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- on join:
- if {liste.joueurs::*} contains "%player%":
- stop
- else:
- add player to {liste.joueurs::*}
- command /balancetope:
- aliases: /baltop
- trigger:
- {money.%player's UUID%} is set
- set {_baltop::*} to sorted {var::*} from highest to lowest
- loop {_baltop::*}:
- open virtual chest with 1 row named "&aBalanceTop" to player
- format gui slot 1 of player with diamond block named "%loop-value%" to do nothing
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