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- Setting up Digger with standard shaders
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Digger.DiggerSystemEditor:SetupMaterial(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:88)
- Digger.DiggerSystemEditor:Init(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:62)
- Digger.DiggerMasterEditor:SetupTerrains() (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerMasterEditor.cs:587)
- (Filename: Assets/Standard Assets/Digger/Sources/Digger/Editor/DiggerSystemEditor.cs Line: 88)
- Updating Assets/DiggerData/Scenes/env_Sapphire Vale/3055524e3f9844f48bbb7293be26841a/terrainMaterial.mat - GUID: 228e029ecd124d5439190f7760209e57...
- ----- Compute hash for Assets/DiggerData/Scenes/env_Sapphire Vale/3055524e3f9844f48bbb7293be26841a/terrainMaterial.mat.
- done. [Time: 21.917900 ms]
- Refreshing native plugins compatible for Editor in 4.07 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Didn't find existing texture array. Let's create it.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Digger.TextureArrayManager:GetCreateTexture2DArray(List`1, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:32)
- Digger.DiggerSystemEditor:SetTextureArraysToMaterial(Material, List`1, List`1, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:285)
- Digger.DiggerSystemEditor:SetupDefaultMaterialWithTextureArray(Int32, Int32, DiggerSystem, List`1, Boolean, Boolean&) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:270)
- Digger.DiggerSystemEditor:SetupDefaultMaterialsWithTextureArray(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:209)
- Digger.DiggerSystemEditor:SetupMaterial(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:91)
- Digger.DiggerSystemEditor:Init(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:62)
- Digger.DiggerMasterEditor:SetupTerrains() (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerMasterEditor.cs:587)
- (Filename: Assets/Standard Assets/Digger/Sources/Digger/Editor/TextureArrayManager.cs Line: 32)
- No readable texture found. Let's create them...
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Digger.TextureArrayManager:GetReadableTextures(List`1) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:175)
- Digger.TextureArrayManager:CreateTextureArray(List`1, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:116)
- Digger.TextureArrayManager:GetCreateTexture2DArray(List`1, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:34)
- Digger.DiggerSystemEditor:SetTextureArraysToMaterial(Material, List`1, List`1, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:285)
- Digger.DiggerSystemEditor:SetupDefaultMaterialWithTextureArray(Int32, Int32, DiggerSystem, List`1, Boolean, Boolean&) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:270)
- Digger.DiggerSystemEditor:SetupDefaultMaterialsWithTextureArray(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:209)
- Digger.DiggerSystemEditor:SetupMaterial(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:91)
- Digger.DiggerSystemEditor:Init(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:62)
- Digger.DiggerMasterEditor:SetupTerrains() (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerMasterEditor.cs:587)
- (Filename: Assets/Standard Assets/Digger/Sources/Digger/Editor/TextureArrayManager.cs Line: 175)
- DirectoryNotFoundException: Could not find a part of the path "Assets\DiggerData\TextureArrays\CachedTextures\Standard Assets\DiggerData\TextureArrays\CachedTextures\NatureManufacture Assets\DiggerData\TextureArrays\CachedTextures\River Auto Material\Assets\DiggerData\TextureArrays\CachedTextures\Ground River Textures"
- at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in <437ba245d8404784b9fbab9b439ac908>:0
- at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in <437ba245d8404784b9fbab9b439ac908>:0
- at Digger.TextureArrayManager.GetReadableTexturePath (UnityEngine.Texture2D sourceTexture) [0x00028] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:280
- at Digger.TextureArrayManager.CreateReadableTextureCopy (UnityEngine.Texture2D texture) [0x00016] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:248
- at Digger.TextureArrayManager.GetReadableTextures (System.Collections.Generic.List`1[T] sourceTextures) [0x001f0] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:189
- at Digger.TextureArrayManager.CreateTextureArray (System.Collections.Generic.List`1[T] sourceTextures, System.Boolean isNormalMap) [0x0006d] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:116
- at Digger.TextureArrayManager.GetCreateTexture2DArray (System.Collections.Generic.List`1[T] sourceTextures, System.Boolean isNormalMap) [0x00048] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:34
- at Digger.DiggerSystemEditor.SetTextureArraysToMaterial (UnityEngine.Material material, System.Collections.Generic.List`1[T] textures, System.Collections.Generic.List`1[T] normals, System.Boolean forceRefresh) [0x0002f] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:285
- at Digger.DiggerSystemEditor.SetupDefaultMaterialWithTextureArray (System.Int32 pass, System.Int32 txtCountPerPass, Digger.DiggerSystem diggerSystem, System.Collections.Generic.List`1[T] allTextures, System.Boolean forceRefresh, System.Boolean& showMissingNormalMapWarning) [0x0022c] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:270
- at Digger.DiggerSystemEditor.SetupDefaultMaterialsWithTextureArray (Digger.DiggerSystem diggerSystem, System.Boolean forceRefresh) [0x00063] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:209
- at Digger.DiggerSystemEditor.SetupMaterial (Digger.DiggerSystem diggerSystem, System.Boolean forceRefresh) [0x0009f] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:91
- at Digger.DiggerSystemEditor.Init (Digger.DiggerSystem diggerSystem, System.Boolean forceRefresh) [0x0002a] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:62
- at Digger.DiggerMasterEditor.SetupTerrains () [0x00102] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerMasterEditor.cs:587
- (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
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