RyuKa_

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Aug 11th, 2018
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  1. on join:
  2. if {liste.joueurs::*} contains "%player%":
  3. stop
  4. else:
  5. add player to {liste.joueurs::*}
  6. command /balancetope:
  7. aliases: /baltop
  8. trigger:
  9. {money.%player's UUID%} is set
  10. set {_baltop::*} to sorted {var::*} from highest to lowest
  11. loop {_baltop::*}:
  12. open virtual chest with 1 row named "&aBalanceTop" to player
  13. format gui slot 1 of player with diamond block named "%loop-value%" to do nothing
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