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- Let's make a game!
- name:Antimatter Dimensions
- //author:slabdrill
- desc:A game about making antimatter.
- //forum post:
- created:24/10/2017
- updated:24/10/2017
- version:0
- Settings
- building cost increase:100%
- building cost refund:0%
- Includes
- *include b10c %num %ci
- if (d[%num]b >= 10)
- d[%num]b = 0
- gain 10 d[%num]
- yield d[%num]c
- end
- multiply cost of d[%num]b by pow([%ci],d[%num]c)
- multiply yield of d[%num] by pow(2,d[%num]c)
- multiply yield of d[%num] by max(pow(2,resets-[%num]+1),1)
- multiply yield of d[%num] by pow(1/0.9,ts)
- if (d[%num]p >= 10)
- gain floor(d[%num]p/10) d[%num]
- d[%num]p = d[%num]p%10
- end
- //Buttons
- Resources
- *m|d0
- tag:rl
- start with:10
- name: Antimatter
- *resets
- //maybe make these an include?
- *TEMPLATE
- tags:dc rl
- always hidden
- *d1c
- *d2c
- *d3c
- *d4c
- *d5c
- *d6c
- *d7c
- *d8c
- *TEMPLATE
- tags:dp rl
- always hidden
- *d1p
- *d2p
- *d3p
- *d4p
- *d5p
- *d6p
- *d7p
- *d8p
- Buildings
- *ts
- tag:rl
- cost:1000 m
- cost increase:1000%
- req:1 d2
- *TEMPLATE
- no buy
- tags:d rl
- hidden when 0
- *d1
- on tick:gain 1 m
- *d2
- on tick:gain 1 d1p
- *d3
- on tick:gain 1 d2p
- *d4
- on tick:gain 1 d3p
- *d5
- on tick:gain 1 d4p
- *d6
- on tick:gain 1 d5p
- *d7
- on tick:gain 1 d6p
- *d8
- on tick:gain 1 d7p
- *TEMPLATE
- limit:10
- tags:db rl
- *d1b
- name:First Dimension
- cost:10 m
- passive:grant 1 d1
- *d2b
- name:Second Dimension
- cost:100 m
- passive:grant 1 d2
- req:1 d1
- *d3b
- name:Third Dimension
- cost:1e4 m
- passive:grant 1 d3
- req:1 d2
- *d4b
- name:Fourth Dimension
- cost:1e6 m
- passive:grant 1 d4
- req:1 d3
- *d5b
- name:Fifth Dimension
- cost:1e9 m
- passive:grant 1 d5
- req:1 d4, 1 resets
- *d6b
- name:Sixth Dimension
- cost:1e13 m
- passive:grant 1 d6
- req:1 d5, 2 resets
- *d7b
- name:Seventh Dimension
- cost:1e18 m
- passive:grant 1 d7
- req:1 d6, 3 resets
- *d8b
- name:Eighth Dimension
- cost:1e24 m
- passive:grant 1 d8
- req:1 d7, 4 resets
- Upgrades
- *cheat
- cost:10 m
- passive:grant 1e6 m
- //Items
- Achievements
- *core
- owned
- always hidden
- passive:
- [include b10c %num="1" %ci="1e3"]
- [include b10c %num="2" %ci="1e4"]
- [include b10c %num="3" %ci="1e5"]
- [include b10c %num="4" %ci="1e6"]
- [include b10c %num="5" %ci="1e8"]
- [include b10c %num="6" %ci="1e10"]
- [include b10c %num="7" %ci="1e12"]
- [include b10c %num="8" %ci="1e15"]
- end
- Shinies
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