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Nov 21st, 2020
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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2"
  5.  
  6. Valve Software - vbsp.exe (Jun 15 2020)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. material "concrete/concrete_modular_floor001c" not found.
  12. Material not found!: CONCRETE/CONCRETE_MODULAR_FLOOR001C
  13. material "maps/scpmap_v2_remake22/metal/citadel_tilefloor016a_10971_-11366_623" not found.
  14. Material not found!: MAPS/SCPMAP_V2_REMAKE22/METAL/CITADEL_TILEFLOOR016A_10971_-11366_623
  15. material "wood/woodwall030d" not found.
  16. Material not found!: WOOD/WOODWALL030D
  17. material "maps/br_site15/ttt_foundation/glass_01_-1456_4896_-7103" not found.
  18. Material not found!: MAPS/BR_SITE15/TTT_FOUNDATION/GLASS_01_-1456_4896_-7103
  19. material "ttt_foundation/glass_01_-1344_3744_-7103" not found.
  20. Material not found!: TTT_FOUNDATION/GLASS_01_-1344_3744_-7103
  21. material "ttt_foundation/scp-106" not found.
  22. Material not found!: TTT_FOUNDATION/SCP-106
  23. material "ttt_foundation/scp-087" not found.
  24. Material not found!: TTT_FOUNDATION/SCP-087
  25. material "wood/wood_int_04" not found.
  26. Material not found!: WOOD/WOOD_INT_04
  27. Patching WVT material: maps/relax_scpmap_v3_d3test2/nature/blendgrassgravel001a_wvt_patch
  28. Patching WVT material: maps/relax_scpmap_v3_d3test2/nature/blendgroundtograss007_reducedetail_wvt_patch
  29. fixing up env_cubemap materials on brush sides...
  30. env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
  31. env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
  32. env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
  33. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  34. **** leaked ****
  35. Entity prop_static (-5543.00 -6093.63 466.00) leaked!
  36.  
  37. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 13312.0 -14.0)
  38. Leaf 0 contents:
  39. Leaf 1 contents: CONTENTS_SOLID
  40. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  41. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  42. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  43. Candidate brush IDs:
  44.  
  45.  
  46. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 12800.0 -14.0)
  47. Leaf 0 contents:
  48. Leaf 1 contents: CONTENTS_SOLID
  49. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  50. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  51. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  52. Candidate brush IDs:
  53.  
  54.  
  55. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 11776.0 -14.0)
  56. Leaf 0 contents:
  57. Leaf 1 contents: CONTENTS_SOLID
  58. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  59. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  60. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  61. Candidate brush IDs:
  62.  
  63.  
  64. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 13312.0 -14.0)
  65. Leaf 0 contents:
  66. Leaf 1 contents: CONTENTS_SOLID
  67. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  68. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  69. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  70. Candidate brush IDs:
  71.  
  72.  
  73. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 13312.0 -14.0)
  74. Leaf 0 contents:
  75. Leaf 1 contents: CONTENTS_SOLID
  76. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  77. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  78. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  79. Candidate brush IDs:
  80.  
  81.  
  82. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 13312.0 -14.0)
  83. Leaf 0 contents:
  84. Leaf 1 contents: CONTENTS_SOLID
  85. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  86. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  87. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  88. Candidate brush IDs:
  89.  
  90.  
  91. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 10752.0 -14.0)
  92. Leaf 0 contents:
  93. Leaf 1 contents: CONTENTS_SOLID
  94. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  95. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  96. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  97. Candidate brush IDs:
  98.  
  99.  
  100. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 9728.0 -14.0)
  101. Leaf 0 contents:
  102. Leaf 1 contents: CONTENTS_SOLID
  103. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  104. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  105. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  106. Candidate brush IDs:
  107.  
  108. *** Suppressing further FindPortalSide errors.... ***
  109. Processing areas...done (0)
  110. Building Faces...done (0)
  111. Chop Details...done (0)
  112. Find Visible Detail Sides...
  113. Merged 674 detail faces...done (0)
  114. Merging details...done (0)
  115. FixTjuncs...
  116. PruneNodes...
  117. WriteBSP...
  118. done (4)
  119. Too many unique verts, max = 65536 (map has too much brush geometry)
  120.  
  121.  
  122. ** Executing...
  123. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
  124. ** Parameters: -fast -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2"
  125.  
  126. Valve Software - vvis.exe (Jun 15 2020)
  127. fastvis = true
  128. 4 threads
  129. reading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.bsp
  130. reading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.prt
  131. LoadPortals: couldn't read d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.prt
  132.  
  133.  
  134. ** Executing...
  135. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
  136. ** Parameters: -bounce 2 -noextra -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2"
  137.  
  138. Valve Software - vrad.exe SSE (Jun 15 2020)
  139.  
  140. Valve Radiosity Simulator
  141. 4 threads
  142. [Reading texlights from 'lights.rad']
  143. [45 texlights parsed from 'lights.rad']
  144.  
  145. Loading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.bsp
  146. PREP OK
  147. Warning! Invalid model version "models/static_fittings/prop_barracks_lockers_c.mdl"
  148. Warning! Invalid model version "models/props/de_nuke/floodlight.mdl"
  149. Patch Sample Radius Clamped!
  150. Patch Sample Radius Clamped!
  151. Patch Sample Radius Clamped!
  152. Patch Sample Radius Clamped!
  153. Patch Sample Radius Clamped!
  154. Patch Sample Radius Clamped!
  155. Patch Sample Radius Clamped!
  156. Patch Sample Radius Clamped!
  157. Patch Sample Radius Clamped!
  158. Setting up ray-trace acceleration structure... Done (6.16 seconds)
  159. 38197 faces
  160. 3 degenerate faces
  161. 5098170 square feet [734136576.00 square inches]
  162. 74 Displacements
  163. 1291418 Square Feet [185964240.00 Square Inches]
  164. 38194 patches before subdivision
  165. Zero area child patch at around -7204.413574 4690.169434 264.000000
  166. Zero area child patch at around -7205.737305 4536.841309 264.000000
  167. 287412 patches after subdivision
  168. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  169. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  170. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  171. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  172. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  173. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  174. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  175. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  176. light has _fifty_percent_distance of 186.000000 but _zero_percent_distance of 0.000000
  177. light has _fifty_percent_distance of 211.000000 but _zero_percent_distance of 0.000000
  178. light has _fifty_percent_distance of 211.000000 but _zero_percent_distance of 0.000000
  179. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  180. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  181. light has _fifty_percent_distance of 454.000000 but _zero_percent_distance of 0.000000
  182. light has _fifty_percent_distance of 454.000000 but _zero_percent_distance of 0.000000
  183. light has _fifty_percent_distance of 454.000000 but _zero_percent_distance of 0.000000
  184. light has _fifty_percent_distance of 454.000000 but _zero_percent_distance of 0.000000
  185. light has _fifty_percent_distance of 322.000000 but _zero_percent_distance of 0.000000
  186. light has _fifty_percent_distance of 321.000000 but _zero_percent_distance of 0.000000
  187. light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
  188. light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
  189. light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
  190. light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
  191. light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
  192. light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
  193. light has _fifty_percent_distance of 192.000000 but _zero_percent_distance of 0.000000
  194. light has _fifty_percent_distance of 193.000000 but _zero_percent_distance of 0.000000
  195. light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
  196. light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
  197. light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
  198. light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
  199. light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
  200. light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
  201. light has _fifty_percent_distance of 165.000000 but _zero_percent_distance of 0.000000
  202. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  203. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  204. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  205. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
  206. sun extent from map=0.017452
  207. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  208. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  209. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  210. light has _fifty_percent_distance of 233.000000 but _zero_percent_distance of 0.000000
  211. light has _fifty_percent_distance of 186.000000 but _zero_percent_distance of 0.000000
  212. 1262 direct lights
  213. BuildFacelights: 0..
  214. WARNING: Too many light styles on a face at (-3785.000000, 6618.000000, 228.000000)
  215.  
  216. WARNING: Too many light styles on a face at (-3785.000000, 6629.000000, 228.000000)
  217. .1..
  218. WARNING: Too many light styles on a face at (-3804.000000, 6292.500000, 129.000000)
  219.  
  220. WARNING: Too many light styles on a face at (-3850.000000, 6340.500000, 129.000000)
  221.  
  222. WARNING: Too many light styles on a face at (-3836.000000, 6622.000000, 129.000000)
  223.  
  224. WARNING: Too many light styles on a face at (-3836.000000, 6623.500000, 129.000000)
  225.  
  226. WARNING: Too many light styles on a face at (-3836.000000, 6627.500000, 129.000000)
  227.  
  228. WARNING: Too many light styles on a face at (-3852.000000, 6372.500000, 129.000000)
  229.  
  230. WARNING: Too many light styles on a face at (-3850.000000, 6420.500000, 129.000000)
  231.  
  232. WARNING: Too many light styles on a face at (-3884.000000, 6533.000000, 129.000000)
  233.  
  234. WARNING: Too many light styles on a face at (-3884.000000, 6614.500000, 129.000000)
  235.  
  236. WARNING: Too many light styles on a face at (-3754.000000, 6429.000000, 216.000000)
  237.  
  238. WARNING: Too many light styles on a face at (-3916.000000, 6429.000000, 216.000000)
  239.  
  240. WARNING: Too many light styles on a face at (-3804.000000, 6645.000000, 129.000000)
  241.  
  242. WARNING: Too many light styles on a face at (-3753.000000, 6757.000000, 184.000000)
  243.  
  244. WARNING: Too many light styles on a face at (-3758.000000, 6349.000000, 248.000000)
  245.  
  246. WARNING: Too many light styles on a face at (-3745.000000, 6181.000000, 232.000000)
  247.  
  248. WARNING: Too many light styles on a face at (-3761.000000, 6380.500000, 232.000000)
  249.  
  250. WARNING: Too many light styles on a face at (-3757.000000, 6348.500000, 164.000000)
  251.  
  252. WARNING: Too many light styles on a face at (-3761.000000, 6300.500000, 232.000000)
  253.  
  254. WARNING: Too many light styles on a face at (-3804.000000, 6142.500000, 129.000000)
  255.  
  256. WARNING: Too many light styles on a face at (-3745.000000, 6142.500000, 248.000000)
  257. .2...3...4..
  258. WARNING: Too many light styles on a face at (-7162.500000, 4620.500000, 273.000000)
  259.  
  260. WARNING: Too many light styles on a face at (-6925.000000, 4913.000000, 273.000000)
  261. .
  262. WARNING: Too many light styles on a face at (-7491.000000, 5272.500000, 360.000000)
  263.  
  264. WARNING: Too many light styles on a face at (-7484.685059, 5273.466309, 273.000000)
  265.  
  266. WARNING: Too many light styles on a face at (-7467.653320, 5132.649902, 273.000000)
  267.  
  268. WARNING: Too many light styles on a face at (-7229.000000, 5265.000000, 273.000000)
  269.  
  270. WARNING: Too many light styles on a face at (-7349.908203, 5121.318848, 276.291504)
  271.  
  272. WARNING: Too many light styles on a face at (-7477.908203, 5272.871582, 279.050018)
  273. 5
  274. WARNING: Too many light styles on a face at (-7224.120117, 4620.494629, 273.000000)
  275.  
  276. WARNING: Too many light styles on a face at (-7170.500000, 4993.000000, 273.000000)
  277.  
  278. WARNING: Too many light styles on a face at (-7421.000000, 5116.500000, 273.000000)
  279.  
  280. WARNING: Too many light styles on a face at (-7464.932617, 4748.632324, 273.000000)
  281.  
  282. WARNING: Too many light styles on a face at (-7482.342773, 4879.694824, 273.000000)
  283.  
  284. WARNING: Too many light styles on a face at (-7489.351074, 4879.763184, 273.000000)
  285.  
  286. WARNING: Too many light styles on a face at (-7464.455566, 4587.114258, 273.000000)
  287.  
  288. WARNING: Too many light styles on a face at (-7483.037598, 4730.719238, 273.000000)
  289.  
  290. WARNING: Too many light styles on a face at (-7491.595215, 4865.229980, 273.000000)
  291.  
  292. WARNING: Too many light styles on a face at (-7483.682129, 4587.197754, 273.000000)
  293.  
  294. WARNING: Too many light styles on a face at (-7491.000000, 4863.000000, 344.000000)
  295.  
  296. WARNING: Too many light styles on a face at (-7207.686523, 4586.029785, 275.674988)
  297.  
  298. WARNING: Too many light styles on a face at (-7205.183105, 4586.008301, 275.675018)
  299.  
  300. WARNING: Too many light styles on a face at (-7210.265625, 4586.051758, 275.675018)
  301.  
  302. WARNING: Too many light styles on a face at (-7205.146973, 4579.999512, 274.075012)
  303.  
  304. WARNING: Too many light styles on a face at (-7485.313477, 4581.750977, 279.203522)
  305.  
  306. WARNING: Too many light styles on a face at (-7484.062500, 4725.269531, 279.203522)
  307.  
  308. WARNING: Too many light styles on a face at (-7469.858398, 4731.327148, 279.050018)
  309.  
  310. WARNING: Too many light styles on a face at (-7467.890137, 4744.546387, 272.475006)
  311.  
  312. WARNING: Too many light styles on a face at (-7467.911133, 4742.193848, 279.524994)
  313.  
  314. WARNING: Too many light styles on a face at (-7467.852051, 4748.748047, 279.525085)
  315.  
  316. WARNING: Too many light styles on a face at (-7467.949219, 4737.992188, 279.525024)
  317.  
  318. WARNING: Too many light styles on a face at (-7228.082031, 4736.289551, 275.825012)
  319.  
  320. WARNING: Too many light styles on a face at (-7484.062500, 5109.266602, 279.670990)
  321.  
  322. WARNING: Too many light styles on a face at (-7469.910645, 4896.293457, 279.991516)
  323.  
  324. WARNING: Too many light styles on a face at (-7469.838379, 4904.300293, 279.991547)
  325.  
  326. WARNING: Too many light styles on a face at (-7469.838379, 4904.300781, 273.441467)
  327.  
  328. WARNING: Too many light styles on a face at (-7227.327637, 4890.296387, 276.291504)
  329.  
  330. WARNING: Too many light styles on a face at (-7216.950195, 4883.106934, 279.791473)
  331.  
  332. WARNING: Too many light styles on a face at (-7212.627441, 4729.082031, 279.332031)
  333.  
  334. WARNING: Too many light styles on a face at (-7207.168945, 4654.029785, 275.675018)
  335.  
  336. WARNING: Too many light styles on a face at (-7204.042969, 4726.000000, 274.075012)
  337.  
  338. WARNING: Too many light styles on a face at (-7204.012695, 4729.008789, 279.325043)
  339.  
  340. WARNING: Too many light styles on a face at (-7201.861328, 4746.391602, 279.325012)
  341.  
  342. WARNING: Too many light styles on a face at (-7202.604004, 4661.491211, 275.675018)
  343.  
  344. WARNING: Too many light styles on a face at (-7205.859375, 4883.007324, 279.791504)
  345.  
  346. WARNING: Too many light styles on a face at (-7203.872559, 4899.091797, 279.791504)
  347.  
  348. WARNING: Too many light styles on a face at (-7205.146973, 4963.998535, 274.541504)
  349.  
  350. WARNING: Too many light styles on a face at (-7206.606934, 4729.030762, 279.324982)
  351.  
  352. WARNING: Too many light styles on a face at (-7210.372070, 4729.062988, 279.324890)
  353.  
  354. WARNING: Too many light styles on a face at (-7203.198730, 4592.241211, 275.675018)
  355. ...6...7...8...
  356. WARNING: Too many light styles on a face at (-7203.000000, 4595.500000, 368.042053)
  357. 9.
  358. WARNING: Too many light styles on a face at (-3787.990234, 6621.571777, 145.523254)
  359.  
  360. WARNING: Too many light styles on a face at (-3787.990234, 6621.571777, 177.523254)
  361.  
  362. WARNING: Too many light styles on a face at (-3787.990234, 6621.571777, 210.523254)
  363.  
  364. WARNING: Too many light styles on a face at (-3787.990234, 6621.571777, 227.024963)
  365.  
  366. WARNING: Too many light styles on a face at (-3829.115967, 6622.000000, 216.029999)
  367.  
  368. WARNING: Too many light styles on a face at (-3829.213623, 6622.000000, 182.029999)
  369.  
  370. WARNING: Too many light styles on a face at (-3804.990234, 6621.548340, 210.861160)
  371.  
  372. WARNING: Too many light styles on a face at (-3804.990234, 6621.571777, 177.340652)
  373.  
  374. WARNING: Too many light styles on a face at (-3829.115967, 6622.000000, 150.029999)
  375.  
  376. WARNING: Too many light styles on a face at (-3804.990234, 6621.716309, 145.785248)
  377.  
  378. WARNING: Too many light styles on a face at (-3829.995361, 6622.000000, 132.029999)
  379.  
  380. WARNING: Too many light styles on a face at (-3787.994141, 6624.000000, 177.518250)
  381.  
  382. WARNING: Too many light styles on a face at (-3787.994141, 6624.000000, 227.018250)
  383.  
  384. WARNING: Too many light styles on a face at (-3787.994141, 6624.000000, 210.518250)
  385.  
  386. WARNING: Too many light styles on a face at (-3836.832764, 6624.402832, 216.020004)
  387.  
  388. WARNING: Too many light styles on a face at (-3804.990723, 6623.328613, 211.691223)
  389.  
  390. WARNING: Too many light styles on a face at (-3836.832764, 6624.402832, 182.020004)
  391.  
  392. WARNING: Too many light styles on a face at (-3836.832764, 6624.402832, 150.020004)
  393.  
  394. WARNING: Too many light styles on a face at (-3787.994141, 6624.000000, 145.518250)
  395.  
  396. WARNING: Too many light styles on a face at (-3829.223389, 6624.402832, 132.020004)
  397.  
  398. WARNING: Too many light styles on a face at (-3804.990723, 6624.085938, 145.674835)
  399. ..10 (22)
  400. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (40)
  401. transfers 30057938, max 1223
  402. transfer lists: 229.3 megs
  403. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  404. Bounce #1 added RGB(212534, 189423, 145199)
  405. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  406. Bounce #2 added RGB(44788, 37734, 24802)
  407. Build Patch/Sample Hash Table(s).....Done<0.1942 sec>
  408. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (45)
  409. FinalLightFace Done
  410. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  411. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (20)
  412. Writing leaf ambient...done
  413. Ready to Finish
  414.  
  415. Object names Objects/Maxobjs Memory / Maxmem Fullness
  416. ------------ --------------- --------------- --------
  417. models 370/4096 17760/196608 ( 9.0%)
  418. brushes 7655/16384 91860/196608 (46.7%)
  419. brushsides 61341/65536 490728/524288 (93.6%) VERY FULL!
  420. planes 51906/65536 1038120/1310720 (79.2%)
  421. vertexes 61653/65536 739836/786432 (94.1%) VERY FULL!
  422. nodes 22125/65536 708000/2097152 (33.8%)
  423. texinfos 6488/12288 467136/884736 (52.8%)
  424. texdata 258/2048 8256/65536 (12.6%)
  425. dispinfos 74/0 13024/0 ( 0.0%)
  426. disp_verts 17762/0 355240/0 ( 0.0%)
  427. disp_tris 31264/0 62528/0 ( 0.0%)
  428. disp_lmsamples 643835/0 643835/0 ( 0.0%)
  429. faces 38197/65536 2139032/3670016 (58.3%)
  430. hdr faces 0/65536 0/3670016 ( 0.0%)
  431. origfaces 22502/65536 1260112/3670016 (34.3%)
  432. leaves 22496/65536 719872/2097152 (34.3%)
  433. leaffaces 45338/65536 90676/131072 (69.2%)
  434. leafbrushes 15905/65536 31810/131072 (24.3%)
  435. areas 31/1024 248/8192 ( 3.0%)
  436. surfedges 272491/512000 1089964/2048000 (53.2%)
  437. edges 161702/256000 646808/1024000 (63.2%)
  438. LDR worldlights 1262/8192 111056/720896 (15.4%)
  439. HDR worldlights 0/8192 0/720896 ( 0.0%)
  440. leafwaterdata 5/32768 60/393216 ( 0.0%)
  441. waterstrips 2564/32768 25640/327680 ( 7.8%)
  442. waterverts 0/65536 0/786432 ( 0.0%)
  443. waterindices 46380/65536 92760/131072 (70.8%)
  444. cubemapsamples 77/1024 1232/16384 ( 7.5%)
  445. overlays 0/512 0/180224 ( 0.0%)
  446. LDR lightdata [variable] 18820184/0 ( 0.0%)
  447. HDR lightdata [variable] 0/0 ( 0.0%)
  448. visdata [variable] 1890965/16777216 (11.3%)
  449. entdata [variable] 710086/393216 (180.6%) VERY FULL!
  450. LDR ambient table 22496/65536 89984/262144 (34.3%)
  451. HDR ambient table 22496/65536 89984/262144 (34.3%)
  452. LDR leaf ambient 25549/65536 715372/1835008 (39.0%)
  453. HDR leaf ambient 22496/65536 629888/1835008 (34.3%)
  454. occluders 0/0 0/0 ( 0.0%)
  455. occluder polygons 0/0 0/0 ( 0.0%)
  456. occluder vert ind 0/0 0/0 ( 0.0%)
  457. detail props [variable] 1/12 ( 8.3%)
  458. static props [variable] 1/94950 ( 0.0%)
  459. pakfile [variable] 6771782/0 ( 0.0%)
  460. physics [variable] 6481493/4194304 (154.5%) VERY FULL!
  461. physics terrain [variable] 0/1048576 ( 0.0%)
  462.  
  463. Level flags = 0
  464.  
  465. Total triangle count: 106755
  466. Writing d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.bsp
  467. 2 minutes, 15 seconds elapsed
  468.  
  469. ** Executing...
  470. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
  471. ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2"
  472.  
  473. Valve Software - vbsp.exe (Jun 15 2020)
  474. 4 threads
  475. materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
  476. Loading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\relax_scpmap_v3_d3test2.vmf
  477. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  478. material "concrete/concrete_modular_floor001c" not found.
  479. Material not found!: CONCRETE/CONCRETE_MODULAR_FLOOR001C
  480. material "maps/scpmap_v2_remake22/metal/citadel_tilefloor016a_10971_-11366_623" not found.
  481. Material not found!: MAPS/SCPMAP_V2_REMAKE22/METAL/CITADEL_TILEFLOOR016A_10971_-11366_623
  482. material "wood/woodwall030d" not found.
  483. Material not found!: WOOD/WOODWALL030D
  484. material "maps/br_site15/ttt_foundation/glass_01_-1456_4896_-7103" not found.
  485. Material not found!: MAPS/BR_SITE15/TTT_FOUNDATION/GLASS_01_-1456_4896_-7103
  486. material "ttt_foundation/glass_01_-1344_3744_-7103" not found.
  487. Material not found!: TTT_FOUNDATION/GLASS_01_-1344_3744_-7103
  488. material "ttt_foundation/scp-106" not found.
  489. Material not found!: TTT_FOUNDATION/SCP-106
  490. material "ttt_foundation/scp-087" not found.
  491. Material not found!: TTT_FOUNDATION/SCP-087
  492. material "wood/wood_int_04" not found.
  493. Material not found!: WOOD/WOOD_INT_04
  494. Patching WVT material: maps/relax_scpmap_v3_d3test2/nature/blendgrassgravel001a_wvt_patch
  495. Patching WVT material: maps/relax_scpmap_v3_d3test2/nature/blendgroundtograss007_reducedetail_wvt_patch
  496. fixing up env_cubemap materials on brush sides...
  497. env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
  498. env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
  499. env_cubemap pointing at deleted brushside near (-3732, 3465, 279)
  500. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  501. **** leaked ****
  502. Entity prop_static (-5543.00 -6093.63 466.00) leaked!
  503.  
  504. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 13312.0 -14.0)
  505. Leaf 0 contents:
  506. Leaf 1 contents: CONTENTS_SOLID
  507. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  508. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  509. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  510. Candidate brush IDs:
  511.  
  512.  
  513. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 12800.0 -14.0)
  514. Leaf 0 contents:
  515. Leaf 1 contents: CONTENTS_SOLID
  516. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  517. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  518. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  519. Candidate brush IDs:
  520.  
  521.  
  522. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 11776.0 -14.0)
  523. Leaf 0 contents:
  524. Leaf 1 contents: CONTENTS_SOLID
  525. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  526. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  527. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  528. Candidate brush IDs:
  529.  
  530.  
  531. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 13312.0 -14.0)
  532. Leaf 0 contents:
  533. Leaf 1 contents: CONTENTS_SOLID
  534. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  535. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  536. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  537. Candidate brush IDs:
  538.  
  539.  
  540. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 13312.0 -14.0)
  541. Leaf 0 contents:
  542. Leaf 1 contents: CONTENTS_SOLID
  543. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  544. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  545. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  546. Candidate brush IDs:
  547.  
  548.  
  549. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 13312.0 -14.0)
  550. Leaf 0 contents:
  551. Leaf 1 contents: CONTENTS_SOLID
  552. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  553. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  554. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  555. Candidate brush IDs:
  556.  
  557.  
  558. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 10752.0 -14.0)
  559. Leaf 0 contents:
  560. Leaf 1 contents: CONTENTS_SOLID
  561. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  562. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  563. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  564. Candidate brush IDs:
  565.  
  566.  
  567. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 9728.0 -14.0)
  568. Leaf 0 contents:
  569. Leaf 1 contents: CONTENTS_SOLID
  570. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  571. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  572. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  573. Candidate brush IDs:
  574.  
  575. *** Suppressing further FindPortalSide errors.... ***
  576. Processing areas...done (0)
  577. Building Faces...done (0)
  578. Chop Details...done (0)
  579. Find Visible Detail Sides...
  580. Merged 674 detail faces...done (0)
  581. Merging details...done (0)
  582. FixTjuncs...
  583. PruneNodes...
  584. WriteBSP...
  585. done (4)
  586. Too many unique verts, max = 65536 (map has too much brush geometry)
  587.  
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