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Pancakess Jan 25th, 2019 119 Never
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -----------------------
  88. --[[ Name : Poley Boy  ]]--
  89. -------------------------------------------------------
  90. --A script By spooderman
  91.  
  92. --Discord Creterisk#2958
  93.  
  94. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  95. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  96. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  97. --YOU FUCKING SKIDS,
  98. --For Those who log/decompile this, If you sell or trade this,
  99. --and I find out who you are, i will take massive action.
  100.  
  101. -------------------------------------------------------
  102.  
  103. local FavIDs = {
  104.     340106355, --Nefl Crystals
  105.     927529620, --Dimension
  106.     876981900, --Fantasy
  107.     398987889, --Ordinary Days
  108.     1117396305, --Oh wait, it's you.
  109.     885996042, --Action Winter Journey
  110.     919231299, --Sprawling Idiot Effigy
  111.     743466274, --Good Day Sunshine
  112.     727411183, --Knife Fight
  113.     1402748531, --The Earth Is Counting On You!
  114.     595230126, --Robot Language
  115.     478890315 --Death Road to Canada: Rotten Shotgun
  116.     }
  117.  
  118.  
  119.  
  120.  
  121. --The reality of my life isn't real but a Universe -makhail07
  122. wait(0.2)
  123. local plr = owner
  124. print('Local User is '..plr.Name)
  125. print('Poley Boy Loaded')
  126. print('Hi, P O L E')
  127. local char = plr.Character
  128. local hum = char.Humanoid
  129. local hed = char.Head
  130. local root = char.HumanoidRootPart
  131. local rootj = root.RootJoint
  132. local tors = char.Torso
  133. local ra = char["Right Arm"]
  134. local la = char["Left Arm"]
  135. local rl = char["Right Leg"]
  136. local ll = char["Left Leg"]
  137. local neck = tors["Neck"]
  138. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  139. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  140. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  141. local maincolor = BrickColor.new("Institutional white")
  142. -------------------------------------------------------
  143. --Start Good Stuff--
  144. -------------------------------------------------------
  145. cam = game.Workspace.CurrentCamera
  146. CF = CFrame.new
  147. angles = CFrame.Angles
  148. attack = false
  149. Euler = CFrame.fromEulerAnglesXYZ
  150. Rad = math.rad
  151. IT = Instance.new
  152. BrickC = BrickColor.new
  153. Cos = math.cos
  154. Acos = math.acos
  155. Sin = math.sin
  156. Asin = math.asin
  157. Abs = math.abs
  158. Mrandom = math.random
  159. Floor = math.floor
  160. -------------------------------------------------------
  161. --End Good Stuff--
  162. -------------------------------------------------------
  163. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  164. RSH, LSH = nil, nil
  165. RW = Instance.new("Weld")
  166. LW = Instance.new("Weld")
  167. RH = tors["Right Hip"]
  168. LH = tors["Left Hip"]
  169. RSH = tors["Right Shoulder"]
  170. LSH = tors["Left Shoulder"]
  171. RSH.Parent = nil
  172. LSH.Parent = nil
  173. RW.Name = "RW"
  174. RW.Part0 = tors
  175. RW.C0 = CF(1.5, 0.5, 0)
  176. RW.C1 = CF(0, 0.5, 0)
  177. RW.Part1 = ra
  178. RW.Parent = tors
  179. LW.Name = "LW"
  180. LW.Part0 = tors
  181. LW.C0 = CF(-1.5, 0.5, 0)
  182. LW.C1 = CF(0, 0.5, 0)
  183. LW.Part1 = la
  184. LW.Parent = tors
  185. Effects = {}
  186. -------------------------------------------------------
  187. --Start HeartBeat--
  188. -------------------------------------------------------
  189. ArtificialHB = Instance.new("BindableEvent", script)
  190. ArtificialHB.Name = "Heartbeat"
  191. script:WaitForChild("Heartbeat")
  192.  
  193. frame = 1 / 60
  194. tf = 0
  195. allowframeloss = false
  196. tossremainder = false
  197.  
  198.  
  199. lastframe = tick()
  200. script.Heartbeat:Fire()
  201.  
  202.  
  203. game:GetService("RunService").Heartbeat:connect(function(s, p)
  204.     tf = tf + s
  205.     if tf >= frame then
  206.         if allowframeloss then
  207.             script.Heartbeat:Fire()
  208.             lastframe = tick()
  209.         else
  210.             for i = 1, math.floor(tf / frame) do
  211.                 script.Heartbeat:Fire()
  212.             end
  213.             lastframe = tick()
  214.         end
  215.         if tossremainder then
  216.             tf = 0
  217.         else
  218.             tf = tf - frame * math.floor(tf / frame)
  219.         end
  220.     end
  221. end)
  222. -------------------------------------------------------
  223. --End HeartBeat--
  224. -------------------------------------------------------
  225.  
  226. -------------------------------------------------------
  227. --Start Important Functions--
  228. -------------------------------------------------------
  229. function swait(num)
  230.     if num == 0 or num == nil then
  231.         game:service("RunService").Stepped:wait(0)
  232.     else
  233.         for i = 0, num do
  234.             game:service("RunService").Stepped:wait(0)
  235.         end
  236.     end
  237. end
  238. function thread(f)
  239.     coroutine.resume(coroutine.create(f))
  240. end
  241. function clerp(a, b, t)
  242.     local qa = {
  243.         QuaternionFromCFrame(a)
  244.     }
  245.     local qb = {
  246.         QuaternionFromCFrame(b)
  247.     }
  248.     local ax, ay, az = a.x, a.y, a.z
  249.     local bx, by, bz = b.x, b.y, b.z
  250.     local _t = 1 - t
  251.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  252. end
  253. function QuaternionFromCFrame(cf)
  254.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  255.     local trace = m00 + m11 + m22
  256.     if trace > 0 then
  257.         local s = math.sqrt(1 + trace)
  258.         local recip = 0.5 / s
  259.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  260.     else
  261.         local i = 0
  262.         if m00 < m11 then
  263.             i = 1
  264.         end
  265.         if m22 > (i == 0 and m00 or m11) then
  266.             i = 2
  267.         end
  268.         if i == 0 then
  269.             local s = math.sqrt(m00 - m11 - m22 + 1)
  270.             local recip = 0.5 / s
  271.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  272.         elseif i == 1 then
  273.             local s = math.sqrt(m11 - m22 - m00 + 1)
  274.             local recip = 0.5 / s
  275.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  276.         elseif i == 2 then
  277.             local s = math.sqrt(m22 - m00 - m11 + 1)
  278.             local recip = 0.5 / s
  279.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  280.         end
  281.     end
  282. end
  283. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  284.     local xs, ys, zs = x + x, y + y, z + z
  285.     local wx, wy, wz = w * xs, w * ys, w * zs
  286.     local xx = x * xs
  287.     local xy = x * ys
  288.     local xz = x * zs
  289.     local yy = y * ys
  290.     local yz = y * zs
  291.     local zz = z * zs
  292.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  293. end
  294. function QuaternionSlerp(a, b, t)
  295.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  296.     local startInterp, finishInterp
  297.     if cosTheta >= 1.0E-4 then
  298.         if 1 - cosTheta > 1.0E-4 then
  299.             local theta = math.acos(cosTheta)
  300.             local invSinTheta = 1 / Sin(theta)
  301.             startInterp = Sin((1 - t) * theta) * invSinTheta
  302.             finishInterp = Sin(t * theta) * invSinTheta
  303.         else
  304.             startInterp = 1 - t
  305.             finishInterp = t
  306.         end
  307.     elseif 1 + cosTheta > 1.0E-4 then
  308.         local theta = math.acos(-cosTheta)
  309.         local invSinTheta = 1 / Sin(theta)
  310.         startInterp = Sin((t - 1) * theta) * invSinTheta
  311.         finishInterp = Sin(t * theta) * invSinTheta
  312.     else
  313.         startInterp = t - 1
  314.         finishInterp = t
  315.     end
  316.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  317. end
  318. function rayCast(Position, Direction, Range, Ignore)
  319.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  320. end
  321. local RbxUtility = LoadLibrary("RbxUtility")
  322. local Create = RbxUtility.Create
  323.  
  324. -------------------------------------------------------
  325. --Start Damage Function--
  326. -------------------------------------------------------
  327. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  328.     if hit.Parent == nil then
  329.         return
  330.     end
  331.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  332.     for _, v in pairs(hit.Parent:children()) do
  333.         if v:IsA("Humanoid") then
  334.             h = v
  335.         end
  336.     end
  337.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  338.    
  339.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  340.          end
  341.  
  342.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  343.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  344.             if hit.Parent.DebounceHit.Value == true then
  345.                 return
  346.             end
  347.         end
  348.          if insta == true then
  349.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  350.          end
  351.         local c = Create("ObjectValue"){
  352.             Name = "creator",
  353.             Value = game:service("Players").LocalPlayer,
  354.             Parent = h,
  355.         }
  356.         game:GetService("Debris"):AddItem(c, .5)
  357.         if HitSound ~= nil and HitPitch ~= nil then
  358.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  359.         end
  360.         local Damage = math.random(minim, maxim)
  361.         local blocked = false
  362.         local block = hit.Parent:findFirstChild("Block")
  363.         if block ~= nil then
  364.             if block.className == "IntValue" then
  365.                 if block.Value > 0 then
  366.                     blocked = true
  367.                     block.Value = block.Value - 1
  368.                     print(block.Value)
  369.                 end
  370.             end
  371.         end
  372.         if blocked == false then
  373.             h.Health = h.Health - Damage
  374.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  375.         else
  376.             h.Health = h.Health - (Damage / 2)
  377.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  378.         end
  379.         if Type == "Knockdown" then
  380.             local hum = hit.Parent.Humanoid
  381.             hum.PlatformStand = true
  382.             coroutine.resume(coroutine.create(function(HHumanoid)
  383.                 swait(1)
  384.                 HHumanoid.PlatformStand = false
  385.             end), hum)
  386.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  387.             local bodvol = Create("BodyVelocity"){
  388.                 velocity = angle * knockback,
  389.                 P = 5000,
  390.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  391.                 Parent = hit,
  392.             }
  393.             local rl = Create("BodyAngularVelocity"){
  394.                 P = 3000,
  395.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  396.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  397.                 Parent = hit,
  398.             }
  399.             game:GetService("Debris"):AddItem(bodvol, .5)
  400.             game:GetService("Debris"):AddItem(rl, .5)
  401.         elseif Type == "Normal" then
  402.             local vp = Create("BodyVelocity"){
  403.                 P = 500,
  404.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  405.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  406.             }
  407.             if knockback > 0 then
  408.                 vp.Parent = hit.Parent.Torso
  409.             end
  410.             game:GetService("Debris"):AddItem(vp, .5)
  411.         elseif Type == "Up" then
  412.             local bodyVelocity = Create("BodyVelocity"){
  413.                 velocity = Vector3.new(0, 20, 0),
  414.                 P = 5000,
  415.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  416.                 Parent = hit,
  417.             }
  418.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  419.         elseif Type == "DarkUp" then
  420.             coroutine.resume(coroutine.create(function()
  421.                 for i = 0, 1, 0.1 do
  422.                     swait()
  423.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  424.                 end
  425.             end))
  426.             local bodyVelocity = Create("BodyVelocity"){
  427.                 velocity = Vector3.new(0, 20, 0),
  428.                 P = 5000,
  429.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  430.                 Parent = hit,
  431.             }
  432.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  433.         elseif Type == "Snare" then
  434.             local bp = Create("BodyPosition"){
  435.                 P = 2000,
  436.                 D = 100,
  437.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  438.                 position = hit.Parent.Torso.Position,
  439.                 Parent = hit.Parent.Torso,
  440.             }
  441.             game:GetService("Debris"):AddItem(bp, 1)
  442.         elseif Type == "Freeze" then
  443.             local BodPos = Create("BodyPosition"){
  444.                 P = 50000,
  445.                 D = 1000,
  446.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  447.                 position = hit.Parent.Torso.Position,
  448.                 Parent = hit.Parent.Torso,
  449.             }
  450.             local BodGy = Create("BodyGyro") {
  451.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  452.                 P = 20e+003,
  453.                 Parent = hit.Parent.Torso,
  454.                 cframe = hit.Parent.Torso.CFrame,
  455.             }
  456.             hit.Parent.Torso.Anchored = true
  457.             coroutine.resume(coroutine.create(function(Part)
  458.                 swait(1.5)
  459.                 Part.Anchored = false
  460.             end), hit.Parent.Torso)
  461.             game:GetService("Debris"):AddItem(BodPos, 3)
  462.             game:GetService("Debris"):AddItem(BodGy, 3)
  463.         end
  464.         local debounce = Create("BoolValue"){
  465.             Name = "DebounceHit",
  466.             Parent = hit.Parent,
  467.             Value = true,
  468.         }
  469.         game:GetService("Debris"):AddItem(debounce, Delay)
  470.         c = Create("ObjectValue"){
  471.             Name = "creator",
  472.             Value = Player,
  473.             Parent = h,
  474.         }
  475.         game:GetService("Debris"):AddItem(c, .5)
  476.     end
  477. end
  478. -------------------------------------------------------
  479. --End Damage Function--
  480. -------------------------------------------------------
  481.  
  482. -------------------------------------------------------
  483. --Start Damage Function Customization--
  484. -------------------------------------------------------
  485. function ShowDamage(Pos, Text, Time, Color)
  486.     local Rate = (1 / 30)
  487.     local Pos = (Pos or Vector3.new(0, 0, 0))
  488.     local Text = (Text or "")
  489.     local Time = (Time or 2)
  490.     local Color = (Color or Color3.new(1, 0, 1))
  491.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  492.     EffectPart.Anchored = true
  493.     local BillboardGui = Create("BillboardGui"){
  494.         Size = UDim2.new(3, 0, 3, 0),
  495.         Adornee = EffectPart,
  496.         Parent = EffectPart,
  497.     }
  498.     local TextLabel = Create("TextLabel"){
  499.         BackgroundTransparency = 1,
  500.         Size = UDim2.new(1, 0, 1, 0),
  501.         Text = Text,
  502.         Font = "Bodoni",
  503.         TextColor3 = Color,
  504.         TextScaled = true,
  505.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  506.         Parent = BillboardGui,
  507.     }
  508.     game.Debris:AddItem(EffectPart, (Time))
  509.     EffectPart.Parent = game:GetService("Workspace")
  510.     delay(0, function()
  511.         local Frames = (Time / Rate)
  512.         for Frame = 1, Frames do
  513.             wait(Rate)
  514.             local Percent = (Frame / Frames)
  515.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  516.             TextLabel.TextTransparency = Percent
  517.         end
  518.         if EffectPart and EffectPart.Parent then
  519.             EffectPart:Destroy()
  520.         end
  521.     end)
  522. end
  523. -------------------------------------------------------
  524. --End Damage Function Customization--
  525. -------------------------------------------------------
  526.  
  527. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  528.   for _, c in pairs(workspace:children()) do
  529.     local hum = c:findFirstChild("Humanoid")
  530.     if hum ~= nil then
  531.       local head = c:findFirstChild("Head")
  532.       if head ~= nil then
  533.         local targ = head.Position - Part.Position
  534.         local mag = targ.magnitude
  535.         if magni >= mag and c.Name ~= plr.Name then
  536.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  537.         end
  538.       end
  539.     end
  540.   end
  541. end
  542.  
  543.  
  544. CFuncs = {
  545.     Part = {
  546.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  547.             local Part = Create("Part")({
  548.                 Parent = Parent,
  549.                 Reflectance = Reflectance,
  550.                 Transparency = Transparency,
  551.                 CanCollide = false,
  552.                 Locked = true,
  553.                 BrickColor = BrickColor.new(tostring(BColor)),
  554.                 Name = Name,
  555.                 Size = Size,
  556.                 Material = Material
  557.             })
  558.             RemoveOutlines(Part)
  559.             return Part
  560.         end
  561.     },
  562.     Mesh = {
  563.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  564.             local Msh = Create(Mesh)({
  565.                 Parent = Part,
  566.                 Offset = OffSet,
  567.                 Scale = Scale
  568.             })
  569.             if Mesh == "SpecialMesh" then
  570.                 Msh.MeshType = MeshType
  571.                 Msh.MeshId = MeshId
  572.             end
  573.             return Msh
  574.         end
  575.     },
  576.     Mesh = {
  577.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  578.             local Msh = Create(Mesh)({
  579.                 Parent = Part,
  580.                 Offset = OffSet,
  581.                 Scale = Scale
  582.             })
  583.             if Mesh == "SpecialMesh" then
  584.                 Msh.MeshType = MeshType
  585.                 Msh.MeshId = MeshId
  586.             end
  587.             return Msh
  588.         end
  589.     },
  590.     Weld = {
  591.         Create = function(Parent, Part0, Part1, C0, C1)
  592.             local Weld = Create("Weld")({
  593.                 Parent = Parent,
  594.                 Part0 = Part0,
  595.                 Part1 = Part1,
  596.                 C0 = C0,
  597.                 C1 = C1
  598.             })
  599.             return Weld
  600.         end
  601.     },
  602.     Sound = {
  603.         Create = function(id, par, vol, pit)
  604.             coroutine.resume(coroutine.create(function()
  605.                 local S = Create("Sound")({
  606.                     Volume = vol,
  607.                     Pitch = pit or 1,
  608.                     SoundId = id,
  609.                     Parent = par or workspace
  610.                 })
  611.                 wait()
  612.                 S:play()
  613.                 game:GetService("Debris"):AddItem(S, 6)
  614.             end))
  615.         end
  616.     },
  617.     ParticleEmitter = {
  618.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  619.             local fp = Create("ParticleEmitter")({
  620.                 Parent = Parent,
  621.                 Color = ColorSequence.new(Color1, Color2),
  622.                 LightEmission = LightEmission,
  623.                 Size = Size,
  624.                 Texture = Texture,
  625.                 Transparency = Transparency,
  626.                 ZOffset = ZOffset,
  627.                 Acceleration = Accel,
  628.                 Drag = Drag,
  629.                 LockedToPart = LockedToPart,
  630.                 VelocityInheritance = VelocityInheritance,
  631.                 EmissionDirection = EmissionDirection,
  632.                 Enabled = Enabled,
  633.                 Lifetime = LifeTime,
  634.                 Rate = Rate,
  635.                 Rotation = Rotation,
  636.                 RotSpeed = RotSpeed,
  637.                 Speed = Speed,
  638.                 VelocitySpread = VelocitySpread
  639.             })
  640.             return fp
  641.         end
  642.     }
  643. }
  644. function RemoveOutlines(part)
  645.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  646. end
  647. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  648.     local Part = Create("Part")({
  649.         formFactor = FormFactor,
  650.         Parent = Parent,
  651.         Reflectance = Reflectance,
  652.         Transparency = Transparency,
  653.         CanCollide = false,
  654.         Locked = true,
  655.         BrickColor = BrickColor.new(tostring(BColor)),
  656.         Name = Name,
  657.         Size = Size,
  658.         Material = Material
  659.     })
  660.     RemoveOutlines(Part)
  661.     return Part
  662. end
  663. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  664.     local Msh = Create(Mesh)({
  665.         Parent = Part,
  666.         Offset = OffSet,
  667.         Scale = Scale
  668.     })
  669.     if Mesh == "SpecialMesh" then
  670.         Msh.MeshType = MeshType
  671.         Msh.MeshId = MeshId
  672.     end
  673.     return Msh
  674. end
  675. function CreateWeld(Parent, Part0, Part1, C0, C1)
  676.     local Weld = Create("Weld")({
  677.         Parent = Parent,
  678.         Part0 = Part0,
  679.         Part1 = Part1,
  680.         C0 = C0,
  681.         C1 = C1
  682.     })
  683.     return Weld
  684. end
  685.  
  686.  
  687. -------------------------------------------------------
  688. --Start Effect Function--
  689. -------------------------------------------------------
  690. EffectModel = Instance.new("Model", char)
  691. Effects = {
  692.   Block = {
  693.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  694.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  695.       prt.Anchored = true
  696.       prt.CFrame = cframe
  697.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  698.       game:GetService("Debris"):AddItem(prt, 10)
  699.       if Type == 1 or Type == nil then
  700.         table.insert(Effects, {
  701.           prt,
  702.           "Block1",
  703.           delay,
  704.           x3,
  705.           y3,
  706.           z3,
  707.           msh
  708.         })
  709.       elseif Type == 2 then
  710.         table.insert(Effects, {
  711.           prt,
  712.           "Block2",
  713.           delay,
  714.           x3,
  715.           y3,
  716.           z3,
  717.           msh
  718.         })
  719.       else
  720.         table.insert(Effects, {
  721.           prt,
  722.           "Block3",
  723.           delay,
  724.           x3,
  725.           y3,
  726.           z3,
  727.           msh
  728.         })
  729.       end
  730.     end
  731.   },
  732.   Sphere = {
  733.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  734.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  735.       prt.Anchored = true
  736.       prt.CFrame = cframe
  737.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  738.       game:GetService("Debris"):AddItem(prt, 10)
  739.       table.insert(Effects, {
  740.         prt,
  741.         "Cylinder",
  742.         delay,
  743.         x3,
  744.         y3,
  745.         z3,
  746.         msh
  747.       })
  748.     end
  749.   },
  750.   Cylinder = {
  751.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  752.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  753.       prt.Anchored = true
  754.       prt.CFrame = cframe
  755.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  756.       game:GetService("Debris"):AddItem(prt, 10)
  757.       table.insert(Effects, {
  758.         prt,
  759.         "Cylinder",
  760.         delay,
  761.         x3,
  762.         y3,
  763.         z3,
  764.         msh
  765.       })
  766.     end
  767.   },
  768.   Wave = {
  769.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  770.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  771.       prt.Anchored = true
  772.       prt.CFrame = cframe
  773.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  774.       game:GetService("Debris"):AddItem(prt, 10)
  775.       table.insert(Effects, {
  776.         prt,
  777.         "Cylinder",
  778.         delay,
  779.         x3 / 60,
  780.         y3 / 60,
  781.         z3 / 60,
  782.         msh
  783.       })
  784.     end
  785.   },
  786.   Ring = {
  787.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  788.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  789.       prt.Anchored = true
  790.       prt.CFrame = cframe
  791.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  792.       game:GetService("Debris"):AddItem(prt, 10)
  793.       table.insert(Effects, {
  794.         prt,
  795.         "Cylinder",
  796.         delay,
  797.         x3,
  798.         y3,
  799.         z3,
  800.         msh
  801.       })
  802.     end
  803.   },
  804.   Break = {
  805.     Create = function(brickcolor, cframe, x1, y1, z1)
  806.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  807.       prt.Anchored = true
  808.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  809.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  810.       local num = math.random(10, 50) / 1000
  811.       game:GetService("Debris"):AddItem(prt, 10)
  812.       table.insert(Effects, {
  813.         prt,
  814.         "Shatter",
  815.         num,
  816.         prt.CFrame,
  817.         math.random() - math.random(),
  818.         0,
  819.         math.random(50, 100) / 100
  820.       })
  821.     end
  822.   },
  823. Spiral = {
  824.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  825.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  826.       prt.Anchored = true
  827.       prt.CFrame = cframe
  828.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  829.       game:GetService("Debris"):AddItem(prt, 10)
  830.       table.insert(Effects, {
  831.         prt,
  832.         "Cylinder",
  833.         delay,
  834.         x3,
  835.         y3,
  836.         z3,
  837.         msh
  838.       })
  839.     end
  840.   },
  841. Push = {
  842.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  843.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  844.       prt.Anchored = true
  845.       prt.CFrame = cframe
  846.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  847.       game:GetService("Debris"):AddItem(prt, 10)
  848.       table.insert(Effects, {
  849.         prt,
  850.         "Cylinder",
  851.         delay,
  852.         x3,
  853.         y3,
  854.         z3,
  855.         msh
  856.       })
  857.     end
  858.   }
  859. }
  860. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  861.     local fp = IT("Part")
  862.     fp.formFactor = formfactor
  863.     fp.Parent = parent
  864.     fp.Reflectance = reflectance
  865.     fp.Transparency = transparency
  866.     fp.CanCollide = false
  867.     fp.Locked = true
  868.     fp.BrickColor = brickcolor
  869.     fp.Name = name
  870.     fp.Size = size
  871.     fp.Position = tors.Position
  872.     RemoveOutlines(fp)
  873.     fp.Material = "SmoothPlastic"
  874.     fp:BreakJoints()
  875.     return fp
  876. end
  877.  
  878. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  879.     local mesh = IT(Mesh)
  880.     mesh.Parent = part
  881.     if Mesh == "SpecialMesh" then
  882.         mesh.MeshType = meshtype
  883.     if meshid ~= "nil" then
  884.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  885.         end
  886.     end
  887.     mesh.Offset = offset
  888.     mesh.Scale = scale
  889.     return mesh
  890. end
  891.  
  892. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  893.     local type = type
  894.     local rng = Instance.new("Part", char)
  895.     rng.Anchored = true
  896.     rng.BrickColor = color
  897.     rng.CanCollide = false
  898.     rng.FormFactor = 3
  899.     rng.Name = "Ring"
  900.     rng.Material = "Neon"
  901.     rng.Size = Vector3.new(1, 1, 1)
  902.     rng.Transparency = 0
  903.     rng.TopSurface = 0
  904.     rng.BottomSurface = 0
  905.     rng.CFrame = pos
  906.     local rngm = Instance.new("SpecialMesh", rng)
  907.     rngm.MeshType = MType
  908.     rngm.Scale = scale
  909.     local scaler2 = 1
  910.     if type == "Add" then
  911.         scaler2 = 1 * value
  912.     elseif type == "Divide" then
  913.         scaler2 = 1 / value
  914.     end
  915.     coroutine.resume(coroutine.create(function()
  916.         for i = 0, 10 / bonuspeed, 0.1 do
  917.             swait()
  918.             if type == "Add" then
  919.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  920.             elseif type == "Divide" then
  921.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  922.             end
  923.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  924.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  925.         end
  926.         rng:Destroy()
  927.     end))
  928. end
  929.  
  930. function Eviscerate(dude)
  931.     if dude.Name ~= char then
  932.         local bgf = IT("BodyGyro", dude.Head)
  933.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  934.         local val = IT("BoolValue", dude)
  935.         val.Name = "IsHit"
  936.         local ds = coroutine.wrap(function()
  937.             dude:WaitForChild("Head"):BreakJoints()
  938.             wait(0.5)
  939.             target = nil
  940.             coroutine.resume(coroutine.create(function()
  941.                 for i, v in pairs(dude:GetChildren()) do
  942.                     if v:IsA("Accessory") then
  943.                         v:Destroy()
  944.                     end
  945.                     if v:IsA("Humanoid") then
  946.                         v:Destroy()
  947.                     end
  948.                     if v:IsA("CharacterMesh") then
  949.                         v:Destroy()
  950.                     end
  951.                     if v:IsA("Model") then
  952.                         v:Destroy()
  953.                     end
  954.                     if v:IsA("Part") or v:IsA("MeshPart") then
  955.                         for x, o in pairs(v:GetChildren()) do
  956.                             if o:IsA("Decal") then
  957.                                 o:Destroy()
  958.                             end
  959.                         end
  960.                         coroutine.resume(coroutine.create(function()
  961.                             v.Material = "Neon"
  962.                             v.CanCollide = false
  963.                             local PartEmmit1 = IT("ParticleEmitter", v)
  964.                             PartEmmit1.LightEmission = 1
  965.                             PartEmmit1.Texture = "rbxassetid://284205403"
  966.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  967.                             PartEmmit1.Rate = 150
  968.                             PartEmmit1.Lifetime = NumberRange.new(1)
  969.                             PartEmmit1.Size = NumberSequence.new({
  970.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  971.                                 NumberSequenceKeypoint.new(1, 0, 0)
  972.                             })
  973.                             PartEmmit1.Transparency = NumberSequence.new({
  974.                                 NumberSequenceKeypoint.new(0, 0, 0),
  975.                                 NumberSequenceKeypoint.new(1, 1, 0)
  976.                             })
  977.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  978.                             PartEmmit1.VelocitySpread = 30000
  979.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  980.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  981.                             local BodPoss = IT("BodyPosition", v)
  982.                             BodPoss.P = 3000
  983.                             BodPoss.D = 1000
  984.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  985.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  986.                             v.Color = maincolor.Color
  987.                             coroutine.resume(coroutine.create(function()
  988.                                 for i = 0, 49 do
  989.                                     swait(1)
  990.                                     v.Transparency = v.Transparency + 0.08
  991.                                 end
  992.                                 wait(0.5)
  993.                                 PartEmmit1.Enabled = false
  994.                                 wait(3)
  995.                                 v:Destroy()
  996.                                 dude:Destroy()
  997.                             end))
  998.                         end))
  999.                     end
  1000.                 end
  1001.             end))
  1002.         end)
  1003.         ds()
  1004.     end
  1005. end
  1006.  
  1007. function FindNearestHead(Position, Distance, SinglePlayer)
  1008.     if SinglePlayer then
  1009.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1010.     end
  1011.     local List = {}
  1012.     for i, v in pairs(workspace:GetChildren()) do
  1013.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1014.             table.insert(List, v)
  1015.         end
  1016.     end
  1017.     return List
  1018. end
  1019.  
  1020. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1021.     local type = type
  1022.     local rng = Instance.new("Part", char)
  1023.     rng.Anchored = true
  1024.     rng.BrickColor = color
  1025.     rng.CanCollide = false
  1026.     rng.FormFactor = 3
  1027.     rng.Name = "Ring"
  1028.     rng.Material = "Neon"
  1029.     rng.Size = Vector3.new(1, 1, 1)
  1030.     rng.Transparency = 0
  1031.     rng.TopSurface = 0
  1032.     rng.BottomSurface = 0
  1033.     rng.CFrame = pos
  1034.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1035.     local rngm = Instance.new("SpecialMesh", rng)
  1036.     rngm.MeshType = MType
  1037.     rngm.Scale = Vector3.new(x1, y1, z1)
  1038.     local scaler2 = 1
  1039.     local speeder = FastSpeed
  1040.     if type == "Add" then
  1041.         scaler2 = 1 * value
  1042.     elseif type == "Divide" then
  1043.         scaler2 = 1 / value
  1044.     end
  1045.     coroutine.resume(coroutine.create(function()
  1046.         for i = 0, 10 / bonuspeed, 0.1 do
  1047.             swait()
  1048.             if type == "Add" then
  1049.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1050.             elseif type == "Divide" then
  1051.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1052.             end
  1053.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1054.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1055.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1056.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1057.         end
  1058.         rng:Destroy()
  1059.     end))
  1060. end
  1061.  
  1062. function SoulSteal(dude)
  1063. if dude.Name ~= char then
  1064. local bgf = IT("BodyGyro", dude.Head)
  1065. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1066. local val = IT("BoolValue", dude)
  1067. val.Name = "IsHit"
  1068. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1069. local soulst = coroutine.wrap(function()
  1070. local soul = Instance.new("Part",dude)
  1071. soul.Size = Vector3.new(1,1,1)
  1072. soul.CanCollide = false
  1073. soul.Anchored = false
  1074. soul.Position = torso.Position
  1075. soul.Transparency = 1
  1076. local PartEmmit1 = IT("ParticleEmitter", soul)
  1077. PartEmmit1.LightEmission = 1
  1078. PartEmmit1.Texture = "rbxassetid://569507414"
  1079. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1080. PartEmmit1.Rate = 250
  1081. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1082. PartEmmit1.Size = NumberSequence.new({
  1083.     NumberSequenceKeypoint.new(0, 1, 0),
  1084.     NumberSequenceKeypoint.new(1, 0, 0)
  1085. })
  1086. PartEmmit1.Transparency = NumberSequence.new({
  1087.     NumberSequenceKeypoint.new(0, 0, 0),
  1088.     NumberSequenceKeypoint.new(1, 1, 0)
  1089. })
  1090. PartEmmit1.Speed = NumberRange.new(0, 0)
  1091. PartEmmit1.VelocitySpread = 30000
  1092. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1093. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1094. local BodPoss = IT("BodyPosition", soul)
  1095. BodPoss.P = 3000
  1096. BodPoss.D = 1000
  1097. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1098. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1099. wait(1.6)
  1100. soul.Touched:connect(function(hit)
  1101.     if hit.Parent == char then
  1102.     soul:Destroy()
  1103.     end
  1104. end)
  1105. wait(1.2)
  1106. while soul do
  1107.     swait()
  1108.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1109.     BodPoss.Position = tors.Position
  1110. end
  1111. end)
  1112.     soulst()
  1113.     end
  1114. end
  1115. function FaceMouse()
  1116. local   Cam = workspace.CurrentCamera
  1117.     return {
  1118.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1119.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1120.     }
  1121. end
  1122. -------------------------------------------------------
  1123. --End Effect Function--
  1124. -------------------------------------------------------
  1125. function Cso(ID, PARENT, VOLUME, PITCH)
  1126.     local NSound = nil
  1127.     coroutine.resume(coroutine.create(function()
  1128.         NSound = IT("Sound", PARENT)
  1129.         NSound.Volume = VOLUME
  1130.         NSound.Pitch = PITCH
  1131.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1132.         swait()
  1133.         NSound:play()
  1134.         game:GetService("Debris"):AddItem(NSound, 10)
  1135.     end))
  1136.     return NSound
  1137. end
  1138. function CameraEnshaking(Length, Intensity)
  1139.     coroutine.resume(coroutine.create(function()
  1140.         local intensity = 1 * Intensity
  1141.         local rotM = 0.01 * Intensity
  1142.         for i = 0, Length, 0.1 do
  1143.             swait()
  1144.             intensity = intensity - 0.05 * Intensity / Length
  1145.             rotM = rotM - 5.0E-4 * Intensity / Length
  1146.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1147.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1148.         end
  1149.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1150.     end))
  1151. end
  1152.  
  1153. function getRegion(point,range,ignore)
  1154.     return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1155. end
  1156.  
  1157. function GetTorso(chars)
  1158.     return chars:FindFirstChild'Torso' or chars:FindFirstChild'UpperTorso'
  1159. end
  1160.  
  1161. function ClosestHumanoid(pos,range)
  1162.     local mag,closest = math.huge;
  1163.     for _,v in next, getRegion(pos,range or 10,{char}) do
  1164.         local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  1165.         if((v.CFrame.p-pos).magnitude < mag and hum and closest ~= hum and hum.Health > 0)then
  1166.             mag = (v.CFrame.p-pos).magnitude
  1167.             closest = hum
  1168.         end
  1169.     end
  1170.     return closest,(closest and GetTorso(closest.Parent) or nil)
  1171. end
  1172.  
  1173. -------------------------------------------------------
  1174. --End Important Functions--
  1175. -------------------------------------------------------
  1176.  
  1177.  
  1178. --[[
  1179.         Thanks for using Build-To-Lua by jarredbcv.
  1180. ]]--
  1181.  
  1182. New = function(Object, Parent, Name, Data)
  1183.     local Object = Instance.new(Object)
  1184.     for Index, Value in pairs(Data or {}) do
  1185.         Object[Index] = Value
  1186.     end
  1187.     Object.Parent = Parent
  1188.     Object.Name = Name
  1189.     return Object
  1190. end
  1191.    
  1192. POLE = New("Model",char,"POLE",{})
  1193. Handle = New("Part",POLE,"Handle",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.600000024, 25.1999989, 0.600000024),CFrame = CFrame.new(-133.429993, 15.9508238, -115.659988, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1194. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(4.5999999, 0.400000006, 2),CFrame = CFrame.new(-133.429993, 29.3511391, -110.859985, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1195. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(4.80000305, 13.4003153, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1196. Part = New("Part",POLE,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000048, 0.400000036, 2),CFrame = CFrame.new(-133.429993, 29.3511372, -108.459969, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,LeftSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,})
  1197. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(7.20001984, 13.4003134, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1198. LightPart = New("Part",POLE,"LightPart",{BrickColor = BrickColor.new("Pastel brown"),Material = Enum.Material.Metal,Transparency = 0.5,Transparency = 0.5,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(4.5999999, 0.200000003, 1.79999995),CFrame = CFrame.new(-133.429993, 29.1511116, -110.859985, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.8, 0.6),})
  1199. mot = New("Motor",LightPart,"mot",{Part0 = LightPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(4.80000305, 13.2002878, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1200. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000048, 0.600000024, 2),CFrame = CFrame.new(-133.429993, 29.2511311, -113.259979, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1201. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(2.40000916, 13.3003073, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1202. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(2.79999995, 0.400000036, 0.400000036),CFrame = CFrame.new(-133.429993, 28.5913277, -114.422417, 1.07468857e-13, -6.67446445e-14, -1, 0.499998897, 0.866023302, 1.0658141e-14, 0.866023302, -0.499998897, -1.3500312e-13),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1203. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.07468857e-13, 0.499998897, 0.866023302, -6.67446445e-14, 0.866023302, -0.499998897, -1, 1.0658141e-14, -1.3500312e-13),C1 = CFrame.new(1.23757172, 12.6405039, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1204. LightPart = New("Part",POLE,"LightPart",{BrickColor = BrickColor.new("Pastel brown"),Material = Enum.Material.Metal,Transparency = 0.5,Transparency = 0.5,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(4.5999999, 0.200000003, 1.79999995),CFrame = CFrame.new(-133.429993, 29.1511097, -120.459991, 8.74227766e-08, 0, 1, 0, 1, 0, -1, 0, 8.74227766e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0.8, 0.6),})
  1205. mot = New("Motor",LightPart,"mot",{Part0 = LightPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 8.74227766e-08, 0, -1, 0, 1, 0, 1, 0, 8.74227766e-08),C1 = CFrame.new(-4.80000305, 13.2002859, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1206. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(4.5999999, 0.400000006, 2),CFrame = CFrame.new(-133.429993, 29.3511353, -120.459984, 8.74227197e-08, -3.55271368e-15, 1, 0, 0.999998808, -3.55271368e-15, -0.999998808, 0, 8.74227482e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1207. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 8.74227197e-08, 0, -0.999998808, -3.55271368e-15, 0.999998808, 0, 1, -3.55271368e-15, 8.74227482e-08),C1 = CFrame.new(-4.79999542, 13.4003115, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1208. Part = New("Part",POLE,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000048, 0.400000036, 2),CFrame = CFrame.new(-133.429993, 29.3511333, -122.859985, 8.74227197e-08, -3.55271368e-15, 1, 0, 0.999998808, -3.55271368e-15, -0.999998808, 0, 8.74227482e-08),BottomSurface = Enum.SurfaceType.Smooth,LeftSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,})
  1209. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 8.74227197e-08, 0, -0.999998808, -3.55271368e-15, 0.999998808, 0, 1, -3.55271368e-15, 8.74227482e-08),C1 = CFrame.new(-7.19999695, 13.4003096, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1210. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(2.79999995, 0.400000036, 0.400000036),CFrame = CFrame.new(-133.429993, 28.5913258, -116.89756, 7.57102967e-08, -4.37113634e-08, 1, 0.499999404, 0.866024375, -3.55271368e-15, -0.866024375, 0.499999404, 8.74227482e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1211. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 7.57102967e-08, 0.499999404, -0.866024375, -4.37113634e-08, 0.866024375, 0.499999404, 1, -3.55271368e-15, 8.74227482e-08),C1 = CFrame.new(-1.23757172, 12.640502, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1212. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000048, 0.600000024, 2),CFrame = CFrame.new(-133.429993, 29.2511272, -118.05999, 8.74227197e-08, -3.55271368e-15, 1, 0, 0.999998808, -3.55271368e-15, -0.999998808, 0, 8.74227482e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1213. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 8.74227197e-08, 0, -0.999998808, -3.55271368e-15, 0.999998808, 0, 1, -3.55271368e-15, 8.74227482e-08),C1 = CFrame.new(-2.40000153, 13.3003035, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1214. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(3.19999981, 0.200000003, 0.200000003),CFrame = CFrame.new(-133.429993, 27.7216053, -116.711098, 5.61942315e-08, -6.6969676e-08, 1, 0.766043305, 0.642786801, -3.55271368e-15, -0.642786801, 0.766043305, 8.74227482e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1215. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.61942315e-08, 0.766043305, -0.642786801, -6.6969676e-08, 0.642786801, 0.766043305, 1, -3.55271368e-15, 8.74227482e-08),C1 = CFrame.new(-1.05110931, 11.7707815, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1216. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(3.19999981, 0.200000003, 0.200000003),CFrame = CFrame.new(-133.429993, 27.7216072, -114.608871, 7.81597009e-14, -9.9475983e-14, -1, 0.766042829, 0.642786205, 1.0658141e-14, 0.642786205, -0.766042829, -1.3500312e-13),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),})
  1217. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 7.81597009e-14, 0.766042829, 0.642786205, -9.9475983e-14, 0.642786205, -0.766042829, -1, 1.0658141e-14, -1.3500312e-13),C1 = CFrame.new(1.05111694, 11.7707834, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1218. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Cyan"),Material = Enum.Material.Concrete,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 3, 1),CFrame = CFrame.new(-133.429993, 1.85098195, -115.659988, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0156863, 0.686275, 0.92549),})
  1219. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0, -14.0998421, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1220. Part = New("Part",POLE,"Part",{BrickColor = BrickColor.new("Navy blue"),Material = Enum.Material.Concrete,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.200000003, 1),CFrame = CFrame.new(-133.429993, 3.45098758, -115.659988, 0, 0, -1, 0, 1, 0, 1, 0, 0),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0, 0.12549, 0.376471),})
  1221. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0, -12.499836, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  1222.  
  1223.  
  1224.  
  1225. local NewInstance = function(instance,parent,properties)
  1226.     local inst = Instance.new(instance,parent)
  1227.     if(properties)then
  1228.         for i,v in next, properties do
  1229.             pcall(function() inst[i] = v end)
  1230.         end
  1231.     end
  1232.     return inst;
  1233. end
  1234.  
  1235. for _,v in next, POLE:children() do
  1236.     v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1237.     v.CanCollide = false
  1238. end
  1239.  
  1240.  
  1241. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, -1, 0) * angles(Rad(-90), Rad(0), Rad(0))})
  1242.  
  1243.  
  1244.  
  1245. -------------------------------------------------------
  1246. --Start Customization--
  1247. -------------------------------------------------------
  1248. local Player_Size = 1
  1249. if Player_Size ~= 1 then
  1250. root.Size = root.Size * Player_Size
  1251. tors.Size = tors.Size * Player_Size
  1252. hed.Size = hed.Size * Player_Size
  1253. ra.Size = ra.Size * Player_Size
  1254. la.Size = la.Size * Player_Size
  1255. rl.Size = rl.Size * Player_Size
  1256. ll.Size = ll.Size * Player_Size
  1257. ----------------------------------------------------------------------------------
  1258. rootj.Parent = root
  1259. neck.Parent = tors
  1260. RW.Parent = tors
  1261. LW.Parent = tors
  1262. RH.Parent = tors
  1263. LH.Parent = tors
  1264. ----------------------------------------------------------------------------------
  1265. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1266. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1267. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1268. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1269. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1270. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1271. ----------------------------------------------------------------------------------
  1272. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1273. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1274. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1275. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1276. --hat.Parent = Character
  1277. end
  1278. ----------------------------------------------------------------------------------
  1279. local SONG = 996342575
  1280. local SONG2 = 0
  1281. local Music = Instance.new("Sound",tors)
  1282. Music.Volume = 2.5
  1283. Music.Looped = true
  1284. Music.Pitch = 1 --Pitcher
  1285. ----------------------------------------------------------------------------------
  1286. local equipped = false
  1287. local idle = 0
  1288. local change = 1
  1289. local val = 0
  1290. local toim = 0
  1291. local idleanim = 0.4
  1292. local sine = 0
  1293. local Sit = 1
  1294. local VALUE1 = false
  1295. local VALUE2 = false
  1296. ----------------------------------------------------------------------------------
  1297. hum.WalkSpeed = 14
  1298. hum.JumpPower = 157
  1299. hum.Animator.Parent = nil
  1300. -------------------------------------------------------
  1301. --End Customization--
  1302. -------------------------------------------------------
  1303.  
  1304.  
  1305. -------------------------------------------------------
  1306. --Start Attacks N Stuff--
  1307. -------------------------------------------------------
  1308. function FuckingDyingInside()
  1309.     attack = true
  1310.         Cso("207358216", tors, 10, 1)
  1311.     for i = 1, 100 do
  1312.         swait()
  1313.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1314.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1315.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1316.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1317.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1318.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1319.     end
  1320.     attack = false
  1321. end
  1322. function SmackaCracka()
  1323.     attack = true
  1324.         local THOT = Cso("1028044973", char, 10, 1)
  1325.     for i = 0, 10, 0.1 do
  1326.         swait()
  1327.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 1)
  1328.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1329.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 1)
  1330.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 1)
  1331.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(198), Rad(-.6), Rad(25)), 1)
  1332.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-45)), 1)
  1333.     end
  1334.         local THOT = Cso("1041422498", char, 10, 1)
  1335.     coroutine.resume(coroutine.create(function()
  1336.     MagniDamage(root, 65, 65, 90, 0, "Normal")
  1337.     Magic(1, "Add", ra.CFrame, Vector3.new(5, 5, 5), 1, BrickC("Really red"), "Sphere")
  1338.     Magic(2, "Add", ra.CFrame, Vector3.new(5, 5, 5), 2, BrickColor.new("Br. yellowish orange"), "Sphere")
  1339.     end))
  1340.     for i = 0, 8, 0.1 do
  1341.         swait()
  1342.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 1)
  1343.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1344.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 1)
  1345.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 1)
  1346.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(34), Rad(-.6), Rad(25)), 1)
  1347.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-45)), 1)
  1348.     end
  1349.         Cso("1093102664", tors, 10, 1)
  1350.     for i = 0, 6, 0.1 do
  1351.         swait()
  1352.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 1)
  1353.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1354.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 1)
  1355.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 1)
  1356.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(34), Rad(-.6), Rad(25)), 1)
  1357.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-30), Rad(-.6), Rad(-45)), 1)
  1358.     end
  1359.     attack = false
  1360. end
  1361. function OWOIMMASPINNING()
  1362.     attack = true
  1363.     local BOOST = Cso("891338458", tors, 10, 1)
  1364.     hum.WalkSpeed = 56
  1365.     local NoConstant = false
  1366.     local Hitter = Handle.Touched:connect(function(hit)
  1367.         if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1368.             --if NoConstant == false then
  1369.                 --NoConstant = true  
  1370.                 Damage(hit, hit, 7, 25, 0, "Normal", root, 0.1, "http://www.roblox.com/asset/?id=527749592", 1.2)
  1371.             --end
  1372.         end
  1373.     end)
  1374.     repeat
  1375.         for i = 0, 1, 0.1 do
  1376.             swait()
  1377.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(255.45 * i)), 1)
  1378.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  1379.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1380.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1381.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(90)), 1)
  1382.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-90)), 1)
  1383.         end
  1384.     until BOOST.Playing == false
  1385.     attack = false
  1386.     Hitter:Disconnect()
  1387.     hum.WalkSpeed = 14
  1388. end
  1389. function I_REALLY_CANT_STOP()
  1390.     attack = true
  1391.     hum.WalkSpeed = 0
  1392.     VALUE2 = true
  1393.     SONG = 205620538
  1394.     root.Anchored = true
  1395.     repeat
  1396.         swait()
  1397.         for i = 0, 1, 0.1 do
  1398.             swait()
  1399.             RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  1400.             LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  1401.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  1402.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  1403.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  1404.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  1405.         end
  1406.     until VALUE2 == false
  1407.     attack = false
  1408.     hum.WalkSpeed = 14
  1409.     SONG = 996342575
  1410.     root.Anchored = false
  1411. end
  1412.  
  1413. function RAEP_qmq()
  1414.     --Credit To Nebula_Zorua
  1415.     local humanoid, torso = ClosestHumanoid(tors.CFrame.p,5)
  1416.    
  1417.     if(torso)then
  1418.         attack = true
  1419.         local Bingo = Cso("429678771", hed, 6, 1)
  1420.         Bingo.TimePosition = 10.6
  1421.         local who = torso.Parent
  1422.         hum.WalkSpeed = 0
  1423.         hum.JumpPower = 0
  1424.         humanoid.WalkSpeed = 0
  1425.         humanoid.JumpPower = 0
  1426.         who.Parent = char
  1427.         pcall(function() who.HumanoidRootPart:destroy() end)
  1428.         local gWeld = NewInstance("Weld",char,{Part0 = root, Part1 = torso, C0 = CF(0,0,-1.35)})
  1429.         for i = 0, 17, 0.1 do
  1430.             swait()
  1431.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-35)), 1)
  1432.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(20), Rad(35)), 1)
  1433.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1434.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1435.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(90)), 1)
  1436.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(-15)), 1)
  1437.         end
  1438.         Bingo.Playing = false
  1439.             Cso("144508058", tors, 10, 0.8)
  1440.         for i = 0, 3, 0.1 do
  1441.             swait()
  1442.             gWeld.C0 = CF(0, 0, -5)
  1443.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 2* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-50)), 1)
  1444.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(50)), 1)
  1445.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1446.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1447.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(90)), 1)
  1448.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-15)), 1)
  1449.         end
  1450.         Cso("702631545", who.Head, 7, 1)
  1451.         Cso("959679286", who.Head, 7, 1)
  1452.         for i = 0, 8, 0.1 do
  1453.             swait()
  1454.             gWeld.C0 = CF(0, 4, -5)
  1455.             HW.C0 = clerp(HW.C0, CF(0, -1, 0) * angles(Rad(0), Rad(0), Rad(40)), 1)
  1456.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 2* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 1)
  1457.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(10), Rad(-90)), 1)
  1458.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1459.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1460.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(90)), 1)
  1461.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-15)), 1)
  1462.         end
  1463.         HW.C0 = clerp(HW.C0, CF(0, -1, 0) * angles(Rad(-90), Rad(0), Rad(0)), 1)
  1464.         torso:BreakJoints()
  1465.         attack = false
  1466.         hum.WalkSpeed = 14
  1467.         hum.JumpPower = 157
  1468.     end
  1469. end
  1470.  
  1471. function My_Favorite_Show_As_A_Kid()
  1472.     attack = true
  1473.     hum.WalkSpeed = 0
  1474.         Cso("1093102664", hed, 10, 1)
  1475.     for i = 0, 6, 0.1 do
  1476.         swait()
  1477.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1478.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 1)
  1479.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1480.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1481.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(175), Rad(-.6), Rad(15)), 0.1)
  1482.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 1)
  1483.     end
  1484.         Cso("1542642349", hed, 10, 1)
  1485.     for i = 0, 6, 0.1 do
  1486.         swait()
  1487.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1488.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  1489.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1490.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1491.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(175), Rad(-.6), Rad(15)), 0.1)
  1492.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 1)
  1493.     end
  1494.         Cso("144508058", hed, 10, 0.8)
  1495.     for i = 0, 6, 0.1 do
  1496.         swait()
  1497.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1498.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  1499.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1500.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1501.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-90), Rad(-.6), Rad(15)), 1)
  1502.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 1)
  1503.     end
  1504.         Cso("144508058", hed, 10, 0.8)
  1505.         Cso("702631545", tors, 7, 1)
  1506.     HW.Part0 = tors
  1507.     HW.C0 = clerp(HW.C0, CF(0, -.4, 0) * angles(Rad(-90), Rad(0), Rad(0)), 1)
  1508.     for i = 0, 6, 0.1 do
  1509.         swait()
  1510.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1511.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  1512.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1513.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1514.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-.6), Rad(-15)), 1)
  1515.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 1)
  1516.     end
  1517.         Cso("1093102664", hed, 10, 1)
  1518.     for i = 0, 6, 0.1 do
  1519.         swait()
  1520.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 1)
  1521.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  1522.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1523.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 1)
  1524.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-.6), Rad(-15)), 1)
  1525.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 1)
  1526.     end
  1527.         Cso("1025464252", hed, 10, 1)
  1528.     for i = 0, 16, 0.1 do
  1529.         swait()
  1530.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 1)
  1531.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  1532.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-10)), 1)
  1533.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 1)
  1534.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-45), Rad(-.6), Rad(15)), 1)
  1535.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-45), Rad(-.6), Rad(-13)), 1)
  1536.     end
  1537.     attack = false
  1538.     HW.Part0 = ra
  1539.     HW.C0 = clerp(HW.C0, CF(0, -1, 0) * angles(Rad(-90), Rad(0), Rad(0)), 1)
  1540.     hum.WalkSpeed = 14
  1541. end
  1542. -------------------------------------------------------
  1543. --End Attacks N Stuff--
  1544. -------------------------------------------------------
  1545. mouse.KeyDown:connect(function(key)
  1546.     if (VALUE1 == false and attack == false) or VALUE2 == true then
  1547.         if key == "q" then
  1548.             if VALUE2 == false then
  1549.                 I_REALLY_CANT_STOP()
  1550.             elseif VALUE2 == true then
  1551.                 VALUE2 = false
  1552.             end
  1553.         end
  1554.     end
  1555.     if attack == false then
  1556.         if key == 't' then
  1557.             FuckingDyingInside()
  1558.         elseif key == 'z' then
  1559.             SmackaCracka()
  1560.         elseif key == 'x' then
  1561.             OWOIMMASPINNING()
  1562.         elseif key == 'c' then
  1563.             RAEP_qmq()
  1564.         elseif key == 'v' then
  1565.             local B = Cso("847665457", hed, 7, 1)
  1566.             B.TimePosition = 13.2
  1567.             CameraEnshaking(5, 5)
  1568.             local ORIGINPOS = root.Position
  1569.             root.CFrame = CFrame.new(Vector3.new(mouse.Hit.p.X, root.Position.Y, mouse.Hit.p.Z), ORIGINPOS)
  1570.             wait(1.3)
  1571.             B.Playing = false
  1572.         elseif key == 'b' then
  1573.             My_Favorite_Show_As_A_Kid()
  1574.         end
  1575.     end
  1576. end)
  1577.  
  1578.  
  1579.  
  1580.  
  1581.  
  1582.  
  1583.  
  1584. -------------------------------------------------------
  1585. --Start Animations--
  1586. -------------------------------------------------------
  1587. print("By Makhail07")
  1588. while true do
  1589.     swait()
  1590.     sine = sine + change
  1591.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1592.     local velderp = root.Velocity.y
  1593.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1594.     if equipped == true or equipped == false then
  1595.         if attack == false then
  1596.             idle = idle + 1
  1597.         else
  1598.             idle = 0
  1599.         end
  1600.         if 1 < root.Velocity.y and hitfloor == nil then
  1601.             Anim = "Jump"
  1602.             if attack == false then
  1603.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  1604.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1605.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  1606.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  1607.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1608.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1609.             end
  1610.         elseif -1 > root.Velocity.y and hitfloor == nil then
  1611.             Anim = "Fall"
  1612.             if attack == false then
  1613.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.1)
  1614.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1615.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1)
  1616.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1)
  1617.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1618.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1619.             end
  1620.         elseif torvel < 1 and hitfloor ~= nil then
  1621.             Anim = "Idle"
  1622.             change = 1
  1623.             if attack == false then
  1624.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1625.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1626.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.1)
  1627.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.1)
  1628.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(175), Rad(-.6), Rad(15)), 0.1)
  1629.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1630.             end
  1631.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1632.             Anim = "Walk"
  1633.             change = 1
  1634.             if attack == false then
  1635.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.25 + 0.3 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(-10 - 3 * Cos(sine / 7))), 0.1)
  1636.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(10 - 2 * Cos(sine / 7)) - hed.RotVelocity.Y / 15), 0.3)
  1637.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1638.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1639.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(186), Rad(-.6), Rad(15)), 0.1)
  1640.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  1641.             end
  1642.         end
  1643.     end
  1644.     Music.SoundId = "rbxassetid://"..SONG
  1645.     Music.Looped = true
  1646.     Music.Pitch = 1
  1647.     Music.Volume = 5
  1648.     Music.Parent = tors
  1649.     Music:Resume()
  1650.     if 0 < #Effects then
  1651.         for e = 1, #Effects do
  1652.             if Effects[e] ~= nil then
  1653.                 local Thing = Effects[e]
  1654.                 if Thing ~= nil then
  1655.                     local Part = Thing[1]
  1656.                     local Mode = Thing[2]
  1657.                     local Delay = Thing[3]
  1658.                     local IncX = Thing[4]
  1659.                     local IncY = Thing[5]
  1660.                     local IncZ = Thing[6]
  1661.                     if 1 >= Thing[1].Transparency then
  1662.                         if Thing[2] == "Block1" then
  1663.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1664.                             local Mesh = Thing[1].Mesh
  1665.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1666.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1667.                         elseif Thing[2] == "Block2" then
  1668.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1669.                             local Mesh = Thing[7]
  1670.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1671.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1672.                         elseif Thing[2] == "Block3" then
  1673.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1674.                             local Mesh = Thing[7]
  1675.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1676.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1677.                         elseif Thing[2] == "Cylinder" then
  1678.                             local Mesh = Thing[1].Mesh
  1679.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1680.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1681.                         elseif Thing[2] == "Blood" then
  1682.                             local Mesh = Thing[7]
  1683.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1684.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1685.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1686.                         elseif Thing[2] == "Elec" then
  1687.                             local Mesh = Thing[1].Mesh
  1688.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1689.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1690.                         elseif Thing[2] == "Disappear" then
  1691.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1692.                         elseif Thing[2] == "Shatter" then
  1693.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1694.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1695.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1696.                             Thing[6] = Thing[6] + Thing[5]
  1697.                         end
  1698.                     else
  1699.                         Part.Parent = nil
  1700.                         table.remove(Effects, e)
  1701.                     end
  1702.                 end
  1703.             end
  1704.         end
  1705.     end
  1706. end
  1707. -------------------------------------------------------
  1708. --End Animations And Script--
  1709. -------------------------------------------------------
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