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  1. Setting up Digger with standard shaders
  2. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  3. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  4. UnityEngine.Logger:Log(LogType, Object)
  5. UnityEngine.Debug:Log(Object)
  6. Digger.DiggerSystemEditor:SetupMaterial(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:88)
  7. Digger.DiggerSystemEditor:Init(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:62)
  8. Digger.DiggerMasterEditor:SetupTerrains() (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerMasterEditor.cs:587)
  9.  
  10. (Filename: Assets/Standard Assets/Digger/Sources/Digger/Editor/DiggerSystemEditor.cs Line: 88)
  11.  
  12. Updating Assets/DiggerData/Scenes/env_Sapphire Vale/3055524e3f9844f48bbb7293be26841a/terrainMaterial.mat - GUID: 228e029ecd124d5439190f7760209e57...
  13. ----- Compute hash for Assets/DiggerData/Scenes/env_Sapphire Vale/3055524e3f9844f48bbb7293be26841a/terrainMaterial.mat.
  14. done. [Time: 21.917900 ms]
  15. Refreshing native plugins compatible for Editor in 4.07 ms, found 0 plugins.
  16. Preloading 0 native plugins for Editor in 0.00 ms.
  17. Didn't find existing texture array. Let's create it.
  18. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  19. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  20. UnityEngine.Logger:Log(LogType, Object)
  21. UnityEngine.Debug:Log(Object)
  22. Digger.TextureArrayManager:GetCreateTexture2DArray(List`1, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:32)
  23. Digger.DiggerSystemEditor:SetTextureArraysToMaterial(Material, List`1, List`1, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:285)
  24. Digger.DiggerSystemEditor:SetupDefaultMaterialWithTextureArray(Int32, Int32, DiggerSystem, List`1, Boolean, Boolean&) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:270)
  25. Digger.DiggerSystemEditor:SetupDefaultMaterialsWithTextureArray(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:209)
  26. Digger.DiggerSystemEditor:SetupMaterial(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:91)
  27. Digger.DiggerSystemEditor:Init(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:62)
  28. Digger.DiggerMasterEditor:SetupTerrains() (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerMasterEditor.cs:587)
  29.  
  30. (Filename: Assets/Standard Assets/Digger/Sources/Digger/Editor/TextureArrayManager.cs Line: 32)
  31.  
  32. No readable texture found. Let's create them...
  33. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  34. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  35. UnityEngine.Logger:Log(LogType, Object)
  36. UnityEngine.Debug:Log(Object)
  37. Digger.TextureArrayManager:GetReadableTextures(List`1) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:175)
  38. Digger.TextureArrayManager:CreateTextureArray(List`1, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:116)
  39. Digger.TextureArrayManager:GetCreateTexture2DArray(List`1, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:34)
  40. Digger.DiggerSystemEditor:SetTextureArraysToMaterial(Material, List`1, List`1, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:285)
  41. Digger.DiggerSystemEditor:SetupDefaultMaterialWithTextureArray(Int32, Int32, DiggerSystem, List`1, Boolean, Boolean&) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:270)
  42. Digger.DiggerSystemEditor:SetupDefaultMaterialsWithTextureArray(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:209)
  43. Digger.DiggerSystemEditor:SetupMaterial(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:91)
  44. Digger.DiggerSystemEditor:Init(DiggerSystem, Boolean) (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:62)
  45. Digger.DiggerMasterEditor:SetupTerrains() (at Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerMasterEditor.cs:587)
  46.  
  47. (Filename: Assets/Standard Assets/Digger/Sources/Digger/Editor/TextureArrayManager.cs Line: 175)
  48.  
  49. DirectoryNotFoundException: Could not find a part of the path "Assets\DiggerData\TextureArrays\CachedTextures\Standard Assets\DiggerData\TextureArrays\CachedTextures\NatureManufacture Assets\DiggerData\TextureArrays\CachedTextures\River Auto Material\Assets\DiggerData\TextureArrays\CachedTextures\Ground River Textures"
  50. at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x0005e] in <437ba245d8404784b9fbab9b439ac908>:0
  51. at System.IO.Directory.CreateDirectory (System.String path) [0x0008f] in <437ba245d8404784b9fbab9b439ac908>:0
  52. at Digger.TextureArrayManager.GetReadableTexturePath (UnityEngine.Texture2D sourceTexture) [0x00028] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:280
  53. at Digger.TextureArrayManager.CreateReadableTextureCopy (UnityEngine.Texture2D texture) [0x00016] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:248
  54. at Digger.TextureArrayManager.GetReadableTextures (System.Collections.Generic.List`1[T] sourceTextures) [0x001f0] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:189
  55. at Digger.TextureArrayManager.CreateTextureArray (System.Collections.Generic.List`1[T] sourceTextures, System.Boolean isNormalMap) [0x0006d] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:116
  56. at Digger.TextureArrayManager.GetCreateTexture2DArray (System.Collections.Generic.List`1[T] sourceTextures, System.Boolean isNormalMap) [0x00048] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\TextureArrayManager.cs:34
  57. at Digger.DiggerSystemEditor.SetTextureArraysToMaterial (UnityEngine.Material material, System.Collections.Generic.List`1[T] textures, System.Collections.Generic.List`1[T] normals, System.Boolean forceRefresh) [0x0002f] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:285
  58. at Digger.DiggerSystemEditor.SetupDefaultMaterialWithTextureArray (System.Int32 pass, System.Int32 txtCountPerPass, Digger.DiggerSystem diggerSystem, System.Collections.Generic.List`1[T] allTextures, System.Boolean forceRefresh, System.Boolean& showMissingNormalMapWarning) [0x0022c] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:270
  59. at Digger.DiggerSystemEditor.SetupDefaultMaterialsWithTextureArray (Digger.DiggerSystem diggerSystem, System.Boolean forceRefresh) [0x00063] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:209
  60. at Digger.DiggerSystemEditor.SetupMaterial (Digger.DiggerSystem diggerSystem, System.Boolean forceRefresh) [0x0009f] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:91
  61. at Digger.DiggerSystemEditor.Init (Digger.DiggerSystem diggerSystem, System.Boolean forceRefresh) [0x0002a] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerSystemEditor.cs:62
  62. at Digger.DiggerMasterEditor.SetupTerrains () [0x00102] in D:\Reagent2\Assets\Standard Assets\Digger\Sources\Digger\Editor\DiggerMasterEditor.cs:587
  63.  
  64. (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0)
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