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- --// Main Stuff
- local player = game.Players.LocalPlayer
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/e4bUgChq",true))()
- --// Other Stuff
- local char = player.Character
- local rs = game:GetService("RunService").RenderStepped
- local vu = game:GetService("VirtualUser")
- _G.remote = workspace.Events.Give2 --Prevents it from breaking
- --// Tab Windows
- local Farming = library:CreateWindow("Farming")
- local Other = library:CreateWindow("Other")
- local Settings = library:CreateWindow("Settings")
- --// Window Parts
- Farming:Section("Auto Click + Rebirth")
- local SlowFarm = Farming:Toggle("Slow Farm", {flag = "SFarm"})
- local NormalFarm = Farming:Toggle("Normal Farm", {flag = "NFarm"})
- local FastFarm = Farming:Toggle("Fast Farm", {flag = "FFarm"})
- Farming:Section("Rebirth Selector")
- local RebirthList = Farming:Dropdown("Select Rebirth", {
- location = _G;
- flag = "rebirth";
- list = {
- "1 Rebirth";
- "5 Rebirths";
- "15 Rebirths";
- "50 Rebirths";
- "100 Rebirths";
- "250 Rebirths";
- }
- }, function(rebi)
- if _G.rebirth == "1 Rebirth" then
- _G.remote = workspace.Events.Give2
- elseif _G.rebirth == "5 Rebirths" then
- _G.remote = workspace.Events.Give3
- elseif _G.rebirth == "15 Rebirths" then
- _G.remote = workspace.Events.Give4
- elseif _G.rebirth == "50 Rebirths" then
- _G.remote = workspace.Events.Give5
- elseif _G.rebirth == "100 Rebirths" then
- _G.remote = workspace.Events.Give7
- elseif _G.rebirth == "250 Rebirths" then
- _G.remote = workspace.Events.Give8
- end
- end)
- Other:Section("Auto Clicker")
- local SlowClick = Other:Toggle("Slow Click", {flag = "SClick"})
- local NormalClick = Other:Toggle("Normal Click", {flag = "NClick"})
- local FastClick = Other:Toggle("Fast Click", {flag = "FClick"})
- Other:Section("Auto Rebirth")
- local SlowRebirth = Other:Toggle("Slow Rebirth", {flag = "SRebirth"})
- local NormalRebirth = Other:Toggle("Normal Rebirth", {flag = "NRebirth"})
- local FastRebirth = Other:Toggle("Fast Rebirth", {flag = "FRebirth"})
- local Destroy = Settings:Button("Destroy GUI", function()
- game.CoreGui.ScreenGui:Destroy()
- end)
- --// Functions
- --// Auto Click
- spawn(function()
- while wait(.05) do
- if Other.flags.SClick then
- workspace.Events.Give:FireServer()
- end
- end
- end)
- spawn(function()
- while wait() do
- if Other.flags.NClick then
- workspace.Events.Give:FireServer()
- end
- end
- end)
- spawn(function()
- while rs:wait() do
- if Other.flags.FClick then
- for i = 1, 20 do
- workspace.Events.Give:FireServer()
- end
- end
- end
- end)
- --// Auto Rebirth
- spawn(function()
- while wait(.05) do
- if Other.flags.SRebirth then
- _G.remote:FireServer()
- end
- end
- end)
- spawn(function()
- while wait() do
- if Other.flags.NRebirth then
- _G.remote:FireServer()
- end
- end
- end)
- spawn(function()
- while rs:wait() do
- if Other.flags.FRebirth then
- for i = 1, 10 do
- _G.remote:FireServer()
- end
- end
- end
- end)
- --// Auto Click + Rebirth (Auto Farm)
- spawn(function()
- while wait(.05) do
- if Farming.flags.SFarm then
- workspace.Events.Give:FireServer()
- _G.remote:FireServer()
- end
- end
- end)
- spawn(function()
- while wait() do
- if Farming.flags.NFarm then
- workspace.Events.Give:FireServer()
- _G.remote:FireServer()
- end
- end
- end)
- spawn(function()
- while rs:wait() do
- if Farming.flags.FFarm then
- for i = 1, 10 do
- workspace.Events.Give:FireServer()
- _G.remote:FireServer()
- end
- end
- end
- end)
- local abcd = true
- Settings:Bind("Toggle Gui", {
- flag = "TGui";
- kbonly = true;
- default = Enum.KeyCode.LeftControl;
- }, function()
- if not abcd then
- abcd = true
- game.CoreGui.ScreenGui.Container.Visible = true
- else
- abcd = false
- game.CoreGui.ScreenGui.Container.Visible = false
- end
- end)
- --// Anti Afk
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- end)
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