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- @Override
- public AbstractArrow createArrow(Level world, ItemStack stack, LivingEntity shooter, @Nullable ItemStack firedFromWeapon)
- {
- return new TestProjectileEntity(CombatAddonsModEntities.TEST_PROJECTILE.get(), shooter, world, stack);
- // "TEST_PROJECTILE" should be your projectile's registry name in SCREAMING_SNAKE_CASE (yes this is what it's called)
- // "CombatAddonsModEntities" should be your mod's name + "ModEntities"
- // You can also check this by going to the ModEntities file, accessible by opening the last listed file in any entity mod element
- }
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