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- CMD:giverank(playerid, params[])
- {
- if(IsPlayerConnected(playerid))
- {
- new para1, level, string[256], sstring[256];
- if(sscanf(params, "ui", para1, level)) return SCM(playerid, SVETLOPLAVA, "Koristenje: /giverank [ID][1-5]");
- if(level > 5 || level < 0) { SCM(playerid, COLOR_GREY, "Ne idi ispod 0 i preko 5!"); return 1; }
- if(PlayerInfo[para1][pMember] == 7 && level > 2) { SCM(playerid, COLOR_GREY, "Ne idi preko 2!"); return 1; }
- if (PlayerInfo[playerid][pLeadernovi] >= 1)
- {
- if(IsPlayerConnected(para1))
- {
- if(para1 != INVALID_PLAYER_ID)
- {
- if(PlayerInfo[playerid][pLeadernovi] == PlayerInfo[para1][pMember])
- {
- PlayerInfo[para1][pRank] = level;
- format(string,sizeof(string),"{FFFFFF}Lider %s vam je promenio rank na %d.", level, ImeIgraca(playerid));
- ShowPlayerDialog(para1, DIALOG_STAFFINFO, DIALOG_STYLE_MSGBOX, "Rank Obavestenje", string, "Uredu", "");
- format(sstring, sizeof(sstring), "* Promenili ste rank igracu %s na %d", ImeIgraca(para1),level);
- SCM(playerid, COLOR_LIGHTBLUE, sstring);
- if(PlayerInfo[para1][pMember] == 1)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,71);} else if(level == 2){SetPlayerSkin(para1,266);} else if(level == 3){SetPlayerSkin(para1,267);}
- else if(level == 4){SetPlayerSkin(para1,281);} else if(level == 5){SetPlayerSkin(para1,282);}} else{SetPlayerSkin(para1,282);}
- }
- if(PlayerInfo[para1][pMember] == 24)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,266);} else if(level == 2){SetPlayerSkin(para1,267);} else if(level == 3){SetPlayerSkin(para1,265);}
- else if(level == 4){SetPlayerSkin(para1,280);} else if(level == 5){SetPlayerSkin(para1,281);}} else{SetPlayerSkin(para1,91);}
- }
- if(PlayerInfo[para1][pMember] == 2)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,166);}else if(level == 2){SetPlayerSkin(para1,164);}else if(level == 3){SetPlayerSkin(para1,163);}else if(level == 4){SetPlayerSkin(para1,165);}else if(level == 5){SetPlayerSkin(para1,286);}}else{SetPlayerSkin(para1,286);}
- }
- if(PlayerInfo[para1][pMember] == 3){SetPlayerSkin(para1,187);}
- if(PlayerInfo[para1][pMember] == 4)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,180);}else if(level == 2){SetPlayerSkin(para1,274);}else if(level == 3){SetPlayerSkin(para1,275);}else if(level == 4){SetPlayerSkin(para1,276);}else if(level == 5){SetPlayerSkin(para1,70);}}else{SetPlayerSkin(para1,187);}
- }
- if(PlayerInfo[para1][pMember] == 5)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,60);}else if(level == 2){SetPlayerSkin(para1,60);}else if(level == 3){SetPlayerSkin(para1,170);}else if(level == 4){SetPlayerSkin(para1,170);}else if(level == 5){SetPlayerSkin(para1,186);}}else{SetPlayerSkin(para1,91);}
- }
- if(PlayerInfo[para1][pMember] == 6)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,127);}else if(level == 2){SetPlayerSkin(para1,126);}else if(level == 3){SetPlayerSkin(para1,46);}else if(level == 4){SetPlayerSkin(para1,125);}else if(level == 5){SetPlayerSkin(para1,124);}}else{SetPlayerSkin(para1,124);}
- }
- if(PlayerInfo[para1][pMember] == 7)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,253);}else if(level == 2){SetPlayerSkin(para1,164);}}else{SetPlayerSkin(para1,91);}
- }
- if(PlayerInfo[para1][pMember] == 8)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,277);}else if(level == 2){SetPlayerSkin(para1,277);}else if(level == 3){SetPlayerSkin(para1,278);}else if(level == 4){SetPlayerSkin(para1,278);}else if(level == 5){SetPlayerSkin(para1,279);}}else{SetPlayerSkin(para1,277);}
- }
- if(PlayerInfo[para1][pMember] == 9)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,170);}else if(level == 2){SetPlayerSkin(para1,170);}else if(level == 3){SetPlayerSkin(para1,250);}else if(level == 4){SetPlayerSkin(para1,60);}else if(level == 5){SetPlayerSkin(para1,60);}}else{SetPlayerSkin(para1,60);}
- }
- if(PlayerInfo[para1][pMember] == 10)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,72);}else if(level == 2){SetPlayerSkin(para1,72);}else if(level == 3){SetPlayerSkin(para1,262);}else if(level == 4){SetPlayerSkin(para1,262);}else if(level == 5){SetPlayerSkin(para1,255);}}else{SetPlayerSkin(para1,91);}
- }
- if(PlayerInfo[para1][pMember] == 25)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,203);}else if(level == 2){SetPlayerSkin(para1,203);}else if(level == 3){SetPlayerSkin(para1,204);}else if(level == 4){SetPlayerSkin(para1,204);}else if(level == 5){SetPlayerSkin(para1,228);}}else{SetPlayerSkin(para1,56);}
- }
- if(PlayerInfo[para1][pMember] == 11)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,122);}else if(level == 2){SetPlayerSkin(para1,123);}else if(level == 3){SetPlayerSkin(para1,117);}else if(level == 4){SetPlayerSkin(para1,118);}else if(level == 5){SetPlayerSkin(para1,120);}}else{SetPlayerSkin(para1,120);}
- }
- if(PlayerInfo[para1][pMember] == 12)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,103);}else if(level == 2){SetPlayerSkin(para1,103);}else if(level == 3){SetPlayerSkin(para1,104);}else if(level == 4){SetPlayerSkin(para1,102);}else if(level == 5){SetPlayerSkin(para1,297);}}else{SetPlayerSkin(para1,297);}
- }
- if(PlayerInfo[para1][pMember] == 13)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,114);}else if(level == 2){SetPlayerSkin(para1,114);}else if(level == 3){SetPlayerSkin(para1,115);}else if(level == 4){SetPlayerSkin(para1,115);}else if(level == 5){SetPlayerSkin(para1,116);}}else{SetPlayerSkin(para1,151);}
- }
- if(PlayerInfo[para1][pMember] == 14)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,217);}else if(level == 2){SetPlayerSkin(para1,100);}else if(level == 3){SetPlayerSkin(para1,247);}else if(level == 4){SetPlayerSkin(para1,254);}else if(level == 5){SetPlayerSkin(para1,181);}}else{SetPlayerSkin(para1,181);}
- }
- if(PlayerInfo[para1][pMember] == 15)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,105);}else if(level == 2){SetPlayerSkin(para1,106);}else if(level == 3){SetPlayerSkin(para1,107);}else if(level == 4){SetPlayerSkin(para1,293);}else if(level == 5){SetPlayerSkin(para1,269);}}else{SetPlayerSkin(para1,269);}
- }
- if(PlayerInfo[para1][pMember] == 16)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,108);}else if(level == 2){SetPlayerSkin(para1,108);}else if(level == 3){SetPlayerSkin(para1,30);}else if(level == 4){SetPlayerSkin(para1,109);}else if(level == 5){SetPlayerSkin(para1,292);}}else{SetPlayerSkin(para1,292);}
- }
- if(PlayerInfo[para1][pMember] == 17)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,179);}else if(level == 2){SetPlayerSkin(para1,184);}else if(level == 3){SetPlayerSkin(para1,111);}else if(level == 4){SetPlayerSkin(para1,112);}else if(level == 5){SetPlayerSkin(para1,113);}}else{SetPlayerSkin(para1,113);}
- }
- if(PlayerInfo[para1][pMember] == 26)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,47);}else if(level == 2){SetPlayerSkin(para1,24);}else if(level == 3){SetPlayerSkin(para1,25);}else if(level == 4){SetPlayerSkin(para1,28);}else if(level == 5){SetPlayerSkin(para1,28);}}else{SetPlayerSkin(para1,28);}
- }
- if(PlayerInfo[para1][pMember] == 18)
- {
- if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,16);}else if(level == 2){SetPlayerSkin(para1,16);}else if(level == 3){SetPlayerSkin(para1,16);}else if(level == 4){SetPlayerSkin(para1,16);}else if(level == 5){SetPlayerSkin(para1,16);}}else{SetPlayerSkin(para1,16);}
- }
- if(PlayerInfo[para1][pMember] == 19)
- {
- if(PlayerInfo[para1][pPol] == 1){
- if(level == 1){SetPlayerSkin(para1,66);}else if(level == 2){SetPlayerSkin(para1,66);}
- else if(level == 3){SetPlayerSkin(para1,29);}else if(level == 4){SetPlayerSkin(para1,29);}
- else if(level == 5){SetPlayerSkin(para1,7);}}else{SetPlayerSkin(para1,7);}
- }
- if(PlayerInfo[para1][pMember] == 21)
- {
- if(PlayerInfo[para1][pPol] == 1){
- if(level == 1){SetPlayerSkin(para1,82);}else if(level == 2){SetPlayerSkin(para1,82);}
- else if(level == 3){SetPlayerSkin(para1,84);}else if(level == 4){SetPlayerSkin(para1,84);}
- else if(level == 5){SetPlayerSkin(para1,83);}}else{SetPlayerSkin(para1,190);}
- }
- if(PlayerInfo[para1][pMember] == 20)
- {
- if(PlayerInfo[para1][pPol] == 1){
- if(level == 1){SetPlayerSkin(para1,121);}else if(level == 2){SetPlayerSkin(para1,121);}
- else if(level == 3){SetPlayerSkin(para1,217);}else if(level == 4){SetPlayerSkin(para1,217);}
- else if(level == 5){SetPlayerSkin(para1,21);}}else{SetPlayerSkin(para1,21);}
- }
- if(PlayerInfo[para1][pMember] == 22)
- {
- if(PlayerInfo[para1][pPol] == 1){
- if(level == 1){SetPlayerSkin(para1,47);}else if(level == 2){SetPlayerSkin(para1,47);}
- else if(level == 3){SetPlayerSkin(para1,48);}else if(level == 4){SetPlayerSkin(para1,48);}
- else if(level == 5){SetPlayerSkin(para1,46);}}else{SetPlayerSkin(para1,12);}
- }
- if(PlayerInfo[para1][pMember] == 23)
- {
- if(PlayerInfo[para1][pPol] == 1){
- if(level == 1){SetPlayerSkin(para1,114);}else if(level == 2){SetPlayerSkin(para1,115);}
- else if(level == 3){SetPlayerSkin(para1,174);}else if(level == 4){SetPlayerSkin(para1,175);}
- else if(level == 5){SetPlayerSkin(para1,116);}}else{SetPlayerSkin(para1,116);}
- }
- PlayerInfo[para1][pChar] = GetPlayerSkin(para1);
- SavePlayer(para1);
- }
- else return SCM(playerid, COLOR_TOMATO, "Ne mozete davati rank igracima koji nisu u vasoj organizaciji");
- }
- }
- }
- else
- {
- SCM(playerid, WHITE, ""COL_RED" Samo lideri!");
- }
- }
- return 1;
- }
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