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  1. if (target.NobilityRank == Role.Instance.Nobility.NobilityRank.King && Program.NobMapAttack.Contains(player.Map))//in test Mode
  2.             {
  3.                 if (target.Nobility.Donation >= 1000000)
  4.                 {
  5.                     target.Nobility.Donation -= SpellObj.Damage;
  6.                     using (var rect = new ServerSockets.RecycledPacket())
  7.                     {
  8.                         var stream = rect.GetStream();
  9.                         if (target.Nobility == null)
  10.                         {
  11.                             target.Nobility = new Project_Terror_v2.Role.Instance.Nobility(target.Owner);
  12.                         }
  13.                         target.Owner.Send(stream.NobilityIconCreate(target.Nobility));
  14.                         target.NobilityRank = target.Nobility.Rank;
  15.                         target.Owner.Equipment.QueryEquipment(target.Owner.Equipment.Alternante, false);
  16.                     }
  17.                 }
  18.             }
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