LogicSandwich

R1M26 Jojolity

Jan 11th, 2024
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  1. Judge Rum and Coke (Arch)
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  3. Onto Jojolities, I’ll keep it brief. Brick and Disco both offered up some interesting attacks in their respective strategies. Brick’s headbutting a punch, his varied attacks against King Silence, and the donkey kick. His attacks are all done with a fun flair. Disco also has a few fancy tricks of her own, catapulting the patrons from their seats, using strategic hinge doors to hop and leap around the battlefield, as well as spinning various doorknobs to take out her opponents ankles. Never underestimate the power of door.
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  5. As for Sunset, I found that the fellow enjoyed himself well enough, taking opportunities to mock his downed foes and letting the violence guide him through the ballroom. Deacon’s performance was also sure to stay in the memories and eardrums of every patron in that bar, keeping their attention with his passionate trumpeting. Taking into account all of these jojolities, I feel confident in giving both teams a 7 out of 10. Well done!
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  7. Judge Moscow Mule (Flame)
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  9. Starting off with the Cause for Concern duo, Brick’s Jojolity was “Incorporate your physicality and the tools around you to take your opponents and the patrons down with varied and unique finishers!” while Sunset had “Try to make up for the day you’ve had by having some fun!”, which has been done through good use of Flavor and Narrative alongside tech.
  10. Brick utilises not just the Caestus on his fists but also his ally’s knuckle dusters to lay down the punches, and isn’t afraid to use his head: thrown throughout the strat is flavor on the different ways Brick takes down several members of the brawl. Disco is taken down with an unrelenting offense against both her and her Stand, while Deacon faces a similar fate. Sunset meanwhile has fun redirecting the fighters to cause some chaos, as well as taking glee in fighting and harassing Deacon with his getting largely flavor.
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  12. All in all, a solid approach to the Jojolity, albeit one it is easier to point out the former half than the latter - a **7**.
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  14. Moving onto Evergreen, Disco D. Lune had a similar Jojolity to Brick in “Incorporate your skills and the environment around you, and take your opponents and the patrons down with varied and unique finishers, ones that you could put in a gallery!” while Deacon Blues had “Be unforgettable! Burn your memory into the crowd!”, and the team have a more technical leaning for their approach.
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  16. Disco uses her 4 skill and Stand to manipulate the environment and positions of those in the bar brawl, taking the patrons out by throwing them to the hounds. Sunset is taken out with a hard toss straight into a harsh grapple, while Brick is assailed with the bar-fighters launched as projectiles before she launches Deacon straight at him for the unforgettable final blow.
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  18. Speaking of Deacon, he declares the stage his (flavor) and uses his trumpet to distract the brawlers to make himself the main target of their aggression - which he uses to his benefit to store up energy. This is further supported with actions made to make it look like he is retaliating such as choice counters or door attacks.
  19. Overall a very solid showing, with both segments tying into each other and involving/being notable and integral parts of the strategy. I am giving this a **9**, but I could definitely understand if someone gave this a 10.
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  21. Judge Vodka Redbull (Extra)
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  23. Again with Evergreen first, this is a dual **8.** Deacon uses his relative spotlight to turn the crowd from obstacle into cushion, and it' just a lot of fun seeing him get into the zone of good fights and not-so-good trumpet playing. Disco, for her part, delivers some absolutely nasty blows; my particular favorite was the ankle twister, which was a perfect combination of brutal, flashy, and effective. The strategy has a lot of spirit to it, and both members of Evergreen feel like they're in their element during the fight: Deacon as the lovable and unforgettable star of the show, and Disco as the elusive architect planning their victory from behind the scenes.
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  25. Moving on to CFC, I'm gonna give this a **7.** The plan is simpler, though that is by no means a bad thing; it's just Brick and Sunset enjoying a clean, low-stakes fight where they can cut loose with no repercussions. Brick, as one might expect from a martial artist of his caliber, continues to find new ways to utterly fold the randos, and Sunset schemes up some "fun" tricks that are slightly less fun for one Deacon Blues. I do think the throughline is a little weaker, and a bit more narrative than mechanical, but not so much that they're totally separate, and it doesn't really detract from the strategy. With slightly cleaner integration, I could see this getting an 8.
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