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- Speed = 1
- Spin = 0
- TornadoSpin = 0
- CircleEffect = 0
- StartingAngle = 0 -- Not degrees
- RemoveMesh = false
- Rotation = 0
- Flip = false
- OffsetX = 0
- OffsetY = 0
- OffsetZ = 0
- AntiLag = false
- --[[
- AntiLag if set to true will stop lag for poor devices
- If your device is not poor and can handle it, you do
- not need to touch this option.
- Note: If you are one of these people,
- you will have to have an exception
- for slower tool animation processing.
- ]]
- local Speed_2 = Speed/math.random(3.875,4.125)
- local function backpack()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- end
- local function character()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end
- game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- if Flip then
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Grip = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Grip * CFrame.Angles(math.rad(180),0,0)
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Grip = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Grip + Vector3.new(0+OffsetX/math.pi,0+OffsetY/math.pi,0+OffsetZ/math.pi)
- else
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Grip = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Grip * CFrame.Angles(math.rad(0+Rotation),0,StartingAngle)
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Grip = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Grip + Vector3.new(0+OffsetX/math.pi,0+OffsetY/math.pi,0+OffsetZ/math.pi)
- end
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Backpack
- if RemoveMesh then
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Handle.Mesh:Remove()
- else
- end
- end
- end
- repeat
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Grip = v.Grip * CFrame.Angles(math.rad(Spin*Speed_2),0+TornadoSpin,CircleEffect/16)
- end
- end
- character()
- game:GetService("RunService").RenderStepped:wait()
- backpack()
- if AntiLag then
- game:GetService("RunService").RenderStepped:wait()
- else
- end
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
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