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- local realfenv
- realfenv = hookfunction(getgenv().getfenv,function(a)
- local num = tonumber(a)
- if num then
- if num > 10 or num < 1 then
- error("Bypassing the error XD")
- else
- return realfenv()
- end
- else
- return realfenv()
- end
- end)
- local maxSim = 1000
- getgenv().setsimulationradius = newcclosure(function(i,v)
- local plr = game.Players.LocalPlayer
- sethiddenproperty(plr,"MaxSimulationRadius",maxSim)
- sethiddenproperty(plr,"SimulationRadius",maxSim)
- end)
- local sethidden
- sethidden = hookfunction(getgenv().sethiddenproperty,function(i,p,v)
- local plr = game.Players.LocalPlayer
- if i == plr then
- if (p == "MaxSimulationRadius" or p == "SimulationRadius") then
- if v == maxSim then
- sethidden(i,p,v)
- end
- else
- sethidden(i,p,v)
- end
- else
- sethidden(i,p,v)
- end
- end)
- -- DO NOT CHANGE ANYTHING ABOVE THIS
- _G.PowerfulNet = false -- Turn on if u want best net, BUT SUPER LAGGY
- _G.Jitteryness = Vector3.new(0,0,50) -- set it to high value if ur part fall, default is -30
- _G.CustomGui = false -- if you have custom gui turn this on, put the custom gui script below this loadstring
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Sylixe/MiztHub/master/MainFolder/uqXAxyVdQpWTcRCdFXU6Yt2meuDkYcLUDN4SJRekQWZ5wp368zKHreYT4w82AH4U.lua",true))()
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