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  1. [GInput]
  2. ; Well... you shouldn't ever really need this option, but if you're too lazy to drag
  3. ; GInput out of your VC directory, you may disable it completely here
  4. Enable=1
  5. ; Setting this to 0 won't stop the game from registering pad input when not in focus
  6. ; Best to leave it enabled
  7. DisableOnFocusLost=1
  8. ; This option will toggle vibration on/off
  9. Vibration=1
  10. ; Enables cheat input from the pad - see docs/cheat_list_*.html for more info
  11. CheatsFromPad=1
  12. ; This option will make the mod launch Steam Overlay menu by pressing Home/Guide
  13. ; Takes no effect at all if game is not launched by Steam
  14. GuideLaunchesOverlay=1
  15. ; This option alters some of the SCM scripts so they work properly with all GInput sets
  16. ; It fixes Pizzaboy submissions, Martha's Mug Shot, some helps not appearing in IV
  17. ; controls mode and makes several scripts aware of the Southpaw option
  18. ; You should disable this option only when using SCM without stock Vice City missions
  19. ApplyMissionSpecificFixes=1
  20. ; This options makes GInput alter GXT entries to reflect in-game keys correctly
  21. ; Without this option, some help boxes (especially when using IV controls mode) will not show correct buttons
  22. ApplyGXTFixes=1
  23. ; This option will replace XBOX pad buttons with PlayStation pad buttons
  24. PlayStationButtons=0
  25.  
  26. [Pad1]
  27. ; This option will determine what controls set to use
  28. ; See docs/GAME CONTROLS FULL LIST.txt for available modes and their setups
  29. ControlsSet=5
  30. ; This swaps all actions bound to analog sticks, similarly to Max Payne 3/GTA V Southpaw option
  31. ; so everything bound to left analog stick will be controlled by right analog stick and vice versa
  32. Southpaw=0
  33. ; This option will allow SA style sniper zoom (R2/RT to zoom in, L2/LT to zoom out)
  34. ; Option is ignored when IV style controls are enabled (ControlsSet=5)
  35. SAStyleSniperZoom=1
  36. ; This option will switch analog sticks when aiming with a sniper
  37. ; 0 makes right stick responsible for aiming & left stick responsible for zooming
  38. ; 1 makes left stick responsible for aiming & right stick responsible for zooming
  39. ; Takes effect only with IV style controls enabled (ControlsSet=5)
  40. SwapSticksDuringAiming=0
  41. ; This option makes the game use pre-1.03 controls for looking left/right - binding right analog stick to
  42. ; this action
  43. ; Takes effect only with IV style controls enabled (ControlsSet=5)
  44. DrivebyWithAnalog=1
  45. ; Enabling this option will modify right analog stick actions - Look Left, Look Right
  46. ; and Look Behind will require holding R1/RB, whilst turret/hydraulics won't
  47. ; With this option being disabled, you need to hold R1/RB to control turret and hydraulics
  48. ; but not to look around
  49. ; Takes effect only with IV style controls enabled (ControlsSet=5) and with pre-1.03 looking around
  50. ; (DrivebyWithAnalog=1)
  51. HotkeyToDriveby=1
  52. ; This option will invert view controls (1st person aiming and looking around)
  53. InvertLook=0
  54.  
  55. ; This option will invert left thumbstick X axis
  56. InvertLeftXAxis=0
  57. ; This option will invert left thumbstick Y axis
  58. InvertLeftYAxis=0
  59. ; This option will swap left thumbstick axes (so X axis becomes Y and Y becomes X)
  60. SwapLeftAxes=0
  61.  
  62. ; Changes the left stick deadzone - bigger value increases the deadzone
  63. LeftStickDeadzone=24
  64. ; Changes the left stick sensitivity
  65. ; 0 makes the stick input fully cubic (lowest sensitivity), 100 makes the stick input fully linear (highest sensitivity)
  66. LeftStickSensitivity=100
  67.  
  68. ; This option will invert right thumbstick X axis
  69. InvertRightXAxis=0
  70. ; This option will invert right thumbstick Y axis
  71. InvertRightYAxis=0
  72. ; This option will swap right thumbstick axes (so X axis becomes Y and Y becomes X)
  73. SwapRightAxes=0
  74.  
  75. ; Changes the right stick deadzone - bigger value increases the deadzone
  76. RightStickDeadzone=27
  77. ; Changes the right stick sensitivity
  78. ; 0 makes the stick input fully cubic (lowest sensitivity), 100 makes the stick input fully linear (highest sensitivity)
  79. RightStickSensitivity=100
  80.  
  81.  
  82. ; These options are used ONLY when using SCP Driver Package and SCP's xinput1_3.dll is put in game directory
  83.  
  84. ; Changes Sixaxis sensitivity when steering any vehicles - higher values increase sensitivity
  85. SixaxisSensitivity=150
  86. ; Tilting the controller steers the car player is driving
  87. SixaxisCarSteering=0
  88. ; Tilting the controller steers the bike player is riding
  89. ; Also shifts weight forwards/backwards
  90. SixaxisBikeSteering=0
  91. ; Tilting the controller steers the boat player is using
  92. SixaxisBoatSteering=0
  93. ; Tilting the controller steers the helicopter player is flying
  94. SixaxisHeliSteering=0
  95. ; Tilting the controller steers the plane player is flying
  96. SixaxisPlaneSteering=0
  97.  
  98. ; Face buttons sensitibity (don't affect triggers nor analog sticks). A value of 100 means the button has to
  99. ; be 100% pressed for the game to register a full button press; 75 means the button has to be 75% pressed to
  100. ; register a full button press, and so on
  101. FaceButtonsSensitivity=50
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