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Jan 18th, 2019
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  1. TODO:
  2. Emitters, leaves, waterfalls, fires
  3. Lighting, light sources, possible day change
  4. Skydome, match lighting
  5. Sounds, audio, birds, water, waterfall, trees, rusting
  6. Details, vines, grass, leaves, mushrooms, flowers, roots
  7. Post processing, water, tunnel, jungle, etc
  8. Rewards, loot, mana, boss
  9. Mob tweaking? PLAYTEST!
  10. Signs for out of bounds areas, death, etc
  11. Make more areas playable, change boundries?
  12. Fix material for trees, so only leaves move, not trunks(vertex painted)
  13. Check collisions on everything and adjust
  14. Secrets? Easter eggs? New crystal skins?
  15. Volumetrics, fog, clouds, distance aid
  16. More summoner friendly? If possible, hide meshes? Or modify meshes so top isnt visible
  17.  
  18.  
  19. Spread out mob spawning at tunnel and forest
  20. End mob spawnign at cliff earlier
  21. possible mob stuck spot on stairs at dockthng
  22. ogre/wyvren spawn notifications?
  23. Increase spred on other mobs from cliff, dark elf archers are right, maybe last too long?
  24. check stuck mobs at cave
  25. check wyvren pathing stuck near spawns?
  26. Spider stuck in sacrifice pit?! wtf
  27. towers on top of pillars stop it
  28. Split up ogre spawning, start earlier wave 3?
  29. Dont spawn ogres all at start of wave!
  30. Dont spawn all sharken at start of waves
  31. have less goblins later waves more orcs/stronger mobs
  32. Spawn wyvrens continuosly evenly through wave, no wyvrens at single crystal? top left stuck!
  33. Goblin stuck in grassy pit?
  34. move tunnel map billboard up and left
  35. more summoners/warriors/kobolds/orcs
  36. more enemies need to cross bridge to single crystal
  37. lower sharken later waves!!!
  38. more spiders behind tower lines?
  39. cliff spawn protection too far forward too much at forest
  40. fix boss pathing if possible :(
  41. cubemap for water
  42. collision top of collapsed stairs
  43. boss hp insane
  44. end of wave stragglers
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