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- <Definition xsi:type="MyObjectBuilder_BatteryBlockDefinition">
- <Id>
- <TypeId>BatteryBlock</TypeId>
- <SubtypeId>LargeBlockBatteryBlock</SubtypeId>
- </Id>
- <DisplayName>DisplayName_Block_Battery</DisplayName>
- <Icon>Textures\GUI\Icons\Cubes\Battery.dds</Icon>
- <CubeSize>Large</CubeSize>
- <BlockTopology>TriangleMesh</BlockTopology>
- <Size x="1" y="1" z="1" />
- <ModelOffset x="0" y="0" z="0" />
- <Model>Models\Cubes\Large\BatteryLarge.mwm</Model>
- <Components>
- <Component Subtype="SteelPlate" Count="20" />
- <Component Subtype="Construction" Count="10" />
- <Component Subtype="PowerCell" Count="120">
- <DeconstructId>
- <TypeId>Ore</TypeId>
- <SubtypeId>Scrap</SubtypeId>
- </DeconstructId>
- </Component>
- <Component Subtype="Computer" Count="25" />
- <Component Subtype="Construction" Count="20" />
- <Component Subtype="SteelPlate" Count="60" />
- </Components>
- <CriticalComponent Subtype="Computer" Index="0" />
- <BuildProgressModels>
- <Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\BatteryLargeConstruction_1.mwm" />
- <Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\BatteryLargeConstruction_2.mwm" />
- <Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\BatteryLargeConstruction_3.mwm" />
- </BuildProgressModels>
- <BlockPairName>BatteryBlock</BlockPairName>
- <EdgeType>Light</EdgeType>
- <BuildTimeSeconds>45</BuildTimeSeconds>
- <ResourceSourceGroup>Battery</ResourceSourceGroup>
- <MaxPowerOutput>12</MaxPowerOutput>
- <ResourceSinkGroup>BatteryBlock</ResourceSinkGroup>
- <RequiredPowerInput>12</RequiredPowerInput>
- <AdaptibleInput>true</AdaptibleInput>
- <MaxStoredPower>3</MaxStoredPower>
- <InitialStoredPowerRatio>0.3</InitialStoredPowerRatio>
- <InventorySize>
- <X>1</X>
- <Y>1</Y>
- <Z>1</Z>
- </InventorySize>
- <Public>true</Public>
- <DamageEffectId>214</DamageEffectId>
- <DamagedSound>ParticleElectrical</DamagedSound>
- </Definition>
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