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  1. <?xml version="1.0" ?><root>
  2. <report><version>2</version><sessionid>ff14ce510c9f8ba65ec975eb</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-05-24 00:01:38</createtime><buildsignature>Local.Unknown.Unknown.1.62.67.1020-1.200.000.442.Release</buildsignature><categoryid>asm.py:1031</categoryid><desyncid>ff14ce510c9f8ba65ec975eb</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Stand_Posture (HANDLE :: 140713)&gt;: Attempt to traverse between two states (entry -&gt; exit) where no valid path exists! Actors {}&#13;&#10;source_interaction = running sim-stand:77755 on None&#13;&#10;running interaction = running social_adjustment:77745 on None (guaranteed)&#13;&#10;Running Interaction Mixers:&#13;&#10; Interaction &lt;class 'sims4.tuning.instances.Idle_Chatting_STC'&gt; on None; id:77702, sim:)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 417, in do_transition_animation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2286, in append_exit_to_arb&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in request&#13;&#10;RuntimeError: ASM :: Stand_Posture (HANDLE :: 140713)&gt;: Attempt to traverse between two states (entry -&gt; exit) where no valid path exists! Actors {}&#13;&#10;source_interaction = running sim-stand:77755 on None&#13;&#10;running interaction = running social_adjustment:77745 on None (guaranteed)&#13;&#10;Running Interaction Mixers:&#13;&#10; Interaction &lt;class 'sims4.tuning.instances.Idle_Chatting_STC'&gt; on None; id:77702, sim:&#13;&#10;rtim=0&#13;&#10;Client Session Time: 25.52&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,70,40362&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GTX 1060 with Max-Q Design nvldumdx.dll 23.21.13.8875, GUID: D7B71E3E-5F60-11CF-B156-B4191BC2DA35&#13; &#10;</desyncdata></report>
  3. <report><version>2</version><sessionid>ff14ce510c9f8ba65ec975eb</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-05-24 01:14:47</createtime><buildsignature>Local.Unknown.Unknown.1.62.67.1020-1.200.000.442.Release</buildsignature><categoryid>posture_graph.py:2385</categoryid><desyncid>ff14ce510c9f8ba65ec975eb</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: [Zone: ba30b4abc4f7664] is_location_outside(): GetLotManager returned NULL.)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3755, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 763, in process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1533, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3417, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3208, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3328, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 2385, in generate_transition_interactions&#13;&#10;RuntimeError: [Zone: ba30b4abc4f7664] is_location_outside(): GetLotManager returned NULL.&#13;&#10;rtim=0&#13;&#10;Client Session Time: 25.52&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,70,40362&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GTX 1060 with Max-Q Design nvldumdx.dll 23.21.13.8875, GUID: D7B71E3E-5F60-11CF-B156-B4191BC2DA35&#13; &#10;</desyncdata></report>
  4. <report><version>2</version><sessionid>ff14ce510c9f8ba65ec975eb</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-05-24 01:56:16</createtime><buildsignature>Local.Unknown.Unknown.1.62.67.1020-1.200.000.442.Release</buildsignature><categoryid>commodity.py:1210</categoryid><desyncid>ff14ce510c9f8ba65ec975eb</desyncid><systemconfig/><screenshot/><desyncdata>[tingyul] Exception thrown while loading an object in an inventory. &#13;&#10;Object: object_University_TermPresentation_ClassD:0x0000000000000000 Owner: (AttributeError: 'NoneType' object has no attribute 'owner')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v155c\injector.py", line 26, in _wrapped_function&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v155c\zone_tick.py", line 81, in _turbolib_zone_game_update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 679, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v155c\injector.py", line 26, in _wrapped_function&#13;&#10; File ".\WickedWhims_v155c\wickedwhims\main\game_handlers\_ts4_sims_spawn_limit.py\_ts4_sims_spawn_limit.py", line 59, in _wickedwhims_update_spawn_cap_on_next_sim_spawn&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 817, in _spawn_next_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 851, in _spawn_requested_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v155c\injector.py", line 26, in _wrapped_function&#13;&#10; File ".\WickedWhims_v155c\turbolib2\events\sims.py\sims.py", line 93, in _turbolib_sim_instance_spawn&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 448, in spawn_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1946, in create_sim_instance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 183, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 575, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v155c\injector.py", line 26, in _wrapped_function&#13;&#10; File ".\WickedWhims_v155c\turbolib2\events\objects.py\objects.py", line 45, in _turbolib_object_manager_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add&#13;&#10; File "C:\Users\Elise\Documents\Electronic Arts\The Sims 4\Mods\TS4_HoeItUp ''MOD''.ts4script\injector.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "C:\Users\Elise\Documents\Electronic Arts\The Sims 4\Mods\TS4_HoeItUp ''MOD''.ts4script\TS4_HoeItUp'MOD''_Beta Super Affordances.py", line 35, in SACRIFICIAL_HauntedMirror_Interactions_ObjectSim_add_super_affordances&#13;&#10; original(self)&#13;&#10; File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10; File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectphone.py", line 12, in bmdinjectphone_phone_add_phone_affordances&#13;&#10; File "C:\Basemental Drugs 4.10.40.110\Scripts\bmdinjector.py", line 8, in _inject&#13;&#10; File "C:\Basemental Drugs 4.10.40.110\Scripts\bmd_injectactor.py", line 11, in bmdinjectactor_add_super_affordances&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2557, in on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 724, in load_items&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 137, in _load_item&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 734, in _create_inventory_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 191, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 734, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 762, in _post_create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v155c\injector.py", line 26, in _wrapped_function&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 742, in _post_create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1258, in load_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2056, in load_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2139, in load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\statistic_component.py", line 1165, in load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 198, in load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 2103, in load_statistic_data&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 1230, in load_statistic_data&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 64, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 406, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1892, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 294, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 275, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 290, in _notify_change&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 706, in _update_callback_listeners&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 76, in trigger_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1236, in _update_state_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1210, in _commodity_telemetry&#13;&#10;AttributeError: 'NoneType' object has no attribute 'owner'&#13;&#10;rtim=0&#13;&#10;Client Session Time: 25.52&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,70,40362&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.18363 GPU: NVIDIA GeForce GTX 1060 with Max-Q Design nvldumdx.dll 23.21.13.8875, GUID: D7B71E3E-5F60-11CF-B156-B4191BC2DA35&#13; &#10;</desyncdata></report>
  5. </root>
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