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  1. materialPath: E:\Steam_Games\steamapps\common\Counter-Strike Global Offensive\csgo_dev\materials
  2. Loading e:\mapping\maps\de_siale\de_siale_v8_v2.vmf
  3. Map revision 178
  4. Could not locate gameinfo.txt for Instance Remapping at gameinfo.txt
  5. Patching WVT material: maps/de_siale_v8_v2/de_dust/hr_dust/hr_dust_blend_plaster_white_01b_wvt_patch
  6. Patching WVT material: maps/de_siale_v8_v2/nature/blend_asphalt_dirt_wvt_patch
  7. Patching WVT material: maps/de_siale_v8_v2/de_dust/hr_dust/hr_dust_blend_asphalt01-asphalt02_wvt_patch
  8. Patching WVT material: maps/de_siale_v8_v2/de_mirage/tile/de_mirage_tile_ver4_blend_wvt_patch
  9. fixing up env_cubemap materials on brush sides...
  10. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  11. Building Faces...done (0)
  12. Chop Details...done (0)
  13. Find Visible Detail Sides...
  14. Merged 746 detail faces...done (0)
  15. Merging details...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. NODRAW on terrain surface!
  20. NODRAW on terrain surface!
  21. NODRAW on terrain surface!
  22. NODRAW on terrain surface!
  23. NODRAW on terrain surface!
  24. NODRAW on terrain surface!
  25. NODRAW on terrain surface!
  26. NODRAW on terrain surface!
  27. NODRAW on terrain surface!
  28. NODRAW on terrain surface!
  29. NODRAW on terrain surface!
  30. NODRAW on terrain surface!
  31. NODRAW on terrain surface!
  32. done (0)
  33. writing e:\mapping\maps\de_siale\de_siale_v8_v2.prt...Building visibility clusters...
  34. done (0)
  35. Finding displacement neighbors...
  36. Found a displacement edge abutting multiple other edges.
  37. Finding lightmap sample positions...
  38. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  39. Building Physics collision data...
  40. done (0) (731230 bytes)
  41. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  42. Water found with no water_lod_control entity, creating a default one.
  43. Compacting texture/material tables...
  44. Reduced 4865 texinfos to 3144
  45. Reduced 194 texdatas to 165 (6865 bytes to 5695)
  46. Writing e:\mapping\maps\de_siale\de_siale_v8_v2.bsp
  47. 5 seconds elapsed
  48.  
  49.  
  50.  
  51. 8 threads
  52. reading e:\mapping\maps\de_siale\de_siale_v8_v2.bsp
  53. reading e:\mapping\maps\de_siale\de_siale_v8_v2.prt
  54. 1179 portalclusters
  55. 4156 numportals
  56. 0...1...2...3...4...5...6...7...8...9...10Optimized: 41272 visible clusters (0.00%)
  57. Total clusters visible: 1264691
  58. Average clusters visible: 1072
  59. Building PAS...
  60. Average clusters audible: 1178
  61. visdatasize:356985 compressed from 358416
  62. writing e:\mapping\maps\de_siale\de_siale_v8_v2.bsp
  63. 1 second elapsed
  64.  
  65.  
  66.  
  67. [Reading texlights from 'lights.rad']
  68. [17 texlights parsed from 'lights.rad']
  69.  
  70. Loading e:\mapping\maps\de_siale\de_siale_v8_v2.bsp
  71. 7028 faces
  72. 697197 square feet [100396432.00 square inches]
  73. 57 Displacements
  74. 10263 Square Feet [1477976.13 Square Inches]
  75. 7028 patches before subdivision
  76. 46646 patches after subdivision
  77. 41 direct lights
  78. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4646687, max 1513
  79. transfer lists: 35.5 megs
  80. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(422953, 495752, 445679)
  81. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(123564, 142114, 126357)
  82. Build Patch/Sample Hash Table(s).....Done<0.0259 sec>
  83. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  84. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  85. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  86. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  87. Ready to Finish
  88.  
  89. Object names Objects/Maxobjs Memory / Maxmem Fullness
  90. ------------ --------------- --------------- --------
  91. models 11/1024 528/49152 ( 1.1%)
  92. brushes 1929/8192 23148/98304 (23.5%)
  93. brushsides 16261/65536 130088/524288 (24.8%)
  94. planes 11400/65536 228000/1310720 (17.4%)
  95. vertexes 11334/65536 136008/786432 (17.3%)
  96. nodes 2314/65536 74048/2097152 ( 3.5%)
  97. texinfos 3144/12288 226368/884736 (25.6%)
  98. texdata 165/2048 5280/65536 ( 8.1%)
  99. dispinfos 57/0 10032/0 ( 0.0%)
  100. disp_verts 3913/0 78260/0 ( 0.0%)
  101. disp_tris 6144/0 12288/0 ( 0.0%)
  102. disp_multiblend 289/0 23120/0 ( 0.0%)
  103. disp_lmsamples 31537/0 31537/0 ( 0.0%)
  104. faces 7028/65536 393568/3670016 (10.7%)
  105. hdr faces 0/65536 0/3670016 ( 0.0%)
  106. origfaces 5782/65536 323792/3670016 ( 8.8%)
  107. facebrushes 604/0 1208/0 ( 0.0%)
  108. facebrushlists 7028/0 28112/0 ( 0.0%)
  109. leaves 2326/65536 74432/2097152 ( 3.5%)
  110. leaffaces 8796/65536 17592/131072 (13.4%)
  111. leafbrushes 3671/65536 7342/131072 ( 5.6%)
  112. areas 2/1024 16/8192 ( 0.2%)
  113. surfedges 56819/512000 227276/2048000 (11.1%)
  114. edges 34234/256000 136936/1024000 (13.4%)
  115. LDR worldlights 41/8192 4100/819200 ( 0.5%)
  116. HDR worldlights 0/8192 0/819200 ( 0.0%)
  117. leafwaterdata 1/32768 12/393216 ( 0.0%)
  118. waterstrips 800/32768 8000/327680 ( 2.4%)
  119. waterverts 0/65536 0/786432 ( 0.0%)
  120. waterindices 14955/65536 29910/131072 (22.8%)
  121. cubemapsamples 3/1024 48/16384 ( 0.3%)
  122. overlays 35/1024 12320/360448 ( 3.4%)
  123. LDR lightdata [variable] 2885708/0 ( 0.0%)
  124. HDR lightdata [variable] 0/0 ( 0.0%)
  125. visdata [variable] 356985/16777216 ( 2.1%)
  126. entdata [variable] 23073/393216 ( 5.9%)
  127. LDR ambient table 2326/65536 9304/262144 ( 3.5%)
  128. HDR ambient table 2326/65536 9304/262144 ( 3.5%)
  129. LDR leaf ambient 13094/65536 366632/1835008 (20.0%)
  130. HDR leaf ambient 2326/65536 65128/1835008 ( 3.5%)
  131. occluders 0/0 0/0 ( 0.0%)
  132. occluder polygons 0/0 0/0 ( 0.0%)
  133. occluder vert ind 0/0 0/0 ( 0.0%)
  134. detail props [variable] 1/12 ( 8.3%)
  135. static props [variable] 1/46480 ( 0.0%)
  136. pakfile [variable] 6108159/0 ( 0.0%)
  137. physics [variable] 731230/4194304 (17.4%)
  138. physics terrain [variable] 5945/1048576 ( 0.6%)
  139.  
  140. Level flags = 7d
  141.  
  142. Total triangle count: 19470
  143. Writing e:\mapping\maps\de_siale\de_siale_v8_v2.bsp
  144. 3 minutes, 18 seconds elapsed
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