MrExploiterIsTheGod

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Feb 27th, 2021
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  1. game["Run Service"].RenderStepped:connect(function()
  2. settings().Physics.AllowSleep = false
  3. setsimulationradius(math.huge*math.huge,math.huge*math.huge)
  4. end)
  5.  
  6. game:GetService("StarterGui"):SetCore("SendNotification", {Title = "Loading...", Text = "Loaded!"})
  7. print("Loaded Network Ownership Bypass!")
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