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- //1. Definirajte klasu koja predstavlja bankovni tekući račun s atributima za stanje,
- //za postavljanje i dohvaćanje atributa, metode za uplatu i isplatu
- //(voditi računa o limitu), metodu za pripis kamate te metodu za ispis stanja.
- //Povesti računa o enkapsulaciji.
- #include <iostream>
- using namespace std;
- class BankAccount {
- private:
- float mBalance;
- float mInterest;
- float mLimit;
- public:
- float GetBalance() { return mBalance; }
- float GetInterest() { return mInterest; }
- float GetLimit() { return mLimit; }
- void SendPayment(float);
- void RequestPayment(float);
- void InterestAssignment(float);
- BankAccount();
- BankAccount(float, float, float);
- };
- void BankAccount::SendPayment(float payment) {
- int i, count = 0, status = 0;
- for (i = 0; i < payment; i++) {
- if (mBalance >= 0) {
- mBalance += 1;
- }
- else if (mBalance < 0) {
- mBalance += 1;
- count++;
- status = 1;
- }
- }
- if (status) {
- mBalance -= count * (mInterest / 100);
- }
- }
- void BankAccount::RequestPayment(float payment) {
- int i, count = 0, status = 0;
- float balance = mBalance;
- for (i = 0; i < payment; i++) {
- if (balance >= 0) {
- balance -= 1;
- }
- else if (balance < 0) {
- balance -= 1;
- count++;
- status = 1;
- }
- }
- if (status) {
- balance -= count * (mInterest / 100);
- }
- count = 0;
- status = 0;
- if (balance > mLimit) {
- for (i = 0; i < payment; i++) {
- if (mBalance >= 0) {
- mBalance -= 1;
- }
- else if (mBalance < 0) {
- mBalance -= 1;
- count++;
- status = 1;
- }
- }
- if (status) {
- mBalance -= count * (mInterest / 100);
- }
- }
- else
- cout << "Error!" << endl;
- }
- void BankAccount::InterestAssignment(float interest) {
- mInterest += interest;
- }
- BankAccount::BankAccount() : mBalance(0), mInterest(0), mLimit(0)
- {
- }
- BankAccount::BankAccount(float balance, float interest, float limit) : mBalance(balance), mInterest(interest), mLimit(limit)
- {
- }
- int main() {
- BankAccount N(500, 4, -1000);
- int menu;
- float payment;
- float interest;
- cout << "Welcome to your Bank Account menu." << endl;
- cout << "1 - Check balance, interest and limit." << endl;
- cout << "2 - Send payment." << endl;
- cout << "3 - Request payment." << endl;
- cout << "4 - Change interest assignment." << endl;
- cout << "0 - Exit." << endl;
- do {
- cout << endl << "Please enter specific number: ";
- cin >> menu;
- switch (menu) {
- case 0:
- break;
- case 1:
- cout << "Balance: " << N.GetBalance() << "$" << endl;
- cout << "Interest: " << N.GetInterest() << "%" << endl;
- cout << "Limit: " << N.GetLimit() << "$" << endl;
- break;
- case 2:
- do {
- cout << "Enter payment amount: ";
- cin >> payment;
- } while (payment < 0);
- N.SendPayment(payment);
- cout << "New balance: " << N.GetBalance() << "$" << endl;
- break;
- case 3:
- do {
- cout << "Enter payment amount: ";
- cin >> payment;
- } while (payment < 0);
- N.RequestPayment(payment);
- cout << "New balance: " << N.GetBalance() << "$" << endl;
- break;
- case 4:
- do {
- cout << "Enter interest assignment: ";
- cin >> interest;
- } while (interest < 0);
- N.InterestAssignment(interest);
- cout << "New interest: " << N.GetInterest() << "%" << endl;
- break;
- default:
- cout << "1 - Check balance, interest and limit." << endl;
- cout << "2 - Send payment." << endl;
- cout << "3 - Request payment." << endl;
- cout << "4 - Change interest assignment." << endl;
- cout << "0 - Exit." << endl;
- break;
- }
- } while (menu != 0);
- return 0;
- }
- //2. Definirajte klasu koja predstavlja pravokutnik, omogućuje pristup atributima
- //te nudi mogućnost računanja površine i opsega pravokutnika.Napisati
- //funkciju koja uspoređuje tri pravokutnika po veličini i ispisuje površinu
- //najvećeg.Povesti računa o enkapsulaciji.
- #include <iostream>
- using namespace std;
- class Rectangle {
- private:
- int mA, mB;
- public:
- float CalculateArea();
- float CalculateExtent();
- Rectangle();
- Rectangle(int, int);
- };
- float Rectangle::CalculateArea() {
- return (mA * mB);
- }
- float Rectangle::CalculateExtent() {
- return (2 * mA + 2 * mB);
- }
- Rectangle::Rectangle() : mA(0), mB(0)
- {
- }
- Rectangle::Rectangle(int a, int b) : mA(a), mB(b)
- {
- }
- int main() {
- Rectangle N1(4, 5);
- Rectangle N2(3, 7);
- Rectangle N3(9, 6);
- if (N1.CalculateExtent() > N2.CalculateExtent() && N1.CalculateExtent() > N3.CalculateExtent()) {
- cout << N1.CalculateExtent() << endl;
- }
- else if (N2.CalculateExtent() > N3.CalculateExtent()) {
- cout << N2.CalculateExtent() << endl;
- }
- else {
- cout << N3.CalculateExtent() << endl;
- }
- return 0;
- }
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