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- wait(2)
- local A_1 = "Load"
- local A_2 = "Layout" ..Layout
- local Event = game:GetService("ReplicatedStorage").Layouts
- Event:InvokeServer(A_1, A_2)
- wait(timeBetweenBoost)
- loadstring(game:HttpGet("https://pastebin.com/raw/0twyF6xU",true))()
- game.Players.LocalPlayer.leaderstats.Life.Changed:Connect(function ()
- wait(timeBetweenSet)
- local A_1 = "Load"
- local A_2 = "Layout" ..Layout
- local Event = game:GetService("ReplicatedStorage").Layouts
- Event:InvokeServer(A_1, A_2)
- wait(timeBetweenBoost)
- loadstring(game:HttpGet("https://pastebin.com/raw/0twyF6xU",true))()
- end)
- while wait() do
- game.ReplicatedStorage.RemoteDrop:FireServer()
- game:GetService("ReplicatedStorage").Rebirth:InvokeServer()
- end
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