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Apr 24th, 2017
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  1. //-----------------------------------------------------------------------------------------------------
  2. // This is a list of charms that you want your bot to pick up.
  3. // Unid'ed charms for cubing are listed in Unid.nip and unique charms can be found in Unid.nip AND Unique.nip
  4. //
  5. // Any item on this list which starts with //[ will NOT be picked up at all
  6. // Any item on this list which starts with [ will be picked up, THEN kept unid'ed OR checked and then kept if it's good enough.
  7. // More detailed instructions can be found at: http://www.projectetal.com/wiki/index.php/Nip_Config
  8. // -----------------------------------------------------------------------------------------------------
  9.  
  10. //ALL SKILL GC'S
  11. [Name] == GrandCharm && [Quality] == Magic # [ItemAddSkillTab] == 1
  12.  
  13. //SKILLER GC
  14. [Name] == GrandCharm && [Quality] == Magic # [PaliCombatSkillTab] == 1
  15. [Name] == GrandCharm && [Quality] == Magic # [OffensiveAurasSkillTab] == 1
  16. [Name] == GrandCharm && [Quality] == Magic # [DefensiveAurasSkillTab] == 1
  17. [Name] == GrandCharm && [Quality] == Magic # [LightningSkillTab] == 1
  18. [Name] == GrandCharm && [Quality] == Magic # [FireSkillTab] == 1
  19. [Name] == GrandCharm && [Quality] == Magic # [ColdSkillTab] == 1
  20. [Name] == GrandCharm && [Quality] == Magic # [ElementalSkillTab] == 1
  21. [Name] == GrandCharm && [Quality] == Magic # [ShapeShiftingSkillTab] == 1
  22. [Name] == GrandCharm && [Quality] == Magic # [DruidSummoningSkillTab] == 1
  23. [Name] == GrandCharm && [Quality] == Magic # [TrapsSkillTab] == 1
  24. [Name] == GrandCharm && [Quality] == Magic # [ShadowDisciplinesSkillTab] == 1
  25. [Name] == GrandCharm && [Quality] == Magic # [MartialArtsSkillTab] == 1
  26. [Name] == GrandCharm && [Quality] == Magic # [PoisonAndBoneSkillTab] == 1
  27. [Name] == GrandCharm && [Quality] == Magic # [NecromancerSummoningSkillTab] ==1
  28. [Name] == GrandCharm && [Quality] == Magic # [CursesSkillTab] == 1
  29. [Name] == GrandCharm && [Quality] == Magic # [PassiveAndMagicSkillTab] == 1
  30. [Name] == GrandCharm && [Quality] == Magic # [BowAndCrossbowSkillTab] == 1
  31. [Name] == GrandCharm && [Quality] == Magic # [JavelinAndSpearSkillTab] == 1
  32. [Name] == GrandCharm && [Quality] == Magic # [WarcriesSkillTab] == 1
  33. [Name] == GrandCharm && [Quality] == Magic # [BarbCombatSkillTab] == 1
  34. [Name] == GrandCharm && [Quality] == Magic # [MasteriesSkillTab] == 1
  35.  
  36. //LEET SKILL / MAX DAMAGE GC'S
  37. [Name] == GrandCharm && [Quality] == magic # [ItemAddSkillTab] >= 1 && ([MaxHP] >= 20 || [Strength] >= 6 || [Dexterity] >= 6 || [FHR] >= 12 || [FRW] >= 7)
  38.  
  39. //GOLD FIND GC
  40. //[Name] == GrandCharm && [Quality] == Magic # [ItemGoldBonus] >= 40
  41. [Name] == GrandCharm && [Quality] == Magic # [ItemGoldBonus] >= 40 && (([ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 60) || [ColdResist] >= 26 || [FireResist] >= 26 || [LightResist] >= 26)
  42. [Name] == GrandCharm && [Quality] == Magic # [ItemGoldBonus] >= 40 && (([MAXDamage] >= 9 && [ToHit] >= 49) || [Mana] >= 40)
  43.  
  44. //RESIST GC
  45. [Name] == GrandCharm && [Quality] == Magic # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 60
  46. [Name] == GrandCharm && [Quality] == Magic # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 56 && ([FRW] == 7 || [FHR] == 12)
  47. [Name] == GrandCharm && [Quality] == Magic # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 40 && [MaxHP] >= 25
  48.  
  49. //MAX DAMAGE GC
  50. //[Name] == GrandCharm && [Quality] == Magic # [MAXDamage] >= 9 && [ToHit] >= 49
  51. //[Name] == GrandCharm && [Quality] == magic # ([MaxDamage] >= 9 && [ToHit] >= 49) && ([MaxHP] >= 30 || [Strength] >= 6 || [Dexterity] >= 6 || [FHR] >= 12)
  52.  
  53. //AR/LIFE GC
  54. [Name] == GrandCharm && [Quality] == Magic # [ToHit] >= 100 && [MaxHP] >= 35
  55.  
  56. //LIFE/MANA GC
  57. [Name] == GrandCharm && [Quality] == Magic # [MaxHP] >= 40 && [Mana] >= 35
  58.  
  59. //RESIST LC
  60. [Name] == LargeCharm && [Quality] == Magic # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 28 && [MaxHP] >= 25
  61. [Name] == LargeCharm && [Quality] == Magic # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 24 && ([MaxHP] >= 15 || [FHR] >= 8)
  62.  
  63. //MAX DAMAGE LC
  64. [Name] == LargeCharm && [Quality] == Magic # [MAXDamage] >= 6 && [ToHit] >= 30
  65.  
  66. //AR/LIFE LC
  67. [Name] == LargeCharm && [Quality] == Magic # [ToHit] >= 75 && [MaxHP] >= 33
  68.  
  69. //LIFE/MANA LC
  70. [Name] == LargeCharm && [Quality] == Magic # [MaxHP] >= 30 && [Mana] >= 30
  71.  
  72. //STAT LC
  73. [Name] == LargeCharm && [Quality] == Magic # [Strength] == 5
  74. [Name] == LargeCharm && [Quality] == Magic # [Dexterity] == 5
  75.  
  76. //LIFE SC
  77. [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 20
  78. [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 15 && [Mana] >= 10
  79.  
  80. //MANA SC
  81. //[Name] == SmallCharm && [Quality] == Magic # [Mana] >= 15 && [FHR] == 5
  82. //[Name] == SmallCharm && [Quality] == Magic # [Mana] >= 15 && [FRW] == 3
  83. //[Name] == SmallCharm && [Quality] == Magic # [Mana] >= 15 && [Strength] == 2
  84. //[Name] == SmallCharm && [Quality] == Magic # [Mana] >= 15 && [Dexterity] == 2
  85.  
  86. //STAT SC
  87. //[Name] == SmallCharm && [Quality] == Magic # [Strength] == 2
  88. //[Name] == SmallCharm && [Quality] == Magic # [Dexterity] == 2
  89.  
  90. //MF & GF SC
  91. [Name] == SmallCharm && [Quality] == Magic # [ItemMagicBonus] >= 7
  92. //[Name] == SmallCharm && [Quality] == Magic # [ItemGoldBonus] >= 10
  93. //[Name] == SmallCharm && [Quality] == Magic # [Mana] >= 10 && ([ItemMagicBonus] >= 7 || [ItemGoldBonus] >= 10)
  94. //[Name] == SmallCharm && [Quality] == Magic # [MAXDamage] == 3 && [ToHit] >= 10 && ([ItemMagicBonus] >= 7 || [ItemGoldBonus] >= 10)
  95.  
  96. //RESIST SC
  97. [Name] == SmallCharm && [Quality] == Magic # [MaxHP] >= 15 && ([ColdResist] >= 9 || [FireResist] >= 9 || [LightResist] >= 9 || [PoisonResist] >= 9)
  98. [Name] == SmallCharm && [Quality] == Magic # ([FRW] >= 3 || [FHR] >= 5) && ([ColdResist] >= 9 || [FireResist] >= 9 || [LightResist] >= 9 || [PoisonResist] >= 9)
  99. [Name] == SmallCharm && [Quality] == Magic # ([ItemMagicBonus] >= 7 || [ItemGoldBonus] >= 10) && ([ColdResist] >= 9 || [FireResist] >= 9 || [LightResist] >= 9 || [PoisonResist] >= 9)
  100. [Name] == SmallCharm && [Quality] == Magic # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 20
  101. [Name] == SmallCharm && [Quality] == Magic # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 12 && ([MaxHP] >= 10 || [FRW] == 3 || [FHR] == 5 || [ItemMagicBonus] >= 7)
  102. //[Name] == SmallCharm && [Quality] == Magic # [ColdResist]+[FireResist]+[LightResist]+[PoisonResist] >= 16 && ([ItemGoldBonus] == 10 || [Strength] == 2 || [Dexterity] == 2)
  103.  
  104. //MAX DAMAGE SC
  105. //[Name] == SmallCharm && [Quality] == Magic # [MAXDamage] >= 3 && [ToHit] >= 15
  106.  
  107. //AR SC
  108. //[Name] == SmallCharm && [Quality] == Magic # [ToHit] >= 25 && [MaxHP] >= 15
  109. //[Name] == SmallCharm && [Quality] == Magic # [ToHit] >= 35 && ([FHR] == 5 || [FRW] == 3)
  110. //[Name] == SmallCharm && [Quality] == Magic # [ToHit] >= 34 && ([Strength] == 2 || [Dexterity] == 2)
  111.  
  112. //POISON SC
  113. //[Name] == SmallCharm && [Quality] == Magic # [PoisonMINDam] >= 175
  114. //[Name] == SmallCharm && [Quality] == Magic # [PoisonMAXDam] >= 175
  115. //[Name] == SmallCharm && [Quality] == Magic # [PoisonMaxDam] >= 20
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