Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- TODO:
- Emitters, leaves, waterfalls, fires
- Lighting, light sources, possible day change
- Skydome, match lighting
- Sounds, audio, birds, water, waterfall, trees, rusting
- Details, vines, grass, leaves, mushrooms, flowers, roots
- Post processing, water, tunnel, jungle, etc
- Rewards, loot, mana, boss
- Mob tweaking? PLAYTEST!
- Signs for out of bounds areas, death, etc
- Make more areas playable, change boundries?
- Fix material for trees, so only leaves move, not trunks(vertex painted)
- Check collisions on everything and adjust
- Secrets? Easter eggs? New crystal skins?
- Volumetrics, fog, clouds, distance aid
- More summoner friendly? If possible, hide meshes? Or modify meshes so top isnt visible
- Spread out mob spawning at tunnel and forest
- End mob spawnign at cliff earlier
- possible mob stuck spot on stairs at dockthng
- ogre/wyvren spawn notifications?
- Increase spred on other mobs from cliff, dark elf archers are right, maybe last too long?
- check stuck mobs at cave
- check wyvren pathing stuck near spawns?
- Spider stuck in sacrifice pit?! wtf
- towers on top of pillars stop it
- Split up ogre spawning, start earlier wave 3?
- Dont spawn ogres all at start of wave!
- Dont spawn all sharken at start of waves
- have less goblins later waves more orcs/stronger mobs
- Spawn wyvrens continuosly evenly through wave, no wyvrens at single crystal? top left stuck!
- Goblin stuck in grassy pit?
- move tunnel map billboard up and left
- more summoners/warriors/kobolds/orcs
- more enemies need to cross bridge to single crystal
- lower sharken later waves!!!
- more spiders behind tower lines?
- cliff spawn protection too far forward too much at forest
- fix boss pathing if possible :(
- cubemap for water
- collision top of collapsed stairs
- boss hp insane
- end of wave stragglers
Add Comment
Please, Sign In to add comment