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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2"
- Valve Software - vbsp.exe (Jun 15 2020)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "concrete/concrete_modular_floor001c" not found.
- Material not found!: CONCRETE/CONCRETE_MODULAR_FLOOR001C
- material "maps/scpmap_v2_remake22/metal/citadel_tilefloor016a_10971_-11366_623" not found.
- Material not found!: MAPS/SCPMAP_V2_REMAKE22/METAL/CITADEL_TILEFLOOR016A_10971_-11366_623
- material "wood/woodwall030d" not found.
- Material not found!: WOOD/WOODWALL030D
- material "maps/br_site15/ttt_foundation/glass_01_-1456_4896_-7103" not found.
- Material not found!: MAPS/BR_SITE15/TTT_FOUNDATION/GLASS_01_-1456_4896_-7103
- material "ttt_foundation/glass_01_-1344_3744_-7103" not found.
- Material not found!: TTT_FOUNDATION/GLASS_01_-1344_3744_-7103
- material "ttt_foundation/scp-106" not found.
- Material not found!: TTT_FOUNDATION/SCP-106
- material "ttt_foundation/scp-087" not found.
- Material not found!: TTT_FOUNDATION/SCP-087
- material "wood/wood_int_04" not found.
- Material not found!: WOOD/WOOD_INT_04
- Patching WVT material: maps/relax_scpmap_v3_d3test2/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/relax_scpmap_v3_d3test2/nature/blendgroundtograss007_reducedetail_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
- env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
- env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity prop_static (-5543.00 -6093.63 466.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 13312.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 12800.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 11776.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 13312.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 13312.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 13312.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 10752.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 9728.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 674 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- Too many unique verts, max = 65536 (map has too much brush geometry)
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -fast -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2"
- Valve Software - vvis.exe (Jun 15 2020)
- fastvis = true
- 4 threads
- reading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.bsp
- reading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.prt
- LoadPortals: couldn't read d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.prt
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2"
- Valve Software - vrad.exe SSE (Jun 15 2020)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.bsp
- PREP OK
- Warning! Invalid model version "models/static_fittings/prop_barracks_lockers_c.mdl"
- Warning! Invalid model version "models/props/de_nuke/floodlight.mdl"
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (6.16 seconds)
- 38197 faces
- 3 degenerate faces
- 5098170 square feet [734136576.00 square inches]
- 74 Displacements
- 1291418 Square Feet [185964240.00 Square Inches]
- 38194 patches before subdivision
- Zero area child patch at around -7204.413574 4690.169434 264.000000
- Zero area child patch at around -7205.737305 4536.841309 264.000000
- 287412 patches after subdivision
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 186.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 211.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 211.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 454.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 454.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 454.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 454.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 322.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 192.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 193.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.017452
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 186.000000 but _zero_percent_distance of 0.000000
- 1262 direct lights
- BuildFacelights: 0..
- WARNING: Too many light styles on a face at (-3785.000000, 6618.000000, 228.000000)
- WARNING: Too many light styles on a face at (-3785.000000, 6629.000000, 228.000000)
- .1..
- WARNING: Too many light styles on a face at (-3804.000000, 6292.500000, 129.000000)
- WARNING: Too many light styles on a face at (-3850.000000, 6340.500000, 129.000000)
- WARNING: Too many light styles on a face at (-3836.000000, 6622.000000, 129.000000)
- WARNING: Too many light styles on a face at (-3836.000000, 6623.500000, 129.000000)
- WARNING: Too many light styles on a face at (-3836.000000, 6627.500000, 129.000000)
- WARNING: Too many light styles on a face at (-3852.000000, 6372.500000, 129.000000)
- WARNING: Too many light styles on a face at (-3850.000000, 6420.500000, 129.000000)
- WARNING: Too many light styles on a face at (-3884.000000, 6533.000000, 129.000000)
- WARNING: Too many light styles on a face at (-3884.000000, 6614.500000, 129.000000)
- WARNING: Too many light styles on a face at (-3754.000000, 6429.000000, 216.000000)
- WARNING: Too many light styles on a face at (-3916.000000, 6429.000000, 216.000000)
- WARNING: Too many light styles on a face at (-3804.000000, 6645.000000, 129.000000)
- WARNING: Too many light styles on a face at (-3753.000000, 6757.000000, 184.000000)
- WARNING: Too many light styles on a face at (-3758.000000, 6349.000000, 248.000000)
- WARNING: Too many light styles on a face at (-3745.000000, 6181.000000, 232.000000)
- WARNING: Too many light styles on a face at (-3761.000000, 6380.500000, 232.000000)
- WARNING: Too many light styles on a face at (-3757.000000, 6348.500000, 164.000000)
- WARNING: Too many light styles on a face at (-3761.000000, 6300.500000, 232.000000)
- WARNING: Too many light styles on a face at (-3804.000000, 6142.500000, 129.000000)
- WARNING: Too many light styles on a face at (-3745.000000, 6142.500000, 248.000000)
- .2...3...4..
- WARNING: Too many light styles on a face at (-7162.500000, 4620.500000, 273.000000)
- WARNING: Too many light styles on a face at (-6925.000000, 4913.000000, 273.000000)
- .
- WARNING: Too many light styles on a face at (-7491.000000, 5272.500000, 360.000000)
- WARNING: Too many light styles on a face at (-7484.685059, 5273.466309, 273.000000)
- WARNING: Too many light styles on a face at (-7467.653320, 5132.649902, 273.000000)
- WARNING: Too many light styles on a face at (-7229.000000, 5265.000000, 273.000000)
- WARNING: Too many light styles on a face at (-7349.908203, 5121.318848, 276.291504)
- WARNING: Too many light styles on a face at (-7477.908203, 5272.871582, 279.050018)
- 5
- WARNING: Too many light styles on a face at (-7224.120117, 4620.494629, 273.000000)
- WARNING: Too many light styles on a face at (-7170.500000, 4993.000000, 273.000000)
- WARNING: Too many light styles on a face at (-7421.000000, 5116.500000, 273.000000)
- WARNING: Too many light styles on a face at (-7464.932617, 4748.632324, 273.000000)
- WARNING: Too many light styles on a face at (-7482.342773, 4879.694824, 273.000000)
- WARNING: Too many light styles on a face at (-7489.351074, 4879.763184, 273.000000)
- WARNING: Too many light styles on a face at (-7464.455566, 4587.114258, 273.000000)
- WARNING: Too many light styles on a face at (-7483.037598, 4730.719238, 273.000000)
- WARNING: Too many light styles on a face at (-7491.595215, 4865.229980, 273.000000)
- WARNING: Too many light styles on a face at (-7483.682129, 4587.197754, 273.000000)
- WARNING: Too many light styles on a face at (-7491.000000, 4863.000000, 344.000000)
- WARNING: Too many light styles on a face at (-7207.686523, 4586.029785, 275.674988)
- WARNING: Too many light styles on a face at (-7205.183105, 4586.008301, 275.675018)
- WARNING: Too many light styles on a face at (-7210.265625, 4586.051758, 275.675018)
- WARNING: Too many light styles on a face at (-7205.146973, 4579.999512, 274.075012)
- WARNING: Too many light styles on a face at (-7485.313477, 4581.750977, 279.203522)
- WARNING: Too many light styles on a face at (-7484.062500, 4725.269531, 279.203522)
- WARNING: Too many light styles on a face at (-7469.858398, 4731.327148, 279.050018)
- WARNING: Too many light styles on a face at (-7467.890137, 4744.546387, 272.475006)
- WARNING: Too many light styles on a face at (-7467.911133, 4742.193848, 279.524994)
- WARNING: Too many light styles on a face at (-7467.852051, 4748.748047, 279.525085)
- WARNING: Too many light styles on a face at (-7467.949219, 4737.992188, 279.525024)
- WARNING: Too many light styles on a face at (-7228.082031, 4736.289551, 275.825012)
- WARNING: Too many light styles on a face at (-7484.062500, 5109.266602, 279.670990)
- WARNING: Too many light styles on a face at (-7469.910645, 4896.293457, 279.991516)
- WARNING: Too many light styles on a face at (-7469.838379, 4904.300293, 279.991547)
- WARNING: Too many light styles on a face at (-7469.838379, 4904.300781, 273.441467)
- WARNING: Too many light styles on a face at (-7227.327637, 4890.296387, 276.291504)
- WARNING: Too many light styles on a face at (-7216.950195, 4883.106934, 279.791473)
- WARNING: Too many light styles on a face at (-7212.627441, 4729.082031, 279.332031)
- WARNING: Too many light styles on a face at (-7207.168945, 4654.029785, 275.675018)
- WARNING: Too many light styles on a face at (-7204.042969, 4726.000000, 274.075012)
- WARNING: Too many light styles on a face at (-7204.012695, 4729.008789, 279.325043)
- WARNING: Too many light styles on a face at (-7201.861328, 4746.391602, 279.325012)
- WARNING: Too many light styles on a face at (-7202.604004, 4661.491211, 275.675018)
- WARNING: Too many light styles on a face at (-7205.859375, 4883.007324, 279.791504)
- WARNING: Too many light styles on a face at (-7203.872559, 4899.091797, 279.791504)
- WARNING: Too many light styles on a face at (-7205.146973, 4963.998535, 274.541504)
- WARNING: Too many light styles on a face at (-7206.606934, 4729.030762, 279.324982)
- WARNING: Too many light styles on a face at (-7210.372070, 4729.062988, 279.324890)
- WARNING: Too many light styles on a face at (-7203.198730, 4592.241211, 275.675018)
- ...6...7...8...
- WARNING: Too many light styles on a face at (-7203.000000, 4595.500000, 368.042053)
- 9.
- WARNING: Too many light styles on a face at (-3787.990234, 6621.571777, 145.523254)
- WARNING: Too many light styles on a face at (-3787.990234, 6621.571777, 177.523254)
- WARNING: Too many light styles on a face at (-3787.990234, 6621.571777, 210.523254)
- WARNING: Too many light styles on a face at (-3787.990234, 6621.571777, 227.024963)
- WARNING: Too many light styles on a face at (-3829.115967, 6622.000000, 216.029999)
- WARNING: Too many light styles on a face at (-3829.213623, 6622.000000, 182.029999)
- WARNING: Too many light styles on a face at (-3804.990234, 6621.548340, 210.861160)
- WARNING: Too many light styles on a face at (-3804.990234, 6621.571777, 177.340652)
- WARNING: Too many light styles on a face at (-3829.115967, 6622.000000, 150.029999)
- WARNING: Too many light styles on a face at (-3804.990234, 6621.716309, 145.785248)
- WARNING: Too many light styles on a face at (-3829.995361, 6622.000000, 132.029999)
- WARNING: Too many light styles on a face at (-3787.994141, 6624.000000, 177.518250)
- WARNING: Too many light styles on a face at (-3787.994141, 6624.000000, 227.018250)
- WARNING: Too many light styles on a face at (-3787.994141, 6624.000000, 210.518250)
- WARNING: Too many light styles on a face at (-3836.832764, 6624.402832, 216.020004)
- WARNING: Too many light styles on a face at (-3804.990723, 6623.328613, 211.691223)
- WARNING: Too many light styles on a face at (-3836.832764, 6624.402832, 182.020004)
- WARNING: Too many light styles on a face at (-3836.832764, 6624.402832, 150.020004)
- WARNING: Too many light styles on a face at (-3787.994141, 6624.000000, 145.518250)
- WARNING: Too many light styles on a face at (-3829.223389, 6624.402832, 132.020004)
- WARNING: Too many light styles on a face at (-3804.990723, 6624.085938, 145.674835)
- ..10 (22)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (40)
- transfers 30057938, max 1223
- transfer lists: 229.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(212534, 189423, 145199)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(44788, 37734, 24802)
- Build Patch/Sample Hash Table(s).....Done<0.1942 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (45)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 370/4096 17760/196608 ( 9.0%)
- brushes 7655/16384 91860/196608 (46.7%)
- brushsides 61341/65536 490728/524288 (93.6%) VERY FULL!
- planes 51906/65536 1038120/1310720 (79.2%)
- vertexes 61653/65536 739836/786432 (94.1%) VERY FULL!
- nodes 22125/65536 708000/2097152 (33.8%)
- texinfos 6488/12288 467136/884736 (52.8%)
- texdata 258/2048 8256/65536 (12.6%)
- dispinfos 74/0 13024/0 ( 0.0%)
- disp_verts 17762/0 355240/0 ( 0.0%)
- disp_tris 31264/0 62528/0 ( 0.0%)
- disp_lmsamples 643835/0 643835/0 ( 0.0%)
- faces 38197/65536 2139032/3670016 (58.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 22502/65536 1260112/3670016 (34.3%)
- leaves 22496/65536 719872/2097152 (34.3%)
- leaffaces 45338/65536 90676/131072 (69.2%)
- leafbrushes 15905/65536 31810/131072 (24.3%)
- areas 31/1024 248/8192 ( 3.0%)
- surfedges 272491/512000 1089964/2048000 (53.2%)
- edges 161702/256000 646808/1024000 (63.2%)
- LDR worldlights 1262/8192 111056/720896 (15.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 2564/32768 25640/327680 ( 7.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 46380/65536 92760/131072 (70.8%)
- cubemapsamples 77/1024 1232/16384 ( 7.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 18820184/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1890965/16777216 (11.3%)
- entdata [variable] 710086/393216 (180.6%) VERY FULL!
- LDR ambient table 22496/65536 89984/262144 (34.3%)
- HDR ambient table 22496/65536 89984/262144 (34.3%)
- LDR leaf ambient 25549/65536 715372/1835008 (39.0%)
- HDR leaf ambient 22496/65536 629888/1835008 (34.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/94950 ( 0.0%)
- pakfile [variable] 6771782/0 ( 0.0%)
- physics [variable] 6481493/4194304 (154.5%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 106755
- Writing d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.bsp
- 2 minutes, 15 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2"
- Valve Software - vbsp.exe (Jun 15 2020)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
- Loading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "concrete/concrete_modular_floor001c" not found.
- Material not found!: CONCRETE/CONCRETE_MODULAR_FLOOR001C
- material "maps/scpmap_v2_remake22/metal/citadel_tilefloor016a_10971_-11366_623" not found.
- Material not found!: MAPS/SCPMAP_V2_REMAKE22/METAL/CITADEL_TILEFLOOR016A_10971_-11366_623
- material "wood/woodwall030d" not found.
- Material not found!: WOOD/WOODWALL030D
- material "maps/br_site15/ttt_foundation/glass_01_-1456_4896_-7103" not found.
- Material not found!: MAPS/BR_SITE15/TTT_FOUNDATION/GLASS_01_-1456_4896_-7103
- material "ttt_foundation/glass_01_-1344_3744_-7103" not found.
- Material not found!: TTT_FOUNDATION/GLASS_01_-1344_3744_-7103
- material "ttt_foundation/scp-106" not found.
- Material not found!: TTT_FOUNDATION/SCP-106
- material "ttt_foundation/scp-087" not found.
- Material not found!: TTT_FOUNDATION/SCP-087
- material "wood/wood_int_04" not found.
- Material not found!: WOOD/WOOD_INT_04
- Patching WVT material: maps/relax_scpmap_v3_d3test2/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/relax_scpmap_v3_d3test2/nature/blendgroundtograss007_reducedetail_wvt_patch
- fixing up env_cubemap materials on brush sides...
- env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
- env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
- env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- **** leaked ****
- Entity prop_static (-5543.00 -6093.63 466.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 13312.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 12800.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 11776.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 13312.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 13312.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 13312.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 10752.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 9728.0 -14.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 674 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- Too many unique verts, max = 65536 (map has too much brush geometry)
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