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al_himik

BlockDefinitionExample

Apr 29th, 2016
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  1. <Definition xsi:type="MyObjectBuilder_BatteryBlockDefinition">
  2.       <Id>
  3.         <TypeId>BatteryBlock</TypeId>
  4.         <SubtypeId>LargeBlockBatteryBlock</SubtypeId>
  5.       </Id>
  6.       <DisplayName>DisplayName_Block_Battery</DisplayName>
  7.       <Icon>Textures\GUI\Icons\Cubes\Battery.dds</Icon>
  8.       <CubeSize>Large</CubeSize>
  9.       <BlockTopology>TriangleMesh</BlockTopology>
  10.       <Size x="1" y="1" z="1" />
  11.       <ModelOffset x="0" y="0" z="0" />
  12.       <Model>Models\Cubes\Large\BatteryLarge.mwm</Model>
  13.       <Components>
  14.         <Component Subtype="SteelPlate" Count="20" />
  15.         <Component Subtype="Construction" Count="10" />
  16.         <Component Subtype="PowerCell" Count="120">
  17.           <DeconstructId>
  18.             <TypeId>Ore</TypeId>
  19.             <SubtypeId>Scrap</SubtypeId>
  20.           </DeconstructId>
  21.       </Component>
  22.         <Component Subtype="Computer" Count="25" />
  23.         <Component Subtype="Construction" Count="20" />
  24.         <Component Subtype="SteelPlate" Count="60" />
  25.       </Components>
  26.       <CriticalComponent Subtype="Computer" Index="0" />
  27.       <BuildProgressModels>
  28.         <Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\BatteryLargeConstruction_1.mwm" />
  29.         <Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\BatteryLargeConstruction_2.mwm" />
  30.         <Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\BatteryLargeConstruction_3.mwm" />
  31.       </BuildProgressModels>
  32.       <BlockPairName>BatteryBlock</BlockPairName>
  33.       <EdgeType>Light</EdgeType>
  34.       <BuildTimeSeconds>45</BuildTimeSeconds>
  35.  
  36.       <ResourceSourceGroup>Battery</ResourceSourceGroup>
  37.       <MaxPowerOutput>12</MaxPowerOutput>
  38.  
  39.       <ResourceSinkGroup>BatteryBlock</ResourceSinkGroup>
  40.       <RequiredPowerInput>12</RequiredPowerInput>
  41.       <AdaptibleInput>true</AdaptibleInput>
  42.       <MaxStoredPower>3</MaxStoredPower>
  43.       <InitialStoredPowerRatio>0.3</InitialStoredPowerRatio>
  44.  
  45.       <InventorySize>
  46.         <X>1</X>
  47.         <Y>1</Y>
  48.         <Z>1</Z>
  49.       </InventorySize>
  50.       <Public>true</Public>
  51.       <DamageEffectId>214</DamageEffectId>
  52.       <DamagedSound>ParticleElectrical</DamagedSound>
  53.     </Definition>
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