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- /**
- * Draws the entity to the screen. Args: xPos, yPos, scale, mouseX, mouseY, entityLiving
- */
- public static void drawEntityOnScreen(int posX, int posY, int scale, float mouseX, float mouseY, EntityLivingBase ent)
- {
- GlStateManager.enableDepth();
- GlStateManager.enableColorMaterial();
- GlStateManager.pushMatrix();
- GlStateManager.translate((float)posX, (float)posY, 50.0F);
- GlStateManager.scale((float)(-scale), (float)scale, (float)scale);
- GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
- float f = ent.renderYawOffset;
- float f1 = ent.rotationYaw;
- float f2 = ent.rotationPitch;
- float f3 = ent.prevRotationYawHead;
- float f4 = ent.rotationYawHead;
- final float beforeYaw = PlayerHandler.yaw;
- final float beforePitch = PlayerHandler.pitch;
- final float beforePrevPitch = PlayerHandler.prevPitch;
- GlStateManager.rotate(135.0F, 0.0F, 1.0F, 0.0F);
- RenderHelper.enableStandardItemLighting();
- GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
- GlStateManager.rotate(-((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
- ent.renderYawOffset = (float)Math.atan((double)(mouseX / 40.0F)) * 20.0F;
- ent.rotationYaw = (float)Math.atan((double)(mouseX / 40.0F)) * 40.0F;
- ent.rotationPitch = -((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F;
- ent.rotationYawHead = ent.rotationYaw;
- ent.prevRotationYawHead = ent.rotationYaw;
- if(ent == Minecraft.getMinecraft().thePlayer) {
- PlayerHandler.yaw = ent.rotationYawHead;
- PlayerHandler.pitch = ent.rotationPitch;
- PlayerHandler.prevPitch = ent.prevRotationPitch;
- }
- GlStateManager.translate(0.0F, 0.0F, 0.0F);
- RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
- rendermanager.setPlayerViewY(180.0F);
- rendermanager.setRenderShadow(false);
- rendermanager.renderEntityWithPosYaw(ent, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
- rendermanager.setRenderShadow(true);
- ent.renderYawOffset = f;
- ent.rotationYaw = f1;
- ent.rotationPitch = f2;
- ent.prevRotationYawHead = f3;
- ent.rotationYawHead = f4;
- if(ent == Minecraft.getMinecraft().thePlayer) {
- PlayerHandler.yaw = beforeYaw;
- PlayerHandler.pitch = beforePitch;
- PlayerHandler.prevPitch = beforePrevPitch;
- }
- GlStateManager.popMatrix();
- RenderHelper.disableStandardItemLighting();
- GlStateManager.disableRescaleNormal();
- GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
- GlStateManager.disableTexture2D();
- GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
- }
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