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- gang_Join(playerid, params[])
- {
- new gangid, sMessage[128], gMessage[128];
- if(sscanf(params, "d", gangid))
- return SendClientMessage(playerid, COLOR_USAGE, "Usage: /gang invite [gangid]");
- if(GangInfo[gangid][Invites][playerid] == 1)
- {
- Format(sMessage, "* You successfully joined the gang %s (ID: %d)", GangInfo[gangid][GangName] ,gangid);
- SendClientMessage(playerid, COLOR_INFO, sMessage);
- Format(gMessage, "%s has joined your gang!", PlayerName(playerid));
- SendGangMsg(gangid, GANG_COLOR_INFO, gMessage);
- PlayerInfo[playerid][Gang] = gangid;
- return 1;
- }
- else
- {
- SendClientMessage(playerid, COLOR_FALSE, "* You haven't been invited to that gang, thus you can't join!");
- return 1;
- }
- }
- //////////////////
- gang_Join(playerid, params[])
- {
- new gangid, sMessage[128], gMessage[128];
- if(sscanf(params, "d", gangid))
- return SendClientMessage(playerid, COLOR_USAGE, "Usage: /gang invite [gangid]");
- if(GangInfo[gangid][Invites][playerid] == 1)
- {
- Format(sMessage, "* You successfully joined the gang %s (ID: %d)", GangInfo[gangid][GangName] ,gangid);
- SendClientMessage(playerid, COLOR_INFO, sMessage);
- Format(gMessage, "%s has joined your gang!", PlayerName(playerid));
- SendGangMsg(gangid, GANG_COLOR_INFO, gMessage);
- PlayerInfo[playerid][Gang] = gangid;
- return 1;
- }
- else
- {
- SendClientMessage(playerid, COLOR_FALSE, "* You haven't been invited to that gang, thus you can't join!");
- return 1;
- }
- }
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