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- Trainer : Lance
- Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: Blue
- Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 9 | Cost: 4 Energy, 48 Sync Orb(s)
- Hyper Beam: Power 3
- Hyper Beam: Power ↑ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 11 | Cost: 5 Energy, 60 Sync Orb(s)
- Natural Remedy
- Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 12 | Cost: 4 Energy, 48 Sync Orb(s)
- Hyper Beam: Power 3
- Hyper Beam: Power ↑ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 13 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
- Hyper Beam: Move Gauge Refresh 4
- Move: Hyper Beam Has a good chance of charging the user’s move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 15 | Cost: 7 Energy, 84 Sync Orb(s)
- Revenge Boost 3
- Has a moderately good chance of charging the user’s move gauge by one when the user is hit by an attack move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 16 | Cost: 10 Energy, 120 Sync Orb(s)
- Hyper Beam: Accuracy 10
- Hyper Beam: Accuracy ↑ 10
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 17 | Cost: 5 Energy, 60 Sync Orb(s)
- Unrivaled Outrage: Power 25
- Unrivaled Outrage: Power ↑ 25
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 20 | Cost: 3 Energy, 36 Sync Orb(s)
- Dragon Claw: Power 4
- Dragon Claw: Power ↑ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 22 | Cost: 6 Energy, 72 Sync Orb(s)
- Dragon Claw: Move Gauge Refresh 3
- Move: Dragon Claw Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 23 | Cost: 3 Energy, 36 Sync Orb(s)
- Dragon Claw: Power 4
- Dragon Claw: Power ↑ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 24 | Cost: 3 Energy, 36 Sync Orb(s)
- Dragon Claw: Power 4
- Dragon Claw: Power ↑ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 25 | Cost: 4 Energy, 48 Sync Orb(s)
- Defense 10
- Defense 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 26 | Cost: 7 Energy, 84 Sync Orb(s)
- Dragon Claw: Mad Strength 2
- Move: Dragon Claw Has a moderate chance of raising the Pokémon’s Attack when one of its attacks is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 27 | Cost: 10 Energy, 120 Sync Orb(s)
- Burst In
- Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 28 | Cost: 5 Energy, 60 Sync Orb(s)
- Unrivaled Outrage: Power 25
- Unrivaled Outrage: Power ↑ 25
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 30 | Cost: 3 Energy, 36 Sync Orb(s)
- Dragon Claw: Power 4
- Dragon Claw: Power ↑ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 31 | Cost: 7 Energy, 84 Sync Orb(s)
- Now or Never!: MP Refresh 3
- Move: Now or Never! Has a moderately good chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 32 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 33 | Cost: 9 Energy, 108 Sync Orb(s)
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 34 | Cost: 5 Energy, 60 Sync Orb(s)
- Unrivaled Outrage: Power 25
- Unrivaled Outrage: Power ↑ 25
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 35 | Cost: 3 Energy, 36 Sync Orb(s)
- Dragon Claw: Power 4
- Dragon Claw: Power ↑ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 36 | Cost: 10 Energy, 120 Sync Orb(s)
- Special Reserves 3
- Once per battle, drastically raises the user’s Sp. Atk when in a pinch.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 37 | Cost: 10 Energy, 120 Sync Orb(s)
- Build Up
- Ensures that the user’s next attack will be a critical hit after using a sync move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 39 | Cost: 4 Energy, 48 Sync Orb(s)
- Hyper Beam: Power 3
- Hyper Beam: Power ↑ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
- Potion: MP Refresh 2
- Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 41 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 42 | Cost: 7 Energy, 84 Sync Orb(s)
- Potion: MP Refresh 2
- Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 43 | Cost: 5 Energy, 60 Sync Orb(s)
- Unrivaled Outrage: Power 25
- Unrivaled Outrage: Power ↑ 25
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 44 | Cost: 4 Energy, 48 Sync Orb(s)
- Hyper Beam: Power 3
- Hyper Beam: Power ↑ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 45 | Cost: 7 Energy, 84 Sync Orb(s)
- Healthy Healing
- Makes the user gradually heal itself if its HP is full when it enters a battle.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
- Rejuvenate 6
- Charges the user’s move gauge by six after using a sync move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
- Unrivaled Outrage: Accuracy 25
- Unrivaled Outrage: Accuracy ↑ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
- Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
- Unrivaled Outrage: Accuracy 25
- Unrivaled Outrage: Accuracy ↑ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- Visible from: 20-08-2020 06:00:00
- Until: 01-01-3000 00:00:00
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