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- CDynamicFunction: Loading library 'Kernel32.dll' (75620000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77CCBEE0
- CDynamicFunction: Loading library 'psapi.dll' (76420000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 764216D0
- -------------------------------------------------------------------------------
- Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vbsp.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (75620000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77CCBEE0
- CDynamicFunction: Loading library 'psapi.dll' (76420000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 764216D0
- Valve Software - vbsp.exe (Jun 21 2017)
- 12 threads
- materialPath: D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2\materials
- Loading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2303 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 10 texinfos to 2
- Reduced 2 texdatas to 2 (46 bytes to 46)
- Writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.bsp
- 0 seconds elapsed
- CDynamicFunction: Closing library 'psapi.dll' (76420000)
- CDynamicFunction: Closing library 'Kernel32.dll' (75620000)
- -------------------------------------------------------------------------------
- Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
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- -------------------------------------------------------------------------------
- Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vvis.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (75620000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77CCBEE0
- CDynamicFunction: Loading library 'psapi.dll' (76420000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 764216D0
- Valve Software - vvis.exe (Jun 21 2017)
- 12 threads
- reading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.prt
- 4 portalclusters
- 4 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 16
- Average clusters visible: 4
- Building PAS...
- Average clusters audible: 4
- visdatasize:44 compressed from 64
- writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.bsp
- 0 seconds elapsed
- CDynamicFunction: Closing library 'psapi.dll' (76420000)
- CDynamicFunction: Closing library 'Kernel32.dll' (75620000)
- -------------------------------------------------------------------------------
- Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vrad.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap"
- -------------------------------------------------------------------------------
- CDynamicFunction: Loading library 'Kernel32.dll' (75620000)
- CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77CCBEE0
- CDynamicFunction: Loading library 'psapi.dll' (76420000)
- CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 764216D0
- Valve Software - vrad.exe SSE (Jun 21 2017)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.bsp
- Setting up ray-trace acceleration structure... Done (0.02 seconds)
- 16 faces
- 2325 square feet [334848.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 16 patches before subdivision
- 40 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 160, max 16
- transfer lists: 0.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 6/8192 72/98304 ( 0.1%)
- brushsides 36/65536 288/524288 ( 0.1%)
- planes 40/65536 800/1310720 ( 0.1%)
- vertexes 43/65536 516/786432 ( 0.1%)
- nodes 27/65536 864/2097152 ( 0.0%)
- texinfos 2/12288 144/884736 ( 0.0%)
- texdata 2/2048 64/65536 ( 0.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 16/65536 896/3670016 ( 0.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6/65536 336/3670016 ( 0.0%)
- leaves 29/65536 928/2097152 ( 0.0%)
- leaffaces 16/65536 32/131072 ( 0.0%)
- leafbrushes 16/65536 32/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 88/512000 352/2048000 ( 0.0%)
- edges 57/256000 228/1024000 ( 0.0%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 800/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44/16777216 ( 0.0%)
- entdata [variable] 365/393216 ( 0.1%)
- LDR ambient table 29/65536 116/262144 ( 0.0%)
- HDR ambient table 29/65536 116/262144 ( 0.0%)
- LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
- HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- Prop Hull Verts 0/0 0/0 ( 0.0%)
- Prop Hull Blob 0/0 0/0 ( 0.0%)
- Prop Hull Lists 0/0 0/0 ( 0.0%)
- Prop Hulls 0/0 0/0 ( 0.0%)
- Prop Hull trilist 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 86742/0 ( 0.0%)
- physics [variable] 2303/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 32
- Writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.bsp
- 0 seconds elapsed
- CDynamicFunction: Closing library 'psapi.dll' (76420000)
- CDynamicFunction: Closing library 'Kernel32.dll' (75620000)
- -------------------------------------------------------------------------------
- Running command: copy "d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.bsp" "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2\maps\firstmap.bsp"
- -------------------------------------------------------------------------------
- Finished. Press a key to close.
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