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DexyHendrix

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Nov 23rd, 2016
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  1. CMD:giverank(playerid, params[])
  2. {
  3.  
  4. if(IsPlayerConnected(playerid))
  5. {
  6. new para1, level, string[256], sstring[256];
  7. if(sscanf(params, "ui", para1, level)) return SCM(playerid, SVETLOPLAVA, "Koristenje: /giverank [ID][1-5]");
  8. if(level > 5 || level < 0) { SCM(playerid, COLOR_GREY, "Ne idi ispod 0 i preko 5!"); return 1; }
  9. if(PlayerInfo[para1][pMember] == 7 && level > 2) { SCM(playerid, COLOR_GREY, "Ne idi preko 2!"); return 1; }
  10. if (PlayerInfo[playerid][pLeadernovi] >= 1)
  11. {
  12. if(IsPlayerConnected(para1))
  13. {
  14. if(para1 != INVALID_PLAYER_ID)
  15. {
  16. if(PlayerInfo[playerid][pLeadernovi] == PlayerInfo[para1][pMember])
  17. {
  18. PlayerInfo[para1][pRank] = level;
  19. format(string,sizeof(string),"{FFFFFF}Lider %s vam je promenio rank na %d.", level, ImeIgraca(playerid));
  20. ShowPlayerDialog(para1, DIALOG_STAFFINFO, DIALOG_STYLE_MSGBOX, "Rank Obavestenje", string, "Uredu", "");
  21. format(sstring, sizeof(sstring), "* Promenili ste rank igracu %s na %d", ImeIgraca(para1),level);
  22. SCM(playerid, COLOR_LIGHTBLUE, sstring);
  23. if(PlayerInfo[para1][pMember] == 1)
  24. {
  25. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,71);} else if(level == 2){SetPlayerSkin(para1,266);} else if(level == 3){SetPlayerSkin(para1,267);}
  26. else if(level == 4){SetPlayerSkin(para1,281);} else if(level == 5){SetPlayerSkin(para1,282);}} else{SetPlayerSkin(para1,282);}
  27. }
  28. if(PlayerInfo[para1][pMember] == 24)
  29. {
  30. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,266);} else if(level == 2){SetPlayerSkin(para1,267);} else if(level == 3){SetPlayerSkin(para1,265);}
  31. else if(level == 4){SetPlayerSkin(para1,280);} else if(level == 5){SetPlayerSkin(para1,281);}} else{SetPlayerSkin(para1,91);}
  32. }
  33. if(PlayerInfo[para1][pMember] == 2)
  34. {
  35. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,166);}else if(level == 2){SetPlayerSkin(para1,164);}else if(level == 3){SetPlayerSkin(para1,163);}else if(level == 4){SetPlayerSkin(para1,165);}else if(level == 5){SetPlayerSkin(para1,286);}}else{SetPlayerSkin(para1,286);}
  36. }
  37. if(PlayerInfo[para1][pMember] == 3){SetPlayerSkin(para1,187);}
  38.  
  39. if(PlayerInfo[para1][pMember] == 4)
  40. {
  41. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,180);}else if(level == 2){SetPlayerSkin(para1,274);}else if(level == 3){SetPlayerSkin(para1,275);}else if(level == 4){SetPlayerSkin(para1,276);}else if(level == 5){SetPlayerSkin(para1,70);}}else{SetPlayerSkin(para1,187);}
  42. }
  43. if(PlayerInfo[para1][pMember] == 5)
  44. {
  45. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,60);}else if(level == 2){SetPlayerSkin(para1,60);}else if(level == 3){SetPlayerSkin(para1,170);}else if(level == 4){SetPlayerSkin(para1,170);}else if(level == 5){SetPlayerSkin(para1,186);}}else{SetPlayerSkin(para1,91);}
  46. }
  47. if(PlayerInfo[para1][pMember] == 6)
  48. {
  49. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,127);}else if(level == 2){SetPlayerSkin(para1,126);}else if(level == 3){SetPlayerSkin(para1,46);}else if(level == 4){SetPlayerSkin(para1,125);}else if(level == 5){SetPlayerSkin(para1,124);}}else{SetPlayerSkin(para1,124);}
  50. }
  51. if(PlayerInfo[para1][pMember] == 7)
  52. {
  53. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,253);}else if(level == 2){SetPlayerSkin(para1,164);}}else{SetPlayerSkin(para1,91);}
  54. }
  55. if(PlayerInfo[para1][pMember] == 8)
  56. {
  57. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,277);}else if(level == 2){SetPlayerSkin(para1,277);}else if(level == 3){SetPlayerSkin(para1,278);}else if(level == 4){SetPlayerSkin(para1,278);}else if(level == 5){SetPlayerSkin(para1,279);}}else{SetPlayerSkin(para1,277);}
  58. }
  59. if(PlayerInfo[para1][pMember] == 9)
  60. {
  61. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,170);}else if(level == 2){SetPlayerSkin(para1,170);}else if(level == 3){SetPlayerSkin(para1,250);}else if(level == 4){SetPlayerSkin(para1,60);}else if(level == 5){SetPlayerSkin(para1,60);}}else{SetPlayerSkin(para1,60);}
  62. }
  63. if(PlayerInfo[para1][pMember] == 10)
  64. {
  65. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,72);}else if(level == 2){SetPlayerSkin(para1,72);}else if(level == 3){SetPlayerSkin(para1,262);}else if(level == 4){SetPlayerSkin(para1,262);}else if(level == 5){SetPlayerSkin(para1,255);}}else{SetPlayerSkin(para1,91);}
  66. }
  67. if(PlayerInfo[para1][pMember] == 25)
  68. {
  69. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,203);}else if(level == 2){SetPlayerSkin(para1,203);}else if(level == 3){SetPlayerSkin(para1,204);}else if(level == 4){SetPlayerSkin(para1,204);}else if(level == 5){SetPlayerSkin(para1,228);}}else{SetPlayerSkin(para1,56);}
  70. }
  71. if(PlayerInfo[para1][pMember] == 11)
  72. {
  73. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,122);}else if(level == 2){SetPlayerSkin(para1,123);}else if(level == 3){SetPlayerSkin(para1,117);}else if(level == 4){SetPlayerSkin(para1,118);}else if(level == 5){SetPlayerSkin(para1,120);}}else{SetPlayerSkin(para1,120);}
  74. }
  75. if(PlayerInfo[para1][pMember] == 12)
  76. {
  77. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,103);}else if(level == 2){SetPlayerSkin(para1,103);}else if(level == 3){SetPlayerSkin(para1,104);}else if(level == 4){SetPlayerSkin(para1,102);}else if(level == 5){SetPlayerSkin(para1,297);}}else{SetPlayerSkin(para1,297);}
  78. }
  79. if(PlayerInfo[para1][pMember] == 13)
  80. {
  81. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,114);}else if(level == 2){SetPlayerSkin(para1,114);}else if(level == 3){SetPlayerSkin(para1,115);}else if(level == 4){SetPlayerSkin(para1,115);}else if(level == 5){SetPlayerSkin(para1,116);}}else{SetPlayerSkin(para1,151);}
  82. }
  83. if(PlayerInfo[para1][pMember] == 14)
  84. {
  85. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,217);}else if(level == 2){SetPlayerSkin(para1,100);}else if(level == 3){SetPlayerSkin(para1,247);}else if(level == 4){SetPlayerSkin(para1,254);}else if(level == 5){SetPlayerSkin(para1,181);}}else{SetPlayerSkin(para1,181);}
  86. }
  87. if(PlayerInfo[para1][pMember] == 15)
  88. {
  89. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,105);}else if(level == 2){SetPlayerSkin(para1,106);}else if(level == 3){SetPlayerSkin(para1,107);}else if(level == 4){SetPlayerSkin(para1,293);}else if(level == 5){SetPlayerSkin(para1,269);}}else{SetPlayerSkin(para1,269);}
  90. }
  91. if(PlayerInfo[para1][pMember] == 16)
  92. {
  93. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,108);}else if(level == 2){SetPlayerSkin(para1,108);}else if(level == 3){SetPlayerSkin(para1,30);}else if(level == 4){SetPlayerSkin(para1,109);}else if(level == 5){SetPlayerSkin(para1,292);}}else{SetPlayerSkin(para1,292);}
  94. }
  95. if(PlayerInfo[para1][pMember] == 17)
  96. {
  97. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,179);}else if(level == 2){SetPlayerSkin(para1,184);}else if(level == 3){SetPlayerSkin(para1,111);}else if(level == 4){SetPlayerSkin(para1,112);}else if(level == 5){SetPlayerSkin(para1,113);}}else{SetPlayerSkin(para1,113);}
  98. }
  99. if(PlayerInfo[para1][pMember] == 26)
  100. {
  101. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,47);}else if(level == 2){SetPlayerSkin(para1,24);}else if(level == 3){SetPlayerSkin(para1,25);}else if(level == 4){SetPlayerSkin(para1,28);}else if(level == 5){SetPlayerSkin(para1,28);}}else{SetPlayerSkin(para1,28);}
  102. }
  103. if(PlayerInfo[para1][pMember] == 18)
  104. {
  105. if(PlayerInfo[para1][pPol] == 1){if(level == 1){SetPlayerSkin(para1,16);}else if(level == 2){SetPlayerSkin(para1,16);}else if(level == 3){SetPlayerSkin(para1,16);}else if(level == 4){SetPlayerSkin(para1,16);}else if(level == 5){SetPlayerSkin(para1,16);}}else{SetPlayerSkin(para1,16);}
  106. }
  107. if(PlayerInfo[para1][pMember] == 19)
  108. {
  109. if(PlayerInfo[para1][pPol] == 1){
  110. if(level == 1){SetPlayerSkin(para1,66);}else if(level == 2){SetPlayerSkin(para1,66);}
  111. else if(level == 3){SetPlayerSkin(para1,29);}else if(level == 4){SetPlayerSkin(para1,29);}
  112. else if(level == 5){SetPlayerSkin(para1,7);}}else{SetPlayerSkin(para1,7);}
  113. }
  114. if(PlayerInfo[para1][pMember] == 21)
  115. {
  116. if(PlayerInfo[para1][pPol] == 1){
  117. if(level == 1){SetPlayerSkin(para1,82);}else if(level == 2){SetPlayerSkin(para1,82);}
  118. else if(level == 3){SetPlayerSkin(para1,84);}else if(level == 4){SetPlayerSkin(para1,84);}
  119. else if(level == 5){SetPlayerSkin(para1,83);}}else{SetPlayerSkin(para1,190);}
  120. }
  121. if(PlayerInfo[para1][pMember] == 20)
  122. {
  123. if(PlayerInfo[para1][pPol] == 1){
  124. if(level == 1){SetPlayerSkin(para1,121);}else if(level == 2){SetPlayerSkin(para1,121);}
  125. else if(level == 3){SetPlayerSkin(para1,217);}else if(level == 4){SetPlayerSkin(para1,217);}
  126. else if(level == 5){SetPlayerSkin(para1,21);}}else{SetPlayerSkin(para1,21);}
  127. }
  128. if(PlayerInfo[para1][pMember] == 22)
  129. {
  130. if(PlayerInfo[para1][pPol] == 1){
  131. if(level == 1){SetPlayerSkin(para1,47);}else if(level == 2){SetPlayerSkin(para1,47);}
  132. else if(level == 3){SetPlayerSkin(para1,48);}else if(level == 4){SetPlayerSkin(para1,48);}
  133. else if(level == 5){SetPlayerSkin(para1,46);}}else{SetPlayerSkin(para1,12);}
  134. }
  135. if(PlayerInfo[para1][pMember] == 23)
  136. {
  137. if(PlayerInfo[para1][pPol] == 1){
  138. if(level == 1){SetPlayerSkin(para1,114);}else if(level == 2){SetPlayerSkin(para1,115);}
  139. else if(level == 3){SetPlayerSkin(para1,174);}else if(level == 4){SetPlayerSkin(para1,175);}
  140. else if(level == 5){SetPlayerSkin(para1,116);}}else{SetPlayerSkin(para1,116);}
  141. }
  142. PlayerInfo[para1][pChar] = GetPlayerSkin(para1);
  143. SavePlayer(para1);
  144. }
  145. else return SCM(playerid, COLOR_TOMATO, "Ne mozete davati rank igracima koji nisu u vasoj organizaciji");
  146. }
  147. }
  148. }
  149. else
  150. {
  151. SCM(playerid, WHITE, ""COL_RED" Samo lideri!");
  152. }
  153. }
  154. return 1;
  155. }
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