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Sanokal

Quartzelement

Jan 9th, 2019
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  1. Quartzelemental Terminator
  2. Level 6 DARK Rock Effect Monster
  3. ATK/1800
  4. DEF/1900
  5. While face up on the field or in the GY, this card is also FIRE-Attribute. You can change this card to Defense Position; destroy all monsters your opponent controls with 1500 or less ATK, and if you do, check your opponent's hand and discard all monsters with 1500 or less ATK. During your Main Phase, except the turn this card was sent to your GY: You can banish this card from your GY; add 1 "Quartzelemental" monster from your Deck to your hand, except "Quartzelemental Terminator". You can only use each effect of "Quartzelemental Terminator" once per turn.
  6.  
  7. Quartzelemental Tanzan
  8. Level 7 DARK Rock Effect Monster
  9. ATK/2900
  10. DEF/2400
  11. While face up on the field or in the GY, this card is also WATER-Attribute. You can discard 2 monsters (1 WATER and 1 DARK); Special Summon this card from your hand. You can change this card to Defense Position and declare 1 monster name; add all copies of it from your GY to your hand, but you cannot Summon or activate cards, or the effects of cards, with that name for the rest of this turn. You can only use each effect of "Quartzelemental Tanzan" once per turn.
  12.  
  13. Quartzelemental Solderblade
  14. Level 4 DARK Rock Effect Monster
  15. ATK/1400
  16. DEF/1800
  17. While face up on the field or in the GY, this card is also WATER-Attribute. Once per turn, during your Standby Phase, if this card is in Defense Position: You can destroy 1 monster your opponent controls. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
  18.  
  19. Quartzelemental Dauntless
  20. Level 3 DARK Rock Effect Monster
  21. ATK/1500
  22. DEF/0
  23. While face up on the field or in the GY, this card is also FIRE-Attribute. Cannot be targeted by your opponent's card effects. You can discard 1 FIRE or DARK monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Quartzelemental" monster from your Deck to your hand. You can only use each effect of "Quartzelemental Dauntless" once per turn.
  24.  
  25. Quartzelemental Tagtali
  26. Level 3 EARTH Rock Effect Monster
  27. ATK/1500
  28. DEF/1500
  29. While face up on the field or in the GY, this card is also FIRE-Attribute. You can discard 1 FIRE or EARTH monster; Special Summon this card from your hand. You can only use this effect of "Quartzelemental Tagtali" once per turn. Gains 800 ATK for each WATER monster your opponent controls.
  30.  
  31. Quartzelemental Emitter
  32. Level 6 EARTH Rock Effect Monster
  33. ATK/2600
  34. DEF/1700
  35. While face up on the field or in the GY, this card is also DARK-Attribute. You can discard 1 DARK or EARTH monster; Special Summon this card from your hand. If this card attacks: You can activate 1 of the following effects; ● Add 1 Level 4 or lower "Quartzelemental" monster from your Deck to your hand. ●Discard 1 card, and if you do, gain 1000 LP.
  36.  
  37. Quartzelemental Jaspar
  38. Level 2 WATER Rock Effect Monster
  39. ATK/1000
  40. DEF/1000
  41. While face up on the field or in the GY, this card is also FIRE-Attribute. If you control no monsters: You can Special Summon this card from your hand. Must attack each turn, if able. If this card is destroyed: Return it to your hand instead of sending it to your GY. You can only use each effect of "Quartzelemental Jaspar" once per turn.
  42.  
  43. Quartzelemental Bestial
  44. Level 3 EARTH Rock Effect Monster
  45. ATK/1000
  46. DEF/0
  47. While face up on the field or in the GY, this card is also DARK-Attribute. If this card is destroyed by your opponent's card (by battle or card effect): You can target 1 card your opponent controls; destroy it, then add 1 "Quartzelement" card from your Deck to your hand.
  48.  
  49. Quartzelemental Spear
  50. Level 4 DARK Rock Effect Monster
  51. ATK/2000
  52. DEF/2000
  53. While face up on the field or in the GY, this card is also WATER-Attribute.. Cannot attack. If this card is Normal or Special Summoned: You can draw 1 card, then discard 1 card. Once per turn, when your opponent's monster declares an attack: You can change the attack target to this card.
  54.  
  55. Quartzelemental Darkgaia
  56. Level 4 DARK Rock Effect Monster
  57. ATK/1000
  58. DEF/1000
  59. While face up on the field or in the GY, this card is also FIRE-Attribute. If a card you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower monster your opponent controls; send it to the GY. If this card is destroyed by your opponent's card (by battle or card effect): You can target 1 card your opponent controls; destroy it.
  60.  
  61. Quartzelemental Argonite
  62. Level 3 EARTH Rock Effect Monster
  63. ATK/1000
  64. DEF/1500
  65. While face-up on the field or in the GY, this card is also FIRE and LIGHT-Attribute. Cannot be targeted for attacks while in Defense Position. If this card attacks, it gains 1200 ATK until the end of the Damage Step, also it is changed to Defense Position at the end of the Damage Step.
  66.  
  67. Quartzelemental Reaper
  68. Level 5 FIRE Rock Effect Monster
  69. ATK/1100
  70. DEF/2100
  71. You can discard 1 FIRE, LIGHT, or DARK monster; Special Summon this card from your hand. While face-up on the field or in the GY, this card is also LIGHT and DARK-Attribute. Cannot be targeted for attacks while in Defense Position. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card attacks a monster: You can Tribute 1 monster; this card gains 1000 ATK until the end of the Battle Phase, also if your opponent controls a monster after this card attacks it can attack once again in a row. You can only use this effect of "Quartzelemental Reaper" up to twice per turn.
  72.  
  73. Quartzelemental Spectygaia
  74. Level 8 EARTH Rock Effect Monster
  75. ATK/3000
  76. DEF/3100
  77. You can discard 3 "Quartzelemental" monsters with different Attributes; Special Summon this card from your hand. While face-up on the field or in the GY, this card is also LIGHT, DARK, WATER, WIND and FIRE-Attribute. At the start of the Damage Step, if this card attacks: You can change monsters your opponent controls to Defense Position equal to the number of Attributes among other monsters you control, also inflict 800 damage to your opponent.
  78.  
  79. Quartzelemental Iolite
  80. Level 4 DARK Rock Fusion Effect Monster
  81. ATK/2500
  82. DEF/1200
  83. 1 WATER monster + 1 FIRE monster + 1 DARK monster
  84. Must either be Fusion Summoned, or Special Summoned by Tributing 1 WATER monster and 1 FIRE monster that is also a DARK monster (in which case you do not use "Polymerization"). While face-up on the field or in the GY, this card is also WATER and FIRE-Attribute.
  85.  
  86. Quartzelemental Queen
  87. Level 5 EARTH Rock Fusion Effect Monster
  88. ATK/2600
  89. DEF/2200
  90. 2 "Quartzelemental" monsters
  91. Must either be Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher Normal Summoned "Quartzelemental" monster (in which case you do not use "Polymerization".) While face-up on the field or in the GY, this card is also WATER-Attribute. If this card is Special Summoned: Declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, place it on the bottom and Special Summon 1 "Quartzelemental Token" (EARTH/Rock/Level 1/ATK 100/DEF/1000).
  92.  
  93. Quartzelemental Rhodolite
  94. Level 9 EARTH Rock Fusion Effect Monster
  95. ATK/3200
  96. DEF/2900
  97. 2+ "Quartzelemental" monsters with different original Attributes
  98. While face-up on the field or in the GY, this card is also FIRE, WATER, WIND, LIGHT and DARK-Attribute. Can make up to 3 attacks on monsters during each Battle Phase.
  99.  
  100. Quartzelemental Jackvald
  101. Level 6 FIRE Rock Fusion Effect Monster
  102. ATK/2650
  103. DEF/1650
  104. 2 "Quartzelemental" monsters with different original Attributes
  105. While face-up on the field or in the GY, this card is also DARK-Attribute. Can make up to 2 attacks on monsters during each Battle Phase. If this card is Special Summoned: You can activate 1 of the following effects; ● Destroy 1 Level/Rank/Link Rating 5 or lower face-up opponent's monster. ● Send 1 face-up card in your opponent's Spell & Trap Zone to the GY.
  106.  
  107. Quartzelement Virus
  108. Normal Spell Card
  109. If you control a WATER and a DARK monster, activate 1 of the following effects; ● Target 2 monsters your opponent controls; your opponent destroys one, also return the other target to the hand. ● Target 2 Spell/Traps your opponent controls; your opponent destroys one, also return the other target to the hand. You can only activate 1 "Quartzelement Virus" per turn.
  110.  
  111. Quartzelement Counterattack
  112. Normal Trap Card
  113. If you control a FIRE and a DARK monster, and your opponent has more LP than you: You opponent draws 2 cards, also their LP becomes equal to your LP. Your opponent takes no damage during the turn you activate this card.
  114.  
  115. Quartzelement Rebirth
  116. Normal Spell Card
  117. If you control a FIRE and EARTH monster: Target 1 face-up opponent's monster with 2500 or less ATK that has a Level; destroy it, and if you do, Special Summon 1 monster from your Deck with the same Level as the destroyed monster in Defense Position.
  118.  
  119. Quartzelement Snare
  120. Quick-Play Spell Card
  121. If you control a WATER or LIGHT monster: Target 1 face-up opponent's monster; change it to face-down Defense Position. You can only activate 1 "Quartzelement Snare" per turn.
  122.  
  123. Quartzelement Regulation
  124. Quick-Play Spell Card
  125. If you control a LIGHT or EARTH monster: Declare 1 Attribute; monsters with that Attribute cannot declare an attack this turn.
  126.  
  127. Quartzelement Treasury
  128. Normal Spell Card
  129. If you control a LIGHT or Water monster: Excavate the top 4 cards of your Deck; add 1 excavated "Quartzelemental" monster to your hand, also place the rest on top of the Deck in any order. You can only activate 1 "Quartzelement Treasury" per turn.
  130.  
  131. Quartzelement Breath
  132. Normal Spell Card
  133. If you control a LIGHT and a EARTH monster: Target 1 "Quartzelemental" monster you control; Special Summon 1 monster with the same name from your Deck in Defense Position, also is effects are negated. You can only activate 1 "Quartzelement Breath" per turn.
  134.  
  135. Quartzelement Pursuit
  136. Normal Trap Card
  137. If you control a WATER and a DARK monster: Target 1 face-up opponent's monster; return it to the hand, and if you do, discard 1 card from your opponent's hand. You can only use this effect of "Quartzelement Pursuit" once per turn.
  138.  
  139. Quartzelement Burn
  140. Normal Spell Card
  141. If you control a FIRE or DARK monster: Until the end of this turn, if your opponent's monster is destroyed by battle this turn, inflict 700 damage to your opponent, and if you do, destroy 1 face-up card in their Spell & Trap Zone. You can only activate 1 "Quartzelement Burn" per turn.
  142.  
  143. Quartzelement Growth
  144. Normal Spell Card
  145. If you control a FIRE or EARTH monster: Target 1 opponent's Spell/Trap; destroy it, then draw 1 card. You can only activate 1 "Quartzelement Growth" per turn.
  146.  
  147. Quartzelement Crystallization
  148. Quick-Play Spell Card
  149. If you control an EARTH and a DARK monster: This turn, if any monsters you control are destroyed by your opponent's card, add an equal number of "Quartzelement" cards from your GY to your hand, but you cannot Summon or activate cards, or the effects of cards, with those names for the rest of this turn.
  150.  
  151. Quartzelement Grave
  152. Normal Trap Card
  153. If you control a LIGHT and a DARK monster: Destroy all cards on the field that have the same name.
  154.  
  155. Quartzelement Ambush
  156. Normal Spell Card
  157. If you control a FIRE or WATER monster: Excavate cards from the top of your Deck until you excavate a monster; destroy all monsters your opponent controls with equal or less ATK than the revealed monster, also send all cards excavated by this effect to the GY. You can only activate 1 "Quartzelement Ambush" per turn.
  158.  
  159. Quartzelement Stronghold
  160. Normal Spell Card
  161. If you control a FIRE or LIGHT monster: Target 1 monster your opponent controls with 2000 or less ATK, and 1 other monster; destroy the first target, and if you do, change the second target to face-down Defense Position. You can only activate 1 "Quartzelement Stronghold" per turn.
  162.  
  163. Quartzelement Judgment
  164. Normal Trap Card
  165. If you control a FIRE and a WATER monster: Destroy all monsters your opponent controls with 1500 or less ATK, and if you do, during the End Phase draw the same number of cards. You can only activate 1 "Quartzelement Judgment" per turn.
  166.  
  167. Quartzelement Paradise
  168. Normal Spell Card
  169. If you control a WATER or EARTH monster: Your opponent cannot activate monster effects until the end of the Damage Step when your "Quartzelemental" monsters attack this turn.
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