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body_guard

server.cfg

Apr 21st, 2012
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  1. set sv_hostname "Your Server Name here"
  2.  
  3. // Example Server Name: ^1Your ^1Server ^5Name ^7here
  4.  
  5. // ^0 = Black
  6. // ^1 = Red
  7. // ^2 = Green
  8. // ^3 = Yellow
  9. // ^4 = Navy Blue
  10. // ^5 = Soft Blue
  11. // ^6 = Pink
  12. // ^7 = White
  13. // ^8 = Grey
  14. // ^9 = Black
  15.  
  16. // optional settings returned by query, server listings may use this
  17.  
  18. sets _Admin "Admin Name here"
  19. sets _Email "e-Mail Adress here"
  20. sets _Website "Your Website here"
  21. sets _Location "Your Contry here"
  22.  
  23. set rcon_password "Password" // No matter, not just leave blank
  24. set privateMatch_serverPassword "" // for Private Match
  25. set g_inactivity "0" // kick interactive Player 1 = On 0 0=off
  26. set g_inactivitySpectator "0" // kick interactive Spectator 1 = On 0 0=off
  27. set g_logSync "0"
  28. set g_log "games_mp.log"
  29.  
  30. // --- Voicechat ----------------------------------------
  31.  
  32. set sv_voice "1"
  33. set sv_voiceQuality "9"
  34. set voice_deadChat "1"
  35. set voice_global "1"
  36.  
  37. // --- NON-GAMEPLAY CONFIGURATION -----------------------
  38.  
  39. set rcon_password "" // No matter, not just leave blank
  40.  
  41. set privateMatch_serverPassword "" // game password, leave empty for a public game
  42.  
  43. set sv_maxPing "300" // maximum ping, any higher and players will get kicked
  44.  
  45. set g_inactivity "0" // time in seconds before a player gets kicked if not moving
  46.  
  47. set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked
  48.  
  49. set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
  50.  
  51. set g_log "games_mp.log" // game log file
  52.  
  53. set aiw_sayName "^7Console" // name server-side 'say' commands show up as
  54.  
  55. set sv_pure "0"
  56.  
  57. set sv_cheats "1"
  58.  
  59. set sv_pure "0"
  60.  
  61. set sv_maxRate "25000"
  62.  
  63. set sv_fps "30"
  64.  
  65. // --- BASE GAME CONFIGURATION --------------------------
  66.  
  67. set g_gametype "sd" // game type
  68.  
  69. // war - Team Deathmatch
  70. // dm - Free-for-all
  71. // dom - Domination
  72. // koth - Headquarters
  73. // sab - Sabotage
  74. // sd - Search and Destroy
  75. // arena - Arena
  76. // dd - Demolition
  77. // ctf - Capture the Flag
  78. // oneflag - One-Flag CTF
  79. // gtnw - Global Thermo-Nuclear War
  80.  
  81. // uncomment below commands for some hardcore shit
  82. //set g_hardcore "1"
  83. //set ui_hud_hardcore "1"
  84. //set scr_hardcore "1"
  85. //set scr_player_maxhealth "30"
  86. //set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
  87. //set scr_player_healthregentime "0"
  88.  
  89. set scr_thirdperson "0" // third-person mode
  90. set scr_game_hardpoints "1" // killstreaks, 1 = on
  91. set scr_game_perks "1" // perks, obviously
  92.  
  93. set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow
  94.  
  95. set scr_diehard "0" // die-hard mode
  96.  
  97. set scr_teambalance "1" // player difference for game to consider 'unbalanced'
  98. set scr_game_spectatetype "2" // by request?
  99.  
  100. // --- GAMETYPE CONFIGURATION ---------------------------
  101.  
  102. // - Team Deathmatch
  103. set scr_war_scorelimit "10000"
  104. set scr_war_timelimit "15" // timelimit, in minutes
  105.  
  106. set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  107. set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'
  108.  
  109. set scr_war_numlives "0" // number of lives
  110. set scr_war_promode "0" // unknown
  111.  
  112. set scr_war_roundlimit "1" // maximum amount of rounds
  113. set scr_war_winlimit "1" // amount of wins needed to win a round-based game
  114.  
  115. // - Domination
  116. set scr_dom_scorelimit "200"
  117. set scr_dom_timelimit "60" // timelimit, in minutes
  118.  
  119. set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  120. set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical'
  121.  
  122. set scr_dom_numlives "0" // number of lives
  123. set scr_dom_promode "0" // unknown
  124.  
  125. set scr_dom_roundlimit "1" // maximum amount of rounds
  126. set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
  127.  
  128. // - FFA
  129. set scr_dm_scorelimit "10000"
  130. set scr_dm_timelimit "15" // timelimit, in minutes
  131.  
  132. set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  133.  
  134. set scr_dm_numlives "0" // number of lives
  135. set scr_dm_promode "0" // unknown
  136.  
  137. // - Search and Destroy
  138. set scr_sd_scorelimit "1"
  139. set scr_sd_timelimit "2.5" // timelimit, in minutes
  140.  
  141. set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  142. set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical'
  143.  
  144. set scr_sd_numlives "1" // number of lives
  145. set scr_sd_promode "0" // unknown
  146.  
  147. set scr_sd_roundlimit "24" // maximum amount of rounds, 0 is 'until someone wins'
  148. set scr_sd_winlimit "0" // amount of wins needed to win a round-based game
  149. set scr_sd_roundswitch "12" // after X rounds, switch sides?
  150.  
  151. set scr_sd_bombtimer "45"
  152. set scr_sd_defusetime "5"
  153. set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'?
  154. set scr_sd_planttime "5"
  155.  
  156.  
  157. // --- AUTOMATED ROTATION ---- all DLC Maps --- with War ----
  158.  
  159. // You can Change this:
  160.  
  161. // war - Team Deathmatch
  162. // dm - Free-for-all
  163. // dom - Domination
  164. // koth - Headquarters
  165. // sab - Sabotage
  166. // sd - Search and Destroy
  167. // arena - Arena
  168. // dd - Demolition
  169. // ctf - Capture the Flag
  170. // oneflag - One-Flag CTF
  171. // gtnw - Global Thermo-Nuclear War
  172.  
  173. set sv_mapRotation "gametype war map mp_rust gametype war map mp_terminal gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_compact gametype war map mp_complex gametype war map mp_crash gametype war map mp_derail gametype war map mp_estate gametype war map mp_favela gametype war map mp_fuel2 gametype war map mp_highrise gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_overgrown gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_rust gametype war map mp_storm gametype war map mp_strike gametype war map mp_subbase gametype war map mp_abandon gametype war map mp_trailerpark gametype war map mp_underpass gametype war map mp_vacant"
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