cwthisguy

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Mar 28th, 2017
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  1. http://replay.pokemonshowdown.com/gen7rubeta-554014825
  2.  
  3. Galvantula @ Focus Sash
  4. Ability: Compound Eyes
  5. EVs: 252 SpA / 4 SpD / 252 Spe
  6. Timid Nature
  7. IVs: 0 Atk
  8. - Thunder
  9. - Hidden Power [Ice]
  10. - Protect
  11. - Sticky Web
  12.  
  13. Froslass @ Focus Sash
  14. Ability: Cursed Body
  15. EVs: 252 SpA / 252 Spe
  16. Timid Nature
  17. IVs: 0 Atk
  18. - Taunt
  19. - Spikes
  20. - Destiny Bond
  21. - Ice Beam
  22.  
  23. Donphan @ Assault Vest
  24. Ability: Sturdy
  25. EVs: 128 HP / 252 Atk / 128 Spe
  26. Adamant Nature
  27. - Knock Off
  28. - Earthquake
  29. - Rapid Spin
  30. - Ice Shard
  31.  
  32. Heracross @ Flame Orb
  33. Ability: Guts
  34. EVs: 252 Atk / 252 Spe
  35. Jolly Nature
  36. - Megahorn
  37. - Close Combat
  38. - Knock Off
  39. - Earthquake
  40.  
  41. Nidoqueen @ Life Orb
  42. Ability: Sheer Force
  43. EVs: 252 SpA / 252 Spe
  44. Timid Nature
  45. IVs: 0 Atk
  46. - Sludge Wave
  47. - Fire Blast
  48. - Thunderbolt
  49. - Ice Beam
  50.  
  51. Braviary @ Choice Scarf
  52. Ability: Defiant
  53. EVs: 252 Atk / 4 SpD / 252 Spe
  54. Jolly Nature
  55. - Brave Bird
  56. - Return
  57. - U-turn
  58. - Superpower
  59.  
  60. The main gist of this team is to pressure the opponent with hazards and insanely power wallbreakers. Galvantula and Froslass are both on this team as the hazards they each provide allow this team to pressure offensive, defensive and balance teams alike. Fighting off against a team which is bulkier and needs to be worn down? Lead with froslass and use spikes. Hyper-offensive team looking scary to your mons? Use sticky web. Braviary is on this team for defiant, punishing defogs and being able to avoid any webs or spikes itself due to the flying type, although it has to be aware of potential scald burns. Nidoqueen is godly. Its combination of obscene power and decent bulk allow it to patch up any holes by beating pokemon that the team would otherwise have trouble with like Bronzong. Finally, Donphan is the hazard-removal of choice because it doesn't give up offensive momentum in order to get rid of the hazards. The 128 speed evs allows it to outspeed 44 speed Jellicent, attack is maxed and the rest is put into HP.
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