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  1. // Netcode
  2. cl_dynamiccrosshair 1
  3. cl_min_ct 4
  4. cl_min_t 1
  5. cl_minmodels 1
  6. net_graph 1
  7. fps_max "0"
  8. rate "1048576"
  9. cl_cmdrate "101"
  10. cl_updaterate "101"
  11. cl_interp "0.01"
  12. cl_interp_ratio "1"
  13. cl_lagcomp_errorcheck "0"
  14. cl_lagcompensation "1"
  15. cl_predictweapons "1"
  16. cl_smooth "0"
  17. cl_smoothtime "0.01"
  18. cl_crosshaircolor 5
  19. cl_crosshaircolor_r 255
  20. cl_crosshaircolor_g 0
  21. cl_crosshaircolor_b 255
  22. cl_crosshairsize 2
  23.  
  24. //Disabling Ropes
  25. r_ropetranslucent "0"
  26. rope_smooth "0"
  27. rope_wind_dist "0"
  28. rope_collide "0"
  29. rope_subdiv "0"
  30.  
  31. //General Performance CVARs
  32. r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
  33. r_drawdetailprops "0" // 'Detailed' props, such as grass
  34. r_drawflecks "0" // Impact debris
  35. r_shadows "1" // Player Shadows
  36. r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
  37. r_dynamic "0" // Dynamic lighting
  38. r_3dsky "0" // Render the 3D skybox projection
  39. r_propsmaxdist "0" // Maximum visible distance of props
  40. r_worldlights "1" // Lights that reflect off your weapon
  41. r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
  42. cl_phys_props_max "0" // Maximum clientside physic props
  43. cl_ragdoll_physics_enable "1" // Enable/disable ragdoll physics
  44. cl_ragdoll_collide "0" // Ragdoll collisions
  45. cl_ragdoll_fade_time "0" // Time until ragdolls disappear
  46. cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
  47. cl_ejectbrass "0" // Disables brass ejection
  48. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
  49. cl_show_splashes "0" // Disables water splashes.
  50. r_eyes "0" // Disables eyes in models.
  51. r_teeth "0" // Disables teeth in models.
  52. gl_clear "0" // Disables the gl_clear convariable.
  53. mat_clipz "0" // Disables optimized Z-Buffer rendering.
  54. mat_disable_bloom "1" // Disables bloom effects.
  55. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
  56. props_break_max_pieces "0" // Disables prop fragmenting
  57. r_decal_cullsize 0
  58.  
  59. mat_debug_postprocessing_effects "0"
  60. mat_debugdepthmode "0"
  61. mat_debugdepthval "128"
  62. mat_debugdepthvalmax "256"
  63. texture_budget_background_alpha "9999999"
  64. texture_budget_panel_height "0"
  65. texture_budget_panel_width "0"
  66. mat_compressedtextures "1"
  67. mat_filterlightmaps "1"
  68. mat_forcehardwaresync "0"
  69. r_maxdlights "32"
  70. cl_detail_avoid_force "0"
  71. cl_detail_avoid_radius "0"
  72. cl_detail_avoid_recover_speed "0"
  73. cl_detail_max_sway "0"
  74. r_maxnewsamples "0"
  75. r_maxsampledist "0"
  76. r_norefresh "0"
  77. r_minnewsamples "0"
  78. mat_parallaxmap "0"
  79. mat_hdr_level "0"
  80. budget_peaks_window "0"
  81. mat_bloomscale "0"
  82. mat_forcemanagedtextureintohardware "0"
  83. mat_fastnobump "1"
  84. cl_wpn_sway_interp "0"
  85.  
  86. mat_debug_postprocessing_effects "0"
  87. mat_debugdepthmode "0"
  88. mat_debugdepthval "128"
  89. mat_debugdepthvalmax "256"
  90. cl_forcepreload "1"
  91. cl_drawmonitors "0"
  92. gl_clear "1"
  93. texture_budget_background_alpha "9999999"
  94. texture_budget_panel_height "0"
  95. texture_budget_panel_width "0"
  96. mat_compressedtextures "1"
  97. mat_filterlightmaps "1"
  98. mat_forcehardwaresync "0"
  99. mat_reducefillrate "1"
  100. mat_disable_bloom "1"
  101. r_maxdlights "32"
  102. mat_wateroverlaysize "8"
  103. cl_show_splashes "0"
  104. cl_detail_avoid_force "0"
  105. cl_detail_avoid_radius "0"
  106. cl_detail_avoid_recover_speed "0"
  107. cl_detail_max_sway "0"
  108. mat_hdr_enabled "0"
  109. r_maxnewsamples "0"
  110. r_maxsampledist "0"
  111. r_norefresh "0"
  112. r_minnewsamples "0"
  113. mat_parallaxmap "0"
  114. mat_hdr_level "0"
  115. budget_peaks_window "0"
  116. mat_bloomscale "0"
  117. mat_forcemanagedtextureintohardware "0"
  118. mat_fastnobump "1"
  119. cl_wpn_sway_interp "0"
  120. budget_show_peaks "0"
  121. budget_averages_window "0"
  122. budget_background_alpha "0"
  123. budget_show_averages "0"
  124. mat_antialias "0"
  125. mat_specular "0"
  126. mat_bumpmap "0"
  127. mat_bufferprimitives "1"
  128. mat_disable_lightwarp "1"
  129. budget_show_history "0"
  130. mat_framebuffercopyoverlaysize "0"
  131. budget_history_range_ms "5"
  132. r_forcewaterleaf "0"
  133. mat_disable_ps_patch "1"
  134. mat_envmapsize "0"
  135. mat_envmaptgasize "0"
  136. mat_disable_fancy_blending "1"
  137. mat_autoexposure_max "0"
  138. mat_autoexposure_min "0"
  139. budget_history_numsamplesvisible "0"
  140. mat_picmip "2"
  141. mat_clipz "1"
  142. r_phong "0"
  143. lod_TransitionDist "0"
  144. mat_vsync "0"
  145. r_shadows "1"
  146. r_eyes "0"
  147. r_eyeglintlodpixels "0"
  148. r_eyesize "0"
  149. r_eyeshift_z "0"
  150. r_shadowrendertotexture "1"
  151. flex_smooth "0"
  152. r_lod_noupdate "1"
  153. r_flex "0"
  154. r_eyeshift_y "0"
  155. mat_shadowstate "0"
  156. r_eyeshift_x "0"
  157. r_eyemove "0"
  158. r_eyegloss "0"
  159. r_teeth "0"
  160. r_worldlightmin "0.0002"
  161. r_waterforcereflectentities "0"
  162. r_worldlights "1"
  163. r_PhysPropStaticLighting "0"
  164. r_cheapwaterend "1"
  165. r_cheapwaterstart "1"
  166. r_updaterefracttexture "0"
  167. r_WaterDrawReflection "0"
  168. r_WaterDrawRefraction "0"
  169. r_drawflecks "0"
  170. r_dopixelvisibility "0"
  171. r_renderoverlayfragment "0"
  172. r_occlusion "0"
  173. r_shadowmaxrendered "32"
  174. r_rootlod "2"
  175. r_lod "2"
  176. r_drawbatchdecals "0"
  177. cl_rumblescale "0"
  178. net_showevents "0"
  179. r_spray_lifetime "1"
  180. showhitlocation "1"
  181. r_ambientboost "0"
  182. r_ambientfactor "1"
  183. r_waterforceexpensive "0"
  184. r_ropetranslucent "0"
  185. r_dynamic "0"
  186. r_lightaverage "1"
  187. g_ragdoll_fadespeed "0"
  188. g_ragdoll_lvfadespeed "0"
  189. lod_enable "1"
  190. dsp_water "14"
  191. blink_duration "0"
  192.  
  193.  
  194. // These cvars boost your fps dramaticly
  195. r_3dsky "0"
  196. r_sse "1"
  197. r_sse2 "1"
  198. r_mmx "1"
  199. props_break_max_pieces "0"
  200. weapon_showproficiency "1"
  201.  
  202. //Ropes
  203. rope_smooth_maxalphawidth "0"
  204. rope_smooth_maxalpha "0"
  205. rope_smooth_enlarge "0"
  206. rope_wind_dist "0.01"
  207. rope_subdiv "0"
  208. rope_smooth_minwidth "0"
  209. rope_smooth_minalpha "0"
  210. rope_averagelight "0"
  211. rope_smooth "0"
  212. rope_shake "0"
  213. rope_collide "0"
  214.  
  215. //Models
  216. cl_ragdoll_physics_enable "1"
  217. cl_ragdoll_collide "0"
  218. cl_phys_props_max "50"
  219. r_maxmodeldecal "0"
  220. r_drawmodeldecals "0"
  221.  
  222. //Blood Settings
  223. violence_ablood "1"
  224. violence_agibs "1"
  225. violence_hblood "1"
  226. violence_hgibs "1"
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