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- Murmy's kinda indepth thoughhts about Paper Mario: The Origami King
- Favorite Paper Mario List
- 1. TTYD (S)
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- 2. PM64 (B+)
- 3. TOK (B)
- 4. SPM (B)
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- 5. SS (C)
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- 6. CS (F)
- -I think me and most other people agree that TOK is somewhere SPM. I happen to like more rpg type gameplay than 2d platforming so I
- put TOK above the game.
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- Of course baby spoiler warning but the first part is just my thoughts on the mechanics of the game so if you havent finished u should
- be safe. I think if u atleast beat chapter 1 ur pretty much fine but be warned.
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- First things first ye the text moves slow theres no excuse LOL. Luckily I didn't really mind.
- Gameplay/Mechanics thoughts.
- 1. Ring Battles (My Score 8/10)
- -One of the biggest complaints about the game that I've seen is about the battle system. I actually enjoy the ring mechanic of this
- game. I like standard jrpg style combat but also appreciate the breathe of fresh air that comes with adding a puzzle element to
- battles. Over all I do like the puzzles and getting a power boost/coin bonus for getting the correct solution or taking no damage is
- nice. The main thing that I have seen is that some people think doing puzzles gets old as the game goes on. While I didn't feel this
- way as I played, I can see why people think this is a problem. I do think the difficulty could have been inceased a bit to atleast
- make this less prevalent but there is still the problem that if you don't like the puzzle in the first place it will still seem like
- a chore. Boss battles have much more depth and variance in their puzzles and the different themes of each battle are really cool.
- Overall I liked the ring system alot and think most people just judged it unfairly.
- 2. Confetti/Coins (My Score 6/10)
- -You get confetti and coins from each battle. From my point of view they are a good enough payoff for completing battles but that is
- because I like to go for 100% normally on casual playthroughs. That is really what it boils down to though. Aside from getting 100%,
- confetti and coins are still useful and give you some nice incentives whether it be buying better weapons or finding useful secrets
- that actually benefit you. If you are challenging yourself to do as little as possible, then yeah battles are pretty much useless. I
- do think this game is more enjoyable the more you collect though.
- 3. Mario Stat Progression and more Battle Mechanics (My Score 5/10)
- -There are 2 stats in the game: HP and ATK. Theres also a pseudo DEF through guarding. Obviously there is no experience or stat gains
- or ability to get stronger through battling. The way mario gets stronger in TOK is by equipping different weapons/accessories or
- collecting max up hearts. This is going to be the biggest section of this paste but before I continue I should write that I think the
- battle mechanics of this game work well in combination with everything that game provides. There are certain things that I wanted to
- be changed but if you are to change one thing for example having levelling up, you would have to completely revamp the whole game but
- like I said, the battle mechanics as they are work really well together and I actually really enjoyed it.
- -I'll start with defense. In TOK you can guard to reduce damage by a small amount which you can increase with an accessory. First the
- guard mechanic just kinda sucks. A lot of attacks are just unreactable on your first time seeing them anyways (mostly due to
- ridiculously weird/or lack of a of way to tell when the attack will actually hit mario). Not only is guarding mechanically bad in
- this game, the idea of guarding is stupid because even if you guard, the damage output from enemies (especially bosses) is so high
- that guarding has very little value compared to your max hp. They really needed to better balance the HP and guarding in this game.
- Without balancing the other options are either have a "Super" guard mechanic similar to either TTYD (a seperate guard command) or
- SMPRG (better timing = even less damage), or switching the defensive battle mechanic to dodge and counter (while still having a
- normal guard) like in the Mario and Luigi games. I think I'm pro the M&L system because it would add more depth to the battle system.
- This would also open the door to having battle that last multiple more turns and still getting the coin bonus even if you do puzzles
- differently.
- -HP and ATK are actually bundled together in this game. You increase your hp by collecting max up hearts in the game and for every 10
- hp you get, mario's base damage increases by 1 (i think). The addition of an ATK stat is very welcome however I wish it was done
- better. I really think these stats should have been separated. Seperating these two stats would have allowed for more customization
- in the type of build you could make mario. I already mentioned it a bit but HP is the most important stat. The damage output from
- certain enemies basicallly requires you to pick up most of the max up hearts. This is one of those things where you can't change it
- otherwise you would need to change something else. I would like it if you could skip hearts but you would have to change defense.
- Base attack power is not super important due to the fact that damage is mostly based on the weapon you use but it is helpful to be
- able to oneshot weaker enemies.
- -Equippable Weapons and Items are really cool in this game and I liked this. The weapons are breakable in this game but they do last
- a good amount of attacks. There is a severe lack of different kinds of weapons and items in the game and all the weapons are just
- variations of jump and hammer. This does suck but not too much in my opinion because everything is useful. While I do miss things
- like shooting stars or fire drive and quake hammer, I don't miss the 100 bad/useless items and badges. This is something that is
- really dependent on the battle system and with the way the rings work this is handled appropriately.
- 4. Partners (My Score 5/10)
- -There are partners in this game. They are more partners based on the story but I put them here because they do have a small part in
- battles. They are supe dumbed down and AI only. They just serve as an extra attack but it is better than nothing. Some partners
- actually have really good attacks though.
- --------------------
- Story/Visuals/Audio thoughts. This is gonna be short but yeah this game looks really good, sounds really good, and is really funny.
- 1. Areas and Visuals (My Score 9/10)
- -Yeah this is legit the best looking paper mario game. All the areas look really good. Especially the cutscenes.
- 2. Sound Track (My Score 10/10)
- -All the sounds are also dope.
- 3. Story/Characters (My Score 8/10)
- -The story was pretty a pretty standard mario story. I thought the pacing was really good. The characters are hilarious.
- 4. Toads and other character designs (I don't care LOL)
- -People have been complaining about toads but I just see them as collectibles. They are all funny and I enjoyed collecting them. The
- other designs are all enemies and while they were not very individual(ized, istic u know what i mean right) I didn't mind and
- actually like all of the characters. As a concept I enjoyed that you get to see in the lives and personalities of all of bowsers
- minions and the toads. People are mad because the goombas don't have hats i guess but i really don't think that the npcs not having
- original designs really matters. For the partners it would have been nice to have more creative designs. Technically bobby and
- preofessor toad were original (no fuse and explorer gear) and kamek and bowow are already established characters but the more
- important part to me was their personalities. IT was really just something that should have been in but I wasnt sweating that it
- wasnt in.
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- SPOILERS AHEAD
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- SPOILERS AHEAD
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- This is gonna be my ratings for each chapter and the dungeons. Also gonna have some more thoughts about the story.
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- Favorite Chapters List
- 1. Chapter 2 (S)
- -Probably the most beautiful looking areas in all of paper mario games. Bobby saving section was fun. Water temple looked reallly
- cool and good puzzles. Eddy river was kinda hard for getting 100% but I liked it. Shogun studios was really fun but I did kinda spend
- time just running around not knowing what to do. I think that was due to it being a really open area and you just kinda have to get
- everything so u can enter the next areas. The ninja house was really cool. Rubber band was pretty good.
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- 2. Chapter 3 (A+)
- -BOBBY WHY! The story was amazing at this point I wish theother partners left a more lastig impression like bobby but I soon found
- out with toad that they were all just kinda plain. They didn't even have an ending to their arcs which was unfortunate. This chapter
- had good puzzles and riddles. Macho Bloop was really good but Macho Pokey was bad. The desert looked really cool at night. It was
- also home to the best and worst dungeon. Fire Temple legit sucked ass. Althouhg the Fire boss was a really good fight, the dungeon
- had no puzzles, and no hidden collectibles. It was just run and jump. Shroom Temple had really good puzzles however so I guess it
- kinda evens out. Fire Temple really just robbed it of S tier though.
- 3. Chapter 4 (A)
- -I am biased towards water/ocean themes. I really liked the great sea and i think this chapter is best done doing 100%. I do wish
- there was a bit more to do because the great sea was so big but unfortunately there was only 10 islands. Ice temple had good puzzles.
- Don't really remember tower of gods and tape was alright.
- 4. Chapter 1 (A)
- -Chapter 1 started the game off really strong. Getting the shell stones was a fun time. Th earth temple was one of the best temples.
- The huge amount of hidden items made looking for them all on my first visit really fun. The earth boss unfortunately suffered from
- 1st boss tutorials it would really good if you could choose your actions like in the battle lab but nope :(. The mini dungeon at the
- end was reallly cool I really got into the atmosphere and mood of that section. I also liked the color pencil battle a lot.
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- 5. Chapter 5 (B)
- -This chapter was really carried by the story and visuals for me. There wasn't much to do in it looking back on it but I had a lot of
- fun. Shu guy game was fun. Sumo Bro was a fun mini boss. Bowsers castle I didn't put down as a dungeon but that section was pretty
- good. Handaconda rps didnt make sense i eventually figure out when it was lying but stupid that the game forced you to fail the rps
- pretty much. Unfortunately it objectively had the worst boss fight in the game. There should not be a boss fight that OHKOs you with
- no warning. especially when your last save was before doing another miniboss right before. especially when you cant save in between
- that mini boss and boss fight. Jumping on the scissors with iron boots OHKOS u too. even though throughout the whole game, the way to
- beat enemies that have something sharp on their head is to jump on them with iron boots.
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- 6. Chapter 6 (C)
- -just boring but there wasn't really much to do story wise besides go beat the game. Bowser was dope though.
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- Favorite Dungeons List
- 1. Desert Temple (S)
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- 2. Water Temple (A+)
- 3. Earth Temple (A+)
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- 4. Ice Temple (B+)
- 5. Tower of Gods (B+)
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- 6. Origami Castle (C)
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- 7. Fire Temple (D)
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