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MurmilIo

Murmy TOK thoughts good :)

Jul 25th, 2020
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  1. Murmy's kinda indepth thoughhts about Paper Mario: The Origami King
  2.  
  3. Favorite Paper Mario List
  4.  
  5. 1. TTYD (S)
  6. ----------
  7. 2. PM64 (B+)
  8. 3. TOK (B)
  9. 4. SPM (B)
  10. ----------
  11. 5. SS (C)
  12. ----------
  13. 6. CS (F)
  14.  
  15. -I think me and most other people agree that TOK is somewhere SPM. I happen to like more rpg type gameplay than 2d platforming so I
  16. put TOK above the game.
  17.  
  18. ----------------------------------------
  19. Of course baby spoiler warning but the first part is just my thoughts on the mechanics of the game so if you havent finished u should
  20. be safe. I think if u atleast beat chapter 1 ur pretty much fine but be warned.
  21. ----------------------------------------
  22.  
  23. First things first ye the text moves slow theres no excuse LOL. Luckily I didn't really mind.
  24.  
  25. Gameplay/Mechanics thoughts.
  26.  
  27. 1. Ring Battles (My Score 8/10)
  28.  
  29. -One of the biggest complaints about the game that I've seen is about the battle system. I actually enjoy the ring mechanic of this
  30. game. I like standard jrpg style combat but also appreciate the breathe of fresh air that comes with adding a puzzle element to
  31. battles. Over all I do like the puzzles and getting a power boost/coin bonus for getting the correct solution or taking no damage is
  32. nice. The main thing that I have seen is that some people think doing puzzles gets old as the game goes on. While I didn't feel this
  33. way as I played, I can see why people think this is a problem. I do think the difficulty could have been inceased a bit to atleast
  34. make this less prevalent but there is still the problem that if you don't like the puzzle in the first place it will still seem like
  35. a chore. Boss battles have much more depth and variance in their puzzles and the different themes of each battle are really cool.
  36. Overall I liked the ring system alot and think most people just judged it unfairly.
  37.  
  38. 2. Confetti/Coins (My Score 6/10)
  39. -You get confetti and coins from each battle. From my point of view they are a good enough payoff for completing battles but that is
  40. because I like to go for 100% normally on casual playthroughs. That is really what it boils down to though. Aside from getting 100%,
  41. confetti and coins are still useful and give you some nice incentives whether it be buying better weapons or finding useful secrets
  42. that actually benefit you. If you are challenging yourself to do as little as possible, then yeah battles are pretty much useless. I
  43. do think this game is more enjoyable the more you collect though.
  44.  
  45. 3. Mario Stat Progression and more Battle Mechanics (My Score 5/10)
  46. -There are 2 stats in the game: HP and ATK. Theres also a pseudo DEF through guarding. Obviously there is no experience or stat gains
  47. or ability to get stronger through battling. The way mario gets stronger in TOK is by equipping different weapons/accessories or
  48. collecting max up hearts. This is going to be the biggest section of this paste but before I continue I should write that I think the
  49. battle mechanics of this game work well in combination with everything that game provides. There are certain things that I wanted to
  50. be changed but if you are to change one thing for example having levelling up, you would have to completely revamp the whole game but
  51. like I said, the battle mechanics as they are work really well together and I actually really enjoyed it.
  52.  
  53. -I'll start with defense. In TOK you can guard to reduce damage by a small amount which you can increase with an accessory. First the
  54. guard mechanic just kinda sucks. A lot of attacks are just unreactable on your first time seeing them anyways (mostly due to
  55. ridiculously weird/or lack of a of way to tell when the attack will actually hit mario). Not only is guarding mechanically bad in
  56. this game, the idea of guarding is stupid because even if you guard, the damage output from enemies (especially bosses) is so high
  57. that guarding has very little value compared to your max hp. They really needed to better balance the HP and guarding in this game.
  58. Without balancing the other options are either have a "Super" guard mechanic similar to either TTYD (a seperate guard command) or
  59. SMPRG (better timing = even less damage), or switching the defensive battle mechanic to dodge and counter (while still having a
  60. normal guard) like in the Mario and Luigi games. I think I'm pro the M&L system because it would add more depth to the battle system.
  61. This would also open the door to having battle that last multiple more turns and still getting the coin bonus even if you do puzzles
  62. differently.
  63.  
  64. -HP and ATK are actually bundled together in this game. You increase your hp by collecting max up hearts in the game and for every 10
  65. hp you get, mario's base damage increases by 1 (i think). The addition of an ATK stat is very welcome however I wish it was done
  66. better. I really think these stats should have been separated. Seperating these two stats would have allowed for more customization
  67. in the type of build you could make mario. I already mentioned it a bit but HP is the most important stat. The damage output from
  68. certain enemies basicallly requires you to pick up most of the max up hearts. This is one of those things where you can't change it
  69. otherwise you would need to change something else. I would like it if you could skip hearts but you would have to change defense.
  70. Base attack power is not super important due to the fact that damage is mostly based on the weapon you use but it is helpful to be
  71. able to oneshot weaker enemies.
  72.  
  73. -Equippable Weapons and Items are really cool in this game and I liked this. The weapons are breakable in this game but they do last
  74. a good amount of attacks. There is a severe lack of different kinds of weapons and items in the game and all the weapons are just
  75. variations of jump and hammer. This does suck but not too much in my opinion because everything is useful. While I do miss things
  76. like shooting stars or fire drive and quake hammer, I don't miss the 100 bad/useless items and badges. This is something that is
  77. really dependent on the battle system and with the way the rings work this is handled appropriately.
  78.  
  79. 4. Partners (My Score 5/10)
  80. -There are partners in this game. They are more partners based on the story but I put them here because they do have a small part in
  81. battles. They are supe dumbed down and AI only. They just serve as an extra attack but it is better than nothing. Some partners
  82. actually have really good attacks though.
  83.  
  84. --------------------
  85.  
  86. Story/Visuals/Audio thoughts. This is gonna be short but yeah this game looks really good, sounds really good, and is really funny.
  87.  
  88. 1. Areas and Visuals (My Score 9/10)
  89. -Yeah this is legit the best looking paper mario game. All the areas look really good. Especially the cutscenes.
  90.  
  91. 2. Sound Track (My Score 10/10)
  92. -All the sounds are also dope.
  93.  
  94. 3. Story/Characters (My Score 8/10)
  95. -The story was pretty a pretty standard mario story. I thought the pacing was really good. The characters are hilarious.
  96.  
  97. 4. Toads and other character designs (I don't care LOL)
  98. -People have been complaining about toads but I just see them as collectibles. They are all funny and I enjoyed collecting them. The
  99. other designs are all enemies and while they were not very individual(ized, istic u know what i mean right) I didn't mind and
  100. actually like all of the characters. As a concept I enjoyed that you get to see in the lives and personalities of all of bowsers
  101. minions and the toads. People are mad because the goombas don't have hats i guess but i really don't think that the npcs not having
  102. original designs really matters. For the partners it would have been nice to have more creative designs. Technically bobby and
  103. preofessor toad were original (no fuse and explorer gear) and kamek and bowow are already established characters but the more
  104. important part to me was their personalities. IT was really just something that should have been in but I wasnt sweating that it
  105. wasnt in.
  106.  
  107. ----------------------------------------
  108. SPOILERS AHEAD
  109. ----------------------------------------
  110. SPOILERS AHEAD
  111. ----------------------------------------
  112.  
  113. This is gonna be my ratings for each chapter and the dungeons. Also gonna have some more thoughts about the story.
  114.  
  115. ----------------------------------------
  116.  
  117. Favorite Chapters List
  118.  
  119.  
  120. 1. Chapter 2 (S)
  121. -Probably the most beautiful looking areas in all of paper mario games. Bobby saving section was fun. Water temple looked reallly
  122. cool and good puzzles. Eddy river was kinda hard for getting 100% but I liked it. Shogun studios was really fun but I did kinda spend
  123. time just running around not knowing what to do. I think that was due to it being a really open area and you just kinda have to get
  124. everything so u can enter the next areas. The ninja house was really cool. Rubber band was pretty good.
  125. ----------
  126. 2. Chapter 3 (A+)
  127. -BOBBY WHY! The story was amazing at this point I wish theother partners left a more lastig impression like bobby but I soon found
  128. out with toad that they were all just kinda plain. They didn't even have an ending to their arcs which was unfortunate. This chapter
  129. had good puzzles and riddles. Macho Bloop was really good but Macho Pokey was bad. The desert looked really cool at night. It was
  130. also home to the best and worst dungeon. Fire Temple legit sucked ass. Althouhg the Fire boss was a really good fight, the dungeon
  131. had no puzzles, and no hidden collectibles. It was just run and jump. Shroom Temple had really good puzzles however so I guess it
  132. kinda evens out. Fire Temple really just robbed it of S tier though.
  133. 3. Chapter 4 (A)
  134. -I am biased towards water/ocean themes. I really liked the great sea and i think this chapter is best done doing 100%. I do wish
  135. there was a bit more to do because the great sea was so big but unfortunately there was only 10 islands. Ice temple had good puzzles.
  136. Don't really remember tower of gods and tape was alright.
  137. 4. Chapter 1 (A)
  138. -Chapter 1 started the game off really strong. Getting the shell stones was a fun time. Th earth temple was one of the best temples.
  139. The huge amount of hidden items made looking for them all on my first visit really fun. The earth boss unfortunately suffered from
  140. 1st boss tutorials it would really good if you could choose your actions like in the battle lab but nope :(. The mini dungeon at the
  141. end was reallly cool I really got into the atmosphere and mood of that section. I also liked the color pencil battle a lot.
  142. ----------
  143. 5. Chapter 5 (B)
  144. -This chapter was really carried by the story and visuals for me. There wasn't much to do in it looking back on it but I had a lot of
  145. fun. Shu guy game was fun. Sumo Bro was a fun mini boss. Bowsers castle I didn't put down as a dungeon but that section was pretty
  146. good. Handaconda rps didnt make sense i eventually figure out when it was lying but stupid that the game forced you to fail the rps
  147. pretty much. Unfortunately it objectively had the worst boss fight in the game. There should not be a boss fight that OHKOs you with
  148. no warning. especially when your last save was before doing another miniboss right before. especially when you cant save in between
  149. that mini boss and boss fight. Jumping on the scissors with iron boots OHKOS u too. even though throughout the whole game, the way to
  150. beat enemies that have something sharp on their head is to jump on them with iron boots.
  151. ----------
  152. 6. Chapter 6 (C)
  153. -just boring but there wasn't really much to do story wise besides go beat the game. Bowser was dope though.
  154. ----------------------------------------
  155.  
  156. Favorite Dungeons List
  157.  
  158. 1. Desert Temple (S)
  159. ----------
  160. 2. Water Temple (A+)
  161. 3. Earth Temple (A+)
  162. ----------
  163. 4. Ice Temple (B+)
  164. 5. Tower of Gods (B+)
  165. ----------
  166. 6. Origami Castle (C)
  167. ----------
  168. 7. Fire Temple (D)
  169.  
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