Absol-utely

Grid Lance

Jul 29th, 2020
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  1. Trainer : Lance
  2. Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
  3. HP 10
  4. HP 10
  5. Color Grid: Blue
  6.  
  7. Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
  8. Attack 5
  9. Attack 5
  10. Color Grid: Blue
  11.  
  12. Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
  13. Defense 5
  14. Defense 5
  15. Color Grid: Blue
  16.  
  17. Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
  18. Sp. Atk 5
  19. Sp. Atk 5
  20. Color Grid: Blue
  21.  
  22. Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
  23. Sp. Def 5
  24. Sp. Def 5
  25. Color Grid: Blue
  26.  
  27. Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
  28. Speed 5
  29. Speed 5
  30. Color Grid: Blue
  31.  
  32. Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
  33. Sp. Def 5
  34. Sp. Def 5
  35. Color Grid: Blue
  36. 1 or more adjacent tiles must be activated
  37. Visible from: 20-08-2020 06:00:00
  38. Until: 01-01-3000 00:00:00
  39.  
  40. Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
  41. Attack 5
  42. Attack 5
  43. Color Grid: Blue
  44. 1 or more adjacent tiles must be activated
  45. Visible from: 20-08-2020 06:00:00
  46. Until: 01-01-3000 00:00:00
  47.  
  48. Cell 9 | Cost: 4 Energy, 48 Sync Orb(s)
  49. Hyper Beam: Power 3
  50. Hyper Beam: Power ↑ 3
  51. Color Grid: Green
  52. 1 or more adjacent tiles must be activated
  53. Visible from: 20-08-2020 06:00:00
  54. Until: 01-01-3000 00:00:00
  55.  
  56. Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
  57. Sp. Atk 5
  58. Sp. Atk 5
  59. Color Grid: Blue
  60. 1 or more adjacent tiles must be activated
  61. Visible from: 20-08-2020 06:00:00
  62. Until: 01-01-3000 00:00:00
  63.  
  64. Cell 11 | Cost: 5 Energy, 60 Sync Orb(s)
  65. Natural Remedy
  66. Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.
  67. Color Grid: Yellow
  68. 1 or more adjacent tiles must be activated
  69. Visible from: 20-08-2020 06:00:00
  70. Until: 01-01-3000 00:00:00
  71.  
  72. Cell 12 | Cost: 4 Energy, 48 Sync Orb(s)
  73. Hyper Beam: Power 3
  74. Hyper Beam: Power ↑ 3
  75. Color Grid: Green
  76. 1 or more adjacent tiles must be activated
  77. Visible from: 20-08-2020 06:00:00
  78. Until: 01-01-3000 00:00:00
  79.  
  80. Cell 13 | Cost: 2 Energy, 24 Sync Orb(s)
  81. Sp. Atk 5
  82. Sp. Atk 5
  83. Color Grid: Blue
  84. 1 or more adjacent tiles must be activated
  85. Move level must be 2 or higher
  86. Visible from: 20-08-2020 06:00:00
  87. Until: 01-01-3000 00:00:00
  88.  
  89. Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
  90. Hyper Beam: Move Gauge Refresh 4
  91. Move: Hyper Beam Has a good chance of charging the user’s move gauge by one when a move is successful.
  92. Color Grid: Red
  93. 1 or more adjacent tiles must be activated
  94. Move level must be 2 or higher
  95. Visible from: 20-08-2020 06:00:00
  96. Until: 01-01-3000 00:00:00
  97.  
  98. Cell 15 | Cost: 7 Energy, 84 Sync Orb(s)
  99. Revenge Boost 3
  100. Has a moderately good chance of charging the user’s move gauge by one when the user is hit by an attack move.
  101. Color Grid: Yellow
  102. 1 or more adjacent tiles must be activated
  103. Move level must be 2 or higher
  104. Visible from: 20-08-2020 06:00:00
  105. Until: 01-01-3000 00:00:00
  106.  
  107. Cell 16 | Cost: 10 Energy, 120 Sync Orb(s)
  108. Hyper Beam: Accuracy 10
  109. Hyper Beam: Accuracy ↑ 10
  110. Color Grid: Green
  111. 1 or more adjacent tiles must be activated
  112. Move level must be 3 or higher
  113. Visible from: 20-08-2020 06:00:00
  114. Until: 01-01-3000 00:00:00
  115.  
  116. Cell 17 | Cost: 5 Energy, 60 Sync Orb(s)
  117. Unrivaled Outrage: Power 25
  118. Unrivaled Outrage: Power ↑ 25
  119. Color Grid: Green
  120. 1 or more adjacent tiles must be activated
  121. Move level must be 3 or higher
  122. Visible from: 20-08-2020 06:00:00
  123. Until: 01-01-3000 00:00:00
  124.  
  125. Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
  126. Defense 5
  127. Defense 5
  128. Color Grid: Blue
  129. 1 or more adjacent tiles must be activated
  130. Visible from: 20-08-2020 06:00:00
  131. Until: 01-01-3000 00:00:00
  132.  
  133. Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
  134. HP 10
  135. HP 10
  136. Color Grid: Blue
  137. 1 or more adjacent tiles must be activated
  138. Visible from: 20-08-2020 06:00:00
  139. Until: 01-01-3000 00:00:00
  140.  
  141. Cell 20 | Cost: 3 Energy, 36 Sync Orb(s)
  142. Dragon Claw: Power 4
  143. Dragon Claw: Power ↑ 4
  144. Color Grid: Green
  145. 1 or more adjacent tiles must be activated
  146. Visible from: 20-08-2020 06:00:00
  147. Until: 01-01-3000 00:00:00
  148.  
  149. Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
  150. Attack 5
  151. Attack 5
  152. Color Grid: Blue
  153. 1 or more adjacent tiles must be activated
  154. Visible from: 20-08-2020 06:00:00
  155. Until: 01-01-3000 00:00:00
  156.  
  157. Cell 22 | Cost: 6 Energy, 72 Sync Orb(s)
  158. Dragon Claw: Move Gauge Refresh 3
  159. Move: Dragon Claw Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
  160. Color Grid: Red
  161. 1 or more adjacent tiles must be activated
  162. Visible from: 20-08-2020 06:00:00
  163. Until: 01-01-3000 00:00:00
  164.  
  165. Cell 23 | Cost: 3 Energy, 36 Sync Orb(s)
  166. Dragon Claw: Power 4
  167. Dragon Claw: Power ↑ 4
  168. Color Grid: Green
  169. 1 or more adjacent tiles must be activated
  170. Visible from: 20-08-2020 06:00:00
  171. Until: 01-01-3000 00:00:00
  172.  
  173. Cell 24 | Cost: 3 Energy, 36 Sync Orb(s)
  174. Dragon Claw: Power 4
  175. Dragon Claw: Power ↑ 4
  176. Color Grid: Green
  177. 1 or more adjacent tiles must be activated
  178. Move level must be 2 or higher
  179. Visible from: 20-08-2020 06:00:00
  180. Until: 01-01-3000 00:00:00
  181.  
  182. Cell 25 | Cost: 4 Energy, 48 Sync Orb(s)
  183. Defense 10
  184. Defense 10
  185. Color Grid: Blue
  186. 1 or more adjacent tiles must be activated
  187. Move level must be 2 or higher
  188. Visible from: 20-08-2020 06:00:00
  189. Until: 01-01-3000 00:00:00
  190.  
  191. Cell 26 | Cost: 7 Energy, 84 Sync Orb(s)
  192. Dragon Claw: Mad Strength 2
  193. Move: Dragon Claw Has a moderate chance of raising the Pokémon’s Attack when one of its attacks is successful.
  194. Color Grid: Red
  195. 1 or more adjacent tiles must be activated
  196. Move level must be 2 or higher
  197. Visible from: 20-08-2020 06:00:00
  198. Until: 01-01-3000 00:00:00
  199.  
  200. Cell 27 | Cost: 10 Energy, 120 Sync Orb(s)
  201. Burst In
  202. Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle.
  203. Color Grid: Yellow
  204. 1 or more adjacent tiles must be activated
  205. Move level must be 3 or higher
  206. Visible from: 20-08-2020 06:00:00
  207. Until: 01-01-3000 00:00:00
  208.  
  209. Cell 28 | Cost: 5 Energy, 60 Sync Orb(s)
  210. Unrivaled Outrage: Power 25
  211. Unrivaled Outrage: Power ↑ 25
  212. Color Grid: Green
  213. 1 or more adjacent tiles must be activated
  214. Move level must be 3 or higher
  215. Visible from: 20-08-2020 06:00:00
  216. Until: 01-01-3000 00:00:00
  217.  
  218. Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
  219. Defense 5
  220. Defense 5
  221. Color Grid: Blue
  222. 1 or more adjacent tiles must be activated
  223. Visible from: 20-08-2020 06:00:00
  224. Until: 01-01-3000 00:00:00
  225.  
  226. Cell 30 | Cost: 3 Energy, 36 Sync Orb(s)
  227. Dragon Claw: Power 4
  228. Dragon Claw: Power ↑ 4
  229. Color Grid: Green
  230. 1 or more adjacent tiles must be activated
  231. Visible from: 20-08-2020 06:00:00
  232. Until: 01-01-3000 00:00:00
  233.  
  234. Cell 31 | Cost: 7 Energy, 84 Sync Orb(s)
  235. Now or Never!: MP Refresh 3
  236. Move: Now or Never! Has a moderately good chance of restoring one MP of the move used if the move is successful.
  237. Color Grid: Red
  238. 1 or more adjacent tiles must be activated
  239. Visible from: 20-08-2020 06:00:00
  240. Until: 01-01-3000 00:00:00
  241.  
  242. Cell 32 | Cost: 4 Energy, 48 Sync Orb(s)
  243. Sp. Def 10
  244. Sp. Def 10
  245. Color Grid: Blue
  246. 1 or more adjacent tiles must be activated
  247. Visible from: 20-08-2020 06:00:00
  248. Until: 01-01-3000 00:00:00
  249.  
  250. Cell 33 | Cost: 9 Energy, 108 Sync Orb(s)
  251. Sp. Atk 20
  252. Sp. Atk 20
  253. Color Grid: Blue
  254. 1 or more adjacent tiles must be activated
  255. Move level must be 2 or higher
  256. Visible from: 20-08-2020 06:00:00
  257. Until: 01-01-3000 00:00:00
  258.  
  259. Cell 34 | Cost: 5 Energy, 60 Sync Orb(s)
  260. Unrivaled Outrage: Power 25
  261. Unrivaled Outrage: Power ↑ 25
  262. Color Grid: Green
  263. 1 or more adjacent tiles must be activated
  264. Move level must be 2 or higher
  265. Visible from: 20-08-2020 06:00:00
  266. Until: 01-01-3000 00:00:00
  267.  
  268. Cell 35 | Cost: 3 Energy, 36 Sync Orb(s)
  269. Dragon Claw: Power 4
  270. Dragon Claw: Power ↑ 4
  271. Color Grid: Green
  272. 1 or more adjacent tiles must be activated
  273. Move level must be 2 or higher
  274. Visible from: 20-08-2020 06:00:00
  275. Until: 01-01-3000 00:00:00
  276.  
  277. Cell 36 | Cost: 10 Energy, 120 Sync Orb(s)
  278. Special Reserves 3
  279. Once per battle, drastically raises the user’s Sp. Atk when in a pinch.
  280. Color Grid: Yellow
  281. 1 or more adjacent tiles must be activated
  282. Move level must be 3 or higher
  283. Visible from: 20-08-2020 06:00:00
  284. Until: 01-01-3000 00:00:00
  285.  
  286. Cell 37 | Cost: 10 Energy, 120 Sync Orb(s)
  287. Build Up
  288. Ensures that the user’s next attack will be a critical hit after using a sync move.
  289. Color Grid: Yellow
  290. 1 or more adjacent tiles must be activated
  291. Move level must be 3 or higher
  292. Visible from: 20-08-2020 06:00:00
  293. Until: 01-01-3000 00:00:00
  294.  
  295. Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
  296. Speed 5
  297. Speed 5
  298. Color Grid: Blue
  299. 1 or more adjacent tiles must be activated
  300. Visible from: 20-08-2020 06:00:00
  301. Until: 01-01-3000 00:00:00
  302.  
  303. Cell 39 | Cost: 4 Energy, 48 Sync Orb(s)
  304. Hyper Beam: Power 3
  305. Hyper Beam: Power ↑ 3
  306. Color Grid: Green
  307. 1 or more adjacent tiles must be activated
  308. Visible from: 20-08-2020 06:00:00
  309. Until: 01-01-3000 00:00:00
  310.  
  311. Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
  312. Potion: MP Refresh 2
  313. Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful.
  314. Color Grid: Red
  315. 1 or more adjacent tiles must be activated
  316. Visible from: 20-08-2020 06:00:00
  317. Until: 01-01-3000 00:00:00
  318.  
  319. Cell 41 | Cost: 2 Energy, 24 Sync Orb(s)
  320. HP 10
  321. HP 10
  322. Color Grid: Blue
  323. 1 or more adjacent tiles must be activated
  324. Visible from: 20-08-2020 06:00:00
  325. Until: 01-01-3000 00:00:00
  326.  
  327. Cell 42 | Cost: 7 Energy, 84 Sync Orb(s)
  328. Potion: MP Refresh 2
  329. Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful.
  330. Color Grid: Red
  331. 1 or more adjacent tiles must be activated
  332. Move level must be 2 or higher
  333. Visible from: 20-08-2020 06:00:00
  334. Until: 01-01-3000 00:00:00
  335.  
  336. Cell 43 | Cost: 5 Energy, 60 Sync Orb(s)
  337. Unrivaled Outrage: Power 25
  338. Unrivaled Outrage: Power ↑ 25
  339. Color Grid: Green
  340. 1 or more adjacent tiles must be activated
  341. Move level must be 2 or higher
  342. Visible from: 20-08-2020 06:00:00
  343. Until: 01-01-3000 00:00:00
  344.  
  345. Cell 44 | Cost: 4 Energy, 48 Sync Orb(s)
  346. Hyper Beam: Power 3
  347. Hyper Beam: Power ↑ 3
  348. Color Grid: Green
  349. 1 or more adjacent tiles must be activated
  350. Move level must be 2 or higher
  351. Visible from: 20-08-2020 06:00:00
  352. Until: 01-01-3000 00:00:00
  353.  
  354. Cell 45 | Cost: 7 Energy, 84 Sync Orb(s)
  355. Healthy Healing
  356. Makes the user gradually heal itself if its HP is full when it enters a battle.
  357. Color Grid: Yellow
  358. 1 or more adjacent tiles must be activated
  359. Move level must be 3 or higher
  360. Visible from: 20-08-2020 06:00:00
  361. Until: 01-01-3000 00:00:00
  362.  
  363. Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
  364. Rejuvenate 6
  365. Charges the user’s move gauge by six after using a sync move.
  366. Color Grid: Yellow
  367. 1 or more adjacent tiles must be activated
  368. Move level must be 3 or higher
  369. Visible from: 20-08-2020 06:00:00
  370. Until: 01-01-3000 00:00:00
  371.  
  372. Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
  373. Unrivaled Outrage: Accuracy 25
  374. Unrivaled Outrage: Accuracy ↑ 25
  375. Color Grid: Purple
  376. 1 or more adjacent tiles must be activated
  377. Move level must be 3 or higher
  378. Visible from: 20-08-2020 06:00:00
  379. Until: 01-01-3000 00:00:00
  380.  
  381. Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
  382. Unrivaled Outrage: Accuracy 25
  383. Unrivaled Outrage: Accuracy ↑ 25
  384. Color Grid: Purple
  385. 1 or more adjacent tiles must be activated
  386. Move level must be 3 or higher
  387. Visible from: 20-08-2020 06:00:00
  388. Until: 01-01-3000 00:00:00
  389.  
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