haythammed

stuntrally

Oct 7th, 2015
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  1. hay207@hay207-Lenovo-G50-70:~$ stuntrally
  2. Creating resource group General
  3. Creating resource group Internal
  4. Creating resource group Autodetect
  5. SceneManagerFactory for type 'DefaultSceneManager' registered.
  6. Registering ResourceManager for type Material
  7. Registering ResourceManager for type Mesh
  8. Registering ResourceManager for type Skeleton
  9. MovableObjectFactory for type 'ParticleSystem' registered.
  10. ArchiveFactory for archive type FileSystem registered.
  11. ArchiveFactory for archive type Zip registered.
  12. ArchiveFactory for archive type EmbeddedZip registered.
  13. DDS codec registering
  14. FreeImage version: 3.15.4
  15. This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  16. Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
  17. Registering ResourceManager for type HighLevelGpuProgram
  18. Registering ResourceManager for type Compositor
  19. MovableObjectFactory for type 'Entity' registered.
  20. MovableObjectFactory for type 'Light' registered.
  21. MovableObjectFactory for type 'BillboardSet' registered.
  22. MovableObjectFactory for type 'ManualObject' registered.
  23. MovableObjectFactory for type 'BillboardChain' registered.
  24. MovableObjectFactory for type 'RibbonTrail' registered.
  25. *-*-* OGRE Initialising
  26. *-*-* Version 1.9.0 (Ghadamon)
  27. ::: Time Init main: 4 ms
  28. System: Linux
  29. Paths info
  30. -------------------------
  31. Ogre plugin: /usr/lib/x86_64-linux-gnu/OGRE-1.9.0
  32. Data: /usr/share/games/stuntrally/
  33. Home: /home/hay207
  34. User cfg,log: /home/hay207/.config/stuntrally
  35. User data: /home/hay207/.local/share/stuntrally
  36. Cache: /home/hay207/.cache/stuntrally
  37. -------------------------
  38. @ ---- Sound devices ----
  39. @ Built-in Audio Analog Stereo
  40. @ Built-in Audio Digital Stereo (HDMI)
  41. @ EFX extension found.
  42. @ @ ---- SoundManager Info ----
  43. @ vendor: OpenAL Community
  44. @ version: 1.1 ALSOFT 1.14
  45. @ renderer: OpenAL Soft
  46. @ extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
  47. @ Aux Sends per Source: 4
  48. @ SoundScript: Sound Manager started with 0 sources
  49. @ SoundScript: Parsing
  50. @ SoundScript: Parsed: 44 templates.
  51. ::: Time Sounds: 31 ms
  52. @ Sound init ok.
  53. *** start setup ***
  54. Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL
  55. Installing plugin: GL RenderSystem
  56. OpenGL Rendering Subsystem created.
  57. Plugin successfully installed
  58. Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_ParticleFX
  59. Installing plugin: ParticleFX
  60. Particle Emitter Type 'Point' registered
  61. Particle Emitter Type 'Box' registered
  62. Particle Emitter Type 'Ellipsoid' registered
  63. Particle Emitter Type 'Cylinder' registered
  64. Particle Emitter Type 'Ring' registered
  65. Particle Emitter Type 'HollowEllipsoid' registered
  66. Particle Affector Type 'LinearForce' registered
  67. Particle Affector Type 'ColourFader' registered
  68. Particle Affector Type 'ColourFader2' registered
  69. Particle Affector Type 'ColourImage' registered
  70. Particle Affector Type 'ColourInterpolator' registered
  71. Particle Affector Type 'Scaler' registered
  72. Particle Affector Type 'Rotator' registered
  73. Particle Affector Type 'DirectionRandomiser' registered
  74. Particle Affector Type 'DeflectorPlane' registered
  75. Plugin successfully installed
  76. Added resource location '/usr/share/games/stuntrally//loading' of type 'FileSystem' to resource group 'General'
  77. Added resource location '/usr/share/games/stuntrally//fonts' of type 'FileSystem' to resource group 'General'
  78. Added resource location '/usr/share/games/stuntrally//gui' of type 'FileSystem' to resource group 'General'
  79. Added resource location '/usr/share/games/stuntrally//hud' of type 'FileSystem' to resource group 'General'
  80. Added resource location '/usr/share/games/stuntrally//materials2' of type 'FileSystem' to resource group 'General'
  81. Added resource location '/usr/share/games/stuntrally//road' of type 'FileSystem' to resource group 'General'
  82. Added resource location '/usr/share/games/stuntrally//grass' of type 'FileSystem' to resource group 'General'
  83. Added resource location '/usr/share/games/stuntrally//skies' of type 'FileSystem' to resource group 'General'
  84. Added resource location '/usr/share/games/stuntrally//terrain' of type 'FileSystem' to resource group 'General'
  85. Added resource location '/usr/share/games/stuntrally//trees-old' of type 'FileSystem' to resource group 'General'
  86. Added resource location '/usr/share/games/stuntrally//trees' of type 'FileSystem' to resource group 'General'
  87. Added resource location '/usr/share/games/stuntrally//trees2' of type 'FileSystem' to resource group 'General'
  88. Added resource location '/usr/share/games/stuntrally//particles' of type 'FileSystem' to resource group 'General'
  89. Added resource location '/usr/share/games/stuntrally//objects' of type 'FileSystem' to resource group 'General'
  90. Added resource location '/usr/share/games/stuntrally//objects0' of type 'FileSystem' to resource group 'General'
  91. Added resource location '/usr/share/games/stuntrally//objectsC' of type 'FileSystem' to resource group 'General'
  92. Added resource location '/usr/share/games/stuntrally//tracks/_previews' of type 'FileSystem' to resource group 'General'
  93. Added resource location '/usr/share/games/stuntrally//cars/_previews' of type 'FileSystem' to resource group 'General'
  94. CPU Identifier & Features
  95. -------------------------
  96. * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
  97. * SSE: yes
  98. * SSE2: yes
  99. * SSE3: yes
  100. * MMX: yes
  101. * MMXEXT: yes
  102. * 3DNOW: no
  103. * 3DNOWEXT: no
  104. * CMOV: yes
  105. * TSC: yes
  106. * FPU: yes
  107. * PRO: yes
  108. * HT: no
  109. -------------------------
  110. ******************************
  111. *** Starting GLX Subsystem ***
  112. ******************************
  113. Registering ResourceManager for type Texture
  114. GLRenderSystem::_createRenderWindow "Stunt Rally", 1024x768 windowed miscParams: FSAA=0 externalWindowHandle=121634818 title=Stunt Rally vsync=false
  115. GLXWindow::create: The externalWindowHandle parameter is deprecated.
  116. Use the parentWindowHandle or currentGLContext parameter instead.
  117. GLXWindow::create used FBConfigID = 157
  118. GL_VERSION = 3.0 Mesa 10.3.2
  119. GL_VENDOR = Intel Open Source Technology Center
  120. GL_RENDERER = Mesa DRI Intel(R) Haswell Mobile
  121. GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_conditional_render_inverted GL_ARB_derivative_control
  122. Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
  123. ***************************
  124. *** GL Renderer Started ***
  125. ***************************
  126. Registering ResourceManager for type GpuProgram
  127. GLSL support detected
  128. GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  129. FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  130. FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  131. FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  132. FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  133. FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  134. FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  135. FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  136. FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  137. FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  138. FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  139. FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  140. FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  141. FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  142. FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  143. FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  144. FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  145. FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  146. FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  147. FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  148. FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
  149. [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGBA PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R
  150. RenderSystem capabilities
  151. -------------------------
  152. RenderSystem Name: OpenGL Rendering Subsystem
  153. GPU Vendor: intel
  154. Device Name: Mesa DRI Intel(R) Haswell Mobile
  155. Driver Version: 3.0.0.0
  156. * Fixed function pipeline: yes
  157. * Hardware generation of mipmaps: no
  158. * Texture blending: yes
  159. * Anisotropic texture filtering: yes
  160. * Dot product texture operation: yes
  161. * Cube mapping: yes
  162. * Hardware stencil buffer: yes
  163. - Stencil depth: 8
  164. - Two sided stencil support: yes
  165. - Wrap stencil values: yes
  166. * Hardware vertex / index buffers: yes
  167. * Vertex programs: yes
  168. * Number of floating-point constants for vertex programs: 4096
  169. * Number of integer constants for vertex programs: 0
  170. * Number of boolean constants for vertex programs: 0
  171. * Fragment programs: yes
  172. * Number of floating-point constants for fragment programs: 4096
  173. * Number of integer constants for fragment programs: 0
  174. * Number of boolean constants for fragment programs: 0
  175. * Geometry programs: no
  176. * Number of floating-point constants for geometry programs: 0
  177. * Number of integer constants for geometry programs: 0
  178. * Number of boolean constants for geometry programs: 0
  179. * Tesselation Hull programs: no
  180. * Number of floating-point constants for tesselation hull programs: 0
  181. * Number of integer constants for tesselation hull programs: 0
  182. * Number of boolean constants for tesselation hull programs: 0
  183. * Tesselation Domain programs: no
  184. * Number of floating-point constants for tesselation domain programs: 0
  185. * Number of integer constants for tesselation domain programs: 0
  186. * Number of boolean constants for tesselation domain programs: 0
  187. * Compute programs: no
  188. * Number of floating-point constants for compute programs: 0
  189. * Number of integer constants for compute programs: 0
  190. * Number of boolean constants for compute programs: 0
  191. * Supported Shader Profiles: arbfp1 arbvp1 glsl
  192. * Texture Compression: yes
  193. - DXT: yes
  194. - VTC: no
  195. - PVRTC: no
  196. - ATC: no
  197. - ETC1: no
  198. - ETC2: no
  199. - BC4/BC5: no
  200. - BC6H/BC7: no
  201. * Scissor Rectangle: yes
  202. * Hardware Occlusion Query: yes
  203. * User clip planes: yes
  204. * VET_UBYTE4 vertex element type: yes
  205. * Infinite far plane projection: yes
  206. * Hardware render-to-texture: yes
  207. * Floating point textures: yes
  208. * Non-power-of-two textures: yes
  209. * 1d textures: yes
  210. * Volume textures: yes
  211. * Multiple Render Targets: 8
  212. - With different bit depths: yes
  213. * Point Sprites: yes
  214. * Extended point parameters: yes
  215. * Max Point Size: 255
  216. * Vertex texture fetch: yes
  217. * Number of world matrices: 0
  218. * Number of texture units: 16
  219. * Stencil buffer depth: 8
  220. * Number of vertex blend matrices: 0
  221. - Max vertex textures: 32
  222. - Vertex textures shared: yes
  223. * Render to Vertex Buffer : no
  224. * Hardware Atomic Counters: no
  225. * GL 1.5 without VBO workaround: no
  226. * Frame Buffer objects: yes
  227. * Frame Buffer objects (ARB extension): no
  228. * Frame Buffer objects (ATI extension): no
  229. * PBuffer support: yes
  230. * GL 1.5 without HW-occlusion workaround: no
  231. * Vertex Array Objects: no
  232. * Separate shader objects: no
  233. DefaultWorkQueue('Root') initialising on thread 7fc52b05e840.
  234. DefaultWorkQueue('Root')::WorkerFunc - thread 7fc4fe2d0700 starting.
  235. DefaultWorkQueue('Root')::WorkerFunc - thread 7fc4fdacf700 starting.
  236. DefaultWorkQueue('Root')::WorkerFunc - thread 7fc4fd2ce700 starting.
  237. Particle Renderer Type 'billboard' registered
  238. DefaultWorkQueue('Root')::WorkerFunc - thread 7fc4fcacd700 starting.
  239. Texture: stuntrally.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  240. OverlayElementFactory for type Panel registered.
  241. OverlayElementFactory for type BorderPanel registered.
  242. OverlayElementFactory for type TextArea registered.
  243. Registering ResourceManager for type Font
  244. -- Screen Align
  245. :::: Time setup vp: 180 ms
  246. * Initialise: RenderManager
  247. RenderManager successfully initialized
  248. * Initialise: DataManager
  249. DataManager successfully initialized
  250. * Initialise: Gui
  251. * MyGUI version 3.2.0
  252. * Initialise: ResourceManager
  253. ResourceManager successfully initialized
  254. * Initialise: LayerManager
  255. LayerManager successfully initialized
  256. * Initialise: WidgetManager
  257. WidgetManager successfully initialized
  258. * Initialise: InputManager
  259. InputManager successfully initialized
  260. * Initialise: SubWidgetManager
  261. SubWidgetManager successfully initialized
  262. * Initialise: SkinManager
  263. SkinManager successfully initialized
  264. * Initialise: FontManager
  265. FontManager successfully initialized
  266. * Initialise: ControllerManager
  267. ControllerManager successfully initialized
  268. * Initialise: PointerManager
  269. PointerManager successfully initialized
  270. * Initialise: ClipboardManager
  271. ClipboardManager successfully initialized
  272. * Initialise: LayoutManager
  273. LayoutManager successfully initialized
  274. * Initialise: DynLibManager
  275. DynLibManager successfully initialized
  276. * Initialise: PluginManager
  277. PluginManager successfully initialized
  278. * Initialise: LanguageManager
  279. LanguageManager successfully initialized
  280. * Initialise: FactoryManager
  281. FactoryManager successfully initialized
  282. * Initialise: ToolTipManager
  283. ToolTipManager successfully initialized
  284. Gui successfully initialized
  285. Load ini file 'core_font.xml'
  286. ResourceTrueTypeFont: Property 'SpaceWidth' in font 'hud.fps' is deprecated; remove it to use automatic calculation.
  287. ResourceTrueTypeFont: Property 'Distance' in font 'hud.fps' is deprecated; value ignored.
  288. ResourceTrueTypeFont: Font 'hud.fps' using texture size 128 x 128.
  289. ResourceTrueTypeFont: Font 'hud.fps' using real height 20 pixels.
  290. ResourceTrueTypeFont: Property 'Distance' in font 'hud.text' is deprecated; value ignored.
  291. ResourceTrueTypeFont: Font 'hud.text' using texture size 512 x 256.
  292. ResourceTrueTypeFont: Font 'hud.text' using real height 25 pixels.
  293. ResourceTrueTypeFont: Property 'Distance' in font 'hud.times' is deprecated; value ignored.
  294. ResourceTrueTypeFont: Font 'hud.times' using texture size 512 x 512.
  295. ResourceTrueTypeFont: Font 'hud.times' using real height 30 pixels.
  296. ResourceTrueTypeFont: Property 'SpaceWidth' in font 'hud.replay' is deprecated; remove it to use automatic calculation.
  297. ResourceTrueTypeFont: Property 'Distance' in font 'hud.replay' is deprecated; value ignored.
  298. ResourceTrueTypeFont: Font 'hud.replay' using texture size 64 x 128.
  299. ResourceTrueTypeFont: Font 'hud.replay' using real height 27 pixels.
  300. Texture: Digital_41.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  301. Load ini file 'core_images.xml'
  302. Load ini file 'core_commonskins.xml'
  303. Load ini file 'core_blackbluetheme.xml'
  304. Load ini file 'core_blackblueimages.xml'
  305. Load ini file 'core_blackblueskins.xml'
  306. Texture: SplineSkin.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  307. Texture: core_blackblueskins.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
  308. Load ini file 'core_blackbluetemplates.xml'
  309. Load ini file 'core_pointers.xml'
  310. Load ini file 'core_layers.xml'
  311. Load ini file 'core_language.xml'
  312. Load ini file 'core_settings.xml'
  313. Texture: core_pointer.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  314. Load ini file 'MessageBoxIcons.xml'
  315. Texture: back_fps.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  316. Texture: loading_back.jpg: Loading 1 faces(PF_R8G8B8,512x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x128x1.
  317. Texture: loading_bar2.jpg: Loading 1 faces(PF_R8G8B8,512x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x32x1.
  318. Texture: loading_bar1.jpg: Loading 1 faces(PF_R8G8B8,512x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x32x1.
  319. Texture: background.jpg: Loading 1 faces(PF_R8G8B8,1920x1200x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1920x1200x1.
  320. :::: Time setup gui: 291 ms
  321. Texture 'LoadingTex' not found
  322. Parsing scripts for resource group Autodetect
  323. Finished parsing scripts for resource group Autodetect
  324. Creating resources for group Autodetect
  325. All done
  326. Parsing scripts for resource group General
  327. Parsing script StdQuad_vp.program
  328. Parsing script StdQuad_fp.program
  329. Parsing script Hud.material
  330. Parsing script rnd.material
  331. Parsing script car.particle
  332. Parsing script fluids.particle
  333. Parsing script weather.particle
  334. Parsing script tires.particle
  335. Parsing script console.fontdef
  336. Parsing script Vera.fontdef
  337. Parsing script Digital_41.fontdef
  338. Parsing script Editor.overlay
  339. Parsing script CarDbg.overlay
  340. Finished parsing scripts for resource group General
  341. Creating resources for group General
  342. All done
  343. Parsing scripts for resource group Internal
  344. Finished parsing scripts for resource group Internal
  345. Creating resources for group Internal
  346. All done
  347. :::: Time resources: 370 ms
  348. *** createFrameListener ***
  349. -- Screen Align
  350. :::: Time createFrameListener: 4 ms
  351. *** createScene ***
  352. * * * Simulation: easy. Loaded: 3 tires, 29 surfaces, 1=1 suspensions.
  353. **** Loaded Fluids: 29
  354. **** Loaded Vegetation objects: 50
  355. **** Loaded Reverbs sets: 17
  356. **** Loaded Car Colors: 114
  357. **** Loaded Championships: 65
  358. **** Loaded Challenges: 83
  359. Total tracks: 172, total time: 5:42 h:m
  360. **** ReplayFrame size old: 400 new: 64+ wh: 40= 224
  361. **** Replay test sizes: 12244: 1,2,2,4,4 sv: 24 hi,lo 16,32: h 16 l 32
  362. ::: Time load xmls: 72 ms
  363. : Property 'Distance' in font 'font.small' is deprecated; value ignored.
  364. ResourceTrueTypeFont: Font 'font.small' using texture size 256 x 256.
  365. ResourceTrueTypeFont: Font 'font.small' using real height 18 pixels.
  366. : Property 'Distance' in font 'font.normal' is deprecated; value ignored.
  367. ResourceTrueTypeFont: Font 'font.normal' using texture size 256 x 256.
  368. ResourceTrueTypeFont: Font 'font.normal' using real height 21 pixels.
  369. : Property 'Distance' in font 'font.big' is deprecated; value ignored.
  370. ResourceTrueTypeFont: Font 'font.big' using texture size 256 x 512.
  371. ResourceTrueTypeFont: Font 'font.big' using real height 23 pixels.
  372. -- Font sizes: font.small 21.3 font.normal 24.6 font.big 27.9
  373. Texture: gui_icons.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  374. Texture: carpos0.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  375. Texture: track_icons.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  376. Texture: stats_bar.png: Loading 1 faces(PF_A8R8G8B8,256x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x16x1.
  377. Texture: hue_bar.png: Loading 1 faces(PF_A8R8G8B8,512x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x16x1.
  378. Widget property 'ReadOnly' not found [Game.layout]
  379. Widget property 'MultiLine' not found [Game.layout]
  380. Widget property 'WordWrap' not found [Game.layout]
  381. Texture: ico_champ.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x256x1.
  382. Widget property 'ReadOnly' not found [Game.layout]
  383. Widget property 'MultiLine' not found [Game.layout]
  384. Widget property 'WordWrap' not found [Game.layout]
  385. Texture: stuntrally-logo.png: Loading 1 faces(PF_A8R8G8B8,1024x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x256x1.
  386. Texture: _ch-logo.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  387. Texture: vdrift-logo.png: Loading 1 faces(PF_A8R8G8B8,512x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1.
  388. Texture: ogre-logo.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  389. Texture: keys.png: Loading 1 faces(PF_A8R8G8B8,2048x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x512x1.
  390. Texture: white.png: Loading 1 faces(PF_R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x4x1.
  391. Texture: input_bar.png: Loading 1 faces(PF_A8R8G8B8,512x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x16x1.
  392. ::: Time Init Gui: 451 ms
  393. :::: Time createScene: 524 ms
  394. *** recreateCompositor ***
  395. *** end setup ***
  396. :::: Time post, mat factory: 149 ms
  397. :::: Time setup total: 1521 ms
  398. -- Screen Align
  399. -- Screen Align
  400. Texture: TW.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
  401. == Netw Connection to master server established
  402. == Netw Master server connection accepted
  403. == Netw laps num: 2
  404. == Netw loadingFinished
  405. == Netw startRace +
  406. == Netw laps num: 2
  407. -- Screen Align
  408. -- Screen Align
  409. -- Screen Align
  410. -- Screen Align
  411. -- Screen Align
  412. -- Screen Align
  413. -- Screen Align
  414. -- Screen Align
  415. -- Screen Align
  416. -- Screen Align
  417. -- Screen Align
  418. -- Screen Align
  419. -- Screen Align
  420. -- Screen Align
  421. == Netw laps num: 2
  422. == Netw laps num: 2
  423. == Netw laps num: 2
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