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Dec 30th, 2018
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  1. CDynamicFunction: Loading library 'Kernel32.dll' (75620000)
  2. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77CCBEE0
  3. CDynamicFunction: Loading library 'psapi.dll' (76420000)
  4. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 764216D0
  5.  
  6. -------------------------------------------------------------------------------
  7. Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
  8. -------------------------------------------------------------------------------
  9.  
  10.  
  11. -------------------------------------------------------------------------------
  12. Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vbsp.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap"
  13. -------------------------------------------------------------------------------
  14.  
  15. CDynamicFunction: Loading library 'Kernel32.dll' (75620000)
  16. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77CCBEE0
  17. CDynamicFunction: Loading library 'psapi.dll' (76420000)
  18. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 764216D0
  19. Valve Software - vbsp.exe (Jun 21 2017)
  20. 12 threads
  21. materialPath: D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2\materials
  22. Loading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.vmf
  23. fixing up env_cubemap materials on brush sides...
  24. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  25. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  26. Processing areas...done (0)
  27. Building Faces...done (0)
  28. FixTjuncs...
  29. PruneNodes...
  30. WriteBSP...
  31. done (0)
  32. writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.prt...Building visibility clusters...
  33. done (0)
  34. Finding displacement neighbors...
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. Building Physics collision data...
  38. done (0) (2303 bytes)
  39. Cannot build Physics2 data
  40. -----------
  41. DataLinker total stream size 0.0 KiB
  42. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  43. Compacting texture/material tables...
  44. Reduced 10 texinfos to 2
  45. Reduced 2 texdatas to 2 (46 bytes to 46)
  46. Writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.bsp
  47. 0 seconds elapsed
  48. CDynamicFunction: Closing library 'psapi.dll' (76420000)
  49. CDynamicFunction: Closing library 'Kernel32.dll' (75620000)
  50.  
  51. -------------------------------------------------------------------------------
  52. Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
  53. -------------------------------------------------------------------------------
  54.  
  55.  
  56. -------------------------------------------------------------------------------
  57. Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vvis.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap"
  58. -------------------------------------------------------------------------------
  59.  
  60. CDynamicFunction: Loading library 'Kernel32.dll' (75620000)
  61. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77CCBEE0
  62. CDynamicFunction: Loading library 'psapi.dll' (76420000)
  63. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 764216D0
  64. Valve Software - vvis.exe (Jun 21 2017)
  65. 12 threads
  66. reading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.bsp
  67. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  68. reading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.prt
  69. 4 portalclusters
  70. 4 numportals
  71. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  72. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  73. Optimized: 0 visible clusters (0.00%)
  74. Total clusters visible: 16
  75. Average clusters visible: 4
  76. Building PAS...
  77. Average clusters audible: 4
  78. visdatasize:44 compressed from 64
  79. writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.bsp
  80. 0 seconds elapsed
  81. CDynamicFunction: Closing library 'psapi.dll' (76420000)
  82. CDynamicFunction: Closing library 'Kernel32.dll' (75620000)
  83.  
  84. -------------------------------------------------------------------------------
  85. Running command: cd "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin"
  86. -------------------------------------------------------------------------------
  87.  
  88.  
  89. -------------------------------------------------------------------------------
  90. Running command: "D:\SteamLibrary\steamapps\common\left 4 dead 2\bin\vrad.exe" -game "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2" "d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap"
  91. -------------------------------------------------------------------------------
  92.  
  93. CDynamicFunction: Loading library 'Kernel32.dll' (75620000)
  94. CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77CCBEE0
  95. CDynamicFunction: Loading library 'psapi.dll' (76420000)
  96. CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 764216D0
  97. Valve Software - vrad.exe SSE (Jun 21 2017)
  98.  
  99. Valve Radiosity Simulator
  100. 12 threads
  101. [Reading texlights from 'lights.rad']
  102. [2 texlights parsed from 'lights.rad']
  103.  
  104. Loading d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.bsp
  105. Setting up ray-trace acceleration structure... Done (0.02 seconds)
  106. 16 faces
  107. 2325 square feet [334848.00 square inches]
  108. 0 Displacements
  109. 0 Square Feet [0.00 Square Inches]
  110. 16 patches before subdivision
  111. 40 patches after subdivision
  112. 0 direct lights
  113. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. transfers 160, max 16
  116. transfer lists: 0.0 megs
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #1 added RGB(0, 0, 0)
  119. Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
  120. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  121. FinalLightFace Done
  122. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  123. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Writing leaf ambient...done
  125. Ready to Finish
  126.  
  127. Object names Objects/Maxobjs Memory / Maxmem Fullness
  128. ------------ --------------- --------------- --------
  129. models 1/1024 48/49152 ( 0.1%)
  130. brushes 6/8192 72/98304 ( 0.1%)
  131. brushsides 36/65536 288/524288 ( 0.1%)
  132. planes 40/65536 800/1310720 ( 0.1%)
  133. vertexes 43/65536 516/786432 ( 0.1%)
  134. nodes 27/65536 864/2097152 ( 0.0%)
  135. texinfos 2/12288 144/884736 ( 0.0%)
  136. texdata 2/2048 64/65536 ( 0.1%)
  137. dispinfos 0/0 0/0 ( 0.0%)
  138. disp_verts 0/0 0/0 ( 0.0%)
  139. disp_tris 0/0 0/0 ( 0.0%)
  140. disp_lmsamples 0/0 0/0 ( 0.0%)
  141. faces 16/65536 896/3670016 ( 0.0%)
  142. hdr faces 0/65536 0/3670016 ( 0.0%)
  143. origfaces 6/65536 336/3670016 ( 0.0%)
  144. leaves 29/65536 928/2097152 ( 0.0%)
  145. leaffaces 16/65536 32/131072 ( 0.0%)
  146. leafbrushes 16/65536 32/131072 ( 0.0%)
  147. areas 2/256 16/2048 ( 0.8%)
  148. surfedges 88/512000 352/2048000 ( 0.0%)
  149. edges 57/256000 228/1024000 ( 0.0%)
  150. LDR worldlights 0/8192 0/819200 ( 0.0%)
  151. HDR worldlights 0/8192 0/819200 ( 0.0%)
  152. leafwaterdata 0/32768 0/393216 ( 0.0%)
  153. waterstrips 0/32768 0/327680 ( 0.0%)
  154. waterverts 0/65536 0/786432 ( 0.0%)
  155. waterindices 0/65536 0/131072 ( 0.0%)
  156. cubemapsamples 0/1024 0/16384 ( 0.0%)
  157. overlays 0/512 0/180224 ( 0.0%)
  158. LDR lightdata [variable] 800/0 ( 0.0%)
  159. HDR lightdata [variable] 0/0 ( 0.0%)
  160. visdata [variable] 44/16777216 ( 0.0%)
  161. entdata [variable] 365/393216 ( 0.1%)
  162. LDR ambient table 29/65536 116/262144 ( 0.0%)
  163. HDR ambient table 29/65536 116/262144 ( 0.0%)
  164. LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
  165. HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
  166. occluders 0/0 0/0 ( 0.0%)
  167. occluder polygons 0/0 0/0 ( 0.0%)
  168. occluder vert ind 0/0 0/0 ( 0.0%)
  169. Prop Hull Verts 0/0 0/0 ( 0.0%)
  170. Prop Hull Blob 0/0 0/0 ( 0.0%)
  171. Prop Hull Lists 0/0 0/0 ( 0.0%)
  172. Prop Hulls 0/0 0/0 ( 0.0%)
  173. Prop Hull trilist 0/0 0/0 ( 0.0%)
  174. detail props [variable] 1/12 ( 8.3%)
  175. static props [variable] 1/12 ( 8.3%)
  176. pakfile [variable] 86742/0 ( 0.0%)
  177. physics [variable] 2303/4194304 ( 0.1%)
  178. physics terrain [variable] 2/1048576 ( 0.0%)
  179.  
  180. Level flags = 0
  181.  
  182. Total triangle count: 32
  183. Writing d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.bsp
  184. 0 seconds elapsed
  185. CDynamicFunction: Closing library 'psapi.dll' (76420000)
  186. CDynamicFunction: Closing library 'Kernel32.dll' (75620000)
  187.  
  188. -------------------------------------------------------------------------------
  189. Running command: copy "d:\steamlibrary\steamapps\common\left 4 dead 2\sdk_content\mapsrc\firstmap.bsp" "D:\SteamLibrary\steamapps\common\left 4 dead 2\left4dead2\maps\firstmap.bsp"
  190. -------------------------------------------------------------------------------
  191.  
  192. Finished. Press a key to close.
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