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- <?xml version="1.0" encoding="utf-8"?>
- <Patch>
- <Operation Class="PatchOperationFindMod">
- <mods>
- <li>A RimWorld of Magic</li>
- </mods>
- <match Class="PatchOperationSequence">
- <operations>
- <li Class="PatchOperationAddModExtension">
- <xpath>/Defs/ThingDef[@Name="TM_Golem_Base"]</xpath>
- <value>
- <li Class="CombatExtended.RacePropertiesExtensionCE">
- <bodyShape>Humanoid</bodyShape>
- </li>
- </value>
- </li>
- <li Class="PatchOperationAdd">
- <xpath>/Defs/ThingDef[@Name="TM_Golem_Base"]/statBases</xpath>
- <value>
- <CarryWeight>150</CarryWeight>
- <CarryBulk>60</CarryBulk>
- <AimingAccuracy>1.0</AimingAccuracy>
- <ShootingAccuracyPawn>1</ShootingAccuracyPawn>
- <MeleeDodgeChance>0.05</MeleeDodgeChance>
- <MeleeCritChance>0.25</MeleeCritChance>
- <MeleeParryChance>0.35</MeleeParryChance>
- <MeleeCounterParryBonus>0.45</MeleeCounterParryBonus>
- <SmokeSensitivity>0</SmokeSensitivity>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[@Name="TM_Golem_Base"]/inspectorTabs/li[.="ITab_Pawn_Gear"]</xpath>
- <value>
- <li>CombatExtended.ITab_Inventory</li>
- </value>
- </li>
- <li Class="PatchOperationAdd">
- <xpath>/Defs/ThingDef[@Name="TM_Golem_Base"]/comps</xpath>
- <value>
- <li Class="CombatExtended.CompProperties_Inventory"/>
- </value>
- </li>
- <!-- Armor Rating - Blunt -->
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[
- defName="TM_StoneGolem" or
- defName="TM_LimestoneGolem" or
- defName="TM_SlateGolem" or
- defName="TM_MarbleGolem" or
- defName="TM_HollowGolem"
- ]/statBases/ArmorRating_Blunt</xpath>
- <value>
- <ArmorRating_Blunt>25</ArmorRating_Blunt>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_GraniteGolem"]/statBases/ArmorRating_Blunt</xpath>
- <value>
- <ArmorRating_Blunt>22</ArmorRating_Blunt>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_SandstoneGolem"]/statBases/ArmorRating_Blunt</xpath>
- <value>
- <ArmorRating_Blunt>20</ArmorRating_Blunt>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_MechaGolem"]/statBases/ArmorRating_Blunt</xpath>
- <value>
- <ArmorRating_Blunt>20</ArmorRating_Blunt>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_FleshGolem"]/statBases/ArmorRating_Blunt</xpath>
- <value>
- <ArmorRating_Blunt>50</ArmorRating_Blunt>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_MaharalGolem"]/statBases/ArmorRating_Blunt</xpath>
- <value>
- <ArmorRating_Blunt>35</ArmorRating_Blunt>
- </value>
- </li>
- <!-- Armor Rating - Sharp -->
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[
- defName="TM_StoneGolem" or
- defName="TM_LimestoneGolem" or
- defName="TM_SlateGolem" or
- defName="TM_MarbleGolem"
- ]/statBases/ArmorRating_Sharp</xpath>
- <value>
- <ArmorRating_Sharp>16</ArmorRating_Sharp>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[
- defName="TM_GraniteGolem" or
- defName="TM_MechaGolem"
- ]/statBases/ArmorRating_Sharp</xpath>
- <value>
- <ArmorRating_Sharp>19</ArmorRating_Sharp>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_SandstoneGolem"]/statBases/ArmorRating_Sharp</xpath>
- <value>
- <ArmorRating_Sharp>20</ArmorRating_Sharp>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_FleshGolem"]/statBases/ArmorRating_Sharp</xpath>
- <value>
- <ArmorRating_Sharp>8</ArmorRating_Sharp>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_HollowGolem"]/statBases/ArmorRating_Sharp</xpath>
- <value>
- <ArmorRating_Sharp>12.5</ArmorRating_Sharp>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_MaharalGolem"]/statBases/ArmorRating_Sharp</xpath>
- <value>
- <ArmorRating_Sharp>14</ArmorRating_Sharp>
- </value>
- </li>
- <!-- Melee attacks -->
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[
- defName="TM_StoneGolem" or
- defName="TM_SandstoneGolem"
- ]/tools</xpath>
- <value>
- <tools>
- <li Class="CombatExtended.ToolCE">
- <label>smash</label>
- <capacities>
- <li>TM_GolemSmash</li>
- </capacities>
- <power>20</power>
- <cooldownTime>2</cooldownTime>
- <surpriseAttack>
- <extraMeleeDamages>
- <li>
- <def>Stun</def>
- <amount>22</amount>
- </li>
- </extraMeleeDamages>
- </surpriseAttack>
- <chanceFactor>0.42</chanceFactor>
- <soundMeleeHit>MeleeHit_Stone</soundMeleeHit>
- <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>18.4</armorPenetrationBlunt>
- <linkedBodyPartsGroup>Stone_Arms</linkedBodyPartsGroup>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>left fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>20.0</power>
- <cooldownTime>2</cooldownTime>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>16</armorPenetrationBlunt>
- <linkedBodyPartsGroup>Stone_Arms</linkedBodyPartsGroup>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>right fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>15.0</power>
- <cooldownTime>1.5</cooldownTime>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>11</armorPenetrationBlunt>
- <linkedBodyPartsGroup>Stone_Arms</linkedBodyPartsGroup>
- </li>
- </tools>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_LimestoneGolem"]/tools</xpath>
- <value>
- <tools>
- <li Class="CombatExtended.ToolCE">
- <label>smash</label>
- <capacities>
- <li>TM_GolemSmash</li>
- </capacities>
- <power>22</power>
- <cooldownTime>2.2</cooldownTime>
- <surpriseAttack>
- <extraMeleeDamages>
- <li>
- <def>Stun</def>
- <amount>18</amount>
- </li>
- </extraMeleeDamages>
- </surpriseAttack>
- <chanceFactor>0.45</chanceFactor>
- <soundMeleeHit>MeleeHit_Stone</soundMeleeHit>
- <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>18</armorPenetrationBlunt>
- <linkedBodyPartsGroup>Stone_Arms</linkedBodyPartsGroup>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>left fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>21.0</power>
- <cooldownTime>2.1</cooldownTime>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>17</armorPenetrationBlunt>
- <linkedBodyPartsGroup>Stone_Arms</linkedBodyPartsGroup>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>right fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>16.5</power>
- <cooldownTime>1.65</cooldownTime>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>13</armorPenetrationBlunt>
- <linkedBodyPartsGroup>Stone_Arms</linkedBodyPartsGroup>
- </li>
- </tools>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_SlateGolem"]/tools</xpath>
- <value>
- <tools>
- <li Class="CombatExtended.ToolCE">
- <label>smash</label>
- <capacities>
- <li>TM_GolemSmash</li>
- </capacities>
- <power>18</power>
- <cooldownTime>1.8</cooldownTime>
- <surpriseAttack>
- <extraMeleeDamages>
- <li>
- <def>Stun</def>
- <amount>18</amount>
- </li>
- </extraMeleeDamages>
- </surpriseAttack>
- <chanceFactor>0.4</chanceFactor>
- <soundMeleeHit>MeleeHit_Stone</soundMeleeHit>
- <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>15</armorPenetrationBlunt>
- <linkedBodyPartsGroup>Stone_Arms</linkedBodyPartsGroup>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>left fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>19.0</power>
- <cooldownTime>1.9</cooldownTime>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>16</armorPenetrationBlunt>
- <linkedBodyPartsGroup>Stone_Arms</linkedBodyPartsGroup>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>right fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>14.5</power>
- <cooldownTime>1.45</cooldownTime>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>12</armorPenetrationBlunt>
- <linkedBodyPartsGroup>Stone_Arms</linkedBodyPartsGroup>
- </li>
- </tools>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[
- defName="TM_MarbleGolem" or
- defName="TM_GraniteGolem"
- ]/tools</xpath>
- <value>
- <tools>
- <li Class="CombatExtended.ToolCE">
- <label>smash</label>
- <capacities>
- <li>TM_GolemSmash</li>
- </capacities>
- <power>25</power>
- <cooldownTime>2.5</cooldownTime>
- <surpriseAttack>
- <extraMeleeDamages>
- <li>
- <def>Stun</def>
- <amount>18</amount>
- </li>
- </extraMeleeDamages>
- </surpriseAttack>
- <chanceFactor>0.5</chanceFactor>
- <soundMeleeHit>MeleeHit_Stone</soundMeleeHit>
- <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>20</armorPenetrationBlunt>
- <linkedBodyPartsGroup>Stone_Arms</linkedBodyPartsGroup>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>left fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>22.5</power>
- <cooldownTime>2.25</cooldownTime>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>18</armorPenetrationBlunt>
- <linkedBodyPartsGroup>Stone_Arms</linkedBodyPartsGroup>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>right fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>16.5</power>
- <cooldownTime>1.65</cooldownTime>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>13</armorPenetrationBlunt>
- <linkedBodyPartsGroup>Stone_Arms</linkedBodyPartsGroup>
- </li>
- </tools>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_MechaGolem"]/tools</xpath>
- <value>
- <tools>
- <li Class="CombatExtended.ToolCE">
- <label>body smash</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>22.5</power>
- <cooldownTime>4</cooldownTime>
- <linkedBodyPartsGroup>Mecha_Base</linkedBodyPartsGroup>
- <surpriseAttack>
- <extraMeleeDamages>
- <li>
- <def>Stun</def>
- <amount>20</amount>
- </li>
- </extraMeleeDamages>
- </surpriseAttack>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>17</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>left fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>14.0</power>
- <cooldownTime>2</cooldownTime>
- <linkedBodyPartsGroup>Mecha_LeftArm</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>9</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>mecha-axe</label>
- <capacities>
- <li>Cut</li>
- </capacities>
- <power>24.0</power>
- <cooldownTime>1.2</cooldownTime>
- <linkedBodyPartsGroup>Mecha_LeftArm_Axe</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>18</armorPenetrationSharp>
- <armorPenetrationBlunt>12</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>mecha-sword</label>
- <capacities>
- <li>Cut</li>
- </capacities>
- <power>36.0</power>
- <cooldownTime>2.4</cooldownTime>
- <linkedBodyPartsGroup>Mecha_LeftArm_Sword</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>11</armorPenetrationSharp>
- <armorPenetrationBlunt>4</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>right fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>16.0</power>
- <cooldownTime>2.3</cooldownTime>
- <linkedBodyPartsGroup>Mecha_RightArm</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>13</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>mecha-hammer</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>30.0</power>
- <cooldownTime>2</cooldownTime>
- <armorPenetration>.2</armorPenetration>
- <linkedBodyPartsGroup>Mecha_RightArm_Hammer</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>24</armorPenetrationBlunt>
- </li>
- </tools>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_HollowGolem"]/tools</xpath>
- <value>
- <tools>
- <li Class="CombatExtended.ToolCE">
- <label>claw</label>
- <capacities>
- <li>Scratch</li>
- </capacities>
- <power>14.5</power>
- <cooldownTime>1.5</cooldownTime>
- <linkedBodyPartsGroup>Hollow_Claws</linkedBodyPartsGroup>
- <surpriseAttack>
- <extraMeleeDamages>
- <li>
- <def>Stun</def>
- <amount>8</amount>
- </li>
- </extraMeleeDamages>
- </surpriseAttack>
- <armorPenetrationSharp>4</armorPenetrationSharp>
- <armorPenetrationBlunt>9</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>decay touch</label>
- <capacities>
- <li>TM_DecayTouch</li>
- </capacities>
- <power>40</power>
- <cooldownTime>2</cooldownTime>
- <linkedBodyPartsGroup>Hollow_Decay</linkedBodyPartsGroup>
- <surpriseAttack>
- <extraMeleeDamages>
- <li>
- <def>Stun</def>
- <amount>26</amount>
- </li>
- </extraMeleeDamages>
- </surpriseAttack>
- <chanceFactor>0.33</chanceFactor>
- <soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
- <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>0</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>hollow axe</label>
- <capacities>
- <li>TM_NullCleave</li>
- </capacities>
- <power>26.0</power>
- <cooldownTime>3</cooldownTime>
- <linkedBodyPartsGroup>Hollow_Axe</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <surpriseAttack>
- <extraMeleeDamages>
- <li>
- <def>Stun</def>
- <amount>26</amount>
- </li>
- </extraMeleeDamages>
- </surpriseAttack>
- <armorPenetrationSharp>12</armorPenetrationSharp>
- <armorPenetrationBlunt>15</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>hollow staff</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>20.0</power>
- <cooldownTime>2</cooldownTime>
- <linkedBodyPartsGroup>Hollow_Staff</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>9</armorPenetrationBlunt>
- </li>
- </tools>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_MaharalGolem"]/tools</xpath>
- <value>
- <tools>
- <li Class="CombatExtended.ToolCE">
- <label>left fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>18.0</power>
- <cooldownTime>2.1</cooldownTime>
- <linkedBodyPartsGroup>Maharal_Arms</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>11</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>right fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>18.0</power>
- <cooldownTime>2.1</cooldownTime>
- <linkedBodyPartsGroup>Maharal_Arms</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>11</armorPenetrationBlunt>
- </li>
- </tools>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/ThingDef[defName="TM_FleshGolem"]/tools</xpath>
- <value>
- <tools>
- <li Class="CombatExtended.ToolCE">
- <label>gore</label>
- <capacities>
- <li>Poke</li>
- </capacities>
- <power>32.2</power>
- <cooldownTime>4</cooldownTime>
- <linkedBodyPartsGroup>Flesh_Horns</linkedBodyPartsGroup>
- <surpriseAttack>
- <extraMeleeDamages>
- <li>
- <def>Stun</def>
- <amount>14</amount>
- </li>
- </extraMeleeDamages>
- </surpriseAttack>
- <chanceFactor>0.07</chanceFactor>
- <soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
- <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
- <armorPenetrationSharp>18</armorPenetrationSharp>
- <armorPenetrationBlunt>9</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>tusks</label>
- <capacities>
- <li>Bite</li>
- <li>Cut</li>
- </capacities>
- <power>28</power>
- <cooldownTime>1.5</cooldownTime>
- <linkedBodyPartsGroup>Flesh_Horns</linkedBodyPartsGroup>
- <surpriseAttack>
- <extraMeleeDamages>
- <li>
- <def>Stun</def>
- <amount>18</amount>
- </li>
- </extraMeleeDamages>
- </surpriseAttack>
- <chanceFactor>0.33</chanceFactor>
- <soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
- <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
- <armorPenetrationSharp>14</armorPenetrationSharp>
- <armorPenetrationBlunt>8</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>left fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>12.0</power>
- <cooldownTime>1.6</cooldownTime>
- <linkedBodyPartsGroup>Flesh_Arms</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>8.5</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>left guard</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>18.0</power>
- <cooldownTime>2</cooldownTime>
- <linkedBodyPartsGroup>Flesh_LeftArm_Brace</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>13</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>left cleaver</label>
- <capacities>
- <li>Cut</li>
- </capacities>
- <power>24.0</power>
- <cooldownTime>2</cooldownTime>
- <linkedBodyPartsGroup>Flesh_LeftArm_Cleaver</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>10</armorPenetrationSharp>
- <armorPenetrationBlunt>12</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>right fist</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>12.0</power>
- <cooldownTime>1.6</cooldownTime>
- <linkedBodyPartsGroup>Flesh_Arms</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>8.5</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>right guard</label>
- <capacities>
- <li>Blunt</li>
- </capacities>
- <power>18.0</power>
- <cooldownTime>2</cooldownTime>
- <linkedBodyPartsGroup>Flesh_RightArm_Brace</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>0</armorPenetrationSharp>
- <armorPenetrationBlunt>13</armorPenetrationBlunt>
- </li>
- <li Class="CombatExtended.ToolCE">
- <label>right cleaver</label>
- <capacities>
- <li>Cut</li>
- </capacities>
- <power>24.0</power>
- <cooldownTime>2</cooldownTime>
- <linkedBodyPartsGroup>Flesh_RightArm_Cleaver</linkedBodyPartsGroup>
- <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
- <armorPenetrationSharp>10</armorPenetrationSharp>
- <armorPenetrationBlunt>12</armorPenetrationBlunt>
- </li>
- </tools>
- </value>
- </li>
- <!-- Upgrades -->
- <!-- Stone Golem - Hardening -->
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_StoneGolem_HardeningHD"]/stages/li[label="I"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>4</ArmorRating_Blunt>
- <ArmorRating_Sharp>2</ArmorRating_Sharp>
- <ArmorRating_Heat>.06</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_StoneGolem_HardeningHD"]/stages/li[label="II"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>8</ArmorRating_Blunt>
- <ArmorRating_Sharp>4</ArmorRating_Sharp>
- <ArmorRating_Heat>.12</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_StoneGolem_HardeningHD"]/stages/li[label="III"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>12</ArmorRating_Blunt>
- <ArmorRating_Sharp>6</ArmorRating_Sharp>
- <ArmorRating_Heat>.18</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <!-- Flesh Golem - Plating -->
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_FleshGolem_SkullPlateHD"]/stages/li/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>2</ArmorRating_Blunt>
- <ArmorRating_Sharp>2</ArmorRating_Sharp>
- <ArmorRating_Heat>.08</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_FleshGolem_ShoulderPlatesHD"]/stages/li/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>2</ArmorRating_Blunt>
- <ArmorRating_Sharp>1</ArmorRating_Sharp>
- <ArmorRating_Heat>1</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_FleshGolem_ChestCageHD"]/stages/li/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>5</ArmorRating_Blunt>
- <ArmorRating_Sharp>1</ArmorRating_Sharp>
- <ArmorRating_Heat>.05</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_FleshGolem_SpineGuardHD"]/stages/li/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>2</ArmorRating_Blunt>
- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
- <ArmorRating_Heat>.05</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_FleshGolem_LegPlatesHD"]/stages/li/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>.1</ArmorRating_Blunt>
- <ArmorRating_Sharp>.15</ArmorRating_Sharp>
- <ArmorRating_Heat>.08</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <!-- Maharal Golem - Armor -->
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_MaharalGolem_ArmorHD"]/stages/li[label="I"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>5.5</ArmorRating_Blunt>
- <ArmorRating_Sharp>3</ArmorRating_Sharp>
- <ArmorRating_Heat>.08</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_MaharalGolem_ArmorHD"]/stages/li[label="II"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>10</ArmorRating_Blunt>
- <ArmorRating_Sharp>5.5</ArmorRating_Sharp>
- <ArmorRating_Heat>.14</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_MaharalGolem_ArmorHD"]/stages/li[label="III"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>14</ArmorRating_Blunt>
- <ArmorRating_Sharp>7.5</ArmorRating_Sharp>
- <ArmorRating_Heat>.18</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <!-- Hollow Golem - Coat of Arms: Water-->
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_HollowGolem_CoAIceHD"]/stages/li[label="I"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>1.5</ArmorRating_Blunt>
- <ArmorRating_Sharp>.5</ArmorRating_Sharp>
- <ArmorRating_Heat>.05</ArmorRating_Heat> <!-- Unchanged -->
- <ArmorRating_Alignment>.05</ArmorRating_Alignment> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_HollowGolem_CoAIceHD"]/stages/li[label="II"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>3</ArmorRating_Blunt>
- <ArmorRating_Sharp>1</ArmorRating_Sharp>
- <ArmorRating_Heat>.1</ArmorRating_Heat> <!-- Unchanged -->
- <ArmorRating_Alignment>.1</ArmorRating_Alignment> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_HollowGolem_CoAIceHD"]/stages/li[label="III"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>4.5</ArmorRating_Blunt>
- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
- <ArmorRating_Heat>.15</ArmorRating_Heat> <!-- Unchanged -->
- <ArmorRating_Alignment>.15</ArmorRating_Alignment> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <!-- Hollow Golem - One Offs -->
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_HollowGolem_CloakHD"]/stages/li/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>1.5</ArmorRating_Blunt>
- <ArmorRating_Sharp>.5</ArmorRating_Sharp>
- <ArmorRating_Heat>.15</ArmorRating_Heat> <!-- Unchanged -->
- <ArmorRating_Alignment>.05</ArmorRating_Alignment> <!-- Unchanged -->
- <MoveSpeed>.4</MoveSpeed> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_HollowGolem_BreastPlateHD"]/stages/li/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>5</ArmorRating_Blunt>
- <ArmorRating_Sharp>3</ArmorRating_Sharp>
- <ArmorRating_Heat>.14</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_HollowGolem_HelmHD"]/stages/li/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>5</ArmorRating_Blunt>
- <ArmorRating_Sharp>.5</ArmorRating_Sharp>
- <ArmorRating_Heat>.09</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_HollowGolem_ShoulderHD"]/stages/li/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>1</ArmorRating_Blunt>
- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
- <ArmorRating_Heat>.06</ArmorRating_Heat> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_HollowGolem_CrownHD"]/stages/li/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>.5</ArmorRating_Blunt>
- <ArmorRating_Sharp>2</ArmorRating_Sharp>
- <ArmorRating_Alignment>.25</ArmorRating_Alignment> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <!-- Mecha Golem - Ballistic Plating -->
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_Mecha-Golem_BallisticPlateHD"]/stages/li[1]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>5</ArmorRating_Blunt>
- <ArmorRating_Sharp>3</ArmorRating_Sharp>
- <ArmorRating_Heat>.40</ArmorRating_Heat> <!-- Unchanged -->
- <ArmorRating_Alignment>.1</ArmorRating_Alignment> <!-- Unchanged -->
- <MoveSpeed>-.3</MoveSpeed> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_Mecha-Golem_BallisticPlateHD"]/stages/li[2]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>8</ArmorRating_Blunt>
- <ArmorRating_Sharp>5</ArmorRating_Sharp>
- <ArmorRating_Heat>.60</ArmorRating_Heat> <!-- Unchanged -->
- <ArmorRating_Alignment>.15</ArmorRating_Alignment> <!-- Unchanged -->
- <MoveSpeed>-.5</MoveSpeed> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_Mecha-Golem_BallisticPlateHD"]/stages/li[3]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>10.5</ArmorRating_Blunt>
- <ArmorRating_Sharp>6.5</ArmorRating_Sharp>
- <ArmorRating_Heat>.75</ArmorRating_Heat> <!-- Unchanged -->
- <ArmorRating_Alignment>.2</ArmorRating_Alignment> <!-- Unchanged -->
- <MoveSpeed>-.6</MoveSpeed> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <!-- Mecha Golem - Water Core -->
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_Mecha-Golem_WaterCoreHD"]/stages/li[label="Mk.1"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>1</ArmorRating_Blunt>
- <ArmorRating_Sharp>.5</ArmorRating_Sharp>
- <ArmorRating_Heat>.05</ArmorRating_Heat> <!-- Unchanged -->
- <ArmorRating_Alignment>.05</ArmorRating_Alignment> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_Mecha-Golem_WaterCoreHD"]/stages/li[label="Mk.2"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>2</ArmorRating_Blunt>
- <ArmorRating_Sharp>1</ArmorRating_Sharp>
- <ArmorRating_Heat>.1</ArmorRating_Heat> <!-- Unchanged -->
- <ArmorRating_Alignment>.1</ArmorRating_Alignment> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_Mecha-Golem_WaterCoreHD"]/stages/li[label="Mk.3"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>3</ArmorRating_Blunt>
- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
- <ArmorRating_Heat>.15</ArmorRating_Heat> <!-- Unchanged -->
- <ArmorRating_Alignment>.15</ArmorRating_Alignment> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <!-- Mecha Golem - Earth Core -->
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_Mecha-Golem_EarthCoreHD"]/stages/li[label="Mk.1"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>2</ArmorRating_Blunt>
- <ArmorRating_Sharp>1</ArmorRating_Sharp>
- <ArmorRating_Heat>.10</ArmorRating_Heat> <!-- Unchanged -->
- <ArmorRating_Alignment>.10</ArmorRating_Alignment> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_Mecha-Golem_EarthCoreHD"]/stages/li[label="Mk.2"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>3.6</ArmorRating_Blunt>
- <ArmorRating_Sharp>1.8</ArmorRating_Sharp>
- <ArmorRating_Heat>.18</ArmorRating_Heat> <!-- Unchanged -->
- <ArmorRating_Alignment>.18</ArmorRating_Alignment> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- <li Class="PatchOperationReplace">
- <xpath>/Defs/HediffDef[defName="TM_Mecha-Golem_EarthCoreHD"]/stages/li[label="Mk.3"]/statOffsets</xpath>
- <value>
- <statOffsets>
- <ArmorRating_Blunt>5.4</ArmorRating_Blunt>
- <ArmorRating_Sharp>2.5</ArmorRating_Sharp>
- <ArmorRating_Heat>.25</ArmorRating_Heat> <!-- Unchanged -->
- <ArmorRating_Alignment>.25</ArmorRating_Alignment> <!-- Unchanged -->
- </statOffsets>
- </value>
- </li>
- </operations>
- </match>
- </Operation>
- </Patch>
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