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- Super Mario Party Character Dice Application List
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- Basic(-) and Interesting(+) reasons to use each character die over the regular die:
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- Mario (4 Reasons)
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- - You want to land on a space that is 3 spaces away from you. {Consistency}
- - You want to avoid landing on a space that is 2 and/or 4 spaces away from you. [2 Reasons]
- - There is a board event that is 3 spaces away from you. (Star, Shop, Taxi, Thwomp)
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- Luigi (8 Reasons)
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- - You want to land on a space that is 1 spaces away from you. {Consistency}
- - You want to avoid landing on a space that is 2, 3, and/or 4 spaces away from you. [3 Reasons]
- - There is a board event that is 5, 6, or 7 spaces away from you. (Star, Shop, Taxi, Thwomp) [3 Reasons]
- - You want to land on a space that is 7 spaces away from you. {Unique Roll}
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- Peach (6 Reasons)
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- - You want to land on a space that is 4 spaces away from you. {Consistency}
- - You want to avoid landing on a space that is 1, 3, and/or 5 spaces away from you. [3 Reasons]
- - There is a board event that is 4 spaces away from you. (Star, Shop, Taxi, Thwomp)
- - You want to land on the space that you're currently on. {Unique Roll}
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- Yoshi (7 Reasons)
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- - You want to land on a space that is 3 spaces away from you. {Consistency}
- - You want to avoid landing on a space that is 2, 4, and/or 6 spaces away from you. [3 Reasons]
- - There is a board event that is 7 spaces away from you or you want to land on a space that is 7 spaces away from you. (Star, Shop, Taxi, Thwomp) {Unique Roll} [2 Reasons]
- - You want to land on the space that you're currently on. {Unique Roll}
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- Waluigi (7 Reasons)
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- - You want to land on a space that is 5 Spaces away from you. {Consistency}
- - You want to avoid landing on a space that is 2, 4, and/or 6 spaces away from you. [3 Reasons]
- - There is a board event that is 7 spaces away from you or you want to land on a space that is 7 spaces away from you. (Star, Shop, Taxi, Thwomp) {Unique Roll} [2 Reasons]
- - You want to land on the space that you're currently on. {Unique Roll}
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- Rosalina (8 Reasons)
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- - You want to land on the space that you're currently on. {Consistency}
- - You want to avoid landing on a space that is 1, 5, and/or 6 spaces away from you. [3 Reasons]
- - There is a board event that is 7 or 8 spaces away from you. {Unique Roll} [2 Reasons]
- - You want to land on a space that is currently 8 spaces away from you. {Unique Roll}
- - You want to get some extra coins to buy an item/star, pay the Taxi, or pay the Thwomp. {Unique Roll}
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- Donkey Kong (14 Reasons)
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- - You want to land on the space that you're currently on. {Consistency}
- - You want to land on a space that is 10 spaces away from you. {Consistency}
- - You want to avoid landing on a space that is 1, 2, 3, 4, 5, and/or 6 spaces away from you. [6 Reasons]
- - There is a board event that is 6, 7, 8, 9, or 10 spaces away from you. {Unique Roll} [5 Reasons]
- - You want to get some extra coins to buy an item/star, pay the Taxi, or pay the Thwomp. {Unique Roll}
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- Goomba (4 Reasons)
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- - You want to land on the space that you're currently on. {Consistency}
- - You want to avoid landing on a space that is 1, and/or 2 spaces away from you. [2 Reasons]
- - You want to get some extra coins to buy an item/star, pay the Taxi, or pay the Thwomp. {Unique Roll}
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- Advanced notes on each character die:
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- Donkey Kong
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- - On Whomp's Domino Ruins, Donkey Kong can get a guaranteed Ally as early as turn 1 if he rolls only his die and gets a 10.
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- Diddy Kong
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- - On Megafruit Paradise, Diddy Kong can land on the starting island's Green Pipe Warp on Turn 1 by rolling his character die and getting a 7.
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- Shy Guy
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- - On Whomp's Domino Ruins, Shy Guy can get a guaranteed Ally as early as turn 3 if he rolls only his die, but only if nobody triggers the rightmost Domino Trap before Shy Guy does. In this process, he'll also score 2 points for the Eventful Bonus. If someone were to trigger the rightmost Domino Trap, Shy Guy could go left on the first junction, land on the Lucky Space, then the Red Space, then going left on the second junction, which will then lead to Shy Guy landing on the Ally Space on the top row. However, this will take a minimum of 5 of Shy Guy's turns.
- - On Kamek's Tantalizing Tower, Shy Guy can get a guaranteed Ally as early as 6 if he rolls only his die, goes left on the first junction, then goes right on the junction where Thwomp is. On the way, Shy Guy will obtain an item from the Item Space in the middle, be forced to buy from the Shady Shop, get 6 coins from a Blue Space, and land on a Bad Luck Space before finally landing on the Ally Space.
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