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HoratioZEDU
Dec 30th, 2017
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OpenGL Shading
0.16 KB
| None
|
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float
pixel_scale
=
2
;
float
image_size
=
512
;
vec2
modified_UV
=
floor
(
UV
*
image_size
/
pixel_scale
)
*
pixel_scale
;
COLOR
=
tex
(
TEXTURE
,
modified_UV
/
image_size
)
;
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