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- Dalton [Class: Humanoid, LV: 10 (2)]
- Size: 2
- Wits: Cunning
- Senses: Normal
- Speech: Yes
- Reaction: Hostile
- ID: 14
- Weakness: N/A
- Movement: Walk
- {Combat Stat} ({Fixed Value})
- ACC 10 (18) EVA 8 (16)
- CNJ 15 (23) RES 2 (10)
- CHK 9 (16) INIT 10 (5)
- HP 84, Armor 3, Barrier 0
- First Encounter:
- [Weapon Attack] / Attack / Engaged / 1#
- - [Form: Axe] Deals 2d6+27 physical damage.
- «Healing Magic» / Magical Attack / 6 Sq. / 1#
- *Making full use of magic with healing properties, an ally's wounds instantly recover.*
- - [Form: Magic] Costs 1 Overflow. The target recovers 2d6+10+10+3 {HP}.
- «Magecraft Melee» / Physical Attack / Charge 2 Sq. / 1#
- *Applying spells of strength and swiftness to himself, Dalton unleashes a terrifying melee strike in an instant.*
- - [Form: Ranged] Costs 2 Overflow. Deals 2d6+10+49 physical damage. This Talent may be used once per round.
- «Crystal Smasher» / Physical Attack / Combat Zone / Combat Zone
- *Dalton applies a momentary burst of numen through his crystals, unleashing a flurry of punches that transcend time and space.*
- - [Form: Ranged] Costs 2 Overflow. Deals 4d6+10+17 physical damage.
- «Storm Burst» / Unique / User / User
- *Causing spirit energy and crystals to swirls around you like whirlpools, you rush forward as they explode, hurling you across the battlefield.*
- - Unique Effect. Dalton changes the [Range / Target] of his [Timing: Attack / Effect Class: Physical Attack] Talent to [Charge 10 Sq. / 1#]. This Talent may be used once per round.
- [Boss Talent] «Commander Aspect» / Constant / User / User
- *The boss has characteristics of a tactical commander who served as a leader for many years.*
- - Always Active. NPCs other than [Bosses] in the [Combat Zone] gain +[User's {Lv}] to {Initiative}.
- [Boss Talent] «Death's Footsteps» 3# / Constant / User / User
- *With great cunning, the boss flees from the brink of death.*
- - Always Active. This talent cannot be acquired by Aramitama. The target changes [Damage] received to 0, and current {HP} to 1. Then, the target is considered defeated and the battle ends. The target leaves the scene immediately without interruption. This talent may be acquired multiple times, and may be used up to a number of times per campaign equal to the number of times it was acquired. Additionally, all [PCs] gain +50 [Experience] at [End of Session] each time <<Death's Footsteps>> is used.
- Second Encounter:
- «Crystal Enforcer» / Constant / User / User
- - The cost of [Timing: Attack / Effect Class: Physical Attack] talents are reduced by 1 Overflow.
- «Crystal Transformation» / Start / User / User
- *Dalton crystallizes his numen, forming it into a helmet and bodysuit.*
- - Target gains +1d6 to {Damage Calculation} for rest of combat.
- «Combo Skill» / Unique / User / User
- *Dalton combines his magic with his numen crystals for a DEVASTATING finishing move! Can you stop his madness in time?*
- - Unique effect. You know what this thing does. Just make sure you don't accidentally use it or Magecraft Melee twice in the same turn ig
- «Mounted Combat» / Constant / User / User
- *Dalton rides atop his trusty steed, the Aero-Dalton Imperial.*
- - Passive effect. Dalton gains +13 {PD} and +4 {INIT}. In addition, the [Range] of his [Weapon Attack] may also become [Charge 4 Sq.].
- * A/N: There's also a Summon Card somewhere in here, maybe that's how he triggers his CrysTrans?
- «Rider and Steed as One» / Attack / Item / 1#
- *Dalton unleashes a barrage of attacks from the Aero-Dalton Imperial.*
- - Use While Active. Costs 1 Overflow. Dalton makes either type of [Attack Action] against the target.
- * [Form: Ranged OR Axe] Deals 4d6+10+17 physical damage.
- * [Form: Magic] Deal 4d6+10+10+3 magical damage.
- «Physical Enhancement» / Constant / User / User
- *By increasing the numen within his crystal body, Dalton further increases his close-combat capabilities.*
- - Passive Effect. Dalton gains a +5 modifier at [Damage Calculation]. Also, Dalton may make {Conjure} checks in place of {Accuracy} checks, using the former's result for the latter's.
- Third Encounter:
- «Dueling Shield» / Constant / User / User
- *Dalton does the only logical thing, and wields a bladed buckler to accompany his fists.*
- - Passive effect. Dalton gains a +3 modifier to [Physical Damage]. In addition, Dalton gains +1 {Eva}, -1 {Init}, +3 {Armour}, +1 to {Barrier}.
- «High Power Belt» / Constant / User / User
- *Dalton activates the Z on his belt, which generates a reflective aura.*
- - Passive effect. While under the effect of «Crystal Transformation», Dalton gains a +6 modifier to {Barrier}.
- «Armour Mass Alteration» / Constant / User / User
- *Having altered a particular armor's mass through advanced magical infusion, Dalton can wear his armour as though it were light as a feather.*
- - Passive effect. Dalton gains +5 to {Initiative}.
- [Boss Talent] «Savage Divinity» / Constant / User / User
- *By overflowing with rage, this enemy manifests hidden divinity and wields fury itself.*
- - Passive Effect. When the target's {HP} becomes 200 or less, they gain +1 to the result of [Active Checks], and each time they become the [Actor], they gain 1 additional [Timing: Attack].
- [Boss Talent] ★ «Elite Mutation» / Start / Combat Zone / Combat Zone
- *Bestowing an ally with special spiritual power, the boss enhances it into an elite combatant.*
- - Unique Effect. NPCs other than the user change {Wits} to [Clever], gain +3 to [Active Checks], and the target removes "x#" from its name.
- [Boss Talent] ○ «Concept: Killing Intent» / Constant / User / User
- *Becoming an embodiment of killing intent, the boss exerts immense combat power.*
- - Passive Effect. The target gains +1 to [Active Checks] and +10 to [Damage].
- Fourth Encounter:
- «Ambidexterity» / Constant / User / User
- *What's better than one fist? Two fists.*
- - Passive effect. Dalton gains +10 {PD}, -1 {ACC}, and +1 {INIT}.
- «Storm Form» / Constant / User / User
- *A Dragon Carrier ultimate technique that causes an evolution in their form, applying one's crystal transformation or the crystals they have formed around them to their charge attack.*
- - Passive Effect. The target adds the following to the effect of «Storm Burst»: "The target gains a +15 modifier at the [Damage Calculation] of any [Timing: Attack] Style Talent that is not marked with ●."
- «Second Form» / Constant / User / User
- *Dalton's crystal transformation enters an even more powerful state, reinforcing his body and causing a cape of exhaust numen to form behind him.*
- - Passive Effect. While under the effect of «Crystal Transformation», Dalton gains a +15 modifier at [Damage Calculation] for any [Style: Dragon Carrier / Effect Class: Physical Attack] Talents.
- «Variant Augmentation» / Constant / User / User
- *By bringing its concept closer to evil, the boss dramatically boosts its fighting ability.*
- - Passive Effect. This talent can only be obtained by NPCs that do not have "Gain +X [Timing: Attack]" within their [Attack Methods]. The target gains x1 [Timing: Attack] during their turn, and +5 to [Damage].
- UNDER THE HOOD:
- World Influence Level: 10 (2)
- Race: Magus (Martial)
- Style: Dragon Carrier A (Martial Group)/Contractor A
- Stats:
- STR 4 + 7 = 11 Strength
- AGI 4 + 3 = 7 Agility
- INT 4 + 1 + 10 = 15 Intellect
- WIL 2 = 2 Will
- LCK 1 = 1 Luck
- Combat Stats:
- ACC 11 + 1 - 1 = 10 Accuracy
- EVA 7 + 1 = 8 Evasion
- CNJ 15 + 1 = 16 Conjure
- RES 2 + 0 = 2 Resist
- INS 1 + 0 = 1 Insight
- PD 5 + 2 + 10 = 17 Physical Damage
- MD 8 + 2 = 10 Magical Damage
- INIT 7 + 5 - 3 + 1 = 10 Initiative
- HP 30 + 11 + 2 + 41 = 84 HP
- Armour 3 = 3 Armour
- Barrier 0 = 0 Barrier
- Talents:
- [R1] Alchemy Expertise
- [R1] Healing Magic
- [S1] Magecraft Melee
- [S1] Ambidexterity
- [S2] Mounted Combat
- [S3] Crystal Enforcer
- [S4] Second Stage Transformation
- [S5] Combo Skill
- [R5] Physical Enhancement
- [S6] Storm Burst
- [S7] Storm Form
- [S8] Crystal Smasher
- [S9] Reaper of the Battlefield
- [H10]
- [S10]
- [R10] Armor Mass Alteration
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