FrozenWrath

🔫 (Dalton)

Aug 5th, 2019 (edited)
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  1. Dalton [Class: Humanoid, LV: 10 (2)]
  2. Size: 2
  3. Wits: Cunning
  4. Senses: Normal
  5. Speech: Yes
  6. Reaction: Hostile
  7. ID: 14
  8. Weakness: N/A
  9. Movement: Walk
  10.  
  11. {Combat Stat} ({Fixed Value})
  12. ACC 10 (18) EVA 8 (16)
  13. CNJ 15 (23) RES 2 (10)
  14. CHK 9 (16) INIT 10 (5)
  15. HP 84, Armor 3, Barrier 0
  16.  
  17. First Encounter:
  18. [Weapon Attack] / Attack / Engaged / 1#
  19. - [Form: Axe] Deals 2d6+27 physical damage.
  20.  
  21. «Healing Magic» / Magical Attack / 6 Sq. / 1#
  22. *Making full use of magic with healing properties, an ally's wounds instantly recover.*
  23. - [Form: Magic] Costs 1 Overflow. The target recovers 2d6+10+10+3 {HP}.
  24.  
  25. «Magecraft Melee» / Physical Attack / Charge 2 Sq. / 1#
  26. *Applying spells of strength and swiftness to himself, Dalton unleashes a terrifying melee strike in an instant.*
  27. - [Form: Ranged] Costs 2 Overflow. Deals 2d6+10+49 physical damage. This Talent may be used once per round.
  28.  
  29. «Crystal Smasher» / Physical Attack / Combat Zone / Combat Zone
  30. *Dalton applies a momentary burst of numen through his crystals, unleashing a flurry of punches that transcend time and space.*
  31. - [Form: Ranged] Costs 2 Overflow. Deals 4d6+10+17 physical damage.
  32.  
  33. «Storm Burst» / Unique / User / User
  34. *Causing spirit energy and crystals to swirls around you like whirlpools, you rush forward as they explode, hurling you across the battlefield.*
  35. - Unique Effect. Dalton changes the [Range / Target] of his [Timing: Attack / Effect Class: Physical Attack] Talent to [Charge 10 Sq. / 1#]. This Talent may be used once per round.
  36.  
  37. [Boss Talent] «Commander Aspect» / Constant / User / User
  38. *The boss has characteristics of a tactical commander who served as a leader for many years.*
  39. - Always Active. NPCs other than [Bosses] in the [Combat Zone] gain +[User's {Lv}] to {Initiative}.
  40.  
  41. [Boss Talent] «Death's Footsteps» 3# / Constant / User / User
  42. *With great cunning, the boss flees from the brink of death.*
  43. - Always Active. This talent cannot be acquired by Aramitama. The target changes [Damage] received to 0, and current {HP} to 1. Then, the target is considered defeated and the battle ends. The target leaves the scene immediately without interruption. This talent may be acquired multiple times, and may be used up to a number of times per campaign equal to the number of times it was acquired. Additionally, all [PCs] gain +50 [Experience] at [End of Session] each time <<Death's Footsteps>> is used.
  44.  
  45.  
  46. Second Encounter:
  47. «Crystal Enforcer» / Constant / User / User
  48. - The cost of [Timing: Attack / Effect Class: Physical Attack] talents are reduced by 1 Overflow.
  49.  
  50. «Crystal Transformation» / Start / User / User
  51. *Dalton crystallizes his numen, forming it into a helmet and bodysuit.*
  52. - Target gains +1d6 to {Damage Calculation} for rest of combat.
  53.  
  54. «Combo Skill» / Unique / User / User
  55. *Dalton combines his magic with his numen crystals for a DEVASTATING finishing move! Can you stop his madness in time?*
  56. - Unique effect. You know what this thing does. Just make sure you don't accidentally use it or Magecraft Melee twice in the same turn ig
  57.  
  58. «Mounted Combat» / Constant / User / User
  59. *Dalton rides atop his trusty steed, the Aero-Dalton Imperial.*
  60. - Passive effect. Dalton gains +13 {PD} and +4 {INIT}. In addition, the [Range] of his [Weapon Attack] may also become [Charge 4 Sq.].
  61. * A/N: There's also a Summon Card somewhere in here, maybe that's how he triggers his CrysTrans?
  62.  
  63. «Rider and Steed as One» / Attack / Item / 1#
  64. *Dalton unleashes a barrage of attacks from the Aero-Dalton Imperial.*
  65. - Use While Active. Costs 1 Overflow. Dalton makes either type of [Attack Action] against the target.
  66. * [Form: Ranged OR Axe] Deals 4d6+10+17 physical damage.
  67. * [Form: Magic] Deal 4d6+10+10+3 magical damage.
  68.  
  69. «Physical Enhancement» / Constant / User / User
  70. *By increasing the numen within his crystal body, Dalton further increases his close-combat capabilities.*
  71. - Passive Effect. Dalton gains a +5 modifier at [Damage Calculation]. Also, Dalton may make {Conjure} checks in place of {Accuracy} checks, using the former's result for the latter's.
  72.  
  73.  
  74. Third Encounter:
  75. «Dueling Shield» / Constant / User / User
  76. *Dalton does the only logical thing, and wields a bladed buckler to accompany his fists.*
  77. - Passive effect. Dalton gains a +3 modifier to [Physical Damage]. In addition, Dalton gains +1 {Eva}, -1 {Init}, +3 {Armour}, +1 to {Barrier}.
  78.  
  79. «High Power Belt» / Constant / User / User
  80. *Dalton activates the Z on his belt, which generates a reflective aura.*
  81. - Passive effect. While under the effect of «Crystal Transformation», Dalton gains a +6 modifier to {Barrier}.
  82.  
  83. «Armour Mass Alteration» / Constant / User / User
  84. *Having altered a particular armor's mass through advanced magical infusion, Dalton can wear his armour as though it were light as a feather.*
  85. - Passive effect. Dalton gains +5 to {Initiative}.
  86.  
  87. [Boss Talent] «Savage Divinity» / Constant / User / User
  88. *By overflowing with rage, this enemy manifests hidden divinity and wields fury itself.*
  89. - Passive Effect. When the target's {HP} becomes 200 or less, they gain +1 to the result of [Active Checks], and each time they become the [Actor], they gain 1 additional [Timing: Attack].
  90.  
  91. [Boss Talent] ★ «Elite Mutation» / Start / Combat Zone / Combat Zone
  92. *Bestowing an ally with special spiritual power, the boss enhances it into an elite combatant.*
  93. - Unique Effect. NPCs other than the user change {Wits} to [Clever], gain +3 to [Active Checks], and the target removes "x#" from its name.
  94.  
  95. [Boss Talent] ○ «Concept: Killing Intent» / Constant / User / User
  96. *Becoming an embodiment of killing intent, the boss exerts immense combat power.*
  97. - Passive Effect. The target gains +1 to [Active Checks] and +10 to [Damage].
  98.  
  99.  
  100. Fourth Encounter:
  101. «Ambidexterity» / Constant / User / User
  102. *What's better than one fist? Two fists.*
  103. - Passive effect. Dalton gains +10 {PD}, -1 {ACC}, and +1 {INIT}.
  104.  
  105. «Storm Form» / Constant / User / User
  106. *A Dragon Carrier ultimate technique that causes an evolution in their form, applying one's crystal transformation or the crystals they have formed around them to their charge attack.*
  107. - Passive Effect. The target adds the following to the effect of «Storm Burst»: "The target gains a +15 modifier at the [Damage Calculation] of any [Timing: Attack] Style Talent that is not marked with ●."
  108.  
  109. «Second Form» / Constant / User / User
  110. *Dalton's crystal transformation enters an even more powerful state, reinforcing his body and causing a cape of exhaust numen to form behind him.*
  111. - Passive Effect. While under the effect of «Crystal Transformation», Dalton gains a +15 modifier at [Damage Calculation] for any [Style: Dragon Carrier / Effect Class: Physical Attack] Talents.
  112.  
  113. «Variant Augmentation» / Constant / User / User
  114. *By bringing its concept closer to evil, the boss dramatically boosts its fighting ability.*
  115. - Passive Effect. This talent can only be obtained by NPCs that do not have "Gain +X [Timing: Attack]" within their [Attack Methods]. The target gains x1 [Timing: Attack] during their turn, and +5 to [Damage].
  116.  
  117.  
  118. UNDER THE HOOD:
  119. World Influence Level: 10 (2)
  120. Race: Magus (Martial)
  121. Style: Dragon Carrier A (Martial Group)/Contractor A
  122.  
  123. Stats:
  124. STR 4 + 7 = 11 Strength
  125. AGI 4 + 3 = 7 Agility
  126. INT 4 + 1 + 10 = 15 Intellect
  127. WIL 2 = 2 Will
  128. LCK 1 = 1 Luck
  129.  
  130. Combat Stats:
  131. ACC 11 + 1 - 1 = 10 Accuracy
  132. EVA 7 + 1 = 8 Evasion
  133. CNJ 15 + 1 = 16 Conjure
  134. RES 2 + 0 = 2 Resist
  135. INS 1 + 0 = 1 Insight
  136. PD 5 + 2 + 10 = 17 Physical Damage
  137. MD 8 + 2 = 10 Magical Damage
  138. INIT 7 + 5 - 3 + 1 = 10 Initiative
  139. HP 30 + 11 + 2 + 41 = 84 HP
  140. Armour 3 = 3 Armour
  141. Barrier 0 = 0 Barrier
  142.  
  143. Talents:
  144. [R1] Alchemy Expertise
  145. [R1] Healing Magic
  146. [S1] Magecraft Melee
  147. [S1] Ambidexterity
  148. [S2] Mounted Combat
  149. [S3] Crystal Enforcer
  150. [S4] Second Stage Transformation
  151. [S5] Combo Skill
  152. [R5] Physical Enhancement
  153. [S6] Storm Burst
  154. [S7] Storm Form
  155. [S8] Crystal Smasher
  156. [S9] Reaper of the Battlefield
  157. [H10]
  158. [S10]
  159. [R10] Armor Mass Alteration
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