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Colobot: Gold Edition - alpha 0.1.7 changelog [WIP]

Mar 25th, 2016
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  1. General:
  2. * Added SatCom button in main menu (#606)
  3. * Added joystick configuration UI (#499)
  4. * Implemented joystick force feedback
  5. * Added language switcher to settings UI (#506)
  6. * Pause game when in background (#609)
  7. * Fixed rendering camera overlay color (#157)
  8. * Progress on experimental GL21 and GL33 engines
  9. * Changed camera navigation to use RMB + mouse movement instead of moving mouse to the edge (#709)
  10. * Fixed lighting problems, this finally makes Gold Edition look more like original Colobot
  11. * Removed dirt from water surface, this makes the water look more transparent
  12. * Fixed choppy part rotation animations (#742)
  13. * Fixed detecting flat terrain (#404)
  14.  
  15. CBot:
  16. * Added CBot array initialization syntax (#698)
  17. * Added function radarall() in CBot (#624)
  18. * Fixed assigning to array from function (#728)
  19. * Fixed ** CBot operator
  20. * Fixed CBot debugger crashing with circular references (#434)
  21. * Fixed CBot debugger crashing with full variable names longer than 100 characters
  22. * Fixed displaying boolean variables in CBot debugger
  23. * Fixed restoring CBot state from saved game (#199)
  24. * Changes to auto-indent (#698)
  25. * Fixed indentation on copying code (#699)
  26. * Increased CBot editor double click time, fixes issues with double-click select (#688)
  27. * Some fixes to CBot class inheritance, still not fully working (#540, #680)
  28.  
  29. SatCom:
  30. * Documented comma operator in for loop (#727)
  31. * Added Target1 and Target2 documentation (#734)
  32. * Added documentation of ternary operator (#674)
  33.  
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  36.  
  37. Minor:
  38. * Better GPU driver error detection
  39. * Optimized some rendering code
  40. * Rewritten shadow mapping implementation, this allows shadow mapping to work on some older GPUs
  41. * Optimized text rendering (#215)
  42. * Added higher quality planet textures
  43. * Fixed function name conflict in "Remote control #4" exercise (#710)
  44.  
  45. Internal changes:
  46. * Migration to SDL2
  47. * A lot of CBot code cleanup, unit tests and documentation
  48. * Commandline CBot interpreter for debugging purposes
  49. * Added debug render of crash spheres (#400)
  50.  
  51. Minor changes and bugfixes:
  52. * Logging to file (#696)
  53. * Fixed lava particle effects (#659)
  54. * Fixed water/lava moving and waves (#659)
  55. * Fixed power cell / transported item not being destroyed correctly (#639)
  56. * Fixed text input not working sometimes (#667)
  57. * Fixed crash when damaging LRV (#665)
  58. * Fixed "Help about selected object" not working (#695)
  59. * Fixed bitwise NOT operation in CBot (broken by fix to #257 from previous release)
  60. * Fixed NuclearPlant being available without research (#662)
  61. * Fixed visibility/fog distance (#160)
  62. * Fixed ExchangePost info being loaded twice (#671)
  63. * Fixed some manual control being allowed in code battles (#644)
  64. * Fixed TitaniumOre and UraniumOre not being destroyable (#635)
  65. * Fixed game stuck in paused state after leaving code battle without starting it (#679)
  66. * Fixed level unit scale parameter not being reset (#666)
  67. * Fixed lag on saving programs on machines with slow HDD
  68. * Fixed crash related to shadow map texture depth
  69. * Fixed some bad characters in Polish translation in SatCom
  70. * Fixed installing of translations when Python is not found
  71. * Removed low CPU mode in interface
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