chanc == 8 then
  1745.  
  1746. coroutine.resume(coroutine.create(function()
  1747.  
  1748. pf.Transparency = 0.3
  1749.  
  1750. meg.Scale = Vector3.new(0.6,0.8,0.6)
  1751.  
  1752. for i=1, 50 do
  1753.  
  1754. wait()
  1755.  
  1756. pf.Transparency = pf.Transparency + 0.02
  1757.  
  1758. meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045)
  1759.  
  1760. end
  1761.  
  1762. end))
  1763.  
  1764. end
  1765.  
  1766. local hp = Instance.new("Part")
  1767.  
  1768. hp.Parent = workspace
  1769.  
  1770. hp.formFactor = "Symmetric"
  1771.  
  1772. local randsiz = math.random(1,2)
  1773.  
  1774. local col = math.random(1,4)
  1775.  
  1776. hp.Size = Vector3.new(randsiz,randsiz,randsiz)
  1777.  
  1778. hp.BrickColor = BrickColor.new(hecols[col])
  1779.  
  1780. hp.TopSurface = 0
  1781.  
  1782. hp.BottomSurface = 0
  1783.  
  1784. hp.Transparency = 0.1
  1785.  
  1786. hp.CFrame = char.Torso.CFrame * CFrame.new(math.random(-5,5),-3,math.random(-5,5))
  1787.  
  1788. hp.CFrame = hp.CFrame * CFrame.Angles(math.random(),math.random(),math.random())
  1789.  
  1790. hp.CanCollide = false
  1791.  
  1792. hp.Anchored = false
  1793.  
  1794. hp:BreakJoints()
  1795.  
  1796. local mf = Instance.new("SpecialMesh")
  1797.  
  1798. mf.MeshType = "Brick"
  1799.  
  1800. mf.Parent = hp
  1801.  
  1802. mf.Scale = Vector3.new(0.65,0.65,0.65)
  1803.  
  1804. local bv = Instance.new("BodyVelocity")
  1805.  
  1806. bv.Parent = hp
  1807.  
  1808. bv.velocity = Vector3.new(0,10,0)
  1809.  
  1810. coroutine.resume(coroutine.create(function()
  1811.  
  1812. wait(0.9)
  1813.  
  1814. for i=1, 9 do
  1815.  
  1816. hp.Transparency = hp.Transparency + 0.1
  1817.  
  1818. wait()
  1819.  
  1820. end
  1821.  
  1822. hp:remove()
  1823.  
  1824. end))
  1825.  
  1826. end
  1827.  
  1828. elseif (key == "r") then
  1829.  
  1830. if enabled == true then return end
  1831.  
  1832. enabled = true
  1833.  
  1834. myhum.WalkSpeed = 0
  1835.  
  1836. handle2.BrickColor = BrickColor.new(elec)
  1837.  
  1838. brick2.BrickColor = handle2.BrickColor
  1839.  
  1840. brick3.BrickColor = handle2.BrickColor
  1841.  
  1842. cols = {"Neon orange", "New Yeller", "Bright yellow", "Bright orange"}
  1843.  
  1844. for i=1, 6 do
  1845.  
  1846. wait(0.01)
  1847.  
  1848. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.11,0,0)
  1849.  
  1850. end
  1851.  
  1852. wait(0.35)
  1853.  
  1854. tab = {}
  1855.  
  1856. for i=1, 50 do
  1857.  
  1858. for i=1, 20 do
  1859.  
  1860. local a = Instance.new("Part")
  1861.  
  1862. a.Parent = workspace
  1863.  
  1864. a.formFactor = "Symmetric"
  1865.  
  1866. a.Size = Vector3.new(4,1,1)
  1867.  
  1868. a.TopSurface = 0
  1869.  
  1870. a.BottomSurface = 0
  1871.  
  1872. local numb = math.random(1,4)
  1873.  
  1874. a.BrickColor = BrickColor.new(cols[numb])
  1875.  
  1876. a.Anchored = true
  1877.  
  1878. a.CanCollide = false
  1879.  
  1880. a.Transparency = 0.3
  1881.  
  1882. local mo = Instance.new("SpecialMesh")
  1883.  
  1884. mo.Parent = a
  1885.  
  1886. mo.MeshType = "Brick"
  1887.  
  1888. mo.Scale = Vector3.new(1,0.2,0.2)
  1889.  
  1890. a.CFrame = handle2.CFrame
  1891.  
  1892. a.CFrame = a.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(2,0,0)
  1893.  
  1894. table.insert(tab, a)
  1895.  
  1896. end
  1897.  
  1898. wait()
  1899.  
  1900. for _, v in pairs(tab) do
  1901.  
  1902. v:remove()
  1903.  
  1904. end
  1905.  
  1906. end
  1907.  
  1908. for i=1, 7 do
  1909.  
  1910. wait(0.01)
  1911.  
  1912. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.17,0.1,0)
  1913.  
  1914. end
  1915.  
  1916. coroutine.resume(coroutine.create(function()
  1917.  
  1918. for i=1, 10 do
  1919.  
  1920. wait(0.2)
  1921.  
  1922. local h = Instance.new("Part")
  1923.  
  1924. h.Parent = workspace
  1925.  
  1926. h.Shape = "Ball"
  1927.  
  1928. h.Size = Vector3.new(3,3,3)
  1929.  
  1930. h.TopSurface = 0
  1931.  
  1932. h.BottomSurface = 0
  1933.  
  1934. local numb = math.random(1,4)
  1935.  
  1936. h.BrickColor = BrickColor.new(cols[numb])
  1937.  
  1938. h.Anchored = true
  1939.  
  1940. h.CanCollide = false
  1941.  
  1942. h.Transparency = 0.5
  1943.  
  1944. h.CFrame = handle2.CFrame
  1945.  
  1946. local function magn(hif)
  1947.  
  1948. if hif.Parent.Name == player.Name then return end
  1949.  
  1950. local dist = (char.Torso.Position - hif.Position).magnitude
  1951.  
  1952. if dist >= 10 then
  1953.  
  1954. print(dist)
  1955.  
  1956. local hum = hif.Parent:findFirstChild("Humanoid")
  1957.  
  1958. if hum ~= nil then
  1959.  
  1960. hum.Health = 0
  1961.  
  1962. end
  1963.  
  1964. end
  1965.  
  1966. end
  1967.  
  1968. coroutine.resume(coroutine.create(function()
  1969.  
  1970. for i=1, 30 do
  1971.  
  1972. wait()
  1973.  
  1974. magn(char.Torso)
  1975.  
  1976. end
  1977.  
  1978. end))
  1979.  
  1980. coroutine.resume(coroutine.create(function()
  1981.  
  1982. for i=1, 30 do
  1983.  
  1984. wait(0.04)
  1985.  
  1986. h.Size = h.Size + Vector3.new(2,2,2)
  1987.  
  1988. h.Transparency = h.Transparency + 0.023
  1989.  
  1990. h.CFrame = handle2.CFrame
  1991.  
  1992. end
  1993.  
  1994. h:remove()
  1995.  
  1996. end))
  1997.  
  1998. end
  1999.  
  2000. end))
  2001.  
  2002. for i=1, 19 do
  2003.  
  2004. for i=1, 30 do
  2005.  
  2006. local f = Instance.new("Part")
  2007.  
  2008. f.Parent = workspace
  2009.  
  2010. f.formFactor = "Symmetric"
  2011.  
  2012. f.Size = Vector3.new(25,1,1)
  2013.  
  2014. f.TopSurface = 0
  2015.  
  2016. f.BottomSurface = 0
  2017.  
  2018. local numb = math.random(1,4)
  2019.  
  2020. f.BrickColor = BrickColor.new(cols[numb])
  2021.  
  2022. f.Anchored = true
  2023.  
  2024. f.CanCollide = false
  2025.  
  2026. f.Transparency = 0.3
  2027.  
  2028. local mo = Instance.new("SpecialMesh")
  2029.  
  2030. mo.Parent = f
  2031.  
  2032. mo.MeshType = "Brick"
  2033.  
  2034. mo.Scale = Vector3.new(1,math.random(0.8,1.7),math.random(0.8,1.7))
  2035.  
  2036. f.CFrame = handle2.CFrame
  2037.  
  2038. f.CFrame = f.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(12.5,0,0)
  2039.  
  2040. table.insert(tab, f)
  2041.  
  2042. end
  2043.  
  2044. wait(0.1)
  2045.  
  2046. for _, v in pairs(tab) do
  2047.  
  2048. v:remove()
  2049.  
  2050. end
  2051.  
  2052. end
  2053.  
  2054. myhum.WalkSpeed = norm
  2055.  
  2056. enabled = false
  2057.  
  2058. end
  2059.  
  2060. end)
  2061.  
  2062. mouse.KeyUp:connect(function(key)
  2063.  
  2064. key = key:lower()
  2065.  
  2066. if (key == "k") then
  2067.  
  2068. hol = false
  2069.  
  2070. for i=1, 6 do
  2071.  
  2072. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.1,0)
  2073.  
  2074. wait()
  2075.  
  2076. end
  2077.  
  2078. wa.C1 = original
  2079.  
  2080. enabled = false
  2081.  
  2082. wait(0.3)
  2083.  
  2084. wa.C1 = original
  2085.  
  2086. elseif (key == "e") then
  2087.  
  2088. hol = false
  2089.  
  2090. for i=1, 6 do
  2091.  
  2092. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.02,0)
  2093.  
  2094. weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.24)
  2095.  
  2096. wait()
  2097.  
  2098. end
  2099.  
  2100. myhum.WalkSpeed = norm
  2101.  
  2102. for i=1, 5 do
  2103.  
  2104. wait(0.15)
  2105.  
  2106. wa.C1 = original
  2107.  
  2108. weld.C1 = weporigin
  2109.  
  2110. end
  2111.  
  2112. enabled = false
  2113.  
  2114. end
  2115.  
  2116. end)
  2117.  
  2118. mouse.Button1Down:connect(function()
  2119.  
  2120. e = char.Torso
  2121.  
  2122. wait(0.2)
  2123.  
  2124. e.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,2.5,0)
  2125.  
  2126. end)
  2127.  
  2128. end
  2129.  
  2130.  
  2131.  
  2132. function deselect()
  2133.  
  2134. spin = false
  2135.  
  2136. for i = 1, 8 do
  2137.  
  2138. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
  2139.  
  2140. wait()
  2141.  
  2142. end
  2143.  
  2144. for i = 1, 4 do
  2145.  
  2146. wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0)
  2147.  
  2148. wait()
  2149.  
  2150. end
  2151.  
  2152. toha.Part0 = toha.Parent
  2153.  
  2154. toha.Part1 = handle
  2155.  
  2156. weld.Part0 = nil
  2157.  
  2158. weld.Part1 = nil
  2159.  
  2160. wait()
  2161.  
  2162. wa.Part0 = nil
  2163.  
  2164. wa.Part1 = nil
  2165.  
  2166. end
  2167.  
  2168.  
  2169.  
  2170.  
  2171.  
  2172. script.Parent.Selected:connect(select)
  2173.  
  2174. script.Parent.Deselected:connect(deselect)
  2175. end)
  2176. script3 = coroutine.wrap(function()
  2177. Bp = game.Players.LocalPlayer.Backpack
  2178. jun = Bp.Parent
  2179. local o = 0
  2180.  
  2181. BlastRing = Instance.new("Part")
  2182. BlastRing.Parent = game.Lighting
  2183. BlastRing.Name = "BlastRing"
  2184. BlastRing.formFactor = "Symmetric"
  2185. BlastRing.Size = Vector3.new(0, 0, 0)
  2186. BlastRing.CanCollide = false
  2187. BlastRing.TopSurface = "Smooth"
  2188. BlastRing.BottomSurface = "Smooth"
  2189. BlastRing.BrickColor = BrickColor.new("Really red")
  2190. BlastRing.Reflectance = 0
  2191. BlastRing.Anchored = true
  2192. Mesh2 = Instance.new("SpecialMesh")
  2193. Mesh2.Parent = BlastRing
  2194. Mesh2.MeshType = "FileMesh"
  2195. Mesh2.MeshId = "http://www.roblox.com/Asset/?id=9982590"
  2196. Mesh2.Scale = Vector3.new(1, 1, 1)
  2197.  
  2198. ExsplosionRing = Instance.new("Part")
  2199. ExsplosionRing.Parent = game.Lighting
  2200. ExsplosionRing.Name = "Explosion Ring"
  2201. ExsplosionRing.formFactor = "Symmetric"
  2202. ExsplosionRing.Size = Vector3.new(0, 0, 0)
  2203. ExsplosionRing.CanCollide = false
  2204. ExsplosionRing.TopSurface = "Smooth"
  2205. ExsplosionRing.BottomSurface = "Smooth"
  2206. ExsplosionRing.BrickColor = BrickColor.new("Black")
  2207. ExsplosionRing.Transparency = 0.3
  2208. ExsplosionRing.Reflectance = 0
  2209. ExsplosionRing.Anchored = true
  2210. Mesh3 = Instance.new("SpecialMesh")
  2211. Mesh3.Parent = ExsplosionRing
  2212. Mesh3.MeshType = "FileMesh"
  2213. Mesh3.MeshId = "http://www.roblox.com/Asset/?id=20329976"
  2214. Mesh3.Scale = Vector3.new(1, 1, 1)
  2215. Mesh3.Offset = Vector3.new(0,-2,0)
  2216.  
  2217.  
  2218. jun.Character.Humanoid.WalkSpeed = 0
  2219.  
  2220. blastring2 = BlastRing:clone()
  2221. blastring2.Parent = jun.Character
  2222. blastring2.Position = jun.Character.Torso.Position
  2223. blastring2.BrickColor = BrickColor.new("Really red")
  2224. blastring2.Transparency = 0.5
  2225. blastring2.Reflectance = 0
  2226.  
  2227. mk = Instance.new("Sound",blastring2)
  2228. mk.Volume = 1
  2229. mk.SoundId = "http://www.roblox.com/Asset?ID=211422742"
  2230. mk:Play()
  2231.  
  2232. c = Instance.new("Sound",blastring2)
  2233. c.Volume = 1
  2234. c.SoundId = "http://www.roblox.com/Asset?ID=244578827"
  2235. c:Play()
  2236.  
  2237. for i = 1, 50 do
  2238. wait(0.03)
  2239. blastring2.Mesh.Scale = blastring2.Mesh.Scale + Vector3.new(0.1, 0.1, 0.1)
  2240. blastring2.Transparency = blastring2.Transparency + 0.01
  2241. end
  2242.  
  2243. blastring3 = ExsplosionRing:clone()
  2244. blastring3.Parent = jun.Character
  2245. blastring3.Position = jun.Character.Torso.Position
  2246. blastring3.BrickColor = BrickColor.new("Black")
  2247. blastring3.Transparency = 0.3
  2248. blastring3.Reflectance = 0
  2249.  
  2250. p = Instance.new("Sound",blastring3)
  2251. p.Volume = 1
  2252. p.SoundId = "http://www.roblox.com/Asset?ID=180120107"
  2253.  
  2254. for i = 1, 50 do
  2255. wait(0.03)
  2256. blastring3.Mesh.Scale = blastring3.Mesh.Scale + Vector3.new(0.1, 0.1, 0.1)
  2257. blastring3.Transparency = blastring3.Transparency + 0.01
  2258. end
  2259. c:Stop()
  2260. wait(.5)
  2261. mk:Stop()
  2262. p:Play()
  2263. blastring2:remove()
  2264. blastring3:Destroy()
  2265.  
  2266. game.Players.LocalPlayer.Character.Torso.BrickColor = BrickColor.new("Dark stone grey")
  2267. game.Players.LocalPlayer.Character['Right Arm'].BrickColor = BrickColor.new("Dark stone grey")
  2268. game.Players.LocalPlayer.Character['Left Arm'].BrickColor = BrickColor.new("Dark stone grey")
  2269. game.Players.LocalPlayer.Character['Right Leg'].BrickColor = BrickColor.new("Dark stone grey")
  2270. game.Players.LocalPlayer.Character['Left Leg'].BrickColor = BrickColor.new("Dark stone grey")
  2271. game.Players.LocalPlayer.Character.Head.BrickColor = BrickColor.new("Dark stone grey")
  2272. game.Players.LocalPlayer.Character["Body Colors"].HeadColor = BrickColor.new("Dark stone grey")
  2273. game.Players.LocalPlayer.Character["Body Colors"].LeftArmColor = BrickColor.new("Dark stone grey")
  2274. game.Players.LocalPlayer.Character["Body Colors"].RightArmColor = BrickColor.new("Dark stone grey")
  2275. game.Players.LocalPlayer.Character["Body Colors"].LeftLegColor = BrickColor.new("Dark stone grey")
  2276. game.Players.LocalPlayer.Character["Body Colors"].RightLegColor = BrickColor.new("Dark stone grey")
  2277. game.Players.LocalPlayer.Character["Body Colors"].TorsoColor = BrickColor.new("Dark stone grey")
  2278. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  2279. if v.ClassName == "Hat" then
  2280. v:Destroy()
  2281. end
  2282. end
  2283. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  2284. if v.ClassName == "Shirt" then
  2285. v:Destroy()
  2286. end
  2287. end
  2288. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  2289. if v.ClassName == "Pants" then
  2290. v:Destroy()
  2291. end
  2292. end
  2293. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  2294. if v.ClassName == "ShirtGraphic" then
  2295. v:Destroy()
  2296. end
  2297. end
  2298. st = Instance.new("Shirt",game.Players.LocalPlayer.Character)
  2299. st.ShirtTemplate = "http://www.roblox.com/asset/?id=146541677"
  2300. pt = Instance.new("Pants",game.Players.LocalPlayer.Character)
  2301. pt.PantsTemplate = "http://www.roblox.com/asset/?id=146542180"
  2302. sg = Instance.new("ShirtGraphic",game.Players.LocalPlayer.Character)
  2303. sg.Graphic = "http://www.roblox.com/asset/?id=273262785"
  2304. game:GetObjects("rbxassetid://16469427")[1].Parent=game.Players.LocalPlayer.Character
  2305. wait(.5)
  2306. game:GetObjects("rbxassetid://133553855")[1].Parent=game.Players.LocalPlayer.Character
  2307. wait(.5)
  2308. game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 21e8
  2309. wait(.5)
  2310. game.Players.LocalPlayer.Character.Humanoid.Health = 21e8
  2311. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 32
  2312.  
  2313. bill = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  2314. bill.Size = UDim2.new(4, 0, 4.5, 0)
  2315. bill.AlwaysOnTop = true
  2316.  
  2317. label = Instance.new("TextLabel", bill)
  2318. label.Size = UDim2.new(2, 0, 1, 0)
  2319. label.Position = UDim2.new(-0.5, 0, -0.5, 0)
  2320. label.BackgroundTransparency = 1
  2321. label.FontSize = "Size14"
  2322. label.TextColor3 = Color3.new(170, 0, 0)
  2323. label.TextStrokeColor3 = Color3.new(0 ,0 ,0)
  2324. label.TextStrokeTransparency = 0
  2325. label.Text = "Grim Reaper"
  2326.  
  2327. Stick = Instance.new("Tool", Bp)
  2328. Stick.Name = "Scythe"
  2329. Stick.GripPos = Vector3.new(0,0.1,0.7)
  2330. Stick.GripForward = Vector3.new(0.1,-1,0)
  2331. Stick.GripRight = Vector3.new(-0.5,0.01,0)
  2332. Stick.GripUp = Vector3.new(0,0,1)
  2333. Stick.CanBeDropped = false
  2334.  
  2335. Handle = Instance.new("Part", Stick)
  2336. Handle.Name = "Handle"
  2337. Handle.Size = Vector3.new(1, 1.2, 5)
  2338.  
  2339. sm = Instance.new("SpecialMesh",Handle)
  2340. sm.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2341. sm.TextureId = "http://www.roblox.com/asset/?id=27739981"
  2342.  
  2343. a = Instance.new("Animation")
  2344. a.Parent = game.Workspace
  2345. a.Name = "Slash"
  2346. a.AnimationId = "http://www.roblox.com/Asset?ID=28090109"
  2347.  
  2348. v = Instance.new("StringValue")
  2349. v.Parent = game.Players.LocalPlayer.Backpack.Scythe
  2350. v.Name = "name"
  2351. v.Value = "Slash"
  2352.  
  2353. anime = Bp.Scythe.name.Value
  2354.  
  2355. s = Instance.new("Sound",Stick)
  2356. s.Volume = 1
  2357. s.SoundId = "http://www.roblox.com/Asset?ID=220834000"
  2358.  
  2359. q = Instance.new("Sound",Stick)
  2360. q.Volume = 1
  2361. q.SoundId = "http://www.roblox.com/Asset?ID=264486467"
  2362.  
  2363. f = Instance.new("Sound",Stick)
  2364. f.Volume = 1
  2365. f.SoundId = "http://www.roblox.com/Asset?ID=178038408"
  2366.  
  2367. z = Instance.new("Sound",Stick)
  2368. z.Volume = 1
  2369. z.SoundId = "http://www.roblox.com/Asset?ID=174048316"
  2370.  
  2371. t = Instance.new("Sound",Stick)
  2372. t.Volume = 1
  2373. t.SoundId = "http://www.roblox.com/Asset?ID=151710120"
  2374.  
  2375. gg = Instance.new("Sound",Stick)
  2376. gg.Volume = 1
  2377. gg.SoundId = "http://www.roblox.com/Asset?ID=142392721"
  2378.  
  2379. l = Instance.new("Sound",Stick)
  2380. l.Volume = 1
  2381. l.SoundId = "http://www.roblox.com/Asset?ID=158012252"
  2382.  
  2383. k = Instance.new("Sound",Stick)
  2384. k.Volume = 1
  2385. k.SoundId = "http://www.roblox.com/Asset?ID=148348789"
  2386.  
  2387. j = Instance.new("Sound",Stick)
  2388. j.Volume = 1
  2389. j.SoundId = "http://www.roblox.com/Asset?ID=148348855"
  2390.  
  2391. u = Instance.new("Sound",Stick)
  2392. u.Volume = 1
  2393. u.SoundId = "http://www.roblox.com/Asset?ID=151710118"
  2394.  
  2395. i = Instance.new("Sound",Stick)
  2396. i.Volume = 1
  2397. i.SoundId = "http://www.roblox.com/Asset?ID=271787865"
  2398.  
  2399. qq = Instance.new("Sound",Stick)
  2400. qq.Volume = 1
  2401. qq.SoundId = "http://www.roblox.com/Asset?ID=131076695"
  2402.  
  2403. function onChatted(msg)
  2404. if msg == "death" then
  2405. for i,v in pairs(game.Players:GetChildren()) do
  2406. v.Character.Humanoid.Health = v.Character.Humanoid.Health-1000
  2407. end
  2408. end
  2409. end
  2410. game.Players.LocalPlayer.Chatted:connect(onChatted)
  2411.  
  2412. Bp.Scythe.Equipped:connect(function(m)
  2413. f:Play()
  2414. wait(4.5)
  2415. z:Play()
  2416. m.Button1Down:connect(function()
  2417. hum = game.Players.LocalPlayer.Character.Humanoid
  2418. anim_feet = hum:LoadAnimation(game.Workspace.Slash)
  2419. current = anim_feet
  2420. current:Play()
  2421. s:Play()
  2422. wait(.5)
  2423. s:Play()
  2424. wait(.5)
  2425. s:Play()
  2426. end)
  2427. end)
  2428.  
  2429. Bp.Scythe.Unequipped:connect(function(m)
  2430. f:Stop()
  2431. z:Stop()
  2432. o = 0
  2433. end)
  2434.  
  2435. mouse = game.Players.LocalPlayer:GetMouse()
  2436. function onKeyed(key)
  2437. if key == "f" then
  2438. left = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]
  2439. for i = 1, 15 do
  2440. left.C0 = left.C0 *CFrame.Angles(0,0,-0.1)
  2441. wait(0.025)
  2442. end
  2443. de = Instance.new("Part", game.Players.LocalPlayer.Character["Left Arm"])
  2444. de.Transparency = 1
  2445. de.CanCollide = false
  2446. de.CFrame = game.Players.LocalPlayer.Character["Left Arm"].CFrame*CFrame.new(0,-2,0)
  2447. fe = Instance.new("Fire", de)
  2448. fe.Color = Color3.new(0,0,0)
  2449. fe.Heat = 5
  2450. fe.SecondaryColor = Color3.new(90,90,90)
  2451. fe.Size = 3
  2452. be = Instance.new("BodyVelocity", de)
  2453. be.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2454. be.velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector*20
  2455. for i = 1, 15 do
  2456. left.C0 = left.C0 *CFrame.Angles(0,0,0.1)
  2457. wait(0.025)
  2458. end
  2459. function onTouched(hit)
  2460. local humanoid = hit.Parent:findFirstChild("Humanoid")
  2461. if (humanoid ~=nil) then
  2462. hit.Parent.Humanoid.Health = 0
  2463. de:Destroy()
  2464. end
  2465. end
  2466. de.Touched:connect(onTouched)
  2467. wait(15)
  2468. de:Destroy()
  2469. end
  2470. end
  2471. mouse.KeyDown:connect(onKeyed)
  2472.  
  2473. mouse = game.Players.LocalPlayer:GetMouse()
  2474. function onKeyed(key)
  2475. if key == "g" then
  2476. game.Players.LocalPlayer.Character["Right Arm"].Anchored = true
  2477. game.Players.LocalPlayer.Character["Left Arm"].Anchored = true
  2478. game.Players.LocalPlayer.Character["Right Leg"].Anchored = true
  2479. game.Players.LocalPlayer.Character["Left Leg"].Anchored = true
  2480. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2481. game.Players.LocalPlayer.Character.Head.Anchored = true
  2482. for i = 1, 60 do
  2483. Handle.CFrame = Handle.CFrame * CFrame.fromEulerAnglesXYZ(0,0.5,0)
  2484. Handle.CFrame = Handle.CFrame * CFrame.new(0,-1.5,0)
  2485. wait(0.02)
  2486. end
  2487. for i = 1, 60 do
  2488. Handle.CFrame = Handle.CFrame * CFrame.fromEulerAnglesXYZ(0,-0.5,0)
  2489. Handle.CFrame = Handle.CFrame * CFrame.new(0,1.5,0)
  2490. wait(0.02)
  2491. end
  2492. wait(.5)
  2493. game.Players.LocalPlayer.Character["Right Arm"].Anchored = false
  2494. game.Players.LocalPlayer.Character["Left Arm"].Anchored = false
  2495. game.Players.LocalPlayer.Character["Right Leg"].Anchored = false
  2496. game.Players.LocalPlayer.Character["Left Leg"].Anchored = false
  2497. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2498. game.Players.LocalPlayer.Character.Head.Anchored = false
  2499. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 32
  2500. end
  2501. end
  2502. mouse.KeyDown:connect(onKeyed)
  2503.  
  2504. local color1 = Color3.new(86, 86, 86)
  2505. local color2 = Color3.new(255, 255, 255)
  2506. local sequence = ColorSequence.new(color1,color2)
  2507. function onTouch(part)
  2508. local humanoid = part.Parent:findFirstChild("Humanoid")
  2509. if (humanoid ~=nil) then
  2510. if part.Parent.Name == game.Players.LocalPlayer.Name then
  2511. print("Can't Kill Owner")
  2512. else
  2513. q:Play()
  2514. z:Stop()
  2515. pe = Instance.new("ParticleEmitter",part.Parent.Torso)
  2516. pe.Texture = "http://www.roblox.com/asset/?id=251300537"
  2517. pe.Acceleration = Vector3.new(0,-10,0)
  2518. pe.Rate = 20
  2519. pe.Color = sequence
  2520. humanoid.Health = 0
  2521. local g = part.Parent.Torso:findFirstChild("Ghost")
  2522. if g then
  2523. print('Ghost Already Exists')
  2524. else
  2525. o = o+1
  2526. if o == 5 then
  2527. l:Play()
  2528. end
  2529. if o == 1 then
  2530. gg:Play()
  2531. end
  2532. if o == 3 then
  2533. t:Play()
  2534. end
  2535. if o == 10 then
  2536. k:Play()
  2537. end
  2538. if o == 15 then
  2539. j:Play()
  2540. end
  2541. if o == 2 then
  2542. u:Play()
  2543. end
  2544. if o == 8 then
  2545. i:Play()
  2546. end
  2547. if o == 13 then
  2548. qq:Play()
  2549. end
  2550. pe = Instance.new("Part",part.Parent.Torso)
  2551. pe.Position = part.Parent.Torso.Position
  2552. pe.Name = "Ghost"
  2553. pe.CanCollide = false
  2554. sp = Instance.new("SpecialMesh",pe)
  2555. sp.MeshId = "http://www.roblox.com/asset/?id=64445076"
  2556. sp.TextureId = "http://www.roblox.com/asset/?id=64445059"
  2557. bv = Instance.new("BodyVelocity",pe)
  2558. bv.velocity = Vector3.new(0,4,0)
  2559. wait(1)
  2560. pe:Destroy()
  2561. end
  2562. end
  2563. end
  2564. end
  2565. Bp.Scythe.Handle.Touched:connect(onTouch)
  2566.  
  2567. local mouse = game.Players.LocalPlayer:GetMouse()
  2568. lp = game.Players.LocalPlayer
  2569. lpc = game.Players.LocalPlayer.Character
  2570.  
  2571. local shock = Instance.new("Sound", lpc["Left Arm"])
  2572. shock.Volume = 1
  2573. shock.SoundId = "http://www.roblox.com/asset/?id=184211520"
  2574.  
  2575. fire = false
  2576. fired = 0
  2577.  
  2578. mouse.Button2Down:connect(function(click)
  2579. orb = Instance.new("Part", lpc)
  2580. orb.Name = "orb"
  2581. orb.Shape = "Ball"
  2582. orb.Size = Vector3.new(1.47, 1.47, 1.47)
  2583. orb.BrickColor = BrickColor.new("Really black")
  2584. orb.Transparency = 0.3
  2585.  
  2586. local w = Instance.new("Weld", orb)
  2587. w.Part0 = orb
  2588. w.Part1 = lpc["Left Arm"]
  2589. w.C0 = CFrame.new(0,1,0)
  2590.  
  2591. fire = true
  2592. while fire do
  2593. fired = fired+1
  2594.  
  2595. if fired == 30 then
  2596. fired = 0
  2597. for i,v in pairs(game.Workspace:GetChildren()) do
  2598. if v.Name == "strike" then
  2599. v:Destroy()
  2600. end
  2601. end
  2602. end
  2603.  
  2604. wait(0)
  2605. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 300)
  2606. local part, position = workspace:FindPartOnRay(ray, lp.Character, false, true)
  2607.  
  2608. local strike = Instance.new("Part", workspace)
  2609. strike.BrickColor = BrickColor.new("Really black")
  2610. strike.FormFactor = "Custom"
  2611. strike.Transparency = 0.25
  2612. strike.Name = "strike"
  2613. strike.BottomSurface = "Smooth"
  2614. strike.TopSurface = "Smooth"
  2615. strike.Anchored = true
  2616. strike.Locked = true
  2617. strike.CanCollide = false
  2618.  
  2619. local distance = (orb.CFrame.p - position).magnitude
  2620. strike.Size = Vector3.new(0.3, 0.3, distance)
  2621. strike.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  2622. shock:Stop()
  2623. shock:Play()
  2624.  
  2625. game:GetService("Debris"):AddItem(strike, 0.1)
  2626.  
  2627. if part then
  2628. local humanoid = part.Parent:FindFirstChild("Humanoid")
  2629.  
  2630. if not humanoid then
  2631. humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
  2632. end
  2633.  
  2634. if humanoid then
  2635. humanoid:TakeDamage(2)
  2636. end
  2637. end
  2638. end
  2639. end)
  2640.  
  2641. mouse.Button2Up:connect(function(click)
  2642. orb:Destroy()
  2643. fire = false
  2644. end)
  2645. end)
  2646. script1()
  2647. script2()
  2648. script3()
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