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- public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
- {
- if(weaponid >= 1 && weaponid <= 15)
- {
- Weapons[playerid][Mammo]--;
- }
- if(weaponid >= 16 && weaponid <= 18 || weaponid == 39)
- {
- Weapons[playerid][Tammo]--;
- }
- if(weaponid >= 22 && weaponid <= 24)
- {
- Weapons[playerid][Pammo]--;
- }
- if(weaponid >= 25 && weaponid <= 27)
- {
- Weapons[playerid][Sammo]--;
- }
- if(weaponid == 30 || weaponid == 31)
- {
- Weapons[playerid][Aammo]--;
- }
- if(weaponid == 33 || weaponid == 34)
- {
- Weapons[playerid][Rammo]--;
- }
- if(weaponid >= 35 && weaponid < 38)
- {
- Weapons[playerid][Hammo]--;
- }
- SetTimerEx("CheckAmmo",800,false,"ii",playerid,weaponid);
- return 1;
- }
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