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kurinhyi

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Mar 15th, 2020
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  1. Locations
  2.  
  3. Boardroom:
  4. A location for meetings between a large number of members.
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  6. The boardroom is a large, rounded room with a tall set of double doors at one end. A mahogany table lined with chairs stretches across the entirety of the room, leading to a floor-to-ceiling screen at the other end. A tablet embedded in the head of the table controls what displays on the screen, and it can stream anything from security feeds to Vines. This room is ideal for any meetings between large groups, the arrangement allowing for each participant to be an active part of any conversation while also providing a way for the person sitting at the head of the table to broadcast their own information to everyone who needs to see it.
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  8. Monitoring Room:
  9. A security room, with cameras showing all other rooms besides the bathroom and locker room.
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  11. This room is fairly small, with monitors arranged in a semi-circle around three of its walls. There is a desk beneath them against all three walls, but it usually remains empty; the purpose of being in this room is to watch the security feeds, after all. There is enough space at this desk to line up three chairs in order to divide and therefore focus the view of whoever is watching, but in practice two chairs usually remain pushed against the empty wall while one maneuvers between all sides. There is a strange pad somewhat resembling a modem resting on the desk; it functions as a connection to the phones of all Future Foundation members, allowing them to either check feeds themselves (though they’ll have to scroll manually between cameras) or broadcast to the room from their phone’s camera at any distance.
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  13. Arsenal:
  14. The storage room for all weapons and equipment used by Future Foundation staff based in this branch.
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  16. Though it’s only a storage room, to call it ordinary by any means wouldn’t be fair considering what kind of office this is. Besides being rather spacious for a glorified storage closet, the contents of the room are far from what you’d find in any other office. A floor-to-ceiling rack next to the door is filled with swords of various styles. Boxes piled around the room carry all kinds of ammunition, and shelves are covered in guns ranging from handguns to rifles. Strangely, the boxes of ammunition are all empty even though you’re absolutely sure they were full before this whole mess started; you’ll have to look harder if you want to find bullets. Just about every other kind of weapon you can think of is here, though.
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  18. On-call Room:
  19. You know how hospitals have rooms for doctors to sleep while they’re on call? That’s essentially what this is, except in Future Foundation Headquarters, it’s more of a set of barracks than a tiny room…
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  23. Kitchen:
  24. An office kitchen for staff use. Make sure you clearly mark your food in the fridge!
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  28. Operations Room:
  29. Filled with desks carrying computers and mysteriously non-functioning telephones, this is usually the control room for missions. It’s too bad you can’t contact anyone on the outside from here.
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  33. Training Room:
  34. A gym created to keep members at peak conditioning, as well as for non-combatant members to learn to fight.
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  36. The training room is filled with all the equipment you could ever need: treadmills, dumbbells, power racks, rowing machines, ellipticals, exercise bikes, jump ropes… If you can name it, this room supplies it—unless you’re training with weaponry, in which case you’ll have to bring it here from the arsenal. The room is divided into three sections, with one containing the stationary workout equipment, the center designated as an open space covered in floor mats, and a shooting range on the other side to remind everyone who uses it that this is no ordinary gym; it’s a place to train an army.
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  38. Break Room:
  39. Exactly what it sounds like. A room with a couch, television, and other amenities.
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  43. Recreation Room:
  44. Essentially a second break room, but this one is equipped with video and board games for more extensive unwinding. It’s a stressful job, after all!
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  48. Halls:
  49. Use this for RP taking place in the hallways.
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  53. Locker Room:
  54. A room for Future Foundation members to prepare for and decompress from work. Contains lockers for all members, showers, and changing cubicles.
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  58. Bathroom:
  59. It’s a bathroom. Gender neutral, just like we like ‘em. I don’t know why you’d want to hang out in here.
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  61. Words
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