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- (function() {
- GameLoadError = function() {};
- CEnemy.prototype.Walk = function() { this.Die( true ); };
- var loopFunc = function() {
- if ( gGame.m_State.m_Grid && gGame.m_State.m_PlanetData ) {
- for ( var diffCounter = 3; diffCounter > 0; diffCounter-- ) { // hard, medium, easy
- for ( var zoneCounter = 0; zoneCounter < 96; zoneCounter++ ) {
- var zone = gGame.m_State.m_PlanetData.zones[zoneCounter];
- if ( !zone.captured && zone.difficulty >= diffCounter ) {
- clearInterval( loopInterval );
- gServer.JoinZone(
- zoneCounter,
- function ( results ) {
- gGame.ChangeState( new CBattleState( gGame.m_State.m_PlanetData, zoneCounter ) );
- },
- GameLoadError
- );
- setTimeout(function() {
- loopInterval = setInterval( loopFunc, 100 );
- }, 5000);
- return;
- }
- }
- }
- }
- if ( gGame.m_State.m_VictoryScreen ) {
- gGame.ChangeState( new CBattleSelectionState( gGame.m_State.m_PlanetData.id ) );
- return;
- }
- };
- var loopInterval = setInterval( loopFunc, 100 );
- })();
- -- Disable Enemies
- CEnemyManager.prototype.BuildEnemy = function(){};
- -- Enable all Skills w/ No Cooldown
- CCooldownHandler.prototype.BAttack = function() {return true;}
- -- AutoKill / Invincible
- setInterval(function(){
- if (!gGame || !gGame.m_State || !gGame.m_State.m_EnemyManager) return;
- if (!gGame.m_State.m_EnemyManager.m_EnemyData) return;
- gGame.m_State.m_EnemyManager.m_EnemyData.slime.base_health = gGame.m_State.m_EnemyManager.m_EnemyData.volvoian.base_health = gGame.m_State.m_EnemyManager.m_EnemyData.neomorph.base_health = 1;
- gGame.m_State.m_EnemyManager.m_EnemyData.slime.base_damage = gGame.m_State.m_EnemyManager.m_EnemyData.volvoian.base_damage = gGame.m_State.m_EnemyManager.m_EnemyData.neomorph.base_damage = 0
- if (!gGame.m_State.m_EnemyManager.m_rgEnemies) return;
- gGame.m_State.m_EnemyManager.m_rgEnemies
- .forEach(function(e) {e.m_Sprite.click()})
- }, 100);
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