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auto-rebirth-layout-ore-booster

Jan 4th, 2020
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  1. wait(2)
  2. local A_1 = "Load"
  3. local A_2 = "Layout" ..Layout
  4. local Event = game:GetService("ReplicatedStorage").Layouts
  5. Event:InvokeServer(A_1, A_2)
  6. wait(timeBetweenBoost)
  7. loadstring(game:HttpGet("https://pastebin.com/raw/0twyF6xU",true))()
  8. game.Players.LocalPlayer.leaderstats.Life.Changed:Connect(function ()
  9. wait(timeBetweenSet)
  10. local A_1 = "Load"
  11. local A_2 = "Layout" ..Layout
  12. local Event = game:GetService("ReplicatedStorage").Layouts
  13. Event:InvokeServer(A_1, A_2)
  14. wait(timeBetweenBoost)
  15. loadstring(game:HttpGet("https://pastebin.com/raw/0twyF6xU",true))()
  16. end)
  17.  
  18. while wait() do
  19. game.ReplicatedStorage.RemoteDrop:FireServer()
  20. game:GetService("ReplicatedStorage").Rebirth:InvokeServer()
  21. end
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